Fixed the bug where starting a server made the program crash on closing.

Fixed some memory leaks in Client.cpp.
This commit is contained in:
Jocke
2015-12-09 14:43:43 +01:00
parent ba150a264c
commit 0807a7d0ae
4 changed files with 19 additions and 12 deletions
+4 -2
View File
@@ -19,6 +19,7 @@ public:
Server();
~Server();
void Start(World* m_world);
void Close();
private:
// udp stuff
@@ -30,15 +31,16 @@ private:
std::clock_t m_StartPingTime;
std::clock_t m_StopTimes[8];
// Game logic
World* m_World;
// Close logic
bool m_ThreadIsRunning = true;
// Threaded
void DisplayLoop();
void ReadFromClients();
void InputLoop();
int Receive(char* data, size_t length);
int CreateMessage(MessageType type, std::string message, char * data);
void MoveMessageHead(char*& data, size_t& length, size_t stepSize);
+3
View File
@@ -44,6 +44,7 @@ void Client::Close()
Disconnect();
m_ThreadIsRunning = false;
m_EventBroker->Unsubscribe(m_EKeyDown);
m_EventBroker->Unsubscribe(m_EKeyUp);
}
}
@@ -78,6 +79,7 @@ void Client::SendToServer()
dataPackage,
len),
m_ReceiverEndpoint, 0);
delete[] dataPackage;
}
if (m_NextSnapshot.inputRight != "") {
char* dataPackage = new char[INPUTSIZE]; // The package that will be sent to the server, when filled
@@ -86,6 +88,7 @@ void Client::SendToServer()
dataPackage,
len),
m_ReceiverEndpoint, 0);
delete[] dataPackage;
}
}
+11 -10
View File
@@ -26,14 +26,14 @@ void Server::Start(World* world)
threads.join_all();
}
void Server::Close()
{
m_ThreadIsRunning = false;
}
void Server::DisplayLoop()
{
for (;;) {
}
}
void Server::ReadFromClients()
@@ -49,8 +49,11 @@ void Server::ReadFromClients()
int snapshotInterval = 50;
int timeToCheckTimeOutTime = 100;
for (;;) {
if (m_Socket.available()) {
while(m_ThreadIsRunning) {
// m_ThreadIsRunning might be unnecessary but the
// program crashed if it executed m_Socket.available()
// when closing the program.
if (m_ThreadIsRunning && m_Socket.available()) {
try {
bytesRead = Receive(readBuf, INPUTSIZE);
ParseMessageType(readBuf, bytesRead);
@@ -89,7 +92,7 @@ void Server::InputLoop()
char inputBuffer[INPUTSIZE] = { 0 };
std::string inputMessage;
for (;;) {
while (m_ThreadIsRunning) {
std::cin.getline(inputBuffer, INPUTSIZE);
inputMessage = (std::string)inputBuffer;
@@ -283,8 +286,6 @@ void Server::Disconnect(int i)
m_PlayerDefinitions[i].Endpoint = boost::asio::ip::udp::endpoint();
m_PlayerDefinitions[i].EntityID = -1;
m_PlayerDefinitions[i].Name = "";
}
void Server::ParseEvent(char * data, size_t length)
+1
View File
@@ -49,6 +49,7 @@ Game::~Game()
{
// Call before to ensure that thread closes correctly.
m_Client.Close();
m_Server.Close();
delete m_FrameStack;
delete m_EventBroker;