Merge remote-tracking branch 'origin/Networking' into Networking
# Conflicts: # include/Engine/Network/Packet.h # src/Engine/Network/Packet.cpp
This commit is contained in:
@@ -25,7 +25,7 @@ public:
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void Update();
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void Close();
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private:
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// UDP logic
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// Assio UDP logic
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boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
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boost::asio::io_service m_IOService;
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boost::asio::ip::udp::socket m_Socket;
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@@ -52,30 +52,29 @@ private:
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// if game is turned of by closing window.
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bool m_WasStarted = false;
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// Private member functions
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void readFromServer();
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void sendSnapshotToServer();
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int receive(char* data, size_t length);
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void send(Packet& packet);
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void connect();
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void disconnect();
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void ping();
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void moveMessageHead(char*& data, size_t& length, size_t stepSize);
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void parseMessageType(Packet& packet);
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void parseEventMessage(Packet& packet);
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void parseConnect(Packet& packet);
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void parsePing();
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void parseServerPing();
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void parseSnapshot(Packet& packet);
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void createNewPlayer(int i);
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void identifyPacketLoss();
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bool isConnected();
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// Events
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EventBroker* m_EventBroker;
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EventRelay<Client, Events::InputCommand> m_EInputCommand;
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bool OnInputCommand(const Events::InputCommand &e);
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void ReadFromServer();
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void SendSnapshotToServer();
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int Receive(char* data, size_t length);
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void Send(Package& message);
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void Connect();
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void Disconnect();
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void Ping();
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void MoveMessageHead(char*& data, size_t& length, size_t stepSize);
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void ParseMessageType(Package& package);
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void ParseEventMessage(Package& package);
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void ParseConnect(Package& package);
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void ParsePing();
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void ParseServerPing();
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void ParseSnapshot(Package& package);
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void CreateNewPlayer(int i);
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void IdentifyPacketLoss();
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bool IsConnected();
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};
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#endif
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@@ -3,7 +3,7 @@
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#include "Core/World.h"
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#include "Core/EventBroker.h"
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#include "Network/Package.h"
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#include "Network/Packet.h"
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class Network
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{
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@@ -3,7 +3,7 @@
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#include <boost/asio/ip/udp.hpp>
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#include <queue>
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#include "Network/Package.h"
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#include "Network/Packet.h"
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#define BOARDSIZE 16
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@@ -1,24 +1,24 @@
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#ifndef Package_h__
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#define Package_h__
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#ifndef Packet_h__
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#define Packet_h__
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#include <string>
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#include "Network/MessageType.h"
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#include "Core/Util/Logging.h"
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// Defines the
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class Package
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class Packet
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{
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public:
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// arg1: Type of message (Connect, Disconnect...)
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// arg2: PackageID for identifying packet loss.
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Package(MessageType type, unsigned int& packageID);
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// Used to create package from already existing data buffer.
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Package(char* data, const int sizeOfPackage);
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// arg2: PacketID for identifying packet loss.
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Packet(MessageType type, unsigned int& packetID);
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// Used to create packet from already existing data buffer.
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Packet(char* data, const int sizeOfPacket);
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~Package();
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~Packet();
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// Add primitive types like int, float, char...
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template<typename T>
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void AddPrimitive(T val)
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void WritePrimitive(T val)
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{
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// Check if we are trying to add more than the package can fit.
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if (m_MaxPacketSize < m_Offset + sizeof(T)) {
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@@ -29,10 +29,10 @@ public:
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}
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// Pops the first element as if it was a primitive.
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template<typename T>
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T PopFrontPrimitive()
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T ReadPrimitive()
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{
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if (m_Offset < m_ReturnDataOffset + sizeof(T)) {
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LOG_WARNING("Packet PopFrontPrimitive(): You are trying to remove more than what exists in this package!");
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LOG_WARNING("Packet PopFrontPrimitive(): You are trying to remove more than what exists in this packet!");
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return -1;
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}
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T returnValue;
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@@ -41,12 +41,12 @@ public:
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return returnValue;
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}
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// Add a string to the message
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void AddString(std::string str);
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void WriteString(std::string str);
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// Add data to the message
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void AddData(char* data, int sizeOfData);
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void WriteData(char* data, int sizeOfData);
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// Pops the first element as if it was a string.
