Work started on DamageIndicatorSystem. Made some initial tests and test calculations
This commit is contained in:
@@ -11,6 +11,7 @@ struct PlayerDamage : Event
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{
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//NOTE: this struct is missing information on what the damageSource is
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EntityWrapper Player;
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EntityWrapper PlayerShooter;
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double Damage;
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};
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@@ -0,0 +1,41 @@
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#ifndef DamageIndicatorSystem_h__
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#define DamageIndicatorSystem_h__
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#include "Core/System.h"
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#include "Core/Transform.h"
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#include "Core/ResourceManager.h"
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#include "Core/EntityFileParser.h"
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#include "Core/EPickupSpawned.h"
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#include "Core/EPlayerDamage.h"
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#include "Engine/Collision/ETrigger.h"
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#include "Common.h"
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#include <tuple>
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//temp
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#include "Input/EInputCommand.h"
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#include "Rendering/ESetCamera.h"
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#include <glm/gtc/quaternion.hpp>
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class DamageIndicatorSystem : public ImpureSystem
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{
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public:
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DamageIndicatorSystem(World* world, EventBroker* eventBroker);
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virtual void Update(double dt) override;
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private:
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EventRelay<DamageIndicatorSystem, Events::PlayerDamage> m_DamageTakenFromPlayer;
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bool OnPlayerDamageTaken(Events::PlayerDamage& e);
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//temp
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EventRelay<DamageIndicatorSystem, Events::InputCommand> m_EInputCommand;
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bool OnInputCommand(Events::InputCommand& e);
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EventRelay<DamageIndicatorSystem, Events::SetCamera> m_ESetCamera;
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bool OnSetCamera(const Events::SetCamera& e);
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EntityID m_CurrentCamera = -1;
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};
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#endif
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@@ -0,0 +1,430 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
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<Components>
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<c:Transform/>
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</Components>
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||||
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<Children>
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<Entity name="Scenemesh">
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<Components>
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<c:AABB>
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<Size X="150" Y="64" Z="180"/>
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</c:AABB>
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<c:Model>
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<Resource>Models\MapVersion1.mesh</Resource>
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</c:Model>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="DirectionalLight">
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<Components>
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<c:DirectionalLight>
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<Intensity>2</Intensity>
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</c:DirectionalLight>
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<c:Model>
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<Resource>Models/DirectionalLightWidget.mesh</Resource>
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<Visible>false</Visible>
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</c:Model>
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<c:Transform>
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<Position X="0" Y="61.9050903" Z="0"/>
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<Scale X="50" Y="50" Z="50"/>
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<Orientation X="4.42700005" Y="0" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="PointLight">
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<Components>
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<c:PointLight>
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<Radius>8</Radius>
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<Intensity>2.7999999523162842</Intensity>
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</c:PointLight>
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<c:Transform>
