Merge remote-tracking branch 'origin/Networking' into Networking
# Conflicts: # include/Engine/Network/Packet.h # src/Engine/Network/Packet.cpp
This commit is contained in:
@@ -62,7 +62,7 @@ void InputProxy::Process()
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e.Command = command;
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e.Value = currentValue;
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m_EventBroker->Publish(e);
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//LOG_DEBUG("Input: Published command %s=%f for player %i", e.Command.c_str(), e.Value, e.PlayerID);
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LOG_DEBUG("Input: Published command %s=%f for player %i", e.Command.c_str(), e.Value, e.PlayerID);
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m_LastCommandValues[command] = currentValue;
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}
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}
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@@ -78,7 +78,7 @@ void InputProxy::Process()
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}
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//e.Value = std::max(-1.f, std::min(e.Value, 1.f));
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m_EventBroker->Publish(e);
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//LOG_DEBUG("Input: Published command %s=%f for player %i", e.Command.c_str(), e.Value, e.PlayerID);
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LOG_DEBUG("Input: Published command %s=%f for player %i", e.Command.c_str(), e.Value, e.PlayerID);
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}
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m_CommandQueue.clear();
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}
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@@ -35,7 +35,7 @@ void Client::Start(World* world, EventBroker* eventBroker)
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}
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m_Socket.connect(m_ReceiverEndpoint);
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LOG_INFO("I am client. BIP BOP");
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ReadFromServer();
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readFromServer();
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}
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void Client::Update()
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@@ -55,13 +55,13 @@ void Client::Update()
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void Client::Close()
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{
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if (m_WasStarted) {
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Disconnect();
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disconnect();
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m_ThreadIsRunning = false;
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m_EventBroker->Unsubscribe(m_EInputCommand);
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}
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}
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void Client::ReadFromServer()
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void Client::readFromServer()
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{
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int bytesRead = -1;
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char readBuf[1024] = { 0 };
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@@ -71,23 +71,23 @@ void Client::ReadFromServer()
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while (m_ThreadIsRunning) {
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if (m_Socket.available()) {
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bytesRead = Receive(readBuf, INPUTSIZE);
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bytesRead = receive(readBuf, INPUTSIZE);
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if (bytesRead > 0) {
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Package package(readBuf, bytesRead);
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ParseMessageType(package);
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Packet packet(readBuf, bytesRead);
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parseMessageType(packet);
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}
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}
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std::clock_t currentTime = std::clock();
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if (snapshotInterval < (1000 * (currentTime - previousSnapshotMessage) / (double)CLOCKS_PER_SEC)) {
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if (IsConnected()) {
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SendSnapshotToServer();
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if (isConnected()) {
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sendSnapshotToServer();
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}
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previousSnapshotMessage = currentTime;
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}
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}
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}
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void Client::SendSnapshotToServer()
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void Client::sendSnapshotToServer()
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{
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// Reset previouse key state in snapshot.
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m_NextSnapshot.InputForward = "";
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@@ -113,86 +113,86 @@ void Client::SendSnapshotToServer()
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}
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if (m_NextSnapshot.InputForward != "") {
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Package package(MessageType::Event, m_SendPacketID);
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package.AddString(m_NextSnapshot.InputForward);
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Send(package);
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Packet packet(MessageType::Event, m_SendPacketID);
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packet.WriteString(m_NextSnapshot.InputForward);
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send(packet);
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} else {
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Package package(MessageType::Event, m_SendPacketID);
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package.AddString("0Forward");
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Send(package);
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Packet packet(MessageType::Event, m_SendPacketID);
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packet.WriteString("0Forward");
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send(packet);
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}
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if (m_NextSnapshot.InputRight != "") {
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Package package(MessageType::Event, m_SendPacketID);
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package.AddString(m_NextSnapshot.InputRight);
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Send(package);
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Packet packet(MessageType::Event, m_SendPacketID);
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packet.WriteString(m_NextSnapshot.InputRight);