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std::string PopFrontString();
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char* PopData(int SizeOfData);
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std::string ReadString();
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char* ReadData(int SizeOfData);
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int Size() { return m_Offset; };
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char* Data() { return m_Data; };
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@@ -47,26 +47,26 @@ private:
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// Close logic
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bool m_ThreadIsRunning = true;
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// Network functions
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int Receive(char* data, size_t length);
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void ReadFromClients();
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void Send(Package& package, int playerID);
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void Send(Package& package);
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void MoveMessageHead(char*& data, size_t& length, size_t stepSize);
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void Broadcast(std::string message);
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void Broadcast(Package& package);
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void SendSnapshot();
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void SendPing();
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void CheckForTimeOuts();
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void Disconnect(int i);
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void ParseMessageType(Package& package);
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void ParseEvent(Package& package);
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void ParseConnect(Package& package);
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void ParseDisconnect();
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void ParseClientPing();
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void ParseServerPing();
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void ParseSnapshot(Package& package);
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void IdentifyPacketLoss();
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// Private member functions
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int receive(char* data, size_t length);
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void readFromClients();
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void send(Packet& packet, int playerID);
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void send(Packet& packet);
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void moveMessageHead(char*& data, size_t& length, size_t stepSize);
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void broadcast(std::string message);
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void broadcast(Packet& packet);
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void sendSnapshot();
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void sendPing();
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void checkForTimeOuts();
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void disconnect(int i);
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void parseMessageType(Packet& packet);
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void parseEvent(Packet& packet);
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void parseConnect(Packet& packet);
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void parseDisconnect();
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void parseClientPing();
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void parseServerPing();
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void parseSnapshot(Packet& packet);
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void identifyPacketLoss();
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};
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#endif
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+1
-1
@@ -50,7 +50,7 @@ private:
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boost::thread m_NetworkThread;
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// Network methods
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void NetworkFunction();
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void networkFunction();
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Network* m_ClientOrServer;
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bool m_IsClientOrServer = false;
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@@ -6,14 +6,12 @@ EditorEnabled=false
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[Video]
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Fullscreen=false
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VSYNC=false
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Width=1280
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Height=720
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FOV=45
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[Networking]
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StartNetwork=false
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StartNetwork=false
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Address=0.0.0.0
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Port=0
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@@ -62,7 +62,7 @@ void InputProxy::Process()
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e.Command = command;
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e.Value = currentValue;
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m_EventBroker->Publish(e);
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//LOG_DEBUG("Input: Published command %s=%f for player %i", e.Command.c_str(), e.Value, e.PlayerID);
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LOG_DEBUG("Input: Published command %s=%f for player %i", e.Command.c_str(), e.Value, e.PlayerID);
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m_LastCommandValues[command] = currentValue;
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}
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}
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@@ -78,7 +78,7 @@ void InputProxy::Process()
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}
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//e.Value = std::max(-1.f, std::min(e.Value, 1.f));
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m_EventBroker->Publish(e);
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//LOG_DEBUG("Input: Published command %s=%f for player %i", e.Command.c_str(), e.Value, e.PlayerID);
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LOG_DEBUG("Input: Published command %s=%f for player %i", e.Command.c_str(), e.Value, e.PlayerID);
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}
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m_CommandQueue.clear();
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}
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@@ -35,7 +35,7 @@ void Client::Start(World* world, EventBroker* eventBroker)
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}
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m_Socket.connect(m_ReceiverEndpoint);
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LOG_INFO("I am client. BIP BOP");
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ReadFromServer();
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readFromServer();
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}
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void Client::Update()
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@@ -55,13 +55,13 @@ void Client::Update()
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void Client::Close()
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{
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if (m_WasStarted) {
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Disconnect();
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disconnect();
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m_ThreadIsRunning = false;
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m_EventBroker->Unsubscribe(m_EInputCommand);
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}
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}
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void Client::ReadFromServer()
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void Client::readFromServer()
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{
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int bytesRead = -1;
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char readBuf[1024] = { 0 };
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@@ -71,23 +71,23 @@ void Client::ReadFromServer()
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while (m_ThreadIsRunning) {
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if (m_Socket.available()) {
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bytesRead = Receive(readBuf, INPUTSIZE);
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bytesRead = receive(readBuf, INPUTSIZE);
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if (bytesRead > 0) {
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Package package(readBuf, bytesRead);
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ParseMessageType(package);
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Packet packet(readBuf, bytesRead);
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parseMessageType(packet);
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}
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}
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std::clock_t currentTime = std::clock();
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if (snapshotInterval < (1000 * (currentTime - previousSnapshotMessage) / (double)CLOCKS_PER_SEC)) {
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if (IsConnected()) {
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SendSnapshotToServer();
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if (isConnected()) {
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sendSnapshotToServer();
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}
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previousSnapshotMessage = currentTime;
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}
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}
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}
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void Client::SendSnapshotToServer()
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void Client::sendSnapshotToServer()
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{
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// Reset previouse key state in snapshot.
