Merge remote-tracking branch 'origin/Networking' into Networking

# Conflicts:
#	include/Engine/Network/Packet.h
#	src/Engine/Network/Packet.cpp
This commit is contained in:
Jocke
2015-12-18 10:16:31 +01:00
12 changed files with 211 additions and 215 deletions
+20 -21
View File
@@ -25,7 +25,7 @@ public:
void Update(); void Update();
void Close(); void Close();
private: private:
// UDP logic // Assio UDP logic
boost::asio::ip::udp::endpoint m_ReceiverEndpoint; boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
boost::asio::io_service m_IOService; boost::asio::io_service m_IOService;
boost::asio::ip::udp::socket m_Socket; boost::asio::ip::udp::socket m_Socket;
@@ -52,30 +52,29 @@ private:
// if game is turned of by closing window. // if game is turned of by closing window.
bool m_WasStarted = false; bool m_WasStarted = false;
// Private member functions
void readFromServer();
void sendSnapshotToServer();
int receive(char* data, size_t length);
void send(Packet& packet);
void connect();
void disconnect();
void ping();
void moveMessageHead(char*& data, size_t& length, size_t stepSize);
void parseMessageType(Packet& packet);
void parseEventMessage(Packet& packet);
void parseConnect(Packet& packet);
void parsePing();
void parseServerPing();
void parseSnapshot(Packet& packet);
void createNewPlayer(int i);
void identifyPacketLoss();
bool isConnected();
// Events // Events
EventBroker* m_EventBroker; EventBroker* m_EventBroker;
EventRelay<Client, Events::InputCommand> m_EInputCommand; EventRelay<Client, Events::InputCommand> m_EInputCommand;
bool OnInputCommand(const Events::InputCommand &e); bool OnInputCommand(const Events::InputCommand &e);
void ReadFromServer();
void SendSnapshotToServer();
int Receive(char* data, size_t length);
void Send(Package& message);
void Connect();
void Disconnect();
void Ping();
void MoveMessageHead(char*& data, size_t& length, size_t stepSize);
void ParseMessageType(Package& package);
void ParseEventMessage(Package& package);
void ParseConnect(Package& package);
void ParsePing();
void ParseServerPing();
void ParseSnapshot(Package& package);
void CreateNewPlayer(int i);
void IdentifyPacketLoss();
bool IsConnected();
}; };
#endif #endif
+1 -1
View File
@@ -3,7 +3,7 @@
#include "Core/World.h" #include "Core/World.h"
#include "Core/EventBroker.h" #include "Core/EventBroker.h"
#include "Network/Package.h" #include "Network/Packet.h"
class Network class Network
{ {
+1 -1
View File
@@ -3,7 +3,7 @@
#include <boost/asio/ip/udp.hpp> #include <boost/asio/ip/udp.hpp>
#include <queue> #include <queue>
#include "Network/Package.h" #include "Network/Packet.h"
#define BOARDSIZE 16 #define BOARDSIZE 16
@@ -1,24 +1,24 @@
#ifndef Package_h__ #ifndef Packet_h__
#define Package_h__ #define Packet_h__
#include <string> #include <string>
#include "Network/MessageType.h" #include "Network/MessageType.h"
#include "Core/Util/Logging.h" #include "Core/Util/Logging.h"
// Defines the // Defines the
class Package class Packet
{ {
public: public:
// arg1: Type of message (Connect, Disconnect...) // arg1: Type of message (Connect, Disconnect...)
// arg2: PackageID for identifying packet loss. // arg2: PacketID for identifying packet loss.
Package(MessageType type, unsigned int& packageID); Packet(MessageType type, unsigned int& packetID);
// Used to create package from already existing data buffer. // Used to create packet from already existing data buffer.
Package(char* data, const int sizeOfPackage); Packet(char* data, const int sizeOfPacket);
~Package(); ~Packet();
// Add primitive types like int, float, char... // Add primitive types like int, float, char...
template<typename T> template<typename T>
void AddPrimitive(T val) void WritePrimitive(T val)
{ {
// Check if we are trying to add more than the package can fit. // Check if we are trying to add more than the package can fit.
if (m_MaxPacketSize < m_Offset + sizeof(T)) { if (m_MaxPacketSize < m_Offset + sizeof(T)) {
@@ -29,10 +29,10 @@ public:
} }
// Pops the first element as if it was a primitive. // Pops the first element as if it was a primitive.
template<typename T> template<typename T>
T PopFrontPrimitive() T ReadPrimitive()
{ {
if (m_Offset < m_ReturnDataOffset + sizeof(T)) { if (m_Offset < m_ReturnDataOffset + sizeof(T)) {
LOG_WARNING("Packet PopFrontPrimitive(): You are trying to remove more than what exists in this package!"); LOG_WARNING("Packet PopFrontPrimitive(): You are trying to remove more than what exists in this packet!");
return -1; return -1;
} }
T returnValue; T returnValue;
@@ -41,12 +41,12 @@ public:
return returnValue; return returnValue;
} }
// Add a string to the message // Add a string to the message
void AddString(std::string str); void WriteString(std::string str);
// Add data to the message // Add data to the message
void AddData(char* data, int sizeOfData); void WriteData(char* data, int sizeOfData);
// Pops the first element as if it was a string. // Pops the first element as if it was a string.
