Merge branch 'master' of github.com:teamfisk/TacticalZ

This commit is contained in:
Tleety
2016-03-14 04:25:34 +01:00
29 changed files with 14066 additions and 27411 deletions
+10
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@@ -176,6 +176,9 @@ void Client::parseMessageType(Packet& packet)
case MessageType::KD:
parseKDEvent(packet);
break;
case MessageType::Win:
parseWin(packet);
break;
default:
break;
}
@@ -376,6 +379,13 @@ void Client::parseKDEvent(Packet & packet)
m_EventBroker->Publish(e);
}
void Client::parseWin(Packet& packet)
{
Events::Win e;
e.TeamThatWon = packet.ReadPrimitive<int>();
m_EventBroker->Publish(e);
}
void Client::updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID)
{
for (auto field : componentInfo.FieldsInOrder) {
+3
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@@ -609,6 +609,9 @@ bool Server::OnWin(const Events::Win & e)
{
// Postpone the gameover reset
m_GameIsOver = true;
Packet winPacket = Packet(MessageType::Win);
winPacket.WritePrimitive(e.TeamThatWon);
reliableBroadcast(winPacket);
return true;
}
+5 -1
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@@ -75,7 +75,7 @@ void Renderer::InitializeWindow()
//glfwWindowHint(GLFW_BLUE_BITS, mode->blueBits);
//glfwWindowHint(GLFW_REFRESH_RATE, mode->refreshRate);
glfwWindowHint(GLFW_DECORATED, false);
glfwWindowHint(GLFW_AUTO_ICONIFY, false);
//glfwWindowHint(GLFW_AUTO_ICONIFY, false);
}
//glfwWindowHint(GLFW_SAMPLES, 8);
@@ -167,17 +167,21 @@ void Renderer::Draw(RenderFrame& frame)
{
GLERROR("PRE");
glBindFramebuffer(GL_FRAMEBUFFER, 0);
#ifdef DEBUG
ImGui::Combo("Draw textures", &m_DebugTextureToDraw, "Final\0Scene\0Bloom\0Gaussian\0Picking\0Ambient Occlusion\0Combined Scene Texture\0Full Blurred Texture");
ImGui::Combo("CubeMap", &m_CubeMapTexture, "Nevada(512)\0Sky(1024)");
#endif
if(m_CubeMapTexture == 0) {
m_CubeMapPass->LoadTextures("Nevada");
} else if (m_CubeMapTexture == 1) {
m_CubeMapPass->LoadTextures("Sky");
}
#ifdef DEBUG
ImGui::SliderInt("SSAO Quality", &m_SSAO_Quality, 0, 3);
ImGui::SliderInt("Glow Quality", &m_GLOW_Quality, 0, 3);
ImGui::SliderInt("MSAA Level", (int*)&m_MSAA_Level, 0, 16);
#endif
m_SSAOPass->ChangeQuality(m_SSAO_Quality);
m_DrawBloomPass->ChangeQuality(m_GLOW_Quality);
m_DrawFinalPass->setMSAA(m_MSAA_Level);
+2
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@@ -25,11 +25,13 @@ ShadowPass::~ShadowPass()
void ShadowPass::DebugGUI()
{
#ifdef DEBUG
ImGui::Checkbox("EnableShadows", &m_EnableShadows);
ImGui::DragFloat2("ShadowMapNearFar", m_NearFarPlane, 1.f, -1000.f, 1000.f);
ImGui::DragFloat("ShadowClippingWeight", &m_SplitWeight, 0.001f, 0.f, 1.f);
ImGui::Checkbox("ShadowTransparentObjects", &m_TransparentObjects);
ImGui::Checkbox("ShadowOnTextureAlphas", &m_TexturedShadows);
#endif
}
void ShadowPass::InitializeCameras(RenderScene & scene)
+13
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@@ -417,6 +417,14 @@ bool SoundManager::OnSetCamera(const Events::SetCamera& e)
alSourcei(m_CurrentBGMCombo->ALsource, AL_LOOPING, 1);
setGain(m_CurrentBGMCombo, 0);
playSound(m_CurrentBGMCombo);
} else if (m_World->HasComponent(e.CameraEntity.ID, "EndScreen")) {
float timeOffset = getTimeOffsetSeconds(m_CurrentBGM);
stopSound(m_CurrentBGM);
m_CurrentBGM = createSource("Audio/BGM/Layer3.wav");
m_CurrentBGM->Type = SoundType::BGM;
alSourcei(m_CurrentBGM->ALsource, AL_LOOPING, 1);
playSound(m_CurrentBGM);
setTimeOffsetSeconds(m_CurrentBGM, timeOffset);
}
}
@@ -477,6 +485,11 @@ float SoundManager::getTimeOffsetSeconds(Source* source)
return time;
}
void SoundManager::setTimeOffsetSeconds(Source * source, float timeOffset)
{
alSourcef(source->ALsource, AL_SEC_OFFSET, timeOffset);
}
void SoundManager::initOpenAL()
{
// Initialize OpenAL
+12
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@@ -202,12 +202,18 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
if (addSpeed > 0) {
static float accel = 15.f;
#ifdef DEBUG
ImGui::InputFloat("accel", &accel);
#endif
static float airAccel = 0.5f;
#ifdef DEBUG
ImGui::InputFloat("airAccel", &airAccel);
#endif
float actualAccel = isOnGround ? accel : airAccel;
static float surfaceFriction = 5.f;
#ifdef DEBUG
ImGui::InputFloat("surfaceFriction", &surfaceFriction);
#endif
float accelerationSpeed = actualAccel * (float)dt * wishSpeed * surfaceFriction;
//if doubleTapped do Assault Dash - but only boost maximum 50.0f
float doubleTapDashBoost = controller->AssaultDashDoubleTapped() ? 40.0f : 1.0f;
@@ -220,7 +226,9 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
accelerationSpeed *= (double)player["SprintAbility"]["StrengthOfEffect"];
}
velocity += accelerationSpeed * (glm::vec3)wishDirection;
#ifdef DEBUG
ImGui::Text("velocity: (%f, %f, %f) |%f|", velocity.x(), velocity.y(), velocity.z(), glm::length((glm::vec3)velocity));
#endif
}
if (isOnGround) {
@@ -336,10 +344,14 @@ void PlayerMovementSystem::updateVelocity(EntityWrapper player, double dt)
// Ground friction
float speed = glm::length((glm::vec3)velocity);
static float groundFriction = 7.f;
#ifdef DEBUG
ImGui::InputFloat("groundFriction", &groundFriction);
#endif
static float airFriction = 2.f;
#ifdef DEBUG
ImGui::InputFloat("airFriction", &airFriction);
#endif
float friction = isOnGround ? groundFriction : airFriction;
if (speed > 0) {
float drop = speed * friction * (float)dt;
+3
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@@ -87,6 +87,9 @@ bool SoundSystem::OnPlayerDamage(const Events::PlayerDamage & e)
if (!e.Victim.Valid() || !e.Inflictor.Valid()) {
return false;
}
if (e.Victim.ID != LocalPlayer.ID) {
return false;
}
auto victimTeam = m_World->GetComponent(e.Victim.ID, "Team");
auto inflictorTeam = m_World->GetComponent(e.Inflictor.ID, "Team");
if ((int)victimTeam["Team"] == (int)inflictorTeam["Team"]) {