Fixed bug where closing glwindow as client crashed.
Server bug is still present.
This commit is contained in:
@@ -28,36 +28,11 @@ void Server::Start(World* world)
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void Server::DisplayLoop()
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{
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int lengthOfMessage = -1;
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std::clock_t previousePingMessage = std::clock();
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std::clock_t previousSnapshotMessage = std::clock();
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std::clock_t timOutTimer = std::clock();
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int intervallMs = 1000;
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int snapshotInterval = 50;
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int timeToCheckTimeOutTime = 100;
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char* data;
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for (;;) {
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std::clock_t currentTime = std::clock();
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// int tempTestRemovePlz = (1000 * (currentTime - previousSnapshotMessage) / (double)CLOCKS_PER_SEC);
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// Send snapshot
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if (snapshotInterval < (1000 * (currentTime - previousSnapshotMessage) / (double)CLOCKS_PER_SEC)) {
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SendSnapshot();
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previousSnapshotMessage = currentTime;
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}
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// Send pings each
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if (intervallMs < (1000 * (currentTime - previousePingMessage) / (double)CLOCKS_PER_SEC)) {
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SendPing();
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previousePingMessage = currentTime;
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}
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// Time out logic
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if (timeToCheckTimeOutTime < (1000 * (currentTime - timOutTimer) / (double)CLOCKS_PER_SEC)) {
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CheckForTimeOuts();
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timOutTimer = currentTime;
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}
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}
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}
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@@ -65,6 +40,14 @@ void Server::ReadFromClients()
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{
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char readBuf[1024] = { 0 };
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int bytesRead = 0;
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// time for previouse message
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std::clock_t previousePingMessage = std::clock();
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std::clock_t previousSnapshotMessage = std::clock();
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std::clock_t timOutTimer = std::clock();
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// How offen we send messages (milliseconds)
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int intervallMs = 1000;
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int snapshotInterval = 50;
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int timeToCheckTimeOutTime = 100;
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for (;;) {
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if (m_Socket.available()) {
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@@ -77,6 +60,26 @@ void Server::ReadFromClients()
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std::cout << "Read from client crashed: " << err.what();
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//}
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}
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std::clock_t currentTime = std::clock();
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// int tempTestRemovePlz = (1000 * (currentTime - previousSnapshotMessage) / (double)CLOCKS_PER_SEC);
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// Send snapshot
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if (snapshotInterval < (1000 * (currentTime - previousSnapshotMessage) / (double)CLOCKS_PER_SEC)) {
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SendSnapshot();
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previousSnapshotMessage = currentTime;
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}
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// Send pings each
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if (intervallMs < (1000 * (currentTime - previousePingMessage) / (double)CLOCKS_PER_SEC)) {
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SendPing();
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previousePingMessage = currentTime;
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}
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// Time out logic
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if (timeToCheckTimeOutTime < (1000 * (currentTime - timOutTimer) / (double)CLOCKS_PER_SEC)) {
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CheckForTimeOuts();
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timOutTimer = currentTime;
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}
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}
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}
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}
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@@ -299,24 +302,24 @@ void Server::ParseEvent(char * data, size_t length)
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unsigned int entityId = m_PlayerDefinitions[i].EntityID;
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if ("+Forward" == std::string(data)) {
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glm::vec3 temp = m_World->GetComponent(entityId, "Transform")["Position"];
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temp.z -= 0.5f;
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temp.z -= 0.1f;
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m_World->GetComponent(entityId, "Transform")["Position"] = temp;
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}
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if ("-Forward" == std::string(data)) {
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glm::vec3 temp = m_World->GetComponent(entityId, "Transform")["Position"];
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temp.z += 0.5f;
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temp.z += 0.1f;
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m_World->GetComponent(entityId, "Transform")["Position"] = temp;
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}
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if ("+Right" == std::string(data)) {
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glm::vec3 temp = m_World->GetComponent(entityId, "Transform")["Position"];
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temp.x += 0.5f;
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temp.x += 0.1f;
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m_World->GetComponent(entityId, "Transform")["Position"] = temp;
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}
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if ("-Right" == std::string(data)) {
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glm::vec3 temp = m_World->GetComponent(entityId, "Transform")["Position"];
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temp.x -= 0.5f;
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temp.x -= 0.1f;
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m_World->GetComponent(entityId, "Transform")["Position"] = temp;
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}
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}
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@@ -340,6 +343,7 @@ void Server::ParseConnect(char * data, size_t length)
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transform["Position"] = glm::vec3(-1.5f, 0.f, 0.f);
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ComponentWrapper model = m_World->AttachComponent(m_PlayerDefinitions[i].EntityID, "Model");
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model["Resource"] = "Models/Core/UnitSphere.obj";
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model["Color"] = glm::vec4(rand()%255 / 255.f, rand()%255 / 255.f, rand() %255 / 255.f, 1.f);
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m_PlayerDefinitions[i].Endpoint = m_ReceiverEndpoint;
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m_PlayerDefinitions[i].Name = std::string(data);
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