Aim fixed for all weapons

This commit is contained in:
viktorljung
2016-03-12 02:39:06 +01:00
parent 2a209c5d8e
commit 060585a388
9 changed files with 268 additions and 138 deletions
@@ -46,4 +46,6 @@ private:
void updateMovementControllers(double dt);
void updateVelocity(EntityWrapper player, double dt);
void setAim(EntityWrapper root, std::string weaponNodeName, double time);
};
@@ -0,0 +1,33 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Lifetime>
<Lifetime>1.2000000476837158</Lifetime>
</c:Lifetime>
<c:ExplosionEffect>
<Velocity X="2.08100009" Y="3.37400007" Z="0"/>
<ExplosionOrigin X="0" Y="0" Z="2.91200018"/>
<TimeSinceDeath>1.2000000476837158</TimeSinceDeath>
<Speed>-1</Speed>
<ExplosionDuration>1.2000000476837158</ExplosionDuration>
<EndColor A="0.262745112" B="19.6078434" G="3.92156863" R="0"/>
<Randomness>true</Randomness>
<ColorByDistance>true</ColorByDistance>
</c:ExplosionEffect>
<c:Model>
<GlowIntensity>16.040000915527344</GlowIntensity>
<Resource>Models/Effects/JumpEffectHexagon.mesh</Resource>
<Color A="0" B="1.96078432" G="0" R="3.92156863"/>
<Transparent>true</Transparent>
</c:Model>
<c:Transform>
<Position X="0" Y="-0.0900000036" Z="-0.00600000005"/>
<Orientation X="1.57000005" Y="0" Z="0"/>
<Scale X="0.0299999993" Y="0.0299999993" Z="0.0299999993"/>
</c:Transform>
</Components>
<Children/>
</Entity>
+18 -4
View File
@@ -16,7 +16,7 @@
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="-0.00300000003"/>
<Scale X="0.119999997" Y="0.119999997" Z="0.119999997"/>
<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
</c:Transform>
</Components>
<Children/>
@@ -33,11 +33,25 @@
<c:Text>
<Content>88</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="3.92156863" G="0" R="0.392156869"/>
<Color A="1" B="1.25490201" G="0" R="1.25490201"/>
</c:Text>
<c:Transform>
<Position X="0" Y="-0.0141239492" Z="0"/>
<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
<Position X="1.53152232e-05" Y="0.0123614743" Z="-8.43336147e-06"/>
<Scale X="0.0299999993" Y="0.0299999993" Z="0.0299999993"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Ammo">
<Components>
<c:Text>
<Content>88</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="1.25490201" G="0" R="1.25490201"/>
</c:Text>
<c:Transform>
<Position X="-5.92374272e-06" Y="-0.00478126714" Z="3.26191866e-06"/>
<Scale X="0.0199999996" Y="0.0199999996" Z="0.0199999996"/>
</c:Transform>
</Components>
<Children/>
@@ -15,7 +15,9 @@
<c:Collidable/>
<c:DashAbility/>
<c:DoubleJump/>
<c:SidearmWeapon/>
<c:SidearmWeapon>
<BaseDamage>10</BaseDamage>
</c:SidearmWeapon>
<c:Health/>
<c:NetworkComponent/>
<c:Physics>
@@ -902,10 +904,10 @@
<c:Transform/>
</Components>
<Children>
<Entity name="DashLeft">
<Entity name="DashRight">
<Components>
<c:Animation>
<AnimationName>DashLeftF</AnimationName>
<AnimationName>DashRightF</AnimationName>
<Time>1</Time>
<Speed>1.7999999523162842</Speed>
<Loop>false</Loop>
@@ -914,10 +916,10 @@
</Components>
<Children/>
</Entity>
<Entity name="DashRight">
<Entity name="DashLeft">
<Components>
<c:Animation>
<AnimationName>DashRightF</AnimationName>
<AnimationName>DashLeftF</AnimationName>
<Time>1</Time>
<Speed>1.7999999523162842</Speed>
<Loop>false</Loop>
@@ -190,11 +190,20 @@
<EntityFile>Schema/Entities/FriendlyAmmoHUD.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="-0.000123942038" Y="-0.100038163" Z="6.82489481e-05"/>
<Position X="-0.000110394583" Y="-0.0891034827" Z="6.07890324e-05"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="AmmoShareEffectSpawner">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/AmmoShareEffectView.xml</EntityFile>
</c:Spawner>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
@@ -48,116 +48,6 @@
</Entity>
</Children>
</Entity>
<Entity name="ViewModel">
<Components>
<c:BoneAttachment>