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<Position X="0.370978802" Y="1.88588905" Z="-0.55370003"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="PointLight">
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<Components>
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<c:PointLight>
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<Radius>8</Radius>
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<Intensity>2.7999999523162842</Intensity>
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</c:PointLight>
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<c:Transform>
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<Position X="38.0347443" Y="1.88588905" Z="62.7340622"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity>
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<Components>
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<c:AABB/>
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<c:Collidable/>
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<c:Model>
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<Resource>Models/Core/UnitCube.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="-0.904668212" Y="0" Z="8.48177528"/>
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</c:Transform>
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||||
</Components>
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<Children/>
|
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</Entity>
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||||
<Entity>
|
||||
<Components>
|
||||
<c:AABB/>
|
||||
<c:Collidable/>
|
||||
<c:Model>
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<Resource>Models/Core/UnitCube.mesh</Resource>
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||||
</c:Model>
|
||||
<c:Transform>
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||||
<Position X="-4.61666441" Y="0" Z="-8.51156044"/>
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||||
</c:Transform>
|
||||
</Components>
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||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:AABB/>
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<c:Collidable/>
|
||||
<c:Model>
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<Resource>Models/Core/UnitCube.mesh</Resource>
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</c:Model>
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<c:Transform>
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||||
<Position X="-7.56803513" Y="-0.0658408776" Z="0.59418112"/>
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<Scale X="1.20000005" Y="0.900000036" Z="1.30000007"/>
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||||
</c:Transform>
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||||
</Components>
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||||
<Children/>
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||||
</Entity>
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||||
<Entity>
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||||
<Components>
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||||
<c:AABB/>
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||||
<c:Collidable/>
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||||
<c:Model>
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||||
<Resource>Models/Core/UnitCube.mesh</Resource>
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||||
</c:Model>
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||||
<c:Transform>
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||||
<Position X="10.460474" Y="0" Z="-3.92580295"/>
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||||
</c:Transform>
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||||
</Components>
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||||
<Children/>
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||||
</Entity>
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||||
<Entity>
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||||
<Components>
|
||||
<c:AABB/>
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||||
<c:Collidable/>
|
||||
<c:Model>
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||||
<Resource>Models/Core/UnitCube.mesh</Resource>
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||||
</c:Model>
|
||||
<c:Transform>
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||||
<Position X="1.09146011" Y="-0.315138876" Z="-0.333906144"/>
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||||
<Scale X="150" Y="1" Z="180"/>
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||||
</c:Transform>
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||||
</Components>
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||||
<Children/>
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||||
</Entity>
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||||
<Entity name="BluSpawn">
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||||
<Components>
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||||
<c:PlayerSpawn/>
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||||
<c:Model>
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||||
<Resource>Models/Core/UnitCube.mesh</Resource>
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<Visible>false</Visible>
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||||
</c:Model>
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<c:Spawner>
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<EntityFile>Schema/Entities/Player.xml</EntityFile>
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||||
</c:Spawner>
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||||
<c:Team>
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<Team>
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||||
<Blue/>
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||||
</Team>
