Bugfix. if-statement was incorrect
This commit is contained in:
@@ -157,7 +157,7 @@ void Client::ParseSnapshot(char* data, size_t length)
|
||||
// Someone disconnected
|
||||
// TODO: Insert code here
|
||||
}
|
||||
else {
|
||||
else if (m_PlayerDefinitions[i].Name == "" && tempName == "") {
|
||||
// Not a connected player
|
||||
break;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user