3rd person animations idle bug fixed

This commit is contained in:
viktorljung
2016-03-12 15:47:19 +01:00
parent 060585a388
commit 0b26f23188
8 changed files with 67 additions and 153 deletions
@@ -857,48 +857,12 @@
<Entity name="WeaponBlend">
<Components>
<c:BlendAdditive>
<Adder>MovementBlend2</Adder>
<Adder>IdleDefender</Adder>
<Receiver>FinalBlend</Receiver>
</c:BlendAdditive>
<c:Transform/>
</Components>
<Children>
<Entity name="MovementBlend2">
<Components>
<c:Blend>
<Pose1>Idle</Pose1>
<Pose2>Run</Pose2>
<Weight>0</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="Run">
<Components>
<c:Animation>
<AnimationName>IdleAssaultRifleU</AnimationName>
<Time>0.74083502154680936</Time>
<Play>true</Play>
<Additive>true</Additive>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Idle">
<Components>
<c:Animation>
<AnimationName>IdleAssaultRifleU</AnimationName>
<Time>0.74083502154680936</Time>
<Play>true</Play>
<Additive>true</Additive>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="FinalBlend">
<Components>
<c:Blend>
@@ -980,6 +944,18 @@
</Entity>
</Children>
</Entity>
<Entity name="IdleDefender">
<Components>
<c:Animation>
<AnimationName>IdleAssaultRifleU</AnimationName>
<Time>0.74083502154680936</Time>
<Play>true</Play>
<Additive>true</Additive>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Aim">
@@ -1007,7 +983,7 @@
<Entity name="WeaponBlend">
<Components>
<c:BlendAdditive>
<Adder>MovementBlend2</Adder>
<Adder>IdleSidearm</Adder>
<Receiver>ActionBlend</Receiver>
</c:BlendAdditive>
<c:Transform/>
@@ -1044,36 +1020,15 @@
</Entity>
</Children>
</Entity>
<Entity name="MovementBlend2">
<Entity name="IdleSidearm">
<Components>
<c:Blend>
<Pose1>Idle</Pose1>
<Pose2>Run</Pose2>
</c:Blend>
<c:Animation>
<AnimationName>IdleSecWepU</AnimationName>
<Additive>true</Additive>
</c:Animation>
<c:Transform/>
</Components>
<Children>
<Entity name="Idle">
<Components>
<c:Animation>
<AnimationName>IdleSecWepU</AnimationName>
<Additive>true</Additive>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Run">
<Components>
<c:Animation>
<AnimationName>IdleSecWepU</AnimationName>
<Additive>true</Additive>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
<Children/>
</Entity>
</Children>
</Entity>