std::string PopFrontString(); std::string ReadString();
char* PopData(int SizeOfData); char* ReadData(int SizeOfData);
int Size() { return m_Offset; }; int Size() { return m_Offset; };
char* Data() { return m_Data; }; char* Data() { return m_Data; };
+20 -20
View File
@@ -47,26 +47,26 @@ private:
// Close logic // Close logic
bool m_ThreadIsRunning = true; bool m_ThreadIsRunning = true;
// Network functions // Private member functions
int Receive(char* data, size_t length); int receive(char* data, size_t length);
void ReadFromClients(); void readFromClients();
void Send(Package& package, int playerID); void send(Packet& packet, int playerID);
void Send(Package& package); void send(Packet& packet);
void MoveMessageHead(char*& data, size_t& length, size_t stepSize); void moveMessageHead(char*& data, size_t& length, size_t stepSize);
void Broadcast(std::string message); void broadcast(std::string message);
void Broadcast(Package& package); void broadcast(Packet& packet);
void SendSnapshot(); void sendSnapshot();
void SendPing(); void sendPing();
void CheckForTimeOuts(); void checkForTimeOuts();
void Disconnect(int i); void disconnect(int i);
void ParseMessageType(Package& package); void parseMessageType(Packet& packet);
void ParseEvent(Package& package); void parseEvent(Packet& packet);
void ParseConnect(Package& package); void parseConnect(Packet& packet);
void ParseDisconnect(); void parseDisconnect();
void ParseClientPing(); void parseClientPing();
void ParseServerPing(); void parseServerPing();
void ParseSnapshot(Package& package); void parseSnapshot(Packet& packet);
void IdentifyPacketLoss(); void identifyPacketLoss();
}; };
#endif #endif
+1 -1
View File
@@ -50,7 +50,7 @@ private:
boost::thread m_NetworkThread; boost::thread m_NetworkThread;
// Network methods // Network methods
void NetworkFunction(); void networkFunction();
Network* m_ClientOrServer; Network* m_ClientOrServer;
bool m_IsClientOrServer = false; bool m_IsClientOrServer = false;
+2 -4
View File
@@ -6,14 +6,12 @@ EditorEnabled=false
[Video] [Video]
Fullscreen=false Fullscreen=false
VSYNC=false VSYNC=false
Width=1280 Width=1280
Height=720 Height=720
FOV=45 FOV=45
[Networking] [Networking]
StartNetwork=false StartNetwork=false
Address=0.0.0.0
Port=0
+2 -2
View File
@@ -62,7 +62,7 @@ void InputProxy::Process()
e.Command = command; e.Command = command;
e.Value = currentValue; e.Value = currentValue;
m_EventBroker->Publish(e); m_EventBroker->Publish(e);
//LOG_DEBUG("Input: Published command %s=%f for player %i", e.Command.c_str(), e.Value, e.PlayerID); LOG_DEBUG("Input: Published command %s=%f for player %i", e.Command.c_str(), e.Value, e.PlayerID);
m_LastCommandValues[command] = currentValue; m_LastCommandValues[command] = currentValue;
} }
} }
@@ -78,7 +78,7 @@ void InputProxy::Process()
} }
//e.Value = std::max(-1.f, std::min(e.Value, 1.f)); //e.Value = std::max(-1.f, std::min(e.Value, 1.f));
m_EventBroker->Publish(e); m_EventBroker->Publish(e);
//LOG_DEBUG("Input: Published command %s=%f for player %i", e.Command.c_str(), e.Value, e.PlayerID); LOG_DEBUG("Input: Published command %s=%f for player %i", e.Command.c_str(), e.Value, e.PlayerID);
} }
m_CommandQueue.clear(); m_CommandQueue.clear();
} }
+65 -65
View File
@@ -35,7 +35,7 @@ void Client::Start(World* world, EventBroker* eventBroker)
} }
m_Socket.connect(m_ReceiverEndpoint); m_Socket.connect(m_ReceiverEndpoint);
LOG_INFO("I am client. BIP BOP"); LOG_INFO("I am client. BIP BOP");
ReadFromServer(); readFromServer();
} }
void Client::Update() void Client::Update()
@@ -55,13 +55,13 @@ void Client::Update()
void Client::Close() void Client::Close()
{ {
if (m_WasStarted) { if (m_WasStarted) {
Disconnect(); disconnect();
m_ThreadIsRunning = false; m_ThreadIsRunning = false;
m_EventBroker->Unsubscribe(m_EInputCommand); m_EventBroker->Unsubscribe(m_EInputCommand);
} }
} }
void Client::ReadFromServer() void Client::readFromServer()
{ {
int bytesRead = -1; int bytesRead = -1;
char readBuf[1024] = { 0 }; char readBuf[1024] = { 0 };
@@ -71,23 +71,23 @@ void Client::ReadFromServer()
while (m_ThreadIsRunning) { while (m_ThreadIsRunning) {
if (m_Socket.available()) { if (m_Socket.available()) {
bytesRead = Receive(readBuf, INPUTSIZE); bytesRead = receive(readBuf, INPUTSIZE);
if (bytesRead > 0) { if (bytesRead > 0) {
Package package(readBuf, bytesRead); Packet packet(readBuf, bytesRead);
ParseMessageType(package); parseMessageType(packet);
} }
} }
std::clock_t currentTime = std::clock(); std::clock_t currentTime = std::clock();
if (snapshotInterval < (1000 * (currentTime - previousSnapshotMessage) / (double)CLOCKS_PER_SEC)) { if (snapshotInterval < (1000 * (currentTime - previousSnapshotMessage) / (double)CLOCKS_PER_SEC)) {
if (IsConnected()) { if (isConnected()) {
SendSnapshotToServer(); sendSnapshotToServer();
} }
previousSnapshotMessage = currentTime; previousSnapshotMessage = currentTime;
} }
} }
} }
void Client::SendSnapshotToServer() void Client::sendSnapshotToServer()
{ {
// Reset previouse key state in snapshot. // Reset previouse key state in snapshot.