<BoneName>R_Arm_Weapon_Joint</BoneName>
</c:BoneAttachment>
<c:Model>
<Resource>Models/Weapons/Blue/SecondaryWeaponBlue.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="0.18578662" Y="-0.216220587" Z="-0.382728696"/>
<Orientation X="0.010279973" Y="-0.00312555139" Z="0.0428142436"/>
</c:Transform>
</Components>
<Children>
<Entity name="WeaponMuzzle">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/RayBlue.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0.00191565475" Y="0.0324025005" Z="-0.2021029"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="ReloadSpawner">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/ReloadEffectView.xml</EntityFile>
</c:Spawner>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="AmmoHUD">
<Components>
<c:BoneAttachment>
<BoneName>R_Ammo_Joint</BoneName>
<InheritScale>true</InheritScale>
</c:BoneAttachment>
<c:Transform>
<Position X="0.109812573" Y="-0.0832190216" Z="-0.373473197"/>
<Orientation X="0.00118373742" Y="0.077411525" Z="0.00458352407"/>
<Scale X="0.500000119" Y="0.5" Z="0.500000119"/>
</c:Transform>
</Components>
<Children>
<Entity name="Background">
<Components>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<Color A="0.588235319" B="0" G="0" R="0"/>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="-0.00200000009"/>
<Scale X="0.119999997" Y="0.119999997" Z="0.119999997"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Text">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity name="Ammo">
<Components>
<c:Text>
<Content>38</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
</c:Text>
<c:TextFieldReader>
<ParentEntityName></ParentEntityName>
<ComponentType>Sidearm</ComponentType>
<Field>Ammo</Field>
</c:TextFieldReader>
<c:Transform>
<Position X="5.2833886e-05" Y="-0.0407950208" Z="0"/>
<Scale X="0.0399999991" Y="0.0399999991" Z="0.0399999991"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="MagazineAmmo">
<Components>
<c:Text>
<Content>5</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
</c:Text>
<c:TextFieldReader>
<ParentEntityName></ParentEntityName>
<ComponentType>Sidearm</ComponentType>
<Field>MagazineAmmo</Field>
</c:TextFieldReader>
<c:Transform>
<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="ActionBlend">
<Components>
<c:Blend>
@@ -190,6 +80,132 @@
</Entity>
</Children>
</Entity>
<Entity name="ViewModel">
<Components>
<c:BoneAttachment>
<BoneName>R_Arm_Weapon_Joint</BoneName>
</c:BoneAttachment>
<c:Model>
<Resource>Models/Weapons/Blue/SecondaryWeaponBlue.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="0.18578662" Y="-0.216220587" Z="-0.382728696"/>
<Orientation X="0.010279973" Y="-0.00312555139" Z="0.0428142436"/>
</c:Transform>
</Components>
<Children>
<Entity name="WeaponMuzzle">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/Ray2Red.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0" Y="0.105000004" Z="-0.256000012"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="ReloadSpawner">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/WeaponSidearmReloadEffectView.xml</EntityFile>
</c:Spawner>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="AmmunitionHUD">
<Components>
<c:BoneAttachment>
<BoneName>R_Ammo_Joint</BoneName>
</c:BoneAttachment>
<c:Transform>
<Position X="0.109812573" Y="-0.0832190216" Z="-0.373473197"/>
<Orientation X="0.00118373742" Y="0.077411525" Z="0.00458352407"/>
<Scale X="0.400000006" Y="0.400000006" Z="0.400000006"/>
</c:Transform>
</Components>
<Children>
<Entity name="AmmunitionHUDBackground">
<Components>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<Color A="0.588235319" B="0" G="0" R="0"/>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="-0.00300000003"/>
