experimental changes

This commit is contained in:
verysecrethero
2016-02-26 10:33:15 +01:00
parent 8740e8b77a
commit 10cd3bae40
2 changed files with 33 additions and 26 deletions
+4 -3
View File
@@ -23,19 +23,20 @@ private:
EventRelay<AmmoPickupSystem, Events::TriggerLeave> m_ETriggerLeave;
bool OnTriggerLeave(Events::TriggerLeave& e);
struct NewAmmoPickup {
struct NewPickup {
glm::vec3 Pos;
double AmmoGain;
double RespawnTimer;
double DecreaseThisRespawnTimer;
EntityID parentID;
bool isAmmoPickup;
};
struct EntityAtMaxValuePickupStruct {
EntityWrapper player;
EntityWrapper pickup;
};
std::vector<NewAmmoPickup> m_ETriggerTouchVector;
std::vector<EntityAtMaxValuePickupStruct> m_AmmoPickupAtMaxHealthAmmo;
std::vector<NewPickup> m_ETriggerTouchVector;
std::vector<EntityAtMaxValuePickupStruct> m_PickupAtMaximum;
void DoPickup(EntityWrapper &player, EntityWrapper &trigger);
};
+29 -23
View File
@@ -11,12 +11,13 @@ void AmmoPickupSystem::Update(double dt)
{
for (auto it = m_ETriggerTouchVector.begin(); it != m_ETriggerTouchVector.end(); ++it)
{
auto& ammoPickupPosition = *it;
auto& somePickup = *it;
//set the double timer value (value 3)
ammoPickupPosition.DecreaseThisRespawnTimer -= dt;
if (ammoPickupPosition.DecreaseThisRespawnTimer < 0.0) {
somePickup.DecreaseThisRespawnTimer -= dt;
if (somePickup.DecreaseThisRespawnTimer < 0.0) {
//spawn and delete the vector item
auto entityFile = ResourceManager::Load<EntityFile>("Schema/Entities/AmmoPickup.xml");
auto entityFile = ResourceManager::Load<EntityFile>("Schema/Entities/" + somePickup.isAmmoPickup ? "AmmoPickup.xml" : "HealthPickup.xml");
EntityFileParser parser(entityFile);
EntityID ammoPickupID = parser.MergeEntities(m_World);
@@ -26,26 +27,31 @@ void AmmoPickupSystem::Update(double dt)
m_EventBroker->Publish(ePickupSpawned);
//set values from the old entity to the new entity
auto& newAmmoPickupEntity = EntityWrapper(m_World, ammoPickupID);
newAmmoPickupEntity["Transform"]["Position"] = ammoPickupPosition.Pos;
newAmmoPickupEntity["AmmoPickup"]["AmmoGain"] = ammoPickupPosition.AmmoGain;
newAmmoPickupEntity["AmmoPickup"]["RespawnTimer"] = ammoPickupPosition.RespawnTimer;
m_World->SetParent(newAmmoPickupEntity.ID, ammoPickupPosition.parentID);
auto& newPickupEntity = EntityWrapper(m_World, ammoPickupID);
newPickupEntity["Transform"]["Position"] = somePickup.Pos;
if (somePickup.isAmmoPickup) {
newPickupEntity["AmmoPickup"]["AmmoGain"] = somePickup.AmmoGain;
newPickupEntity["AmmoPickup"]["RespawnTimer"] = somePickup.RespawnTimer;
} else {
newPickupEntity["HealthPickup"]["HealthGain"] = somePickup.AmmoGain;
newPickupEntity["HealthPickup"]["RespawnTimer"] = somePickup.RespawnTimer;
}
m_World->SetParent(newPickupEntity.ID, somePickup.parentID);
//erase the current element (AmmoPickupPosition)
//erase the current element (somePickup)
m_ETriggerTouchVector.erase(it);
break;
}
}
//still touching AmmoPickupAtMaxHealthAmmo?