m_NextSnapshot.InputForward = ""; m_NextSnapshot.InputForward = "";
@@ -113,86 +113,86 @@ void Client::SendSnapshotToServer()
} }
if (m_NextSnapshot.InputForward != "") { if (m_NextSnapshot.InputForward != "") {
Package package(MessageType::Event, m_SendPacketID); Packet packet(MessageType::Event, m_SendPacketID);
package.AddString(m_NextSnapshot.InputForward); packet.WriteString(m_NextSnapshot.InputForward);
Send(package); send(packet);
} else { } else {
Package package(MessageType::Event, m_SendPacketID); Packet packet(MessageType::Event, m_SendPacketID);
package.AddString("0Forward"); packet.WriteString("0Forward");
Send(package); send(packet);
} }
if (m_NextSnapshot.InputRight != "") { if (m_NextSnapshot.InputRight != "") {
Package package(MessageType::Event, m_SendPacketID); Packet packet(MessageType::Event, m_SendPacketID);
package.AddString(m_NextSnapshot.InputRight); packet.WriteString(m_NextSnapshot.InputRight);
Send(package); send(packet);
} else { } else {
Package package(MessageType::Event, m_SendPacketID); Packet packet(MessageType::Event, m_SendPacketID);
package.AddString("0Right"); packet.WriteString("0Right");
Send(package); send(packet);
} }
} }
void Client::ParseMessageType(Package& package) void Client::parseMessageType(Packet& packet)
{ {
int messageType = package.PopFrontPrimitive<int>(); int messageType = packet.ReadPrimitive<int>();
if (messageType == -1) if (messageType == -1)
return; return;
// Read packet ID // Read packet ID
m_PreviousPacketID = m_PacketID; // Set previous packet id m_PreviousPacketID = m_PacketID; // Set previous packet id
m_PacketID = package.PopFrontPrimitive<int>(); //Read new packet id m_PacketID = packet.ReadPrimitive<int>(); //Read new packet id
//IdentifyPacketLoss(); //IdentifyPacketLoss();
switch (static_cast<MessageType>(messageType)) { switch (static_cast<MessageType>(messageType)) {
case MessageType::Connect: case MessageType::Connect:
ParseConnect(package); parseConnect(packet);
break; break;
case MessageType::ClientPing: case MessageType::ClientPing:
ParsePing(); parsePing();
break; break;
case MessageType::ServerPing: case MessageType::ServerPing:
ParseServerPing(); parseServerPing();
break; break;
case MessageType::Message: case MessageType::Message:
break; break;
case MessageType::Snapshot: case MessageType::Snapshot:
ParseSnapshot(package); parseSnapshot(packet);
break; break;
case MessageType::Disconnect: case MessageType::Disconnect:
break; break;
case MessageType::Event: case MessageType::Event:
ParseEventMessage(package); parseEventMessage(packet);
break; break;
default: default:
break; break;
} }
} }
void Client::ParseConnect(Package& package) void Client::parseConnect(Packet& packet)
{ {
m_PlayerID = package.PopFrontPrimitive<int>(); m_PlayerID = packet.ReadPrimitive<int>();
LOG_INFO("%i: I am player: %i", m_PacketID, m_PlayerID); LOG_INFO("%i: I am player: %i", m_PacketID, m_PlayerID);
} }
void Client::ParsePing() void Client::parsePing()
{ {
m_DurationOfPingTime = 1000 * (std::clock() - m_StartPingTime) / static_cast<double>(CLOCKS_PER_SEC); m_DurationOfPingTime = 1000 * (std::clock() - m_StartPingTime) / static_cast<double>(CLOCKS_PER_SEC);
LOG_INFO("%i: response time with ctime(ms): %f", m_PacketID, m_DurationOfPingTime); LOG_INFO("%i: response time with ctime(ms): %f", m_PacketID, m_DurationOfPingTime);
} }
void Client::ParseServerPing() void Client::parseServerPing()
{ {
Package message(MessageType::ServerPing, m_SendPacketID); Packet message(MessageType::ServerPing, m_SendPacketID);
message.AddString("Ping recieved"); message.WriteString("Ping recieved");
Send(message); send(message);
} }
void Client::ParseEventMessage(Package& package) void Client::parseEventMessage(Packet& packet)
{ {
int Id = -1; int Id = -1;
std::string command = package.PopFrontString(); std::string command = packet.ReadString();
if (command.find("+Player") != std::string::npos) { if (command.find("+Player") != std::string::npos) {
Id = package.PopFrontPrimitive<int>(); Id = packet.ReadPrimitive<int>();
// Sett Player name // Sett Player name
m_PlayerDefinitions[Id].Name = command.erase(0, 7); m_PlayerDefinitions[Id].Name = command.erase(0, 7);
} else { } else {
@@ -200,13 +200,13 @@ void Client::ParseEventMessage(Package& package)
} }
} }
void Client::ParseSnapshot(Package& package) void Client::parseSnapshot(Packet& packet)
{ {
std::string tempName; std::string tempName;
for (size_t i = 0; i < MAXCONNECTIONS; i++) { for (size_t i = 0; i < MAXCONNECTIONS; i++) {
// We're checking for empty name for now. This might not be the best way, // We're checking for empty name for now. This might not be the best way,
// but it is to avoid sending redundant data. // but it is to avoid sending redundant data.