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m_NextSnapshot.InputForward = "";
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@@ -113,86 +113,86 @@ void Client::SendSnapshotToServer()
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}
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if (m_NextSnapshot.InputForward != "") {
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Package package(MessageType::Event, m_SendPacketID);
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package.AddString(m_NextSnapshot.InputForward);
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Send(package);
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Packet packet(MessageType::Event, m_SendPacketID);
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packet.WriteString(m_NextSnapshot.InputForward);
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send(packet);
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} else {
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Package package(MessageType::Event, m_SendPacketID);
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package.AddString("0Forward");
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Send(package);
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Packet packet(MessageType::Event, m_SendPacketID);
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packet.WriteString("0Forward");
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send(packet);
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}
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if (m_NextSnapshot.InputRight != "") {
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Package package(MessageType::Event, m_SendPacketID);
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package.AddString(m_NextSnapshot.InputRight);
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Send(package);
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Packet packet(MessageType::Event, m_SendPacketID);
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packet.WriteString(m_NextSnapshot.InputRight);
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send(packet);
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} else {
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Package package(MessageType::Event, m_SendPacketID);
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package.AddString("0Right");
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Send(package);
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Packet packet(MessageType::Event, m_SendPacketID);
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packet.WriteString("0Right");
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send(packet);
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}
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}
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void Client::ParseMessageType(Package& package)
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void Client::parseMessageType(Packet& packet)
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{
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int messageType = package.PopFrontPrimitive<int>();
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int messageType = packet.ReadPrimitive<int>();
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if (messageType == -1)
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return;
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// Read packet ID
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m_PreviousPacketID = m_PacketID; // Set previous packet id
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m_PacketID = package.PopFrontPrimitive<int>(); //Read new packet id
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m_PacketID = packet.ReadPrimitive<int>(); //Read new packet id
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//IdentifyPacketLoss();
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switch (static_cast<MessageType>(messageType)) {
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case MessageType::Connect:
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ParseConnect(package);
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parseConnect(packet);
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break;
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case MessageType::ClientPing:
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ParsePing();
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parsePing();
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break;
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case MessageType::ServerPing:
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ParseServerPing();
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parseServerPing();
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break;
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case MessageType::Message:
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break;
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case MessageType::Snapshot:
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ParseSnapshot(package);
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parseSnapshot(packet);
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break;
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case MessageType::Disconnect:
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break;
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case MessageType::Event:
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ParseEventMessage(package);
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parseEventMessage(packet);
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break;
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default:
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break;
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}
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}
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void Client::ParseConnect(Package& package)
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void Client::parseConnect(Packet& packet)
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{
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m_PlayerID = package.PopFrontPrimitive<int>();
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m_PlayerID = packet.ReadPrimitive<int>();
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LOG_INFO("%i: I am player: %i", m_PacketID, m_PlayerID);
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}
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void Client::ParsePing()
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void Client::parsePing()
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{
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m_DurationOfPingTime = 1000 * (std::clock() - m_StartPingTime) / static_cast<double>(CLOCKS_PER_SEC);
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LOG_INFO("%i: response time with ctime(ms): %f", m_PacketID, m_DurationOfPingTime);
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}
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|
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void Client::ParseServerPing()
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void Client::parseServerPing()
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{
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Package message(MessageType::ServerPing, m_SendPacketID);
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message.AddString("Ping recieved");
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Send(message);
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Packet message(MessageType::ServerPing, m_SendPacketID);
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message.WriteString("Ping recieved");
|
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send(message);
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}
|
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|
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void Client::ParseEventMessage(Package& package)
|
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void Client::parseEventMessage(Packet& packet)
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{
|
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int Id = -1;
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std::string command = package.PopFrontString();
|
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std::string command = packet.ReadString();
|
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if (command.find("+Player") != std::string::npos) {
|
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Id = package.PopFrontPrimitive<int>();
|
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Id = packet.ReadPrimitive<int>();
|
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// Sett Player name
|
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m_PlayerDefinitions[Id].Name = command.erase(0, 7);
|
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} else {
|
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@@ -200,13 +200,13 @@ void Client::ParseEventMessage(Package& package)
|
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}
|
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}
|
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|
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void Client::ParseSnapshot(Package& package)
|
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void Client::parseSnapshot(Packet& packet)
|
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{
|
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std::string tempName;
|
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for (size_t i = 0; i < MAXCONNECTIONS; i++) {
|
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// We're checking for empty name for now. This might not be the best way,
|
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// but it is to avoid sending redundant data.