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||||
</c:Team>
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||||
<c:Transform>
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||||
<Position X="57.7363472" Y="2.38900018" Z="79.5"/>
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||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:SpawnPoint/>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:SpawnPoint/>
|
||||
<c:Transform>
|
||||
<Position X="-2.05988312" Y="0" Z="2.79573512"/>
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||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="1.85022807" Y="0" Z="-2.08909845"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="2.98651481" Y="0" Z="-4.67667246"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="-5.16323137" Y="0" Z="3.62892342"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="RedSpawn">
|
||||
<Components>
|
||||
<c:PlayerSpawn/>
|
||||
<c:Model>
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||||
<Resource>Models/Core/UnitCube.mesh</Resource>
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||||
<Visible>false</Visible>
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||||
</c:Model>
|
||||
<c:Spawner>
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||||
<EntityFile>Schema/Entities/Player.xml</EntityFile>
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</c:Spawner>
|
||||
<c:Team>
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||||
<Team>
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||||
<Red/>
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||||
</Team>
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||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Position X="-60.2567062" Y="3.4000001" Z="-78.1000061"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:SpawnPoint/>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="2.24403"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="2.20245028" Y="0" Z="-1.97843659"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="4.79769945" Y="0" Z="-5.2088728"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="Player">
|
||||
<Components>
|
||||
<c:AABB>
|
||||
<Origin X="0" Y="0.772000015" Z="0"/>
|
||||
<Size X="1" Y="1.60000002" Z="1"/>
|
||||
</c:AABB>
|
||||
<c:Collidable/>
|
||||
<c:DashAbility/>
|
||||
<c:Health>
|
||||
<Health>99</Health>
|
||||
</c:Health>
|
||||
<c:Physics>
|
||||
<Velocity X="2.30999646e-23" Y="0" Z="1.05272533e-23"/>
|
||||
</c:Physics>
|
||||
<c:Player>
|
||||
<MovementSpeed>5</MovementSpeed>
|
||||
</c:Player>
|
||||
<c:Team>
|
||||
<Team>
|
||||
<Red/>
|
||||
</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Position X="57" Y="0.212861136" Z="77"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Camera">
|
||||
<Components>
|
||||
<c:Camera/>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="1.37700009" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="PlayerName">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Resource>Fonts/DroidSans.ttf,100</Resource>
|
||||
<Color A="1" B="0" G="1" R="0"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0.100000001" Y="0.248000011" Z="-0.248000011"/>
|
||||
<Scale X="0.100000001" Y="0.113000005" Z="0.5"/>
|
||||
<Orientation X="0" Y="3.14199996" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="CameraModel">
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Camera.mesh</Resource>
|
||||
<Visible>false</Visible>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.0331346765" Z="-0.0792061687"/>
|
||||
<Scale X="1.30000007" Y="1.50000012" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="HUD">
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="-0.5"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="HealthBar">
|
||||
<Components>
|
||||
<c:Fill>
|
||||
<Percentage>0.99000000953674316</Percentage>
|
||||
<Color A="0" B="0.99000001" G="0" R="0.00999999046"/>
|
||||
</c:Fill>
|
||||
<c:HealthHUD/>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitHexagon.mesh</Resource>
|
||||
<Color A="1" B="0.70588237" G="0.70588237" R="0.70588237"/>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="-0.383000016" Y="-0.185000002" Z="0"/>
|
||||
<Scale X="0.150000006" Y="0.150000006" Z="0.150000006"/>
|
||||
<Orientation X="0" Y="0.594000041" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Crosshair">
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/CrosshairQuad.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.200000003"/>
|
||||
<Scale X="0.00600000005" Y="1" Z="0.00600000005"/>
|
||||
<Orientation X="1.57000005" Y="0" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Weapon">
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/AssaultWeaponRed.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0.180000007" Y="-0.183000013" Z="0"/>
|
||||
<Orientation X="0" Y="3.08300018" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="WeaponMuzzle">
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="0.215000004" Y="-0.153000012" Z="-0.266000003"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="ThirdPersonCamera">
|
||||
<Components>
|
||||
<c:Camera/>
|
||||
<c:Model>
|
||||
<Resource>Models/Camera.mesh</Resource>
|
||||
<Visible>false</Visible>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="-0.284000009" Y="1.83800006" Z="1.18900001"/>
|
||||
<Orientation X="5.95600033" Y="0" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="PlayerModel">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<Name>Hold Pos</Name>
|
||||
<Time>0.60114094473865531</Time>
|
||||
<Speed>1</Speed>
|
||||
</c:Animation>
|
||||
<c:HiddenForLocalPlayer/>
|
||||
<c:Model>
|
||||
<Resource>Models/AssaultAnimated.mesh</Resource>
|
||||
<Color A="1" B="0" G="0" R="1"/>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="AABBStanding">
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||