tempName = package.PopFrontString(); tempName = packet.ReadString();
// Apply the position data read to the player entity // Apply the position data read to the player entity
@@ -226,12 +226,12 @@ void Client::ParseSnapshot(Package& package)
// Move player to server position // Move player to server position
int dataSize = m_World->GetComponent(m_PlayerDefinitions[i].EntityID, "Transform").Info.Meta.Stride; int dataSize = m_World->GetComponent(m_PlayerDefinitions[i].EntityID, "Transform").Info.Meta.Stride;
memcpy(m_World->GetComponent(m_PlayerDefinitions[i].EntityID, "Transform").Data, package.PopData(dataSize), dataSize); memcpy(m_World->GetComponent(m_PlayerDefinitions[i].EntityID, "Transform").Data, packet.ReadData(dataSize), dataSize);
} }
} }
} }
int Client::Receive(char* data, size_t length) int Client::receive(char* data, size_t length)
{ {
boost::system::error_code error; boost::system::error_code error;
@@ -241,44 +241,44 @@ int Client::Receive(char* data, size_t length)
0, error); 0, error);
if (error) { if (error) {
//LOG_ERROR("Receive: %s", error.message().c_str()); //LOG_ERROR("receive: %s", error.message().c_str());
} }
return bytesReceived; return bytesReceived;
} }
void Client::Send(Package& package) void Client::send(Packet& packet)
{ {
m_Socket.send_to(boost::asio::buffer( m_Socket.send_to(boost::asio::buffer(
package.Data(), packet.Data(),
package.Size()), packet.Size()),
m_ReceiverEndpoint, 0); m_ReceiverEndpoint, 0);
} }
void Client::Connect() void Client::connect()
{ {
Package message(MessageType::Connect, m_SendPacketID); Packet message(MessageType::Connect, m_SendPacketID);
message.AddString(m_PlayerName); message.WriteString(m_PlayerName);
m_StartPingTime = std::clock(); m_StartPingTime = std::clock();
Send(message); send(message);
} }
void Client::Disconnect() void Client::disconnect()
{ {
Package message(MessageType::Connect, m_SendPacketID); Packet message(MessageType::Connect, m_SendPacketID);
message.AddString("+Disconnect"); message.WriteString("+Disconnect");
Send(message); send(message);
} }
void Client::Ping() void Client::ping()
{ {
Package message(MessageType::Connect, m_SendPacketID); Packet message(MessageType::Connect, m_SendPacketID);
message.AddString("Ping"); message.WriteString("Ping");
m_StartPingTime = std::clock(); m_StartPingTime = std::clock();
Send(message); send(message);
} }
void Client::MoveMessageHead(char*& data, size_t& length, size_t stepSize) void Client::moveMessageHead(char*& data, size_t& length, size_t stepSize)
{ {
data += stepSize; data += stepSize;
length -= stepSize; length -= stepSize;
@@ -286,7 +286,7 @@ void Client::MoveMessageHead(char*& data, size_t& length, size_t stepSize)
bool Client::OnInputCommand(const Events::InputCommand & e) bool Client::OnInputCommand(const Events::InputCommand & e)
{ {
if (IsConnected()) { if (isConnected()) {
ComponentWrapper& player = m_World->GetComponent(m_PlayerDefinitions[m_PlayerID].EntityID, "Player"); ComponentWrapper& player = m_World->GetComponent(m_PlayerDefinitions[m_PlayerID].EntityID, "Player");
if (e.Command == "Forward") { if (e.Command == "Forward") {
if (e.Value > 0) { if (e.Value > 0) {
@@ -314,12 +314,12 @@ bool Client::OnInputCommand(const Events::InputCommand & e)
} }
} }
if (e.Command == "ConnectToServer") { // Connect for now if (e.Command == "ConnectToServer") { // Connect for now
Connect(); connect();
} }
return false; return false;
} }
void Client::CreateNewPlayer(int i) void Client::createNewPlayer(int i)
{ {
m_PlayerDefinitions[i].EntityID = m_World->CreateEntity(); m_PlayerDefinitions[i].EntityID = m_World->CreateEntity();
ComponentWrapper transform = m_World->AttachComponent(m_PlayerDefinitions[i].EntityID, "Transform"); ComponentWrapper transform = m_World->AttachComponent(m_PlayerDefinitions[i].EntityID, "Transform");