|
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tempName = package.PopFrontString();
|
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tempName = packet.ReadString();
|
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|
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|
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// Apply the position data read to the player entity
|
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@@ -226,12 +226,12 @@ void Client::ParseSnapshot(Package& package)
|
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|
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// Move player to server position
|
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int dataSize = m_World->GetComponent(m_PlayerDefinitions[i].EntityID, "Transform").Info.Meta.Stride;
|
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memcpy(m_World->GetComponent(m_PlayerDefinitions[i].EntityID, "Transform").Data, package.PopData(dataSize), dataSize);
|
||||
memcpy(m_World->GetComponent(m_PlayerDefinitions[i].EntityID, "Transform").Data, packet.ReadData(dataSize), dataSize);
|
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}
|
||||
}
|
||||
}
|
||||
|
||||
int Client::Receive(char* data, size_t length)
|
||||
int Client::receive(char* data, size_t length)
|
||||
{
|
||||
boost::system::error_code error;
|
||||
|
||||
@@ -241,44 +241,44 @@ int Client::Receive(char* data, size_t length)
|
||||
0, error);
|
||||
|
||||
if (error) {
|
||||
//LOG_ERROR("Receive: %s", error.message().c_str());
|
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//LOG_ERROR("receive: %s", error.message().c_str());
|
||||
}
|
||||
|
||||
return bytesReceived;
|
||||
}
|
||||
|
||||
void Client::Send(Package& package)
|
||||
void Client::send(Packet& packet)
|
||||
{
|
||||
m_Socket.send_to(boost::asio::buffer(
|
||||
package.Data(),
|
||||
package.Size()),
|
||||
packet.Data(),
|
||||
packet.Size()),
|
||||
m_ReceiverEndpoint, 0);
|
||||
}
|
||||
|
||||
void Client::Connect()
|
||||
void Client::connect()
|
||||
{
|
||||
Package message(MessageType::Connect, m_SendPacketID);
|
||||
message.AddString(m_PlayerName);
|
||||
Packet message(MessageType::Connect, m_SendPacketID);
|
||||
message.WriteString(m_PlayerName);
|
||||
m_StartPingTime = std::clock();
|
||||
Send(message);
|
||||
send(message);
|
||||
}
|
||||
|
||||
void Client::Disconnect()
|
||||
void Client::disconnect()
|
||||
{
|
||||
Package message(MessageType::Connect, m_SendPacketID);
|
||||
message.AddString("+Disconnect");
|
||||
Send(message);
|
||||
Packet message(MessageType::Connect, m_SendPacketID);
|
||||
message.WriteString("+Disconnect");
|
||||
send(message);
|
||||
}
|
||||
|
||||
void Client::Ping()
|
||||
void Client::ping()
|
||||
{
|
||||
Package message(MessageType::Connect, m_SendPacketID);
|
||||
message.AddString("Ping");
|
||||
Packet message(MessageType::Connect, m_SendPacketID);
|
||||
message.WriteString("Ping");
|
||||
m_StartPingTime = std::clock();
|
||||
Send(message);
|
||||
send(message);
|
||||
}
|
||||
|
||||
void Client::MoveMessageHead(char*& data, size_t& length, size_t stepSize)
|
||||
void Client::moveMessageHead(char*& data, size_t& length, size_t stepSize)
|
||||
{
|
||||
data += stepSize;
|
||||
length -= stepSize;
|
||||
@@ -286,7 +286,7 @@ void Client::MoveMessageHead(char*& data, size_t& length, size_t stepSize)
|
||||
|
||||
bool Client::OnInputCommand(const Events::InputCommand & e)
|
||||
{
|
||||
if (IsConnected()) {
|
||||
if (isConnected()) {
|
||||
ComponentWrapper& player = m_World->GetComponent(m_PlayerDefinitions[m_PlayerID].EntityID, "Player");
|
||||
if (e.Command == "Forward") {
|
||||
if (e.Value > 0) {
|
||||
@@ -314,12 +314,12 @@ bool Client::OnInputCommand(const Events::InputCommand & e)
|
||||
}
|
||||
}
|
||||
if (e.Command == "ConnectToServer") { // Connect for now
|
||||
Connect();
|
||||
connect();
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void Client::CreateNewPlayer(int i)
|
||||
void Client::createNewPlayer(int i)
|
||||
{
|
||||
m_PlayerDefinitions[i].EntityID = m_World->CreateEntity();
|
||||
ComponentWrapper transform = m_World->AttachComponent(m_PlayerDefinitions[i].EntityID, "Transform");
|
||||
@@ -327,7 +327,7 @@ void Client::CreateNewPlayer(int i)
|
||||
model["Resource"] = "Models/Core/UnitSphere.obj";
|
||||
}
|
||||
|
||||
void Client::IdentifyPacketLoss()
|
||||
void Client::identifyPacketLoss()
|
||||
{
|
||||
// if no packets lost, difference should be equal to 1
|
||||
int difference = m_PacketID - m_PreviousPacketID;
|
||||
@@ -336,7 +336,7 @@ void Client::IdentifyPacketLoss()
