Initial CMake bullshit
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@@ -0,0 +1,39 @@
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cmake_minimum_required(VERSION 3.0)
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project(TacticalZ)
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${CMAKE_CURRENT_SOURCE_DIR}/cmake)
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set(CMAKE_INCLUDE_PATH ${CMAKE_INCLUDE_PATH} "${PROJECT_SOURCE_DIR}/deps/include")
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if(MINGW)
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set(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} "${PROJECT_SOURCE_DIR}/deps/lib/mingw/x64")
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elseif(MSVC)
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set(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} "${PROJECT_SOURCE_DIR}/deps/lib/msvc14/x64")
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else()
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set(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} "${PROJECT_SOURCE_DIR}/deps/lib/linux-gcc/x64")
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endif()
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if(CMAKE_COMPILER_IS_GNUCXX)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++14")
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endif()
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#set(BUILD_SHARED_LIBS FALSE)
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include_directories(${PROJECT_SOURCE_DIR}/include)
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#set(Boost_DEBUG ON)
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set(Boost_USE_STATIC_LIBS on)
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add_definitions(-DBOOST_ALL_NO_LIB)
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#set(BOOST_LIBRARYDIR $ENV{BOOST_ROOT}/lib64-msvc-14.0)
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_SOURCE_DIR}/bin)
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${PROJECT_SOURCE_DIR}/lib)
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set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${PROJECT_SOURCE_DIR}/lib)
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foreach(OUTPUTCONFIG ${CMAKE_CONFIGURATION_TYPES})
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string(TOUPPER ${OUTPUTCONFIG} OUTPUTCONFIG)
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_${OUTPUTCONFIG} ${CMAKE_RUNTIME_OUTPUT_DIRECTORY})
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_${OUTPUTCONFIG} ${CMAKE_LIBRARY_OUTPUT_DIRECTORY})
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set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_${OUTPUTCONFIG} ${CMAKE_ARCHIVE_OUTPUT_DIRECTORY})
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endforeach(OUTPUTCONFIG CMAKE_CONFIGURATION_TYPES)
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add_subdirectory(src/Engine)
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add_subdirectory(src/Game)
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add_subdirectory(src/Tests)
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@@ -0,0 +1,140 @@
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project(TacticalZ)
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find_package(OpenGL REQUIRED)
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find_package(GLEW REQUIRED)
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find_package(GLFW REQUIRED)
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find_package(Boost REQUIRED COMPONENTS system filesystem thread chrono)
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find_package(assimp REQUIRED)
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find_package(ZLIB REQUIRED)
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find_package(PNG REQUIRED)
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# Because FindOpenAL is retarded
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set(CMAKE_INCLUDE_PATH ${CMAKE_INCLUDE_PATH} "${CMAKE_SOURCE_DIR}/deps/include/AL")
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find_package(OpenAL REQUIRED)
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if(UNIX)
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find_package(X11 REQUIRED)
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endif()
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set(INCLUDE_PATH ${CMAKE_SOURCE_DIR}/include)
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include_directories(
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${INCLUDE_PATH}
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${OPENGL_INCLUDE_DIR}
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${GLEW_INCLUDE_DIRS}
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${GLFW_INCLUDE_DIRS}
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${Boost_INCLUDE_DIRS}
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${assimp_INCLUDE_DIRS}
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${PNG_INCLUDE_DIRS}
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${X11_INCLUDE_DIRS}
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${OPENAL_INCLUDE_DIR}
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)
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file(GLOB SOURCE_FILES_Core
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"${INCLUDE_PATH}/Core/*.h"
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"Core/*.cpp"
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)
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file(GLOB SOURCE_FILES_Core_Util
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"${INCLUDE_PATH}/Core/Util/*.h"
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"Core/Util/*.cpp"
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)
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source_group(Core FILES ${SOURCE_FILES_Core})
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source_group(Core\\Util FILES ${SOURCE_FILES_Core_Util})
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file(GLOB SOURCE_FILES_Input
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"${INCLUDE_PATH}/Input/*.h"
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"Input/*.cpp"
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)
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source_group(Input FILES ${SOURCE_FILES_Input})
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file(GLOB SOURCE_FILES_Rendering
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"${INCLUDE_PATH}/Rendering/*.h"
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"Rendering/*.cpp"
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)
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source_group(Rendering FILES ${SOURCE_FILES_Rendering})
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file(GLOB SOURCE_FILES_Rendering_OpenGL
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"${INCLUDE_PATH}/Rendering/OpenGL/Rendering/*.h"
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"Rendering/OpenGL/*.cpp"