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send(packet);
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} else {
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Package package(MessageType::Event, m_SendPacketID);
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package.AddString("0Right");
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Send(package);
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Packet packet(MessageType::Event, m_SendPacketID);
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packet.WriteString("0Right");
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send(packet);
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}
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}
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void Client::ParseMessageType(Package& package)
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void Client::parseMessageType(Packet& packet)
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{
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int messageType = package.PopFrontPrimitive<int>();
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int messageType = packet.ReadPrimitive<int>();
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if (messageType == -1)
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return;
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// Read packet ID
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m_PreviousPacketID = m_PacketID; // Set previous packet id
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m_PacketID = package.PopFrontPrimitive<int>(); //Read new packet id
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m_PacketID = packet.ReadPrimitive<int>(); //Read new packet id
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//IdentifyPacketLoss();
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switch (static_cast<MessageType>(messageType)) {
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case MessageType::Connect:
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ParseConnect(package);
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parseConnect(packet);
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break;
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case MessageType::ClientPing:
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ParsePing();
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parsePing();
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break;
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case MessageType::ServerPing:
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ParseServerPing();
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parseServerPing();
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break;
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case MessageType::Message:
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break;
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case MessageType::Snapshot:
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ParseSnapshot(package);
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parseSnapshot(packet);
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break;
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case MessageType::Disconnect:
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break;
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case MessageType::Event:
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ParseEventMessage(package);
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parseEventMessage(packet);
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break;
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default:
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break;
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}
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}
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void Client::ParseConnect(Package& package)
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void Client::parseConnect(Packet& packet)
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{
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m_PlayerID = package.PopFrontPrimitive<int>();
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m_PlayerID = packet.ReadPrimitive<int>();
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LOG_INFO("%i: I am player: %i", m_PacketID, m_PlayerID);
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}
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void Client::ParsePing()
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void Client::parsePing()
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{
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m_DurationOfPingTime = 1000 * (std::clock() - m_StartPingTime) / static_cast<double>(CLOCKS_PER_SEC);
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LOG_INFO("%i: response time with ctime(ms): %f", m_PacketID, m_DurationOfPingTime);
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}
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void Client::ParseServerPing()
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void Client::parseServerPing()
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{
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Package message(MessageType::ServerPing, m_SendPacketID);
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message.AddString("Ping recieved");
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Send(message);
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Packet message(MessageType::ServerPing, m_SendPacketID);
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message.WriteString("Ping recieved");
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send(message);
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}
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void Client::ParseEventMessage(Package& package)
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void Client::parseEventMessage(Packet& packet)
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{
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int Id = -1;
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std::string command = package.PopFrontString();
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std::string command = packet.ReadString();
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if (command.find("+Player") != std::string::npos) {
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Id = package.PopFrontPrimitive<int>();
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Id = packet.ReadPrimitive<int>();
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// Sett Player name
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m_PlayerDefinitions[Id].Name = command.erase(0, 7);
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} else {
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@@ -200,13 +200,13 @@ void Client::ParseEventMessage(Package& package)
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}
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}
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void Client::ParseSnapshot(Package& package)
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void Client::parseSnapshot(Packet& packet)
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{
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std::string tempName;
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for (size_t i = 0; i < MAXCONNECTIONS; i++) {
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// We're checking for empty name for now. This might not be the best way,
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// but it is to avoid sending redundant data.
