Added DirectionalLightJob
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#ifndef DirectionalLightJob_h__
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#define DirectionalLightJob_h__
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#include <cstdint>
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#include "../Common.h"
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#include "../GLM.h"
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#include "../Core/ComponentWrapper.h"
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#include "RenderJob.h"
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#include "../Core/Transform.h"
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#include "../Core/World.h"
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struct DirectionalLightJob : RenderJob
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{
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DirectionalLightJob(ComponentWrapper transformComponent, ComponentWrapper directionalLightCompoentn, World* m_World)
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: RenderJob()
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{
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Direction = glm::vec4((glm::vec3)directionalLightCompoentn["Direction"], 1.f);
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Color = (glm::vec4)directionalLightCompoentn["Color"];
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Intensity = (double)directionalLightCompoentn["Intensity"];
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};
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glm::vec4 Direction;
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glm::vec4 Color;
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float Intensity;
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glm::vec3 padding = glm::vec3(1.f, 2.f, 3.f);
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void CalculateHash() override
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{
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Hash = 0;
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}
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};
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#endif
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