|
||||
}
|
||||
}
|
||||
|
||||
bool Client::IsConnected()
|
||||
bool Client::isConnected()
|
||||
{
|
||||
if (m_PlayerID != -1) {
|
||||
if (m_PlayerDefinitions[m_PlayerID].EntityID != -1) {
|
||||
|
||||
@@ -1,60 +1,57 @@
|
||||
#include "Network/Package.h"
|
||||
#include "Network/Packet.h"
|
||||
|
||||
Package::Package(MessageType type, unsigned int& packageID)
|
||||
Packet::Packet(MessageType type, unsigned int& packetID)
|
||||
{
|
||||
m_Data = new char[128];
|
||||
// Create message header
|
||||
// Add message type
|
||||
int messageType = static_cast<int>(type);
|
||||
Package::AddPrimitive<int>(messageType);
|
||||
packageID = packageID % 1000; // Packet id modulos
|
||||
Package::AddPrimitive<int>(packageID);
|
||||
packageID++;
|
||||
Packet::WritePrimitive<int>(messageType);
|
||||
packetID = packetID % 1000; // Packet id modulos
|
||||
Packet::WritePrimitive<int>(packetID);
|
||||
packetID++;
|
||||
}
|
||||
|
||||
|
||||
Package::Package(char* data, const int sizeOfPackage)
|
||||
Packet::Packet(char* data, const int sizeOfPacket)
|
||||
{
|
||||
// Create message
|
||||
|
||||
// Resize message
|
||||
m_MaxPacketSize = sizeOfPackage;
|
||||
m_Data = new char[sizeOfPackage];
|
||||
// Copy data newly allocated memory
|
||||
memcpy(m_Data, data, sizeOfPackage);
|
||||
m_Offset = sizeOfPackage;
|
||||
}
|
||||
|
||||
Package::~Package()
|
||||
Packet::~Packet()
|
||||
{
|
||||
delete[] m_Data;
|
||||
}
|
||||
|
||||
void Package::AddString(std::string str)
|
||||
void Packet::WriteString(std::string str)
|
||||
{
|
||||
// Message, add one extra byte for null terminator
|
||||
int sizeOfString = str.size() + 1;
|
||||
if (m_Offset + sizeOfString > m_MaxPacketSize) {
|
||||
LOG_WARNING("Package::AddString(): Data size in packet exceeded maximum package size.\n");
|
||||
LOG_WARNING("Package::WriteString(): Data size in packet exceeded maximum package size.\n");
|
||||
}
|
||||
memcpy(m_Data + m_Offset, str.data(), sizeOfString * sizeof(char));
|
||||
m_Offset += sizeOfString * sizeof(char);
|
||||
}
|
||||
|
||||
void Package::AddData(char * data, int sizeOfData)
|
||||
void Packet::WriteData(char * data, int sizeOfData)
|
||||
{
|
||||
if (m_Offset + sizeOfData > m_MaxPacketSize) {
|
||||
LOG_WARNING("Package::AddData(): Data size in packet exceeded maximum package size.\n");
|
||||
LOG_WARNING("Packet::WriteData(): Data size in packet exceeded maximum packet size.\n");
|
||||
}
|
||||
memcpy(m_Data + m_Offset, data, sizeOfData);
|
||||
m_Offset += sizeOfData;
|
||||
}
|
||||
|
||||
std::string Package::PopFrontString()
|
||||
std::string Packet::ReadString()
|
||||
{
|
||||
std::string returnValue(m_Data + m_ReturnDataOffset);
|
||||
if (m_Offset < m_ReturnDataOffset + returnValue.size()){
|
||||
LOG_WARNING("packet PopFrontString(): Oh no! You are trying to remove things outside my memory kingdom");
|
||||
LOG_WARNING("packet ReadString(): Oh no! You are trying to remove things outside my memory kingdom");
|
||||
return "PopFrontString Failed";
|
||||
}
|
||||
// +1 for null terminator.
|
||||
@@ -62,10 +59,10 @@ std::string Package::PopFrontString()
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
char * Package::PopData(int SizeOfData)
|
||||
char * Packet::ReadData(int SizeOfData)
|
||||
{
|
||||
if (m_Offset < m_ReturnDataOffset + SizeOfData) {
|
||||
LOG_WARNING("packet PopData(): Oh no! You are trying to remove things outside my memory kingdom");
|
||||
LOG_WARNING("packet ReadData(): Oh no! You are trying to remove things outside my memory kingdom");
|
||||
return nullptr;
|
||||
}
|
||||
unsigned int oldReturnDataOffset = m_ReturnDataOffset;
|
||||
@@ -16,7 +16,7 @@ void Server::Start(World* world, EventBroker* eventBroker)
|
||||
}
|
||||
LOG_INFO("I am Server. BIP BOP\n");
|
||||
|
||||
ReadFromClients();
|
||||
readFromClients();
|
||||
}
|
||||
|
||||
void Server::Update()
|
||||
@@ -40,7 +40,7 @@ void Server::Close()
|
||||
m_ThreadIsRunning = false;
|
||||
}
|
||||
|
||||
void Server::ReadFromClients()
|
||||
void Server::readFromClients()
|
||||
{
|
||||
char readBuffer[1024] = { 0 };
|
||||
int bytesRead = 0;
|
||||
@@ -60,9 +60,9 @@ void Server::ReadFromClients()
|
||||
|
||||
if (m_ThreadIsRunning && m_Socket.available()) {
|
||||
try {
|
||||
bytesRead = Receive(readBuffer, INPUTSIZE);
|
||||
Package package(readBuffer, bytesRead);
|
||||
ParseMessageType(package);
|
||||
bytesRead = receive(readBuffer, INPUTSIZE);
|
||||
Packet packet(readBuffer, bytesRead);
|
||||
parseMessageType(packet);
|
||||
} catch (const std::exception& err) {
|
||||