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tempName = package.PopFrontString();
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tempName = packet.ReadString();
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// Apply the position data read to the player entity
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@@ -226,12 +226,12 @@ void Client::ParseSnapshot(Package& package)
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// Move player to server position
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int dataSize = m_World->GetComponent(m_PlayerDefinitions[i].EntityID, "Transform").Info.Meta.Stride;
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memcpy(m_World->GetComponent(m_PlayerDefinitions[i].EntityID, "Transform").Data, package.PopData(dataSize), dataSize);
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memcpy(m_World->GetComponent(m_PlayerDefinitions[i].EntityID, "Transform").Data, packet.ReadData(dataSize), dataSize);
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}
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}
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}
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int Client::Receive(char* data, size_t length)
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int Client::receive(char* data, size_t length)
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{
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boost::system::error_code error;
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@@ -241,44 +241,44 @@ int Client::Receive(char* data, size_t length)
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0, error);
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if (error) {
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//LOG_ERROR("Receive: %s", error.message().c_str());
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//LOG_ERROR("receive: %s", error.message().c_str());
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}
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return bytesReceived;
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}
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void Client::Send(Package& package)
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void Client::send(Packet& packet)
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{
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m_Socket.send_to(boost::asio::buffer(
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package.Data(),
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package.Size()),
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packet.Data(),
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packet.Size()),
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m_ReceiverEndpoint, 0);
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}
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void Client::Connect()
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void Client::connect()
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{
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Package message(MessageType::Connect, m_SendPacketID);
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message.AddString(m_PlayerName);
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Packet message(MessageType::Connect, m_SendPacketID);
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message.WriteString(m_PlayerName);
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m_StartPingTime = std::clock();
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Send(message);
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send(message);
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}
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void Client::Disconnect()
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void Client::disconnect()
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{
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Package message(MessageType::Connect, m_SendPacketID);
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message.AddString("+Disconnect");
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Send(message);
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Packet message(MessageType::Connect, m_SendPacketID);
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message.WriteString("+Disconnect");
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send(message);
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}
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void Client::Ping()
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void Client::ping()
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{
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Package message(MessageType::Connect, m_SendPacketID);
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message.AddString("Ping");
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Packet message(MessageType::Connect, m_SendPacketID);
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message.WriteString("Ping");
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m_StartPingTime = std::clock();
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Send(message);
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send(message);
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}
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void Client::MoveMessageHead(char*& data, size_t& length, size_t stepSize)
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void Client::moveMessageHead(char*& data, size_t& length, size_t stepSize)
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{
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data += stepSize;
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length -= stepSize;
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@@ -286,7 +286,7 @@ void Client::MoveMessageHead(char*& data, size_t& length, size_t stepSize)
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bool Client::OnInputCommand(const Events::InputCommand & e)
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{
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if (IsConnected()) {
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if (isConnected()) {
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ComponentWrapper& player = m_World->GetComponent(m_PlayerDefinitions[m_PlayerID].EntityID, "Player");
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if (e.Command == "Forward") {
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if (e.Value > 0) {
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@@ -314,12 +314,12 @@ bool Client::OnInputCommand(const Events::InputCommand & e)
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}
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}
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if (e.Command == "ConnectToServer") { // Connect for now
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Connect();
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connect();
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}
