Work started on DamageIndicatorSystem. Made some initial tests and test calculations

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verysecrethero
2016-02-08 17:58:07 +01:00
parent db5301ff2c
commit 0e9fb16399
6 changed files with 599 additions and 0 deletions
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@@ -11,6 +11,7 @@ struct PlayerDamage : Event
{
//NOTE: this struct is missing information on what the damageSource is
EntityWrapper Player;
EntityWrapper PlayerShooter;
double Damage;
};