@@ -327,7 +327,7 @@ void Client::CreateNewPlayer(int i)
model["Resource"] = "Models/Core/UnitSphere.obj"; model["Resource"] = "Models/Core/UnitSphere.obj";
} }
void Client::IdentifyPacketLoss() void Client::identifyPacketLoss()
{ {
// if no packets lost, difference should be equal to 1 // if no packets lost, difference should be equal to 1
int difference = m_PacketID - m_PreviousPacketID; int difference = m_PacketID - m_PreviousPacketID;
@@ -336,7 +336,7 @@ void Client::IdentifyPacketLoss()
} }
} }
bool Client::IsConnected() bool Client::isConnected()
{ {
if (m_PlayerID != -1) { if (m_PlayerID != -1) {
if (m_PlayerDefinitions[m_PlayerID].EntityID != -1) { if (m_PlayerDefinitions[m_PlayerID].EntityID != -1) {
@@ -1,60 +1,57 @@
#include "Network/Package.h" #include "Network/Packet.h"
Package::Package(MessageType type, unsigned int& packageID) Packet::Packet(MessageType type, unsigned int& packetID)
{ {
m_Data = new char[128]; m_Data = new char[128];
// Create message header // Create message header
// Add message type // Add message type
int messageType = static_cast<int>(type); int messageType = static_cast<int>(type);
Package::AddPrimitive<int>(messageType); Packet::WritePrimitive<int>(messageType);
packageID = packageID % 1000; // Packet id modulos packetID = packetID % 1000; // Packet id modulos
Package::AddPrimitive<int>(packageID); Packet::WritePrimitive<int>(packetID);
packageID++; packetID++;
} }
Package::Package(char* data, const int sizeOfPackage) Packet::Packet(char* data, const int sizeOfPacket)
{ {
// Create message // Create message
// Resize message // Resize message
m_MaxPacketSize = sizeOfPackage; m_MaxPacketSize = sizeOfPackage;
m_Data = new char[sizeOfPackage];
// Copy data newly allocated memory // Copy data newly allocated memory
memcpy(m_Data, data, sizeOfPackage);
m_Offset = sizeOfPackage;
} }
Package::~Package() Packet::~Packet()
{ {
delete[] m_Data; delete[] m_Data;
} }
void Package::AddString(std::string str) void Packet::WriteString(std::string str)
{ {
// Message, add one extra byte for null terminator // Message, add one extra byte for null terminator
int sizeOfString = str.size() + 1; int sizeOfString = str.size() + 1;
if (m_Offset + sizeOfString > m_MaxPacketSize) { if (m_Offset + sizeOfString > m_MaxPacketSize) {
LOG_WARNING("Package::AddString(): Data size in packet exceeded maximum package size.\n"); LOG_WARNING("Package::WriteString(): Data size in packet exceeded maximum package size.\n");
} }
memcpy(m_Data + m_Offset, str.data(), sizeOfString * sizeof(char)); memcpy(m_Data + m_Offset, str.data(), sizeOfString * sizeof(char));
m_Offset += sizeOfString * sizeof(char); m_Offset += sizeOfString * sizeof(char);
} }
void Package::AddData(char * data, int sizeOfData) void Packet::WriteData(char * data, int sizeOfData)
{ {
if (m_Offset + sizeOfData > m_MaxPacketSize) { if (m_Offset + sizeOfData > m_MaxPacketSize) {
LOG_WARNING("Package::AddData(): Data size in packet exceeded maximum package size.\n"); LOG_WARNING("Packet::WriteData(): Data size in packet exceeded maximum packet size.\n");
} }
memcpy(m_Data + m_Offset, data, sizeOfData); memcpy(m_Data + m_Offset, data, sizeOfData);
m_Offset += sizeOfData; m_Offset += sizeOfData;
} }
std::string Package::PopFrontString() std::string Packet::ReadString()
{ {
std::string returnValue(m_Data + m_ReturnDataOffset); std::string returnValue(m_Data + m_ReturnDataOffset);
if (m_Offset < m_ReturnDataOffset + returnValue.size()){ if (m_Offset < m_ReturnDataOffset + returnValue.size()){
LOG_WARNING("packet PopFrontString(): Oh no! You are trying to remove things outside my memory kingdom"); LOG_WARNING("packet ReadString(): Oh no! You are trying to remove things outside my memory kingdom");
return "PopFrontString Failed"; return "PopFrontString Failed";
} }
// +1 for null terminator. // +1 for null terminator.