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return false;
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}
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void Client::CreateNewPlayer(int i)
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void Client::createNewPlayer(int i)
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{
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m_PlayerDefinitions[i].EntityID = m_World->CreateEntity();
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ComponentWrapper transform = m_World->AttachComponent(m_PlayerDefinitions[i].EntityID, "Transform");
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@@ -327,7 +327,7 @@ void Client::CreateNewPlayer(int i)
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model["Resource"] = "Models/Core/UnitSphere.obj";
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}
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void Client::IdentifyPacketLoss()
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void Client::identifyPacketLoss()
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{
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// if no packets lost, difference should be equal to 1
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int difference = m_PacketID - m_PreviousPacketID;
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@@ -336,7 +336,7 @@ void Client::IdentifyPacketLoss()
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}
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}
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bool Client::IsConnected()
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bool Client::isConnected()
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{
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if (m_PlayerID != -1) {
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if (m_PlayerDefinitions[m_PlayerID].EntityID != -1) {
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@@ -1,60 +1,57 @@
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#include "Network/Package.h"
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#include "Network/Packet.h"
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Package::Package(MessageType type, unsigned int& packageID)
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Packet::Packet(MessageType type, unsigned int& packetID)
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{
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m_Data = new char[128];
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// Create message header
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// Add message type
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int messageType = static_cast<int>(type);
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Package::AddPrimitive<int>(messageType);
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packageID = packageID % 1000; // Packet id modulos
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Package::AddPrimitive<int>(packageID);
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packageID++;
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Packet::WritePrimitive<int>(messageType);
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packetID = packetID % 1000; // Packet id modulos
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Packet::WritePrimitive<int>(packetID);
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packetID++;
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}
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Package::Package(char* data, const int sizeOfPackage)
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Packet::Packet(char* data, const int sizeOfPacket)
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{
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// Create message
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// Resize message
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m_MaxPacketSize = sizeOfPackage;
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m_Data = new char[sizeOfPackage];
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// Copy data newly allocated memory
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memcpy(m_Data, data, sizeOfPackage);
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m_Offset = sizeOfPackage;
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}
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Package::~Package()
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Packet::~Packet()
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{
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delete[] m_Data;
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}
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void Package::AddString(std::string str)
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void Packet::WriteString(std::string str)
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{
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// Message, add one extra byte for null terminator
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int sizeOfString = str.size() + 1;
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if (m_Offset + sizeOfString > m_MaxPacketSize) {
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LOG_WARNING("Package::AddString(): Data size in packet exceeded maximum package size.\n");
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LOG_WARNING("Package::WriteString(): Data size in packet exceeded maximum package size.\n");
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}
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memcpy(m_Data + m_Offset, str.data(), sizeOfString * sizeof(char));
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m_Offset += sizeOfString * sizeof(char);
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}
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void Package::AddData(char * data, int sizeOfData)
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void Packet::WriteData(char * data, int sizeOfData)
|
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{
|
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if (m_Offset + sizeOfData > m_MaxPacketSize) {
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LOG_WARNING("Package::AddData(): Data size in packet exceeded maximum package size.\n");
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LOG_WARNING("Packet::WriteData(): Data size in packet exceeded maximum packet size.\n");
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}
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memcpy(m_Data + m_Offset, data, sizeOfData);
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m_Offset += sizeOfData;
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}
|
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|
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std::string Package::PopFrontString()
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std::string Packet::ReadString()
|
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{
