3rd person animations idle bug fixed
This commit is contained in:
@@ -127,8 +127,8 @@ void AnimationSystem::UpdateAnimations(double dt)
|
||||
void AnimationSystem::UpdateWeights(double dt)
|
||||
{
|
||||
for (auto it = m_AutoBlendQueues.begin(); it != m_AutoBlendQueues.end(); ) {
|
||||
/* LOG_INFO("%s", it->first.Name().c_str());
|
||||
it->second.PrintQueue();*/
|
||||
//LOG_INFO("%s", it->first.Name().c_str());
|
||||
//it->second.PrintQueue();
|
||||
|
||||
if(it->second.HasActiveBlendJob()) {
|
||||
AutoBlendQueue::AutoBlendJob& blendJob = it->second.GetActiveBlendJob();
|
||||
@@ -158,12 +158,13 @@ void AnimationSystem::UpdateWeights(double dt)
|
||||
|
||||
bool AnimationSystem::OnAutoAnimationBlend(Events::AutoAnimationBlend& e)
|
||||
{
|
||||
|
||||
if (!e.RootNode.Valid()) {
|
||||
LOG_ERROR("%s, RootNode invalid %s", e.NodeName, e.RootNode.Name().c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!e.RootNode.HasComponent("Model")) {
|
||||
LOG_ERROR("%s, RootNode has no model %s", e.NodeName, e.RootNode.Name().c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -171,11 +172,13 @@ bool AnimationSystem::OnAutoAnimationBlend(Events::AutoAnimationBlend& e)
|
||||
try {
|
||||
model = ResourceManager::Load<::Model, true>((std::string)e.RootNode["Model"]["Resource"]);
|
||||
} catch (const std::exception&) {
|
||||
LOG_ERROR("%s, RootNode model not finished loading %s", e.NodeName, e.RootNode.Name().c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
Skeleton* skeleton = model->m_RawModel->m_Skeleton;
|
||||
if (skeleton == nullptr) {
|
||||
LOG_ERROR("%s, RootNode skeleton invalid %s", e.NodeName, e.RootNode.Name().c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -183,6 +186,7 @@ bool AnimationSystem::OnAutoAnimationBlend(Events::AutoAnimationBlend& e)
|
||||
if (skeleton->BlendTrees.find(e.RootNode) != skeleton->BlendTrees.end()) {
|
||||
blendTree = skeleton->BlendTrees.at(e.RootNode);
|
||||
} else {
|
||||
LOG_ERROR("%s, No blendtree was found invalid %s", e.NodeName, e.RootNode.Name().c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -193,6 +197,7 @@ bool AnimationSystem::OnAutoAnimationBlend(Events::AutoAnimationBlend& e)
|
||||
subTreeRoot = blendTree->GetSubTreeRoot(e.NodeName);
|
||||
|
||||
if (!subTreeRoot.Valid()) {
|
||||
LOG_ERROR("%s, subTreeRoot invalid", e.NodeName);
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -237,6 +242,7 @@ bool AnimationSystem::OnAutoAnimationBlend(Events::AutoAnimationBlend& e)
|
||||
subTreeRoot = entity;
|
||||
|
||||
if (!subTreeRoot.Valid()) {
|
||||
LOG_ERROR("%s, subTreeRoot invalid", e.NodeName);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
@@ -24,6 +24,8 @@ void PlayerMovementSystem::Update(double dt)
|
||||
if (LocalPlayer.Valid()){
|
||||
updateVelocity(LocalPlayer, dt);
|
||||
}
|
||||
|
||||
|
||||
m_SprintEffectTimer += dt;
|
||||
if (m_SprintEffectTimer < 0.016f) {
|
||||
return;
|
||||
|
||||
@@ -74,7 +74,7 @@ void AssaultWeaponBehaviour::UpdateWeapon(ComponentWrapper cWeapon, WeaponInfo&
|
||||
float animationWeight = glm::min(speed, movementSpeed) / movementSpeed;
|
||||
EntityWrapper rootNode = wi.FirstPersonEntity;
|
||||
if (rootNode.Valid()) {
|
||||
EntityWrapper blend = rootNode.FirstChildByName("MovementBlend");
|
||||
EntityWrapper blend = rootNode.FirstChildByName("MovementBlendAssault");
|
||||
if (blend.Valid()) {
|
||||
(double&)blend["Blend"]["Weight"] = animationWeight;
|
||||
}
|
||||
|
||||
@@ -14,7 +14,6 @@ void SidearmWeaponBehaviour::UpdateComponent(EntityWrapper& entity, ComponentWra
|
||||
|
||||
void SidearmWeaponBehaviour::UpdateWeapon(ComponentWrapper cWeapon, WeaponInfo& wi, double dt)
|
||||
{
|
||||
|
||||
CheckAmmo(cWeapon, wi);
|
||||
|
||||
// Start reloading automatically if at 0 mag ammo
|
||||
@@ -64,7 +63,7 @@ void SidearmWeaponBehaviour::UpdateWeapon(ComponentWrapper cWeapon, WeaponInfo&
|
||||
float animationWeight = glm::min(speed, movementSpeed) / movementSpeed;
|
||||
EntityWrapper rootNode = wi.FirstPersonEntity;
|
||||
if (rootNode.Valid()) {
|
||||
EntityWrapper blend = rootNode.FirstChildByName("MovementBlend");
|
||||
EntityWrapper blend = rootNode.FirstChildByName("MovementBlendSidearm");
|
||||
if (blend.Valid()) {
|
||||
(double&)blend["Blend"]["Weight"] = animationWeight;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user