@@ -62,10 +59,10 @@ std::string Package::PopFrontString()
return returnValue; return returnValue;
} }
char * Package::PopData(int SizeOfData) char * Packet::ReadData(int SizeOfData)
{ {
if (m_Offset < m_ReturnDataOffset + SizeOfData) { if (m_Offset < m_ReturnDataOffset + SizeOfData) {
LOG_WARNING("packet PopData(): Oh no! You are trying to remove things outside my memory kingdom"); LOG_WARNING("packet ReadData(): Oh no! You are trying to remove things outside my memory kingdom");
return nullptr; return nullptr;
} }
unsigned int oldReturnDataOffset = m_ReturnDataOffset; unsigned int oldReturnDataOffset = m_ReturnDataOffset;
+61 -61
View File
@@ -16,7 +16,7 @@ void Server::Start(World* world, EventBroker* eventBroker)
} }
LOG_INFO("I am Server. BIP BOP\n"); LOG_INFO("I am Server. BIP BOP\n");
ReadFromClients(); readFromClients();
} }
void Server::Update() void Server::Update()
@@ -40,7 +40,7 @@ void Server::Close()
m_ThreadIsRunning = false; m_ThreadIsRunning = false;
} }
void Server::ReadFromClients() void Server::readFromClients()
{ {
char readBuffer[1024] = { 0 }; char readBuffer[1024] = { 0 };
int bytesRead = 0; int bytesRead = 0;
@@ -60,9 +60,9 @@ void Server::ReadFromClients()
if (m_ThreadIsRunning && m_Socket.available()) { if (m_ThreadIsRunning && m_Socket.available()) {
try { try {
bytesRead = Receive(readBuffer, INPUTSIZE); bytesRead = receive(readBuffer, INPUTSIZE);
Package package(readBuffer, bytesRead); Packet packet(readBuffer, bytesRead);
ParseMessageType(package); parseMessageType(packet);
} catch (const std::exception& err) { } catch (const std::exception& err) {
//LOG_ERROR("%i: Read from client crashed %s", m_PacketID, err.what()); //LOG_ERROR("%i: Read from client crashed %s", m_PacketID, err.what());
} }
@@ -71,59 +71,59 @@ void Server::ReadFromClients()
std::clock_t currentTime = std::clock(); std::clock_t currentTime = std::clock();
// Send snapshot // Send snapshot
if (snapshotInterval < (1000 * (currentTime - previousSnapshotMessage) / (double)CLOCKS_PER_SEC)) { if (snapshotInterval < (1000 * (currentTime - previousSnapshotMessage) / (double)CLOCKS_PER_SEC)) {
SendSnapshot(); sendSnapshot();
previousSnapshotMessage = currentTime; previousSnapshotMessage = currentTime;
} }
// Send pings each // Send pings each
if (intervalMs < (1000 * (currentTime - previousePingMessage) / (double)CLOCKS_PER_SEC)) { if (intervalMs < (1000 * (currentTime - previousePingMessage) / (double)CLOCKS_PER_SEC)) {
SendPing(); sendPing();
previousePingMessage = currentTime; previousePingMessage = currentTime;
} }
// Time out logic // Time out logic
if (checkTimeOutInterval < (1000 * (currentTime - timOutTimer) / (double)CLOCKS_PER_SEC)) { if (checkTimeOutInterval < (1000 * (currentTime - timOutTimer) / (double)CLOCKS_PER_SEC)) {
CheckForTimeOuts(); checkForTimeOuts();
timOutTimer = currentTime; timOutTimer = currentTime;
} }
} }
} }
void Server::ParseMessageType(Package& package) void Server::parseMessageType(Packet& packet)
{ {
int messageType = package.PopFrontPrimitive<int>(); // Read what type off message was sent from server int messageType = packet.ReadPrimitive<int>(); // Read what type off message was sent from server
// Read packet ID // Read packet ID
m_PreviousPacketID = m_PacketID; // Set previous packet id m_PreviousPacketID = m_PacketID; // Set previous packet id
m_PacketID = package.PopFrontPrimitive<int>(); //Read new packet id m_PacketID = packet.ReadPrimitive<int>(); //Read new packet id
//IdentifyPacketLoss(); //IdentifyPacketLoss();
switch (static_cast<MessageType>(messageType)) { switch (static_cast<MessageType>(messageType)) {
case MessageType::Connect: case MessageType::Connect:
ParseConnect(package); parseConnect(packet);
break; break;
case MessageType::ClientPing: case MessageType::ClientPing:
//ParseClientPing(); //parseClientPing();
break; break;
case MessageType::ServerPing: case MessageType::ServerPing:
ParseServerPing(); parseServerPing();
break; break;
case MessageType::Message: case MessageType::Message:
break; break;
case MessageType::Snapshot: case MessageType::Snapshot:
ParseSnapshot(package); parseSnapshot(packet);
break; break;
case MessageType::Disconnect: case MessageType::Disconnect:
ParseDisconnect(); parseDisconnect();
break; break;
case MessageType::Event: case MessageType::Event:
ParseEvent(package); parseEvent(packet);
break; break;
default: default:
break; break;
} }
} }
int Server::Receive(char * data, size_t length) int Server::receive(char * data, size_t length)
{ {
length = m_Socket.receive_from( length = m_Socket.receive_from(
boost::asio::buffer((void*)data boost::asio::buffer((void*)data
@@ -132,69 +132,69 @@ int Server::Receive(char * data, size_t length)
return length; return length;
} }
void Server::Send(Package& message, int playerID) void Server::send(Packet& packet, int playerID)
{ {
m_Socket.send_to( m_Socket.send_to(
boost::asio::buffer(message.Data(), message.Size()), boost::asio::buffer(packet.Data(), packet.Size()),
m_PlayerDefinitions[playerID].Endpoint, m_PlayerDefinitions[playerID].Endpoint,
0); 0);
} }
void Server::Send(Package & package) void Server::send(Packet & packet)
{ {
m_Socket.send_to( m_Socket.send_to(
boost::asio::buffer( boost::asio::buffer(
package.Data(), packet.Data(),
package.Size()), packet.Size()),
m_ReceiverEndpoint, m_ReceiverEndpoint,
0); 0);
} }
void Server::MoveMessageHead(char *& data, size_t & length, size_t stepSize) void Server::moveMessageHead(char *& data, size_t & length, size_t stepSize)
{ {
data += stepSize; data += stepSize;
length -= stepSize; length -= stepSize;
} }
void Server::Broadcast(std::string message) void Server::broadcast(std::string message)
{ {
Package package(MessageType::Event, m_SendPacketID); Packet packet(MessageType::Event, m_SendPacketID);
package.AddString(message); packet.WriteString(message);
for (int i = 0; i < MAXCONNECTIONS; i++) { for (int i = 0; i < MAXCONNECTIONS; i++) {
if (m_PlayerDefinitions[i].Endpoint.address() != boost::asio::ip::address()) { if (m_PlayerDefinitions[i].Endpoint.address() != boost::asio::ip::address()) {
Send(package, i); send(packet, i);
} }
} }
} }
void Server::Broadcast(Package& package) void Server::broadcast(Packet& packet)
{ {
for (int i = 0; i < MAXCONNECTIONS; ++i) { for (int i = 0; i < MAXCONNECTIONS; ++i) {
if (m_PlayerDefinitions[i].Endpoint.address() != boost::asio::ip::address()) { if (m_PlayerDefinitions[i].Endpoint.address() != boost::asio::ip::address()) {
Send(package, i); send(packet, i);
} }
} }
} }
void Server::SendSnapshot() void Server::sendSnapshot()
{ {
Package package(MessageType::Snapshot, m_SendPacketID); Packet packet(MessageType::Snapshot, m_SendPacketID);
for (size_t i = 0; i < MAXCONNECTIONS; i++) { for (size_t i = 0; i < MAXCONNECTIONS; i++) {
// Send an empty name if there is no player connected on this position. // Send an empty name if there is no player connected on this position.
