3rd person animations idle bug fixed

This commit is contained in:
viktorljung
2016-03-12 15:47:19 +01:00
parent 060585a388
commit 0b26f23188
8 changed files with 67 additions and 153 deletions
+24 -70
View File
@@ -583,8 +583,8 @@
<EntityFile>Schema/Entities/WeaponAssaultBlueWorld.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0.128669754" Y="1.08486295" Z="-0.361068189"/>
<Orientation X="-0.0353791788" Y="-0.0854677409" Z="0.133094966"/>
<Position X="0.128669813" Y="1.08486295" Z="-0.361068189"/>
<Orientation X="-0.0353792347" Y="-0.0854677409" Z="0.133094937"/>
</c:Transform>
<c:WeaponAttachment>
<Weapon>AssaultWeapon</Weapon>
@@ -604,8 +604,8 @@
<EntityFile>Schema/Entities/SidearmWeaponBlueWorld.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0.128669754" Y="1.08486295" Z="-0.361068189"/>
<Orientation X="-0.0353791788" Y="-0.0854677409" Z="0.133094966"/>
<Position X="0.128669813" Y="1.08486295" Z="-0.361068189"/>
<Orientation X="-0.0353792347" Y="-0.0854677409" Z="0.133094937"/>
</c:Transform>
<c:WeaponAttachment>
<Weapon>SidearmWeapon</Weapon>
@@ -959,7 +959,7 @@
<Entity name="WeaponBlend">
<Components>
<c:BlendAdditive>
<Adder>MovementBlend</Adder>
<Adder>IdleAssault</Adder>
<Receiver>ActionBlend</Receiver>
</c:BlendAdditive>
<c:Transform/>
@@ -998,41 +998,17 @@
</Entity>
</Children>
</Entity>
<Entity name="MovementBlend2">
<Entity name="IdleAssault">
<Components>
<c:Blend>
<Pose1>Idle</Pose1>
<Pose2>Run</Pose2>
<Weight>0</Weight>
</c:Blend>
<c:Animation>
<AnimationName>IdleAssaultRifleU</AnimationName>
<Time>1.9871198993639698</Time>
<Play>true</Play>
<Additive>true</Additive>
</c:Animation>
<c:Transform/>
</Components>
<Children>
<Entity name="Run">
<Components>
<c:Animation>
<AnimationName>IdleAssaultRifleU</AnimationName>
<Time>1.9871198993639698</Time>
<Play>true</Play>
<Additive>true</Additive>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Idle">
<Components>
<c:Animation>
<AnimationName>IdleAssaultRifleU</AnimationName>
<Time>1.9871198993639698</Time>
<Play>true</Play>
<Additive>true</Additive>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
<Children/>
</Entity>
</Children>
</Entity>
@@ -1063,44 +1039,12 @@
<Entity name="WeaponBlend">
<Components>
<c:BlendAdditive>
<Adder>MovementBlend2</Adder>
<Adder>IdleSidearm</Adder>
<Receiver>ActionBlend</Receiver>
</c:BlendAdditive>
<c:Transform/>
</Components>
<Children>
<Entity name="MovementBlend2">
<Components>
<c:Blend>
<Pose1>Idle</Pose1>
<Pose2>Run</Pose2>
<Weight>0</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="Idle">
<Components>
<c:Animation>
<AnimationName>IdleSecWepU</AnimationName>
<Additive>true</Additive>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Run">
<Components>
<c:Animation>
<AnimationName>IdleSecWepU</AnimationName>
<Additive>true</Additive>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="ActionBlend">
<Components>
<c:Blend>
@@ -1133,6 +1077,16 @@
</Entity>
</Children>
</Entity>
<Entity name="IdleSidearm">
<Components>
<c:Animation>
<AnimationName>IdleSecWepU</AnimationName>
<Additive>true</Additive>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Aim">