Added Event Broker
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#include <memory>
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#include <string>
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#include <vector>
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#include <map>
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#include <unordered_map>
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// OpenGL
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#include <GL/glew.h>
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#define GLFW_INCLUDE_GLU
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#define NOMINMAX
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#include <GLFW/glfw3.h>
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#include <glext.h>
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#include "Core/Util/GLError.h"
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// GLM
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#define GLM_FORCE_RADIANS
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#include <glm/glm.hpp>
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#include <glm/common.hpp>
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#include <glm/gtc/constants.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/gtx/rotate_vector.hpp>
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#include <glm/gtc/quaternion.hpp>
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#include <glm/gtx/quaternion.hpp>
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#include <glm/gtc/type_ptr.hpp>
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#include "Core/Util/Logging.h"
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