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std::string returnValue(m_Data + m_ReturnDataOffset);
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if (m_Offset < m_ReturnDataOffset + returnValue.size()){
|
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LOG_WARNING("packet PopFrontString(): Oh no! You are trying to remove things outside my memory kingdom");
|
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LOG_WARNING("packet ReadString(): Oh no! You are trying to remove things outside my memory kingdom");
|
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return "PopFrontString Failed";
|
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}
|
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// +1 for null terminator.
|
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@@ -62,10 +59,10 @@ std::string Package::PopFrontString()
|
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return returnValue;
|
||||
}
|
||||
|
||||
char * Package::PopData(int SizeOfData)
|
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char * Packet::ReadData(int SizeOfData)
|
||||
{
|
||||
if (m_Offset < m_ReturnDataOffset + SizeOfData) {
|
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LOG_WARNING("packet PopData(): Oh no! You are trying to remove things outside my memory kingdom");
|
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LOG_WARNING("packet ReadData(): Oh no! You are trying to remove things outside my memory kingdom");
|
||||
return nullptr;
|
||||
}
|
||||
unsigned int oldReturnDataOffset = m_ReturnDataOffset;
|
||||
@@ -16,7 +16,7 @@ void Server::Start(World* world, EventBroker* eventBroker)
|
||||
}
|
||||
LOG_INFO("I am Server. BIP BOP\n");
|
||||
|
||||
ReadFromClients();
|
||||
readFromClients();
|
||||
}
|
||||
|
||||
void Server::Update()
|
||||
@@ -40,7 +40,7 @@ void Server::Close()
|
||||
m_ThreadIsRunning = false;
|
||||
}
|
||||
|
||||
void Server::ReadFromClients()
|
||||
void Server::readFromClients()
|
||||
{
|
||||
char readBuffer[1024] = { 0 };
|
||||
int bytesRead = 0;
|
||||
@@ -60,9 +60,9 @@ void Server::ReadFromClients()
|
||||
|
||||
if (m_ThreadIsRunning && m_Socket.available()) {
|
||||
try {
|
||||
bytesRead = Receive(readBuffer, INPUTSIZE);
|
||||
Package package(readBuffer, bytesRead);
|
||||
ParseMessageType(package);
|
||||
bytesRead = receive(readBuffer, INPUTSIZE);
|
||||
Packet packet(readBuffer, bytesRead);
|
||||
parseMessageType(packet);
|
||||
} catch (const std::exception& err) {
|
||||
//LOG_ERROR("%i: Read from client crashed %s", m_PacketID, err.what());
|
||||
}
|
||||
@@ -71,59 +71,59 @@ void Server::ReadFromClients()
|
||||
std::clock_t currentTime = std::clock();
|
||||
// Send snapshot
|
||||
if (snapshotInterval < (1000 * (currentTime - previousSnapshotMessage) / (double)CLOCKS_PER_SEC)) {
|
||||
SendSnapshot();
|
||||
sendSnapshot();
|
||||
previousSnapshotMessage = currentTime;
|
||||
}
|
||||
|
||||
// Send pings each
|
||||
if (intervalMs < (1000 * (currentTime - previousePingMessage) / (double)CLOCKS_PER_SEC)) {
|
||||
SendPing();
|
||||
sendPing();
|
||||
previousePingMessage = currentTime;
|
||||
}
|
||||
|
||||
// Time out logic
|
||||
if (checkTimeOutInterval < (1000 * (currentTime - timOutTimer) / (double)CLOCKS_PER_SEC)) {
|
||||
CheckForTimeOuts();
|
||||
checkForTimeOuts();
|
||||
timOutTimer = currentTime;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Server::ParseMessageType(Package& package)
|
||||
void Server::parseMessageType(Packet& packet)
|
||||
{
|
||||
int messageType = package.PopFrontPrimitive<int>(); // Read what type off message was sent from server
|
||||
int messageType = packet.ReadPrimitive<int>(); // Read what type off message was sent from server
|
||||
|
||||
// Read packet ID
|
||||
m_PreviousPacketID = m_PacketID; // Set previous packet id
|
||||
m_PacketID = package.PopFrontPrimitive<int>(); //Read new packet id
|
||||
m_PacketID = packet.ReadPrimitive<int>(); //Read new packet id
|
||||
//IdentifyPacketLoss();
|
||||
switch (static_cast<MessageType>(messageType)) {
|
||||
case MessageType::Connect:
|
||||
ParseConnect(package);
|
||||
parseConnect(packet);
|
||||
break;
|
||||
case MessageType::ClientPing:
|
||||
//ParseClientPing();
|
||||
//parseClientPing();
|
||||
break;
|
||||
case MessageType::ServerPing:
|
||||
ParseServerPing();
|
||||
parseServerPing();
|
||||
break;
|
||||
case MessageType::Message:
|
||||
break;
|
||||
case MessageType::Snapshot:
|
||||
ParseSnapshot(package);
|
||||
parseSnapshot(packet);
|
||||
break;
|
||||
case MessageType::Disconnect:
|
||||
ParseDisconnect();
|
||||
parseDisconnect();
|
||||
break;
|
||||
case MessageType::Event:
|
||||
ParseEvent(package);
|
||||
parseEvent(packet);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
int Server::Receive(char * data, size_t length)
|
||||
int Server::receive(char * data, size_t length)
|
||||
{
|
||||
length = m_Socket.receive_from(
|
||||
boost::asio::buffer((void*)data
|
||||
@@ -132,69 +132,69 @@ int Server::Receive(char * data, size_t length)
|
||||
return length;
|
||||
}
|
||||
|
||||
void Server::Send(Package& message, int playerID)
|
||||
void Server::send(Packet& packet, int playerID)
|
||||
{
|
||||
m_Socket.send_to(
|
||||
boost::asio::buffer(message.Data(), message.Size()),
|
||||
boost::asio::buffer(packet.Data(), packet.Size()),
|
||||
m_PlayerDefinitions[playerID].Endpoint,
|
||||
0);
|
||||
}
|
||||
|
||||
void Server::Send(Package & package)
|
||||
void Server::send(Packet & packet)
|
||||
{
|
||||
m_Socket.send_to(
|
||||
boost::asio::buffer(
|
||||
package.Data(),
|
||||
package.Size()),
|
||||
packet.Data(),
|
||||
packet.Size()),
|
||||
m_ReceiverEndpoint,
|
||||
0);
|
||||
}
|
||||
|
||||
void Server::MoveMessageHead(char *& data, size_t & length, size_t stepSize)
|
||||
void Server::moveMessageHead(char *& data, size_t & length, size_t stepSize)
|
||||
{
|
||||
data += stepSize;
|
||||
length -= stepSize;
|
||||
}
|
||||
|
||||
void Server::Broadcast(std::string message)
|
||||
void Server::broadcast(std::string message)
|
||||
{
|
||||
Package package(MessageType::Event, m_SendPacketID);
|
||||
package.AddString(message);
|
||||
Packet packet(MessageType::Event, m_SendPacketID);
|
||||
packet.WriteString(message);
|
||||
for (int i = 0; i < MAXCONNECTIONS; i++) {
|
||||
if (m_PlayerDefinitions[i].Endpoint.address() != boost::asio::ip::address()) {
|
||||
Send(package, i);
|
||||
send(packet, i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Server::Broadcast(Package& package)
|
||||
void Server::broadcast(Packet& packet)
|
||||
{
|
||||
for (int i = 0; i < MAXCONNECTIONS; ++i) {
|
||||
if (m_PlayerDefinitions[i].Endpoint.address() != boost::asio::ip::address()) {
|
||||
Send(package, i);
|
||||
send(packet, i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Server::SendSnapshot()
|
||||
void Server::sendSnapshot()
|
||||
{
|
||||
Package package(MessageType::Snapshot, m_SendPacketID);
|
||||
Packet packet(MessageType::Snapshot, m_SendPacketID);
|
||||
for (size_t i = 0; i < MAXCONNECTIONS; i++) {
|
||||
|
||||
// Send an empty name if there is no player connected on this position.