<Scale X="0.119999997" Y="0.119999997" Z="0.119999997"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="AmmunitionText">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity name="MagazineAmmo">
<Components>
<c:Text>
<Content>16</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
</c:Text>
<c:TextFieldReader>
<ParentEntityName></ParentEntityName>
<ComponentType>SidearmWeapon</ComponentType>
<Field>MagazineAmmo</Field>
</c:TextFieldReader>
<c:Transform>
<Position X="0" Y="-0.00600000005" Z="0"/>
<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Infinity!">
<Components>
<c:Text>
<Content>8</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
</c:Text>
<c:Transform>
<Position X="0.0150000006" Y="-0.029000001" Z="0"/>
<Orientation X="0" Y="0" Z="1.5710001"/>
<Scale X="0.0399999991" Y="0.0399999991" Z="0.0399999991"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="FriendlyAmmoAttachment">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/FriendlyAmmoHUD.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="-0.000110394583" Y="-0.0891034827" Z="6.07890324e-05"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="AmmoShareEffectSpawner">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/AmmoShareEffectView.xml</EntityFile>
</c:Spawner>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
+25 -8
View File
@@ -82,17 +82,15 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
// Limit camera pitch so we don't break our necks
cameraOrientation.x = glm::clamp(cameraOrientation.x, -glm::half_pi<float>(), glm::half_pi<float>());
float pitch = cameraOrientation.x;
double time = ((pitch + glm::half_pi<float>()) / glm::pi<float>());
// Set third person model aim pitch
EntityWrapper playerModel = player.FirstChildByName("PlayerModel");
if (playerModel.Valid()) {
EntityWrapper aimPrimaryEntity = playerModel.FirstChildByName("Aim");
if(aimPrimaryEntity.Valid()){
if(aimPrimaryEntity.HasComponent("Animation")) {
float pitch = cameraOrientation.x;
double time = ((pitch + glm::half_pi<float>()) / glm::pi<float>());
(double&)aimPrimaryEntity["Animation"]["Time"] = time;
}
}
setAim(playerModel, "SidearmWeapon", time);
setAim(playerModel, "AssaultWeapon", time);
setAim(playerModel, "DefenderWeapon", time);
}
}
@@ -308,6 +306,25 @@ void PlayerMovementSystem::updateVelocity(EntityWrapper player, double dt)
position += velocity * (float)dt;
}
void PlayerMovementSystem::setAim(EntityWrapper root, std::string weaponNodeName, double time)
{
if (root.Valid()) {
EntityWrapper blendTreeUpper = root.FirstChildByName("BlendTreeUpper");
if (blendTreeUpper.Valid()) {
EntityWrapper weapon = blendTreeUpper.FirstChildByName(weaponNodeName);
if(weapon.Valid()) {
EntityWrapper aim = weapon.FirstChildByName("Aim");
if (aim.Valid()) {
if (aim.HasComponent("Animation")) {
(double&)aim["Animation"]["Time"] = time;
}
}
}
}
}
}
void PlayerMovementSystem::playerStep(double dt)
{
if (!m_LocalPlayer.Valid()) {
@@ -353,6 +353,9 @@ void DefenderWeaponBehaviour::spawnTracers(ComponentWrapper cWeapon, WeaponInfo&
glm::vec3 origin = Transform::AbsolutePosition(wi.Player.FirstChildByName("Camera"));
glm::vec3 direction = pelletRotation * glm::vec3(0, 0, -1);
float distance = traceRayDistance(origin, direction);
// Collision::EntityFirstHitByRay(Ray(origin, direction), m_CollisionOctree, distance, pos);
EntityWrapper ray = SpawnerSystem::Spawn(muzzle);
if (ray.Valid()) {
ComponentWrapper cTransform = ray["Transform"];
@@ -397,7 +400,7 @@ void DefenderWeaponBehaviour::dealDamage(ComponentWrapper cWeapon, WeaponInfo& w
float yRefFOV = glm::radians(59.f);
float yRef = glm::tan(yRefFOV) * nearClip;
float yRatio = yRef / (glm::tan(yFOV) * nearClip);
float yMax = yRatio * (glm::tan(spreadAngle) * farClip);
float yMax = yRatio * (glm::tan(spreadAngle) * (farClip - nearClip)) * glm::pi<float>(); // ????? Good enough????