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)
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source_group(Rendering\\OpenGL FILES ${SOURCE_FILES_Rendering_OpenGL})
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file(GLOB SOURCE_FILES_Rendering_DirectX
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"${INCLUDE_PATH}/Rendering/DirectX/Rendering/*.h"
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"Rendering/DirectX/*.cpp"
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)
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source_group(Rendering\\DirectX FILES ${SOURCE_FILES_Rendering_DirectX})
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file(GLOB SOURCE_FILES_Transform
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"${INCLUDE_PATH}/Transform/*.h"
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"Transform/*.cpp"
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)
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source_group(Transform FILES ${SOURCE_FILES_Transform})
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file(GLOB SOURCE_FILES_Physics
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"${INCLUDE_PATH}/Physics/*.h"
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"Physics/*.cpp"
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)
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source_group(Physics FILES ${SOURCE_FILES_Physics})
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file(GLOB SOURCE_FILES_Game
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"${INCLUDE_PATH}/Game/*.h"
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"Game/*.cpp"
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)
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source_group(Game FILES ${SOURCE_FILES_Game})
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file(GLOB SOURCE_FILES_Game_GUI
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"${INCLUDE_PATH}/Game/GUI/*.h"
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"Game/GUI/*.cpp"
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)
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source_group(Game\\GUI FILES ${SOURCE_FILES_Game_GUI})
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file(GLOB SOURCE_FILES_Sound
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"${INCLUDE_PATH}/Sound/*.h"
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"Sound/*.cpp"
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)
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source_group(Sound FILES ${SOURCE_FILES_Sound})
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file(GLOB SOURCE_FILES_GUI
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"${INCLUDE_PATH}/GUI/*.h"
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"GUI/*.cpp"
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)
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source_group(GUI FILES ${SOURCE_FILES_GUI})
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set(SOURCE_FILES
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${SOURCE_FILES_Core}
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${SOURCE_FILES_Core_Util}
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${SOURCE_FILES_Input}
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${SOURCE_FILES_Rendering}
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${SOURCE_FILES_Transform}
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${SOURCE_FILES_Physics}
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${SOURCE_FILES_Game}
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${SOURCE_FILES_Game_GUI}
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${SOURCE_FILES_Sound}
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${SOURCE_FILES_GUI}
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)
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set(LIBRARIES
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${OPENGL_LIBRARIES}
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${GLEW_LIBRARIES}
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${GLFW_LIBRARIES}
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${Boost_LIBRARIES}
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${assimp_LIBRARIES}
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${PNG_LIBRARIES}
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${X11_LIBRARIES}
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${OPENAL_LIBRARY}
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)
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if(CMAKE_COMPILER_IS_GNUCXX)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pthread")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -w")
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set(STATIC_LIBRARY_FLAGS "${STATIC_LIBRARY_FLAGS}")
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endif()
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add_library(Engine ${SOURCE_FILES})
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target_link_libraries(Engine
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${LIBRARIES}
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)
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add_executable(Game
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main.cpp
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)
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target_link_libraries(Game
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Engine
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${LIBRARIES}
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)
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@@ -0,0 +1,23 @@
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project(Tests)
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find_package(Boost REQUIRED COMPONENTS chrono thread unit_test_framework)
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include_directories(
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${CMAKE_SOURCE_DIR}/include
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${Boost_INCLUDE_DIRS}
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)
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file(GLOB SOURCE_FILES
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"*.cpp"
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)
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if(CMAKE_COMPILER_IS_GNUCXX)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pthread")
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endif()
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add_executable(Tests ${SOURCE_FILES})
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target_link_libraries(Tests
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Engine
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Game
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${Boost_LIBRARIES}
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)
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