|
||||
package.AddString(m_PlayerDefinitions[i].Name);
|
||||
packet.WriteString(m_PlayerDefinitions[i].Name);
|
||||
|
||||
if (m_PlayerDefinitions[i].EntityID == -1) {
|
||||
continue;
|
||||
}
|
||||
// Pack transfrom component into data package
|
||||
// Pack transfrom component into data packet
|
||||
auto transform = m_World->GetComponent(m_PlayerDefinitions[i].EntityID, "Transform");
|
||||
package.AddData(transform.Data, transform.Info.Meta.Stride);
|
||||
packet.WriteData(transform.Data, transform.Info.Meta.Stride);
|
||||
}
|
||||
Broadcast(package);
|
||||
broadcast(packet);
|
||||
}
|
||||
|
||||
void Server::SendPing()
|
||||
void Server::sendPing()
|
||||
{
|
||||
// Prints connected players ping
|
||||
for (size_t i = 0; i < MAXCONNECTIONS; i++) {
|
||||
@@ -205,15 +205,15 @@ void Server::SendPing()
|
||||
}
|
||||
|
||||
// Create ping message
|
||||
Package package(MessageType::ServerPing, m_SendPacketID);
|
||||
package.AddString("Ping from server");
|
||||
Packet packet(MessageType::ServerPing, m_SendPacketID);
|
||||
packet.WriteString("Ping from server");
|
||||
// Time message
|
||||
m_StartPingTime = std::clock();
|
||||
// Send message
|
||||
Broadcast(package);
|
||||
broadcast(packet);
|
||||
}
|
||||
|
||||
void Server::CheckForTimeOuts()
|
||||
void Server::checkForTimeOuts()
|
||||
{
|
||||
int timeOutTimeMs = 5000;
|
||||
int startPing = 1000 * m_StartPingTime
|
||||
@@ -225,15 +225,15 @@ void Server::CheckForTimeOuts()
|
||||
/ static_cast<double>(CLOCKS_PER_SEC);
|
||||
if (startPing > stopPing + timeOutTimeMs) {
|
||||
LOG_INFO("Player %i timed out!", i);
|
||||
Disconnect(i);
|
||||
disconnect(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Server::Disconnect(int i)
|
||||
void Server::disconnect(int i)
|
||||
{
|
||||
Broadcast("A player disconnected");
|
||||
broadcast("A player disconnected");
|
||||
LOG_INFO("Player %i disconnected/timed out", i);
|
||||
|
||||
// Remove enteties and stuff
|
||||
@@ -242,7 +242,7 @@ void Server::Disconnect(int i)
|
||||
m_PlayerDefinitions[i].Name = "";
|
||||
}
|
||||
|
||||
void Server::ParseEvent(Package& package)
|
||||
void Server::parseEvent(Packet& packet)
|
||||
{
|
||||
size_t i;
|
||||
for (i = 0; i < MAXCONNECTIONS; i++) {
|
||||
@@ -255,7 +255,7 @@ void Server::ParseEvent(Package& package)
|
||||
return;
|
||||
|
||||
unsigned int entityId = m_PlayerDefinitions[i].EntityID;
|
||||
std::string eventString = package.PopFrontString();
|
||||
std::string eventString = packet.ReadString();
|
||||
if ("+Forward" == eventString) {
|
||||
m_World->GetComponent(entityId, "Player")["Forward"] = true;
|
||||
m_World->GetComponent(entityId, "Player")["Back"] = false;
|
||||
@@ -278,7 +278,7 @@ void Server::ParseEvent(Package& package)
|
||||
}
|
||||
}
|
||||
|
||||
void Server::ParseConnect(Package& package)
|
||||
void Server::parseConnect(Packet& packet)
|
||||
{
|
||||
LOG_INFO("Parsing connections");
