Misc TestBranch testing
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@@ -119,7 +119,7 @@ public:
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m_ExtraMemory.push_back((char*)malloc(m_Stride));
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//We should preferably not enter here to avoid performance issues. Set more numMaxElements in constructor instead.
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if (!DisableMemoryPool::Value) {
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LOG_DEBUG("Allocated slots exceed Pool size, extra memory allocated dynamically. Pool size: %u, dynamic size: %u.", m_NumSlots, m_ExtraMemory.size());
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//LOG_DEBUG("Allocated slots exceed Pool size, extra memory allocated dynamically. Pool size: %u, dynamic size: %u.", m_NumSlots, m_ExtraMemory.size());
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}
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return m_ExtraMemory.back();
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}
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@@ -24,7 +24,7 @@ public:
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{
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// Check if we are trying to add more than the package can fit.
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if (m_MaxPacketSize < m_Offset + sizeof(T)) {
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LOG_WARNING("Packet AddPrimitive(): You are trying to add more than we have allocated for! New size is %i bytes\n", m_MaxPacketSize*2);
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//LOG_WARNING("Packet AddPrimitive(): You are trying to add more than we have allocated for! New size is %i bytes\n", m_MaxPacketSize*2);
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resizeData();
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}
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memcpy(m_Data + m_Offset, &val, sizeof(T));
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@@ -35,7 +35,7 @@ public:
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T ReadPrimitive()
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{
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if (m_Offset < m_ReturnDataOffset + sizeof(T)) {
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LOG_WARNING("Packet PopFrontPrimitive(): You are trying to remove more than what exists in this packet!");
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//LOG_WARNING("Packet PopFrontPrimitive(): You are trying to remove more than what exists in this packet!");
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return -1;
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}
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T returnValue;
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@@ -165,7 +165,7 @@ void Client::parsePing()
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m_IsConnected = true;
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// Time since last ping was received
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m_DurationOfPingTime = 1000 * (std::clock() - m_StartPingTime) / static_cast<double>(CLOCKS_PER_SEC);
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LOG_INFO("%i: response time with ctime(ms): %f", m_PacketID, m_DurationOfPingTime);
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//LOG_INFO("%i: response time with ctime(ms): %f", m_PacketID, m_DurationOfPingTime);
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m_StartPingTime = std::clock();
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Packet packet(MessageType::Ping, m_SendPacketID);
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@@ -14,6 +14,8 @@ DamageIndicatorSystem::DamageIndicatorSystem(SystemParams params)
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bool DamageIndicatorSystem::OnPlayerDamage(Events::PlayerDamage& e)
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{
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LOG_INFO("<- damageindicator");
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if (m_CurrentCamera == EntityID_Invalid) {
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return false;
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}
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@@ -28,6 +30,7 @@ bool DamageIndicatorSystem::OnPlayerDamage(Events::PlayerDamage& e)
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if (!e.Inflictor.Valid() || !e.Victim.Valid()) {
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return false;
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}
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LOG_INFO("- damageindicator");
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//grab players direction
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auto playerOrientation = glm::quat((glm::vec3)e.Victim["Transform"]["Orientation"]);
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@@ -67,6 +70,8 @@ bool DamageIndicatorSystem::OnPlayerDamage(Events::PlayerDamage& e)
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//simply set the rotation z-wise to the angleBetweenVectors
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spriteWrapper["Transform"]["Orientation"] = glm::vec3(0, 0, angleBetweenVectors);
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LOG_INFO("-> damageindicator");
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return true;
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}
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@@ -13,8 +13,11 @@ HealthSystem::HealthSystem(SystemParams params)
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void HealthSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& cHealth, double dt)
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{
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//LOG_INFO("<- health updatecomponent");
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double& health = cHealth["Health"];
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if (health <= 0.0) {
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int healthInt = (int)health;
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if (healthInt <= 0 && !entity.HasComponent("Lifetime")) {
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LOG_INFO("-> health <= 0");
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Events::PlayerDeath ePlayerDeath;
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ePlayerDeath.Player = entity;
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m_EventBroker->Publish(ePlayerDeath);
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@@ -24,6 +27,7 @@ void HealthSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& cHea
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bool HealthSystem::OnPlayerDamaged(Events::PlayerDamage& e)
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{
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LOG_INFO("<- on player damage");
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if (!IsServer && m_NetworkEnabled || !e.Victim.Valid()) {
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return false;
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}
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@@ -31,6 +35,7 @@ bool HealthSystem::OnPlayerDamaged(Events::PlayerDamage& e)
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ComponentWrapper cHealth = e.Victim["Health"];
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double& health = cHealth["Health"];
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health -= e.Damage;
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LOG_INFO("-> health onplayerdam");
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return true;
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}
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@@ -54,9 +54,13 @@ void KillFeedSystem::Update(double dt)
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bool KillFeedSystem::OnPlayerDeath(Events::PlayerDeath& e)
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{
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LOG_INFO("<- killfeed death");
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KillFeedInfo kfInfo;
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if (e.Player.HasComponent("Team")) {
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LOG_INFO("- killfeed death");
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int red = e.Player["Team"].Enum("Team", "Red");
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int blue = e.Player["Team"].Enum("Team", "Blue");
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@@ -70,6 +74,7 @@ bool KillFeedSystem::OnPlayerDeath(Events::PlayerDeath& e)
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m_DeathQueue.push_back(kfInfo);
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}
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}
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LOG_INFO("-> killfeed death");
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if(m_DeathQueue.size() > 3) {
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@@ -8,18 +8,31 @@ PlayerDeathSystem::PlayerDeathSystem(SystemParams params)
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void PlayerDeathSystem::Update(double dt)
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{
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}
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bool PlayerDeathSystem::OnPlayerDeath(Events::PlayerDeath& e)
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{
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LOG_INFO("<- deathsystem: valid player");
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if (!e.Player.Valid()) {
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return false;
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}
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LOG_INFO("-> deathsystem: valid player");
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LOG_INFO("<- create effect");
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createDeathEffect(e.Player);
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// Delete player
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m_World->DeleteEntity(e.Player.ID);
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LOG_INFO("-> create effect");
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// Delete player - only the clients will delete themselves.