package.AddString(m_PlayerDefinitions[i].Name); packet.WriteString(m_PlayerDefinitions[i].Name);
if (m_PlayerDefinitions[i].EntityID == -1) { if (m_PlayerDefinitions[i].EntityID == -1) {
continue; continue;
} }
// Pack transfrom component into data package // Pack transfrom component into data packet
auto transform = m_World->GetComponent(m_PlayerDefinitions[i].EntityID, "Transform"); auto transform = m_World->GetComponent(m_PlayerDefinitions[i].EntityID, "Transform");
package.AddData(transform.Data, transform.Info.Meta.Stride); packet.WriteData(transform.Data, transform.Info.Meta.Stride);
} }
Broadcast(package); broadcast(packet);
} }
void Server::SendPing() void Server::sendPing()
{ {
// Prints connected players ping // Prints connected players ping
for (size_t i = 0; i < MAXCONNECTIONS; i++) { for (size_t i = 0; i < MAXCONNECTIONS; i++) {
@@ -205,15 +205,15 @@ void Server::SendPing()
} }
// Create ping message // Create ping message
Package package(MessageType::ServerPing, m_SendPacketID); Packet packet(MessageType::ServerPing, m_SendPacketID);
package.AddString("Ping from server"); packet.WriteString("Ping from server");
// Time message // Time message
m_StartPingTime = std::clock(); m_StartPingTime = std::clock();
// Send message // Send message
Broadcast(package); broadcast(packet);
} }
void Server::CheckForTimeOuts() void Server::checkForTimeOuts()
{ {
int timeOutTimeMs = 5000; int timeOutTimeMs = 5000;
int startPing = 1000 * m_StartPingTime int startPing = 1000 * m_StartPingTime
@@ -225,15 +225,15 @@ void Server::CheckForTimeOuts()
/ static_cast<double>(CLOCKS_PER_SEC); / static_cast<double>(CLOCKS_PER_SEC);
if (startPing > stopPing + timeOutTimeMs) { if (startPing > stopPing + timeOutTimeMs) {
LOG_INFO("Player %i timed out!", i); LOG_INFO("Player %i timed out!", i);
Disconnect(i); disconnect(i);
} }
} }
} }
} }
void Server::Disconnect(int i) void Server::disconnect(int i)
{ {
Broadcast("A player disconnected"); broadcast("A player disconnected");
LOG_INFO("Player %i disconnected/timed out", i); LOG_INFO("Player %i disconnected/timed out", i);
// Remove enteties and stuff // Remove enteties and stuff
@@ -242,7 +242,7 @@ void Server::Disconnect(int i)
m_PlayerDefinitions[i].Name = ""; m_PlayerDefinitions[i].Name = "";
} }
void Server::ParseEvent(Package& package) void Server::parseEvent(Packet& packet)
{ {
size_t i; size_t i;
for (i = 0; i < MAXCONNECTIONS; i++) { for (i = 0; i < MAXCONNECTIONS; i++) {
@@ -255,7 +255,7 @@ void Server::ParseEvent(Package& package)
return; return;
unsigned int entityId = m_PlayerDefinitions[i].EntityID; unsigned int entityId = m_PlayerDefinitions[i].EntityID;
std::string eventString = package.PopFrontString(); std::string eventString = packet.ReadString();
if ("+Forward" == eventString) { if ("+Forward" == eventString) {
m_World->GetComponent(entityId, "Player")["Forward"] = true; m_World->GetComponent(entityId, "Player")["Forward"] = true;
m_World->GetComponent(entityId, "Player")["Back"] = false; m_World->GetComponent(entityId, "Player")["Back"] = false;
@@ -278,7 +278,7 @@ void Server::ParseEvent(Package& package)
} }
} }
void Server::ParseConnect(Package& package) void Server::parseConnect(Packet& packet)
{ {
LOG_INFO("Parsing connections"); LOG_INFO("Parsing connections");
// Check if player is already connected // Check if player is already connected
@@ -294,48 +294,48 @@ void Server::ParseConnect(Package& package)
m_PlayersToCreate.push_back(i); m_PlayersToCreate.push_back(i);
m_PlayerDefinitions[i].Endpoint = m_ReceiverEndpoint; m_PlayerDefinitions[i].Endpoint = m_ReceiverEndpoint;
m_PlayerDefinitions[i].Name = package.PopFrontString(); m_PlayerDefinitions[i].Name = packet.ReadString();
m_StopTimes[i] = std::clock(); m_StopTimes[i] = std::clock();
LOG_INFO("Player \"%s\" connected on IP: %s", m_PlayerDefinitions[i].Name, m_PlayerDefinitions[i].Endpoint.address().to_string()); LOG_INFO("Player \"%s\" connected on IP: %s", m_PlayerDefinitions[i].Name, m_PlayerDefinitions[i].Endpoint.address().to_string());