//LOG_ERROR("%i: Read from client crashed %s", m_PacketID, err.what());
|
||||
}
|
||||
@@ -71,59 +71,59 @@ void Server::ReadFromClients()
|
||||
std::clock_t currentTime = std::clock();
|
||||
// Send snapshot
|
||||
if (snapshotInterval < (1000 * (currentTime - previousSnapshotMessage) / (double)CLOCKS_PER_SEC)) {
|
||||
SendSnapshot();
|
||||
sendSnapshot();
|
||||
previousSnapshotMessage = currentTime;
|
||||
}
|
||||
|
||||
// Send pings each
|
||||
if (intervalMs < (1000 * (currentTime - previousePingMessage) / (double)CLOCKS_PER_SEC)) {
|
||||
SendPing();
|
||||
sendPing();
|
||||
previousePingMessage = currentTime;
|
||||
}
|
||||
|
||||
// Time out logic
|
||||
if (checkTimeOutInterval < (1000 * (currentTime - timOutTimer) / (double)CLOCKS_PER_SEC)) {
|
||||
CheckForTimeOuts();
|
||||
checkForTimeOuts();
|
||||
timOutTimer = currentTime;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Server::ParseMessageType(Package& package)
|
||||
void Server::parseMessageType(Packet& packet)
|
||||
{
|
||||
int messageType = package.PopFrontPrimitive<int>(); // Read what type off message was sent from server
|
||||
int messageType = packet.ReadPrimitive<int>(); // Read what type off message was sent from server
|
||||
|
||||
// Read packet ID
|
||||
m_PreviousPacketID = m_PacketID; // Set previous packet id
|
||||
m_PacketID = package.PopFrontPrimitive<int>(); //Read new packet id
|
||||
m_PacketID = packet.ReadPrimitive<int>(); //Read new packet id
|
||||
//IdentifyPacketLoss();
|
||||
switch (static_cast<MessageType>(messageType)) {
|
||||
case MessageType::Connect:
|
||||
ParseConnect(package);
|
||||
parseConnect(packet);
|
||||
break;
|
||||
case MessageType::ClientPing:
|
||||
//ParseClientPing();
|
||||
//parseClientPing();
|
||||
break;
|
||||
case MessageType::ServerPing:
|
||||
ParseServerPing();
|
||||
parseServerPing();
|
||||
break;
|
||||
case MessageType::Message:
|
||||
break;
|
||||
case MessageType::Snapshot:
|
||||
ParseSnapshot(package);
|
||||
parseSnapshot(packet);
|
||||
break;
|
||||
case MessageType::Disconnect:
|
||||
ParseDisconnect();
|
||||
parseDisconnect();
|
||||
break;
|
||||
case MessageType::Event:
|
||||
ParseEvent(package);
|
||||
parseEvent(packet);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
int Server::Receive(char * data, size_t length)
|
||||
int Server::receive(char * data, size_t length)
|
||||
{
|
||||
length = m_Socket.receive_from(
|
||||
boost::asio::buffer((void*)data
|
||||
@@ -132,69 +132,69 @@ int Server::Receive(char * data, size_t length)
|
||||
return length;
|
||||
}
|
||||
|
||||
void Server::Send(Package& message, int playerID)
|
||||
void Server::send(Packet& packet, int playerID)
|
||||
{
|
||||
m_Socket.send_to(
|
||||
boost::asio::buffer(message.Data(), message.Size()),
|
||||
boost::asio::buffer(packet.Data(), packet.Size()),
|
||||
m_PlayerDefinitions[playerID].Endpoint,
|
||||
0);
|
||||
}
|
||||
|
||||
void Server::Send(Package & package)
|
||||
void Server::send(Packet & packet)
|
||||
{
|
||||
m_Socket.send_to(
|
||||
boost::asio::buffer(
|
||||
package.Data(),
|
||||
package.Size()),
|
||||
packet.Data(),
|
||||
packet.Size()),
|
||||
m_ReceiverEndpoint,
|
||||
0);
|
||||
}
|
||||
|
||||
void Server::MoveMessageHead(char *& data, size_t & length, size_t stepSize)
|
||||
void Server::moveMessageHead(char *& data, size_t & length, size_t stepSize)
|
||||
{
|
||||
data += stepSize;
|
||||
length -= stepSize;
|
||||
}
|
||||
|
||||
void Server::Broadcast(std::string message)
|
||||
void Server::broadcast(std::string message)
|
||||
{
|
||||
Package package(MessageType::Event, m_SendPacketID);
|
||||
package.AddString(message);
|
||||
Packet packet(MessageType::Event, m_SendPacketID);
|
||||
packet.WriteString(message);
|
||||
for (int i = 0; i < MAXCONNECTIONS; i++) {
|
||||
if (m_PlayerDefinitions[i].Endpoint.address() != boost::asio::ip::address()) {
|
||||
Send(package, i);
|
||||
send(packet, i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Server::Broadcast(Package& package)
|
||||
void Server::broadcast(Packet& packet)
|
||||
{
|
||||
for (int i = 0; i < MAXCONNECTIONS; ++i) {
|
||||
if (m_PlayerDefinitions[i].Endpoint.address() != boost::asio::ip::address()) {
|
||||
Send(package, i);
|
||||
send(packet, i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Server::SendSnapshot()
|
||||
void Server::sendSnapshot()
|
||||
{
|
||||
Package package(MessageType::Snapshot, m_SendPacketID);
|
||||
Packet packet(MessageType::Snapshot, m_SendPacketID);
|
||||
for (size_t i = 0; i < MAXCONNECTIONS; i++) {
|
||||
|
||||
// Send an empty name if there is no player connected on this position.
