Added sequnceNumber and totalNumberOfPackets to packet for packet splitting.
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@@ -16,7 +16,8 @@ public:
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Packet(char* data, const size_t sizeOfPacket);
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Packet(MessageType type);
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~Packet();
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void Init(MessageType type, unsigned int& packetID);
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void Init(MessageType type, unsigned int& packetID,
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int sequenceNumber, int totalAmountOfPackets);
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// Add primitive types like int, float, char...
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template<typename T>
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@@ -102,8 +102,12 @@ void Client::Update()
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void Client::parseMessageType(Packet& packet)
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{
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// Pop packetSize
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// Pop packetSize, sequenceNumber and packetsInSequence.
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// create a packet of the correct size
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packet.ReadPrimitive<int>();
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packet.ReadPrimitive<int>();
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packet.ReadPrimitive<int>();
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int messageType = packet.ReadPrimitive<int>();
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if (messageType == -1)
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return;
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@@ -164,8 +168,11 @@ void Client::parseUDPConnect(Packet& packet)
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void Client::parseTCPConnect(Packet& packet)
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{
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LOG_INFO("Received TCP connect from server");
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// Pop size of message int
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// Pop packetSize, sequenceNumber and packetsInSequence.
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packet.ReadPrimitive<int>();
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packet.ReadPrimitive<int>();
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packet.ReadPrimitive<int>();
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int messageType = packet.ReadPrimitive<int>();
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// Read packet ID
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m_PreviousPacketID = m_PacketID; // Set previous packet id
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@@ -177,8 +184,8 @@ void Client::parseTCPConnect(Packet& packet)
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Packet UnreliablePacket(MessageType::Connect, m_SendPacketID);
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// Add player id and other stuff
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packet.WritePrimitive(m_PlayerID);
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// m_Unreliable.Send(packet);
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// LOG_INFO("Sent UDP Connect Server");
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// m_Unreliable.Send(packet);
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// LOG_INFO("Sent UDP Connect Server");
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}
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void Client::parsePlayerConnected(Packet & packet)
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@@ -476,7 +483,7 @@ bool Client::OnInputCommand(const Events::InputCommand & e)
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if (e.Command == "ConnectToServer") { // Connect for now
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if (e.Value > 0) {
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m_Reliable.Connect(m_PlayerName, m_Address, m_Port);
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// m_Unreliable.Connect(m_PlayerName, m_Address, m_Port);
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// m_Unreliable.Connect(m_PlayerName, m_Address, m_Port);
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}
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//LOG_DEBUG("Client::OnInputCommand: Command is %s. Value is %f. PlayerID is %i.", e.Command.c_str(), e.Value, e.PlayerID);
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return true;
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@@ -3,7 +3,7 @@
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Packet::Packet(MessageType type, unsigned int& packetID)
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{
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m_Data = new char[m_MaxPacketSize];
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Init(type, packetID);
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Init(type, packetID, 1, 1);
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}
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// Create message
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@@ -21,7 +21,7 @@ Packet::Packet(MessageType type)
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{
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m_Data = new char[m_MaxPacketSize];
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unsigned int dummy = 0;
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Init(type, dummy);
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Init(type, dummy, 1, 1);
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}
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Packet::~Packet()
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@@ -29,13 +29,17 @@ Packet::~Packet()
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delete[] m_Data;
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}
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void Packet::Init(MessageType type, unsigned int & packetID)
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void Packet::Init(MessageType type, unsigned int & packetID,
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int sequenceNumber, int totalAmountOfPackets)
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{
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m_ReturnDataOffset = 0;
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m_Offset = 0;
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// Create message header
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// allocate memory for size of packet(only used in tcp)
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// allocate memory for size of packet, sequenceNumber and totalPacketesInSequence
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WritePrimitive<int>(0);
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WritePrimitive(sequenceNumber);
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WritePrimitive(totalAmountOfPackets);
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// If you add things before here be sure to change in GetMessageType()
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// Add message type
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int messageType = static_cast<int>(type);
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WritePrimitive<int>(messageType);
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@@ -129,7 +133,7 @@ void Packet::ChangePacketID(unsigned int & packetID)
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MessageType Packet::GetMessageType()
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{
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MessageType messagType;
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memcpy(&messagType, m_Data + sizeof(int), sizeof(int));
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memcpy(&messagType, m_Data + 3 * sizeof(int), sizeof(int));
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return messagType;
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}
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@@ -107,9 +107,11 @@ void Server::Update()
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void Server::parseMessageType(Packet& packet)
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{
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// Pop packetSize which is used by TCP Client to
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// Pop packetSize, sequenceNumber and packetsInSequence.
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// create a packet of the correct size
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packet.ReadPrimitive<int>();
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packet.ReadPrimitive<int>();
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packet.ReadPrimitive<int>();
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int messageType = packet.ReadPrimitive<int>(); // Read what type off message was sent from server
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// Read packet ID
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@@ -322,8 +324,10 @@ void Server::checkForTimeOuts()
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//void Server::parseUDPConnect(Packet & packet)
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//{
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// // Pop size of message int
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// packet.ReadPrimitive<int>();
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// Pop packetSize, sequenceNumber and packetsInSequence.
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//packet.ReadPrimitive<int>();
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//packet.ReadPrimitive<int>();
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//packet.ReadPrimitive<int>();
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// int messageType = packet.ReadPrimitive<int>();
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// // Read packet ID
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// m_PreviousPacketID = m_PacketID; // Set previous packet id
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@@ -345,8 +349,11 @@ void Server::checkForTimeOuts()
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void Server::parseTCPConnect(Packet & packet)
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{
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// Pop size of message int
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// Pop packetSize, sequenceNumber and packetsInSequence.
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packet.ReadPrimitive<int>();
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packet.ReadPrimitive<int>();
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packet.ReadPrimitive<int>();
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int messageType = packet.ReadPrimitive<int>();
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// Read packet ID
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m_PreviousPacketID = m_PacketID; // Set previous packet id
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