LOG_DEBUG("Ratio: %f", yRatio);
LOG_DEBUG("fatClip: %f", farClip);
@@ -297,6 +297,8 @@ bool SidearmWeaponBehaviour::dealDamage(ComponentWrapper cWeapon, WeaponInfo& wi
void SidearmWeaponBehaviour::giveAmmo(ComponentWrapper cWeapon, WeaponInfo& wi, EntityWrapper receiver)
{
bool gaveAmmo = false;
if (receiver.HasComponent("AssaultWeapon")) {
int magazineSize = receiver["AssaultWeapon"]["MagazineSize"];
int& magazineAmmo = receiver["AssaultWeapon"]["MagazineAmmo"];
@@ -306,8 +308,10 @@ void SidearmWeaponBehaviour::giveAmmo(ComponentWrapper cWeapon, WeaponInfo& wi,
if(magazineAmmo < magazineSize) {
magazineAmmo += 1;
gaveAmmo = true;
} else if (ammo < maxAmmo) {
ammo += 1;
gaveAmmo = true;
}
} else if (receiver.HasComponent("DefenderWeapon")) {
int magazineSize = receiver["DefenderWeapon"]["MagazineSize"];
@@ -318,8 +322,20 @@ void SidearmWeaponBehaviour::giveAmmo(ComponentWrapper cWeapon, WeaponInfo& wi,
if (magazineAmmo < magazineSize) {
magazineAmmo += 1;
gaveAmmo = true;
} else if (ammo < maxAmmo) {
ammo += 1;
gaveAmmo = true;
}
}
if(gaveAmmo) {
EntityWrapper effectSpawner = wi.FirstPersonEntity.FirstChildByName("AmmoShareEffectSpawner");
if(effectSpawner.Valid()) {
if (effectSpawner.HasComponent("Spawner")) {
SpawnerSystem::Spawn(effectSpawner, effectSpawner);
}
}
}
}
@@ -371,26 +387,38 @@ void SidearmWeaponBehaviour::CheckAmmo(ComponentWrapper cWeapon, WeaponInfo& wi)
// If friendly fire, reduce damage to 0 (needed to make Boosts, Ammosharing work)
if ((ComponentInfo::EnumType)victim["Team"]["Team"] == (ComponentInfo::EnumType)wi.Player["Team"]["Team"]) {
int magazineAmmo = 0;
int ammo = 0;
if (victim.HasComponent("AssaultWeapon")) {
magazineAmmo = (int)victim["AssaultWeapon"]["MagazineAmmo"];
ammo = (int)victim["AssaultWeapon"]["Ammo"];
} else if (victim.HasComponent("DefenderWeapon")) {
magazineAmmo = (int)victim["DefenderWeapon"]["MagazineAmmo"];
ammo = (int)victim["DefenderWeapon"]["Ammo"];
}
EntityWrapper friendlyAmmoHudSpawner = wi.FirstPersonPlayerModel.FirstChildByName("FriendlyAmmoAttachment");
if(friendlyAmmoHudSpawner.Valid()) {
if (friendlyAmmoHudSpawner.Valid()) {
auto children = m_World->GetDirectChildren(friendlyAmmoHudSpawner.ID);
if (children.first == children.second) {
EntityWrapper friendlyAmmoHud = SpawnerSystem::Spawn(friendlyAmmoHudSpawner, friendlyAmmoHudSpawner);
if (friendlyAmmoHud.Valid()) {
EntityWrapper textEntity = friendlyAmmoHud.FirstChildByName("MagazineAmmo");
if (textEntity.Valid()) {
if (textEntity.HasComponent("Text")) {
(std::string&)textEntity["Text"]["Content"] = std::to_string(magazineAmmo);
if (friendlyAmmoHudSpawner.HasComponent("Spawner")) {
EntityWrapper friendlyAmmoHud = SpawnerSystem::Spawn(friendlyAmmoHudSpawner, friendlyAmmoHudSpawner);
if (friendlyAmmoHud.Valid()) {
EntityWrapper textEntity = friendlyAmmoHud.FirstChildByName("MagazineAmmo");
if (textEntity.Valid()) {
if (textEntity.HasComponent("Text")) {
(std::string&)textEntity["Text"]["Content"] = std::to_string(magazineAmmo);
}
}
EntityWrapper ammoTextEntity = friendlyAmmoHud.FirstChildByName("Ammo");
if (ammoTextEntity.Valid()) {
if (ammoTextEntity.HasComponent("Text")) {
(std::string&)ammoTextEntity["Text"]["Content"] = std::to_string(ammo);
}
}
}
}
@@ -401,8 +429,14 @@ void SidearmWeaponBehaviour::CheckAmmo(ComponentWrapper cWeapon, WeaponInfo& wi)
(std::string&)textEntity["Text"]["Content"] = std::to_string(magazineAmmo);
}
}
EntityWrapper ammoTextEntity = friendlyAmmoHudSpawner.FirstChildByName("Ammo");
if (ammoTextEntity.Valid()) {
if (ammoTextEntity.HasComponent("Text")) {
(std::string&)ammoTextEntity["Text"]["Content"] = std::to_string(ammo);
}
}
}
}
}
}