Exit Crash has been dealt with. There is no need to unsubscribe game since m_ContextRelays has already been destroyed at that point
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@@ -3,7 +3,10 @@
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BaseEventRelay::~BaseEventRelay()
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{
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if (m_Broker != nullptr) {
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m_Broker->Unsubscribe(*this);
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//m_ContextRelays has already been destroyed at this point, since,
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//this BaseEventRelay is called after EventBroker has been deleted
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//hence there is nothing to unsubscribe
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//m_Broker->Unsubscribe(*this);
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}
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}
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