Package package(MessageType::Connect, m_SendPacketID); Packet packet(MessageType::Connect, m_SendPacketID);
package.AddPrimitive<int>(i); // Player ID packet.WritePrimitive<int>(i); // Player ID
Send(package, i); send(packet, i);
// Send notification that a player has connected // Send notification that a player has connected
std::string str = m_PacketID + "Player " + m_PlayerDefinitions[i].Name + " connected on: " std::string str = m_PacketID + "Player " + m_PlayerDefinitions[i].Name + " connected on: "
+ m_PlayerDefinitions[i].Endpoint.address().to_string(); + m_PlayerDefinitions[i].Endpoint.address().to_string();
Broadcast(str); broadcast(str);
break; break;
} }
} }
} }
void Server::ParseDisconnect() void Server::parseDisconnect()
{ {
LOG_INFO("%i: Parsing disconnect", m_PacketID); LOG_INFO("%i: Parsing disconnect", m_PacketID);
for (int i = 0; i < MAXCONNECTIONS; i++) { for (int i = 0; i < MAXCONNECTIONS; i++) {
if (m_PlayerDefinitions[i].Endpoint.address() == m_ReceiverEndpoint.address()) { if (m_PlayerDefinitions[i].Endpoint.address() == m_ReceiverEndpoint.address()) {
Disconnect(i); disconnect(i);
break; break;
} }
} }
} }
void Server::ParseClientPing() void Server::parseClientPing()
{ {
LOG_INFO("%i: Parsing ping", m_PacketID); LOG_INFO("%i: Parsing ping", m_PacketID);
// Return ping // Return ping
Package package(MessageType::ClientPing, m_SendPacketID); Packet packet(MessageType::ClientPing, m_SendPacketID);
package.AddString("Ping received"); packet.WriteString("Ping received");
Send(package); // This dosen't work for multiple users send(packet); // This dosen't work for multiple users
} }
void Server::ParseServerPing() void Server::parseServerPing()
{ {
for (int i = 0; i < MAXCONNECTIONS; i++) { for (int i = 0; i < MAXCONNECTIONS; i++) {
if (m_PlayerDefinitions[i].Endpoint.address() == m_ReceiverEndpoint.address()) { if (m_PlayerDefinitions[i].Endpoint.address() == m_ReceiverEndpoint.address()) {
@@ -346,7 +346,7 @@ void Server::ParseServerPing()
} }
// NOT USED // NOT USED
void Server::ParseSnapshot(Package& package) void Server::parseSnapshot(Packet& packet)
{ {
// Does no logic. Returns snapshot if client request one // Does no logic. Returns snapshot if client request one
// The snapshot is not a real snapshot tho... // The snapshot is not a real snapshot tho...
@@ -360,7 +360,7 @@ void Server::ParseSnapshot(Package& package)
} }
} }
void Server::IdentifyPacketLoss() void Server::identifyPacketLoss()
{ {
// if no packets lost, difference should be equal to 1 // if no packets lost, difference should be equal to 1
int difference = m_PacketID - m_PreviousPacketID; int difference = m_PacketID - m_PreviousPacketID;
+6 -4
View File
@@ -54,8 +54,9 @@ Game::Game(int argc, char* argv[])
m_SystemPipeline->AddSystem<PlayerSystem>(); m_SystemPipeline->AddSystem<PlayerSystem>();
m_SystemPipeline->AddSystem<EditorSystem>(m_Renderer); m_SystemPipeline->AddSystem<EditorSystem>(m_Renderer);
// Invoke network // Invoke network
if (m_Config->Get<bool>("Networking.StartNetwork", false) == true) if (m_Config->Get<bool>("Networking.StartNetwork", false)) {
boost::thread workerThread(&Game::NetworkFunction, this); boost::thread workerThread(&Game::networkFunction, this);
}
m_LastTime = glfwGetTime(); m_LastTime = glfwGetTime();
debugInitialize(); debugInitialize();
@@ -90,8 +91,9 @@ void Game::Tick()
m_EventBroker->Swap(); m_EventBroker->Swap();
// Update network // Update network
if (m_IsClientOrServer) if (m_IsClientOrServer) {
m_ClientOrServer->Update(); m_ClientOrServer->Update();
}
// Iterate through systems and update world! // Iterate through systems and update world!
@@ -134,7 +136,7 @@ void Game::debugTick(double dt)
m_EventBroker->Process<Game>(); m_EventBroker->Process<Game>();
} }
void Game::NetworkFunction() void Game::networkFunction()
{ {
std::string inputMessage; std::string inputMessage;
LOG_INFO("Start client or server? (c/s)"); LOG_INFO("Start client or server? (c/s)");