<Color A="0.427450985" B="1" G="1" R="1"/>
|
||||
<Visible>false</Visible>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.772000015" Z="0"/>
|
||||
<Scale X="1" Y="1.60000002" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="AABBCrouching">
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||
<Color A="0.745098054" B="1" G="0" R="1"/>
|
||||
<Visible>false</Visible>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.772000015" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
@@ -0,0 +1,24 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/DefenderGunRedDiff.png</DiffuseTexture>
|
||||
<GlowMap>Textures/DefenderGunRedIncd.png</GlowMap>
|
||||
<Color A="1" B="0.721568644" G="1" R="0.839215696"/>
|
||||
</c:Sprite>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitQuad.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="-0.472000033"/>
|
||||
<Scale X="0.100000001" Y="0.200000003" Z="0.5"/>
|
||||
</c:Transform>
|
||||
<c:Lifetime>
|
||||
<Lifetime>1.5</Lifetime>
|
||||
</c:Lifetime>
|
||||
</Components>
|
||||
|
||||
<Children/>
|
||||
|
||||
</Entity>
|
||||
@@ -12,6 +12,7 @@
|
||||
#include "Core/EntityFileWriter.h"
|
||||
#include "Game/Systems/CapturePointSystem.h"
|
||||
#include "Game/Systems/PickupSpawnSystem.h"
|
||||
#include "Game/Systems/DamageIndicatorSystem.h"
|
||||
#include "Game/Systems/WeaponSystem.h"
|
||||
#include "Game/Systems/PlayerHUD.h"
|
||||
#include "Game/Systems/LifetimeSystem.h"
|
||||
@@ -96,6 +97,7 @@ Game::Game(int argc, char* argv[])
|
||||
m_SystemPipeline->AddSystem<LifetimeSystem>(updateOrderLevel);
|
||||
m_SystemPipeline->AddSystem<CapturePointSystem>(updateOrderLevel);
|
||||
m_SystemPipeline->AddSystem<PickupSpawnSystem>(updateOrderLevel);
|
||||
m_SystemPipeline->AddSystem<DamageIndicatorSystem>(updateOrderLevel);
|
||||
// Populate Octree with collidables
|
||||
++updateOrderLevel;
|
||||
m_SystemPipeline->AddSystem<CollidableOctreeSystem>(updateOrderLevel, m_OctreeCollision, "Collidable");
|
||||
|
||||
@@ -0,0 +1,101 @@
|
||||
#include "Systems/DamageIndicatorSystem.h"
|
||||
|
||||
DamageIndicatorSystem::DamageIndicatorSystem(World* m_World, EventBroker* eventBroker)
|
||||
: System(m_World, eventBroker)
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_DamageTakenFromPlayer, &DamageIndicatorSystem::OnPlayerDamageTaken);
|
||||
//TEMP
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &DamageIndicatorSystem::OnInputCommand);
|
||||
//current camera
|
||||
EVENT_SUBSCRIBE_MEMBER(m_ESetCamera, &DamageIndicatorSystem::OnSetCamera);
|
||||
|
||||
}
|
||||
|
||||
void DamageIndicatorSystem::Update(double dt)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
bool DamageIndicatorSystem::OnPlayerDamageTaken(Events::PlayerDamage& e)
|
||||
{
|
||||
auto test1 = (glm::vec3)e.PlayerShooter["Transform"]["Orientation"];
|
||||
auto test2 = (glm::vec3)e.Player["Transform"]["Orientation"];
|
||||
//calculate direction
|
||||
auto enemyOrientation = glm::quat(((glm::vec3)e.PlayerShooter["Transform"]["Orientation"]));
|
||||
auto playerOrientation = glm::quat((glm::vec3)e.Player["Transform"]["Orientation"]);
|
||||
//calculate difference in angle (quaternion math)
|
||||
auto angle1 = glm::angle(playerOrientation);
|
||||
auto angle2 = glm::angle(enemyOrientation);
|
||||
auto quat = glm::angleAxis(angle2 - angle1, glm::vec3(0, 1, 0));
|
||||
auto vec3Orientation = glm::eulerAngles(quat);
|
||||
|
||||
//load & set the "2d" sprite
|
||||
auto entityFile = ResourceManager::Load<EntityFile>("Schema/Entities/SpriteTestTemporary.xml");
|
||||
EntityFileParser parser(entityFile);
|
||||
EntityID spriteID = parser.MergeEntities(m_World);
|
||||
m_World->SetParent(spriteID, m_CurrentCamera);
|
||||
auto cameraWrapper = EntityWrapper(m_World, spriteID);
|
||||
cameraWrapper["Transform"]["Orientation"] = vec3Orientation;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//TEMP
|
||||
bool DamageIndicatorSystem::OnInputCommand(Events::InputCommand& e)
|
||||
{
|
||||
if (e.Command != "Jump" || e.Value > 0) {
|
||||
return false;
|
||||
}
|
||||
//auto entityFile = ResourceManager::Load<EntityFile>("Schema/Entities/SpriteTestTemporary.xml");
|
||||
//EntityFileParser parser(entityFile);
|
||||
//EntityID spriteID = parser.MergeEntities(m_World);
|
||||
////get currently active camera
|
||||
////auto cameras = m_World->GetComponents("Camera");
|
||||
////for (auto& cCamera : *cameras) {
|
||||
////
|
||||
//// //auto temp = m_World->GetParent(cCamera.EntityID);
|
||||
//// m_World->SetParent(spriteID, cCamera.EntityID);
|
||||
////}
|
||||
////m_CurrentCamera
|
||||
//m_World->SetParent(spriteID, m_CurrentCamera);
|
||||
|
||||
//auto cameraWrapper = EntityWrapper(m_World, spriteID);
|
||||
//cameraWrapper["Transform"]["Orientation"] = glm::vec3(1, 1, 1);
|
||||
//ray player-enemyplayer eller bara spelarnas direction
|
||||
|
||||
|
||||
//TODO: life time, rotering
|
||||
//den ska väl vara där hela tiden, bara det att den inte syns
|
||||
|
||||
|
||||
//EntityWrapper(m_World, spriteID);
|
||||
|
||||
auto players = m_World->GetComponents("Player");
|
||||
EntityID id1 = (*players->begin()).EntityID;
|
||||
EntityID id2;
|
||||
int lameCounter = 0;
|
||||
for (auto& cPlayers : *players) {
|
||||
if (lameCounter == 1) {
|
||||
id2 = cPlayers.EntityID;
|
||||
}
|
||||
lameCounter++;
|
||||
}
|
||||
if (lameCounter != 2) {
|
||||
return false;
|
||||
}
|
||||
|
||||
//do something here
|
||||
Events::PlayerDamage ePlayerDamage;
|
||||
ePlayerDamage.Player = EntityWrapper(m_World, id1);
|
||||
ePlayerDamage.PlayerShooter = EntityWrapper(m_World, id2);
|
||||
ePlayerDamage.Damage = 1;
|
||||
m_EventBroker->Publish(ePlayerDamage);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool DamageIndicatorSystem::OnSetCamera(const Events::SetCamera& e) {
|
||||
m_CurrentCamera = e.CameraEntity.ID;
|
||||
return true;
|
||||
}
|
||||
Reference in New Issue
Block a user