|
||||
package.AddString(m_PlayerDefinitions[i].Name);
|
||||
packet.WriteString(m_PlayerDefinitions[i].Name);
|
||||
|
||||
if (m_PlayerDefinitions[i].EntityID == -1) {
|
||||
continue;
|
||||
}
|
||||
// Pack transfrom component into data package
|
||||
// Pack transfrom component into data packet
|
||||
auto transform = m_World->GetComponent(m_PlayerDefinitions[i].EntityID, "Transform");
|
||||
package.AddData(transform.Data, transform.Info.Meta.Stride);
|
||||
packet.WriteData(transform.Data, transform.Info.Meta.Stride);
|
||||
}
|
||||
Broadcast(package);
|
||||
broadcast(packet);
|
||||
}
|
||||
|
||||
void Server::SendPing()
|
||||
void Server::sendPing()
|
||||
{
|
||||
// Prints connected players ping
|
||||
for (size_t i = 0; i < MAXCONNECTIONS; i++) {
|
||||
@@ -205,15 +205,15 @@ void Server::SendPing()
|
||||
}
|
||||
|
||||
// Create ping message
|
||||
Package package(MessageType::ServerPing, m_SendPacketID);
|
||||
package.AddString("Ping from server");
|
||||
Packet packet(MessageType::ServerPing, m_SendPacketID);
|
||||
packet.WriteString("Ping from server");
|
||||
// Time message
|
||||
m_StartPingTime = std::clock();
|
||||
// Send message
|
||||
Broadcast(package);
|
||||
broadcast(packet);
|
||||
}
|
||||
|
||||
void Server::CheckForTimeOuts()
|
||||
void Server::checkForTimeOuts()
|
||||
{
|
||||
int timeOutTimeMs = 5000;
|
||||
int startPing = 1000 * m_StartPingTime
|
||||
@@ -225,15 +225,15 @@ void Server::CheckForTimeOuts()
|
||||
/ static_cast<double>(CLOCKS_PER_SEC);
|
||||
if (startPing > stopPing + timeOutTimeMs) {
|
||||
LOG_INFO("Player %i timed out!", i);
|
||||
Disconnect(i);
|
||||
disconnect(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Server::Disconnect(int i)
|
||||
void Server::disconnect(int i)
|
||||
{
|
||||
Broadcast("A player disconnected");
|
||||
broadcast("A player disconnected");
|
||||
LOG_INFO("Player %i disconnected/timed out", i);
|
||||
|
||||
// Remove enteties and stuff
|
||||
@@ -242,7 +242,7 @@ void Server::Disconnect(int i)
|
||||
m_PlayerDefinitions[i].Name = "";
|
||||
}
|
||||
|
||||
void Server::ParseEvent(Package& package)
|
||||
void Server::parseEvent(Packet& packet)
|
||||
{
|
||||
size_t i;
|
||||
for (i = 0; i < MAXCONNECTIONS; i++) {
|
||||
@@ -255,7 +255,7 @@ void Server::ParseEvent(Package& package)
|
||||
return;
|
||||
|
||||
unsigned int entityId = m_PlayerDefinitions[i].EntityID;
|
||||
std::string eventString = package.PopFrontString();
|
||||
std::string eventString = packet.ReadString();
|
||||
if ("+Forward" == eventString) {
|
||||
m_World->GetComponent(entityId, "Player")["Forward"] = true;
|
||||
m_World->GetComponent(entityId, "Player")["Back"] = false;
|
||||
@@ -278,7 +278,7 @@ void Server::ParseEvent(Package& package)
|
||||
}
|
||||
}
|
||||
|
||||
void Server::ParseConnect(Package& package)
|
||||
void Server::parseConnect(Packet& packet)
|
||||
{
|
||||
LOG_INFO("Parsing connections");
|
||||
// Check if player is already connected
|
||||
@@ -294,48 +294,48 @@ void Server::ParseConnect(Package& package)
|
||||
m_PlayersToCreate.push_back(i);
|
||||
|
||||
m_PlayerDefinitions[i].Endpoint = m_ReceiverEndpoint;
|
||||
m_PlayerDefinitions[i].Name = package.PopFrontString();
|
||||
m_PlayerDefinitions[i].Name = packet.ReadString();
|
||||
|
||||
m_StopTimes[i] = std::clock();
|
||||
|
||||
LOG_INFO("Player \"%s\" connected on IP: %s", m_PlayerDefinitions[i].Name, m_PlayerDefinitions[i].Endpoint.address().to_string());
|
||||
|