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if (IsServer && !e.Player.HasComponent("Lifetime")) {
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// m_World->DeleteEntity(e.Player.ID);
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//m_PlayersToBeDeletedVector.emplace_back(e.Player.ID, 0.25);
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e.Player.AttachComponent("Lifetime");
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e.Player["Lifetime"]["Lifetime"] = 0.45;
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}
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return true;
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}
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@@ -32,6 +45,8 @@ void PlayerDeathSystem::createDeathEffect(EntityWrapper player)
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EntityID deathEffectID = parser.MergeEntities(m_World);
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EntityWrapper deathEffectEW = EntityWrapper(m_World, deathEffectID);
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LOG_INFO("<- effect camera");
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//components that we need from player
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auto playerCamera = player.FirstChildByName("Camera");
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auto playerModel = player.FirstChildByName("PlayerModel");
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@@ -43,6 +58,7 @@ void PlayerDeathSystem::createDeathEffect(EntityWrapper player)
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}
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auto playerEntityModel = playerModel["Model"];
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auto playerEntityAnimation = playerModel["Animation"];
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LOG_INFO("-> effect camera");
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//copy the data from player to explisioneffectmodel
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playerEntityModel.Copy(deathEffectEW["Model"]);
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@@ -58,11 +74,15 @@ void PlayerDeathSystem::createDeathEffect(EntityWrapper player)
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//effect,camera is relative to playersPosition
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//deathEffectEW["ExplosionEffect"]["ExplosionOrigin"] = glm::vec3(0, 0, 0);
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LOG_INFO("<- localplayer");
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//camera (with lifetime) behind the player
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if (player == LocalPlayer) {
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auto cam = deathEffectEW.FirstChildByName("Camera");
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Events::SetCamera eSetCamera;
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eSetCamera.CameraEntity = cam;
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m_EventBroker->Publish(eSetCamera);
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LOG_INFO("in localplayer");
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}
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LOG_INFO("-> localplayer");
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}
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@@ -164,6 +164,8 @@ bool PlayerSpawnSystem::OnPlayerSpawned(Events::PlayerSpawned& e)
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bool PlayerSpawnSystem::OnPlayerDeath(Events::PlayerDeath& e)
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{
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LOG_INFO("<- spawnsystem death");
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//Only spawn request if network is disabled or we are server.
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if (!IsServer && m_NetworkEnabled) {
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return false;
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@@ -171,12 +173,18 @@ bool PlayerSpawnSystem::OnPlayerDeath(Events::PlayerDeath& e)
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if (!e.Player.HasComponent("Team")) {
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return false;
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}
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if (!e.Player.HasComponent("Lifetime")) {
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LOG_INFO("<- spawnsystem death FALSE");
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return false;
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}
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ComponentWrapper cTeam = e.Player["Team"];
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//A spectator can't die anyway
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if ((ComponentInfo::EnumType)cTeam["Team"] == cTeam["Team"].Enum("Spectator")) {
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return false;
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}
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LOG_INFO("- spawnsystem death");
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if (m_PlayerIDs.count(e.Player.ID) == 0) {
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return false;
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}
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@@ -185,6 +193,7 @@ bool PlayerSpawnSystem::OnPlayerDeath(Events::PlayerDeath& e)
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req.PlayerID = m_PlayerIDs.at(e.Player.ID);
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req.Team = cTeam["Team"];
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m_SpawnRequests.push_back(req);
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LOG_INFO("-> spawnsystem death");
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return true;
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}
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@@ -128,10 +128,13 @@ bool SoundSystem::OnPlayerDamage(const Events::PlayerDamage & e)
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bool SoundSystem::OnPlayerDeath(const Events::PlayerDeath & e)
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{
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LOG_INFO("<- sound death");
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Events::PlaySoundOnEntity ev;
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ev.EmitterID = LocalPlayer.ID;
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ev.FilePath = "Audio/die/die2.wav";
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m_EventBroker->Publish(ev);
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LOG_INFO("-> sound death");
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return false;
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}
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@@ -6,7 +6,6 @@
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#include "Core/EventBroker.h"
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#include "Rendering/Renderer.h"
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#include "Core/InputManager.h"
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#include "GUI/Frame.h"
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#include "Core/World.h"
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#include "Input/InputProxy.h"
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#include "Input/KeyboardInputHandler.h"
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