Added World DeleteEntity, HasComponent and GetEntityChildren
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@@ -14,11 +14,15 @@ public:
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// Create empty entity
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EntityID CreateEntity(EntityID parent = 0);
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// Delete entity and all components within
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void DeleteEntity(EntityID entity);
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// Register a component type and allocate space for it
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void RegisterComponent(ComponentInfo& ci);
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// Attach a component to an entity and fill it with default values
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ComponentWrapper AttachComponent(EntityID entity, std::string componentType);
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// Check if an entity has a component
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bool HasComponent(EntityID entity, std::string componentType);
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// Get a component of an entity
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ComponentWrapper GetComponent(EntityID entity, std::string componentType);
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// Delete a component off an entity
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@@ -29,6 +33,8 @@ public:
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EntityID GetParent(EntityID entity);
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// Get all component pools
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const std::unordered_map<std::string, ComponentPool*>& GetComponentPools() const { return m_ComponentPools; }
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// Get the entity children map
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const std::unordered_multimap<EntityID, EntityID>& GetEntityChildren() const { return m_EntityChildren; }
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private:
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EntityID m_CurrentEntityID = 1;
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@@ -11,12 +11,43 @@ EntityID World::CreateEntity(EntityID parent /*= 0*/)
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{
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EntityID newEntity = generateEntityID();
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m_EntityParents[newEntity] = parent;
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if (parent != 0) {
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m_EntityChildren.insert(std::make_pair(parent, newEntity));
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}
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m_EntityChildren.insert(std::make_pair(parent, newEntity));
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return newEntity;
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}
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void World::DeleteEntity(EntityID entity)
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{
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// Delete components
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for (auto& pair : m_ComponentPools) {
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auto& pool = pair.second;
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if (pool->KnowsEntity(entity)) {
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auto& c = pool->GetByEntity(entity);
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pool->Delete(c);
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}
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}
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// Loop through children
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std::vector<EntityID> childrenToDelete;
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auto children = m_EntityChildren.equal_range(entity);
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for (auto it = children.first; it != children.second; ++it) {
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childrenToDelete.push_back(it->second);
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}
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for (auto& child : childrenToDelete) {
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DeleteEntity(child);
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}
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EntityID parent = m_EntityParents.at(entity);
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m_EntityParents.erase(entity);
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auto parentChildren = m_EntityChildren.equal_range(parent);
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for (auto it = parentChildren.first; it != parentChildren.second; ++it) {
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if (it->second == entity) {
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m_EntityChildren.erase(it);
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break;
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}
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}
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}
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void World::RegisterComponent(ComponentInfo& ci)
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{
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m_ComponentPools[ci.Name] = new ComponentPool(ci);
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@@ -35,6 +66,13 @@ ComponentWrapper World::AttachComponent(EntityID entity, std::string componentTy
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return c;
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}
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bool World::HasComponent(EntityID entity, std::string componentType)
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{
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ComponentPool* pool = m_ComponentPools.at(componentType);
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return pool->KnowsEntity(entity);
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}
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ComponentWrapper World::GetComponent(EntityID entity, std::string componentType)
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{
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ComponentPool* pool = m_ComponentPools.at(componentType);
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