||||
Package package(MessageType::Connect, m_SendPacketID);
|
||||
package.AddPrimitive<int>(i); // Player ID
|
||||
Packet packet(MessageType::Connect, m_SendPacketID);
|
||||
packet.WritePrimitive<int>(i); // Player ID
|
||||
|
||||
Send(package, i);
|
||||
send(packet, i);
|
||||
|
||||
// Send notification that a player has connected
|
||||
std::string str = m_PacketID + "Player " + m_PlayerDefinitions[i].Name + " connected on: "
|
||||
+ m_PlayerDefinitions[i].Endpoint.address().to_string();
|
||||
Broadcast(str);
|
||||
broadcast(str);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Server::ParseDisconnect()
|
||||
void Server::parseDisconnect()
|
||||
{
|
||||
LOG_INFO("%i: Parsing disconnect", m_PacketID);
|
||||
|
||||
for (int i = 0; i < MAXCONNECTIONS; i++) {
|
||||
if (m_PlayerDefinitions[i].Endpoint.address() == m_ReceiverEndpoint.address()) {
|
||||
Disconnect(i);
|
||||
disconnect(i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Server::ParseClientPing()
|
||||
void Server::parseClientPing()
|
||||
{
|
||||
LOG_INFO("%i: Parsing ping", m_PacketID);
|
||||
// Return ping
|
||||
Package package(MessageType::ClientPing, m_SendPacketID);
|
||||
package.AddString("Ping received");
|
||||
Send(package); // This dosen't work for multiple users
|
||||
Packet packet(MessageType::ClientPing, m_SendPacketID);
|
||||
packet.WriteString("Ping received");
|
||||
send(packet); // This dosen't work for multiple users
|
||||
}
|
||||
|
||||
void Server::ParseServerPing()
|
||||
void Server::parseServerPing()
|
||||
{
|
||||
for (int i = 0; i < MAXCONNECTIONS; i++) {
|
||||
if (m_PlayerDefinitions[i].Endpoint.address() == m_ReceiverEndpoint.address()) {
|
||||
@@ -346,7 +346,7 @@ void Server::ParseServerPing()
|
||||
}
|
||||
|
||||
// NOT USED
|
||||
void Server::ParseSnapshot(Package& package)
|
||||
void Server::parseSnapshot(Packet& packet)
|
||||
{
|
||||
// Does no logic. Returns snapshot if client request one
|
||||
// The snapshot is not a real snapshot tho...
|
||||
@@ -360,7 +360,7 @@ void Server::ParseSnapshot(Package& package)
|
||||
}
|
||||
}
|
||||
|
||||
void Server::IdentifyPacketLoss()
|
||||
void Server::identifyPacketLoss()
|
||||
{
|
||||
// if no packets lost, difference should be equal to 1
|
||||
int difference = m_PacketID - m_PreviousPacketID;
|
||||
|
||||
+6
-4
@@ -54,8 +54,9 @@ Game::Game(int argc, char* argv[])
|
||||
m_SystemPipeline->AddSystem<PlayerSystem>();
|
||||
m_SystemPipeline->AddSystem<EditorSystem>(m_Renderer);
|
||||
// Invoke network
|
||||
if (m_Config->Get<bool>("Networking.StartNetwork", false) == true)
|
||||
boost::thread workerThread(&Game::NetworkFunction, this);
|
||||
if (m_Config->Get<bool>("Networking.StartNetwork", false)) {
|
||||
boost::thread workerThread(&Game::networkFunction, this);
|
||||
}
|
||||
m_LastTime = glfwGetTime();
|
||||
|
||||
debugInitialize();
|
||||
@@ -90,8 +91,9 @@ void Game::Tick()
|
||||
m_EventBroker->Swap();
|
||||
|
||||
// Update network
|
||||
if (m_IsClientOrServer)
|
||||
if (m_IsClientOrServer) {
|
||||
m_ClientOrServer->Update();
|
||||
}
|
||||
|
||||
|
||||
// Iterate through systems and update world!
|
||||
@@ -134,7 +136,7 @@ void Game::debugTick(double dt)
|
||||
m_EventBroker->Process<Game>();
|
||||
}
|
||||
|
||||
void Game::NetworkFunction()
|
||||
void Game::networkFunction()
|
||||
{
|
||||
std::string inputMessage;
|
||||
LOG_INFO("Start client or server? (c/s)");
|
||||
|
||||
Reference in New Issue
Block a user