|
||||
// Check if player is already connected
|
||||
@@ -294,48 +294,48 @@ void Server::ParseConnect(Package& package)
|
||||
m_PlayersToCreate.push_back(i);
|
||||
|
||||
m_PlayerDefinitions[i].Endpoint = m_ReceiverEndpoint;
|
||||
m_PlayerDefinitions[i].Name = package.PopFrontString();
|
||||
m_PlayerDefinitions[i].Name = packet.ReadString();
|
||||
|
||||
m_StopTimes[i] = std::clock();
|
||||
|
||||
LOG_INFO("Player \"%s\" connected on IP: %s", m_PlayerDefinitions[i].Name, m_PlayerDefinitions[i].Endpoint.address().to_string());
|
||||
|
||||
Package package(MessageType::Connect, m_SendPacketID);
|
||||
package.AddPrimitive<int>(i); // Player ID
|
||||
Packet packet(MessageType::Connect, m_SendPacketID);
|
||||
packet.WritePrimitive<int>(i); // Player ID
|
||||
|
||||
Send(package, i);
|
||||
send(packet, i);
|
||||
|
||||
// Send notification that a player has connected
|
||||
std::string str = m_PacketID + "Player " + m_PlayerDefinitions[i].Name + " connected on: "
|
||||
+ m_PlayerDefinitions[i].Endpoint.address().to_string();
|
||||
Broadcast(str);
|
||||
broadcast(str);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Server::ParseDisconnect()
|
||||
void Server::parseDisconnect()
|
||||
{
|
||||
LOG_INFO("%i: Parsing disconnect", m_PacketID);
|
||||
|
||||
for (int i = 0; i < MAXCONNECTIONS; i++) {
|
||||
if (m_PlayerDefinitions[i].Endpoint.address() == m_ReceiverEndpoint.address()) {
|
||||
Disconnect(i);
|
||||
disconnect(i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Server::ParseClientPing()
|
||||
void Server::parseClientPing()
|
||||
{
|
||||
LOG_INFO("%i: Parsing ping", m_PacketID);
|
||||
// Return ping
|
||||
Package package(MessageType::ClientPing, m_SendPacketID);
|
||||
package.AddString("Ping received");
|
||||
Send(package); // This dosen't work for multiple users
|
||||
Packet packet(MessageType::ClientPing, m_SendPacketID);
|
||||
packet.WriteString("Ping received");
|
||||
send(packet); // This dosen't work for multiple users
|
||||
}
|
||||
|
||||
void Server::ParseServerPing()
|
||||
void Server::parseServerPing()
|
||||
{
|
||||
for (int i = 0; i < MAXCONNECTIONS; i++) {
|
||||
if (m_PlayerDefinitions[i].Endpoint.address() == m_ReceiverEndpoint.address()) {
|
||||
@@ -346,7 +346,7 @@ void Server::ParseServerPing()
|
||||
}
|
||||
|
||||
// NOT USED
|
||||
void Server::ParseSnapshot(Package& package)
|
||||
void Server::parseSnapshot(Packet& packet)
|
||||
{
|
||||
// Does no logic. Returns snapshot if client request one
|
||||
// The snapshot is not a real snapshot tho...
|
||||
@@ -360,7 +360,7 @@ void Server::ParseSnapshot(Package& package)
|
||||
}
|
||||
}
|
||||
|
||||
void Server::IdentifyPacketLoss()
|
||||
void Server::identifyPacketLoss()
|
||||
{
|
||||
// if no packets lost, difference should be equal to 1
|
||||
int difference = m_PacketID - m_PreviousPacketID;
|
||||
|
||||
Reference in New Issue
Block a user