Initial CMake bullshit

This commit is contained in:
sippeangelo
2015-11-24 10:36:49 +01:00
parent 381e0fbbab
commit 059dee76ed
3 changed files with 202 additions and 0 deletions
+39
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cmake_minimum_required(VERSION 3.0)
project(TacticalZ)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${CMAKE_CURRENT_SOURCE_DIR}/cmake)
set(CMAKE_INCLUDE_PATH ${CMAKE_INCLUDE_PATH} "${PROJECT_SOURCE_DIR}/deps/include")
if(MINGW)
set(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} "${PROJECT_SOURCE_DIR}/deps/lib/mingw/x64")
elseif(MSVC)
set(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} "${PROJECT_SOURCE_DIR}/deps/lib/msvc14/x64")
else()
set(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} "${PROJECT_SOURCE_DIR}/deps/lib/linux-gcc/x64")
endif()
if(CMAKE_COMPILER_IS_GNUCXX)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++14")
endif()
#set(BUILD_SHARED_LIBS FALSE)
include_directories(${PROJECT_SOURCE_DIR}/include)
#set(Boost_DEBUG ON)
set(Boost_USE_STATIC_LIBS on)
add_definitions(-DBOOST_ALL_NO_LIB)
#set(BOOST_LIBRARYDIR $ENV{BOOST_ROOT}/lib64-msvc-14.0)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_SOURCE_DIR}/bin)
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${PROJECT_SOURCE_DIR}/lib)
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${PROJECT_SOURCE_DIR}/lib)
foreach(OUTPUTCONFIG ${CMAKE_CONFIGURATION_TYPES})
string(TOUPPER ${OUTPUTCONFIG} OUTPUTCONFIG)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_${OUTPUTCONFIG} ${CMAKE_RUNTIME_OUTPUT_DIRECTORY})
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_${OUTPUTCONFIG} ${CMAKE_LIBRARY_OUTPUT_DIRECTORY})
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_${OUTPUTCONFIG} ${CMAKE_ARCHIVE_OUTPUT_DIRECTORY})
endforeach(OUTPUTCONFIG CMAKE_CONFIGURATION_TYPES)
add_subdirectory(src/Engine)
add_subdirectory(src/Game)
add_subdirectory(src/Tests)
+140
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project(TacticalZ)
find_package(OpenGL REQUIRED)
find_package(GLEW REQUIRED)
find_package(GLFW REQUIRED)
find_package(Boost REQUIRED COMPONENTS system filesystem thread chrono)
find_package(assimp REQUIRED)
find_package(ZLIB REQUIRED)
find_package(PNG REQUIRED)
# Because FindOpenAL is retarded
set(CMAKE_INCLUDE_PATH ${CMAKE_INCLUDE_PATH} "${CMAKE_SOURCE_DIR}/deps/include/AL")
find_package(OpenAL REQUIRED)
if(UNIX)
find_package(X11 REQUIRED)
endif()
set(INCLUDE_PATH ${CMAKE_SOURCE_DIR}/include)
include_directories(
${INCLUDE_PATH}
${OPENGL_INCLUDE_DIR}
${GLEW_INCLUDE_DIRS}
${GLFW_INCLUDE_DIRS}
${Boost_INCLUDE_DIRS}
${assimp_INCLUDE_DIRS}
${PNG_INCLUDE_DIRS}
${X11_INCLUDE_DIRS}
${OPENAL_INCLUDE_DIR}
)
file(GLOB SOURCE_FILES_Core
"${INCLUDE_PATH}/Core/*.h"
"Core/*.cpp"
)
file(GLOB SOURCE_FILES_Core_Util
