Aim fixed for all weapons

This commit is contained in:
viktorljung
2016-03-12 02:39:06 +01:00
parent 2a209c5d8e
commit 060585a388
9 changed files with 268 additions and 138 deletions
@@ -297,6 +297,8 @@ bool SidearmWeaponBehaviour::dealDamage(ComponentWrapper cWeapon, WeaponInfo& wi
void SidearmWeaponBehaviour::giveAmmo(ComponentWrapper cWeapon, WeaponInfo& wi, EntityWrapper receiver)
{
bool gaveAmmo = false;
if (receiver.HasComponent("AssaultWeapon")) {
int magazineSize = receiver["AssaultWeapon"]["MagazineSize"];
int& magazineAmmo = receiver["AssaultWeapon"]["MagazineAmmo"];
@@ -306,8 +308,10 @@ void SidearmWeaponBehaviour::giveAmmo(ComponentWrapper cWeapon, WeaponInfo& wi,
if(magazineAmmo < magazineSize) {
magazineAmmo += 1;
gaveAmmo = true;
} else if (ammo < maxAmmo) {
ammo += 1;
gaveAmmo = true;
}
} else if (receiver.HasComponent("DefenderWeapon")) {
int magazineSize = receiver["DefenderWeapon"]["MagazineSize"];
@@ -318,8 +322,20 @@ void SidearmWeaponBehaviour::giveAmmo(ComponentWrapper cWeapon, WeaponInfo& wi,
if (magazineAmmo < magazineSize) {
magazineAmmo += 1;
gaveAmmo = true;
} else if (ammo < maxAmmo) {
ammo += 1;
gaveAmmo = true;
}
}
if(gaveAmmo) {
EntityWrapper effectSpawner = wi.FirstPersonEntity.FirstChildByName("AmmoShareEffectSpawner");
if(effectSpawner.Valid()) {
if (effectSpawner.HasComponent("Spawner")) {
SpawnerSystem::Spawn(effectSpawner, effectSpawner);
}
}
}
}
@@ -371,26 +387,38 @@ void SidearmWeaponBehaviour::CheckAmmo(ComponentWrapper cWeapon, WeaponInfo& wi)
// If friendly fire, reduce damage to 0 (needed to make Boosts, Ammosharing work)
if ((ComponentInfo::EnumType)victim["Team"]["Team"] == (ComponentInfo::EnumType)wi.Player["Team"]["Team"]) {
int magazineAmmo = 0;
int ammo = 0;
if (victim.HasComponent("AssaultWeapon")) {
magazineAmmo = (int)victim["AssaultWeapon"]["MagazineAmmo"];
ammo = (int)victim["AssaultWeapon"]["Ammo"];
} else if (victim.HasComponent("DefenderWeapon")) {
magazineAmmo = (int)victim["DefenderWeapon"]["MagazineAmmo"];
ammo = (int)victim["DefenderWeapon"]["Ammo"];
}
EntityWrapper friendlyAmmoHudSpawner = wi.FirstPersonPlayerModel.FirstChildByName("FriendlyAmmoAttachment");
if(friendlyAmmoHudSpawner.Valid()) {
if (friendlyAmmoHudSpawner.Valid()) {
auto children = m_World->GetDirectChildren(friendlyAmmoHudSpawner.ID);
if (children.first == children.second) {
EntityWrapper friendlyAmmoHud = SpawnerSystem::Spawn(friendlyAmmoHudSpawner, friendlyAmmoHudSpawner);
if (friendlyAmmoHud.Valid()) {
EntityWrapper textEntity = friendlyAmmoHud.FirstChildByName("MagazineAmmo");
if (textEntity.Valid()) {
if (textEntity.HasComponent("Text")) {
(std::string&)textEntity["Text"]["Content"] = std::to_string(magazineAmmo);
if (friendlyAmmoHudSpawner.HasComponent("Spawner")) {
EntityWrapper friendlyAmmoHud = SpawnerSystem::Spawn(friendlyAmmoHudSpawner, friendlyAmmoHudSpawner);
if (friendlyAmmoHud.Valid()) {
EntityWrapper textEntity = friendlyAmmoHud.FirstChildByName("MagazineAmmo");
if (textEntity.Valid()) {
if (textEntity.HasComponent("Text")) {
(std::string&)textEntity["Text"]["Content"] = std::to_string(magazineAmmo);
}
}
EntityWrapper ammoTextEntity = friendlyAmmoHud.FirstChildByName("Ammo");
if (ammoTextEntity.Valid()) {
if (ammoTextEntity.HasComponent("Text")) {
(std::string&)ammoTextEntity["Text"]["Content"] = std::to_string(ammo);
}
}
}
}
@@ -401,8 +429,14 @@ void SidearmWeaponBehaviour::CheckAmmo(ComponentWrapper cWeapon, WeaponInfo& wi)
(std::string&)textEntity["Text"]["Content"] = std::to_string(magazineAmmo);
}
}
EntityWrapper ammoTextEntity = friendlyAmmoHudSpawner.FirstChildByName("Ammo");
if (ammoTextEntity.Valid()) {
if (ammoTextEntity.HasComponent("Text")) {
(std::string&)ammoTextEntity["Text"]["Content"] = std::to_string(ammo);
}
}
}
}
}
}