for (auto& it = m_AmmoPickupAtMaxHealthAmmo.begin(); it != m_AmmoPickupAtMaxHealthAmmo.end(); ++it) {
for (auto& it = m_PickupAtMaximum.begin(); it != m_PickupAtMaximum.end(); ++it) {
if (!it->player.Valid() || !it->pickup.Valid()) {
m_AmmoPickupAtMaxHealthAmmo.erase(it);
m_PickupAtMaximum.erase(it);
break;
}
if ((int)it->player["AssaultWeapon"]["Ammo"] < (int)it->player["AssaultWeapon"]["MaxAmmo"]) {
DoPickup(it->player, it->pickup);
m_AmmoPickupAtMaxHealthAmmo.erase(it);
m_PickupAtMaximum.erase(it);
break;
}
}
@@ -57,18 +63,18 @@ bool AmmoPickupSystem::OnTriggerTouch(Events::TriggerTouch& e)
if (e.Entity != LocalPlayer) {
return false;
}
//TODO: add other weapontypes
if (!e.Entity.HasComponent("AssaultWeapon")) {
if (!e.Trigger.HasComponent("AmmoPickup") && !e.Trigger.HasComponent("HealthPickup")) {
return false;
}
if (!e.Trigger.HasComponent("AmmoPickup")) {
//TODO: add other weapontypes
if (!e.Entity.HasComponent("AssaultWeapon")) {
return false;
}
int maxWeaponAmmo = (int)e.Entity["AssaultWeapon"]["MaxAmmo"];
int& currentAmmo = (int)e.Entity["AssaultWeapon"]["Ammo"];
//cant pick up ammopacks if you are already at MaxAmmo
if (currentAmmo >= maxWeaponAmmo) {
m_AmmoPickupAtMaxHealthAmmo.push_back({ e.Entity, e.Trigger });
m_PickupAtMaximum.push_back({ e.Entity, e.Trigger });
return false;
}
DoPickup(e.Entity, e.Trigger);
@@ -77,9 +83,9 @@ bool AmmoPickupSystem::OnTriggerTouch(Events::TriggerTouch& e)
bool AmmoPickupSystem::OnTriggerLeave(Events::TriggerLeave& e) {
//triggerleave erases possible AmmoPickupAtMaxHealthAmmo
for (auto& it = m_AmmoPickupAtMaxHealthAmmo.begin(); it != m_AmmoPickupAtMaxHealthAmmo.end(); ++it) {
for (auto& it = m_PickupAtMaximum.begin(); it != m_PickupAtMaximum.end(); ++it) {
if (it->pickup.ID == e.Trigger.ID && it->player.ID == e.Entity.ID) {
m_AmmoPickupAtMaxHealthAmmo.erase(it);
m_PickupAtMaximum.erase(it);
break;
}
}
@@ -97,18 +103,18 @@ void AmmoPickupSystem::DoPickup(EntityWrapper &player, EntityWrapper &trigger) {
return;
}
int ammoGiven = 0.01*(double)gain * maxValue;
int increaseGiven = 0.01*(double)gain * maxValue;
Events::AmmoPickup ePlayerAmmoPickup;
ePlayerAmmoPickup.AmmoGain = ammoGiven;
ePlayerAmmoPickup.AmmoGain = increaseGiven;
ePlayerAmmoPickup.Player = player;
m_EventBroker->Publish(ePlayerAmmoPickup);
//immediately give the player the ammo
currentValue = std::min(currentValue + ammoGiven, maxValue);
currentValue = std::min(currentValue + increaseGiven, maxValue);
//copy position, ammogain, respawntimer (twice since one of the values will be counted down to 0, the other will be set in the new object)
//we need to copy all values since each value can be different for each ammoPickup
m_ETriggerTouchVector.push_back({ trigger["Transform"]["Position"], gain,
pickup["RespawnTimer"], pickup["RespawnTimer"], m_World->GetParent(trigger.ID) });
pickup["RespawnTimer"], pickup["RespawnTimer"], m_World->GetParent(trigger.ID) , true });
//delete the ammopickup
m_World->DeleteEntity(trigger.ID);