"${INCLUDE_PATH}/Core/Util/*.h"
"Core/Util/*.cpp"
)
source_group(Core FILES ${SOURCE_FILES_Core})
source_group(Core\\Util FILES ${SOURCE_FILES_Core_Util})
file(GLOB SOURCE_FILES_Input
"${INCLUDE_PATH}/Input/*.h"
"Input/*.cpp"
)
source_group(Input FILES ${SOURCE_FILES_Input})
file(GLOB SOURCE_FILES_Rendering
"${INCLUDE_PATH}/Rendering/*.h"
"Rendering/*.cpp"
)
source_group(Rendering FILES ${SOURCE_FILES_Rendering})
file(GLOB SOURCE_FILES_Rendering_OpenGL
"${INCLUDE_PATH}/Rendering/OpenGL/Rendering/*.h"
"Rendering/OpenGL/*.cpp"
)
source_group(Rendering\\OpenGL FILES ${SOURCE_FILES_Rendering_OpenGL})
file(GLOB SOURCE_FILES_Rendering_DirectX
"${INCLUDE_PATH}/Rendering/DirectX/Rendering/*.h"
"Rendering/DirectX/*.cpp"
)
source_group(Rendering\\DirectX FILES ${SOURCE_FILES_Rendering_DirectX})
file(GLOB SOURCE_FILES_Transform
"${INCLUDE_PATH}/Transform/*.h"
"Transform/*.cpp"
)
source_group(Transform FILES ${SOURCE_FILES_Transform})
file(GLOB SOURCE_FILES_Physics
"${INCLUDE_PATH}/Physics/*.h"
"Physics/*.cpp"
)
source_group(Physics FILES ${SOURCE_FILES_Physics})
file(GLOB SOURCE_FILES_Game
"${INCLUDE_PATH}/Game/*.h"
"Game/*.cpp"
)
source_group(Game FILES ${SOURCE_FILES_Game})
file(GLOB SOURCE_FILES_Game_GUI
"${INCLUDE_PATH}/Game/GUI/*.h"
"Game/GUI/*.cpp"
)
source_group(Game\\GUI FILES ${SOURCE_FILES_Game_GUI})
file(GLOB SOURCE_FILES_Sound
"${INCLUDE_PATH}/Sound/*.h"
"Sound/*.cpp"
)
source_group(Sound FILES ${SOURCE_FILES_Sound})
file(GLOB SOURCE_FILES_GUI
"${INCLUDE_PATH}/GUI/*.h"
"GUI/*.cpp"
)
source_group(GUI FILES ${SOURCE_FILES_GUI})
set(SOURCE_FILES
${SOURCE_FILES_Core}
${SOURCE_FILES_Core_Util}
${SOURCE_FILES_Input}
${SOURCE_FILES_Rendering}
${SOURCE_FILES_Transform}
${SOURCE_FILES_Physics}
${SOURCE_FILES_Game}
${SOURCE_FILES_Game_GUI}
${SOURCE_FILES_Sound}
${SOURCE_FILES_GUI}
)
set(LIBRARIES
${OPENGL_LIBRARIES}
${GLEW_LIBRARIES}
${GLFW_LIBRARIES}
${Boost_LIBRARIES}
${assimp_LIBRARIES}
${PNG_LIBRARIES}
${X11_LIBRARIES}
${OPENAL_LIBRARY}
)
if(CMAKE_COMPILER_IS_GNUCXX)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pthread")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -w")
set(STATIC_LIBRARY_FLAGS "${STATIC_LIBRARY_FLAGS}")
endif()
add_library(Engine ${SOURCE_FILES})
target_link_libraries(Engine
${LIBRARIES}
)
add_executable(Game
main.cpp
)
target_link_libraries(Game
Engine
${LIBRARIES}
)
+23
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project(Tests)
find_package(Boost REQUIRED COMPONENTS chrono thread unit_test_framework)
include_directories(
${CMAKE_SOURCE_DIR}/include
${Boost_INCLUDE_DIRS}
)
file(GLOB SOURCE_FILES
"*.cpp"
)
if(CMAKE_COMPILER_IS_GNUCXX)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pthread")
endif()
add_executable(Tests ${SOURCE_FILES})
target_link_libraries(Tests
Engine
Game
${Boost_LIBRARIES}
)