TextureSprite Resource that use GL_NEAREST for sampling aswell as some StartMenu changes
This commit is contained in:
+1
-1
Submodule assets updated: 52ea74c5d5...2bf82ffb6e
@@ -48,7 +48,7 @@ private:
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//const LightCullingPass* m_LightCullingPass
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int m_Iterations = 3;
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int m_Quality = 0;
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float m_BlurQuality = 2.f;
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float m_BlurQuality = 4.f;
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GLuint m_GaussianTexture_horiz = 0;
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GLuint m_GaussianTexture_vert = 0;
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@@ -7,6 +7,7 @@
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#include "../GLM.h"
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#include "../Core/ComponentWrapper.h"
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#include "Texture.h"
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#include "TextureSprite.h"
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#include "Model.h"
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#include "RenderJob.h"
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#include "../Core/ResourceManager.h"
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@@ -24,9 +25,9 @@ struct SpriteJob : RenderJob
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::RawModel::MaterialProperties matProp = Model->MaterialGroups().front();
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TextureID = 0;
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DiffuseTexture = CommonFunctions::LoadTexture(cSprite["DiffuseTexture"], true);
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DiffuseTexture = CommonFunctions::TryLoadResource<TextureSprite, true>(cSprite["DiffuseTexture"]);
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IncandescenceTexture = CommonFunctions::LoadTexture(cSprite["GlowMap"], true);
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IncandescenceTexture = CommonFunctions::TryLoadResource<TextureSprite, true>(cSprite["GlowMap"]);
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StartIndex = matProp.material->StartIndex;
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EndIndex = matProp.material->EndIndex;
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@@ -9,7 +9,7 @@ class Texture : public BaseTexture
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{
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friend class ResourceManager;
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private:
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protected:
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Texture(std::string path);
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public:
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@@ -0,0 +1,26 @@
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#ifndef TextureSprite_h__
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#define TextureSprite_h__
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#include "../OpenGL.h"
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#include "BaseTexture.h"
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#include "Texture.h"
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#include "PNG.h"
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class TextureSprite : public Texture
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{
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friend class ResourceManager;
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protected:
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TextureSprite(std::string path);
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public:
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~TextureSprite();
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void Bind(GLenum textureUnit = GL_TEXTURE0);
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GLuint m_Texture = 0;
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unsigned char* Data = nullptr;
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};
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#endif
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@@ -8,7 +8,23 @@
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namespace CommonFunctions
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{
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Texture* LoadTexture(std::string path, bool threaded);
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//Loads Texture/SpriteTexture and return null if it fails
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template <typename T, bool threaded>
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Texture* TryLoadResource(std::string path)
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{
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Texture* img;
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try {
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img = ResourceManager::Load<T, threaded>(path);
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} catch (const Resource::StillLoadingException&) {
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img = ResourceManager::Load<T>("Textures/Core/ErrorTexture.png");
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} catch (const std::exception&) {
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img = nullptr;
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}
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return img;
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}
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void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type);
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void GenerateMultiSampleTexture(GLuint* texture, int numSamples, glm::vec2 dimensions, GLint internalFormat);
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void GenerateMipMapTexture(GLuint* texture, GLenum wrapping, glm::vec2 dimensions, GLint format, GLenum type, GLint numMipMaps);
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@@ -13,7 +13,7 @@
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<Components>
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<c:Transform>
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<Position X="-0.443000019" Y="0.0400000028" Z="0"/>
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<Orientation X="0" Y="1.08500004" Z="0"/>
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<Orientation X="0" Y="0.867000043" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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@@ -30,7 +30,7 @@
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<BlurBackground>true</BlurBackground>
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<GlowMap></GlowMap>
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<DepthSort>false</DepthSort>
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<Color A="0.196078435" B="0" G="0" R="0"/>
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<Color A="0.392156869" B="0" G="0" R="0"/>
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</c:Sprite>
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<c:InputCmdButton>
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<Command>Play</Command>
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@@ -52,52 +52,45 @@
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</Alignment>
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</c:Text>
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<c:Transform>
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<Position X="0.0920000002" Y="-0.0150000006" Z="0.00100000005"/>
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<Position X="0.0920000002" Y="-0.0150000006" Z="0.00499999989"/>
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<Scale X="0.0199999996" Y="0.0199999996" Z="1"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="ButtonPos_2">
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<Components>
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<c:Transform>
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<Position X="0" Y="-0.0700000003" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="Button_2">
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<Entity name="ButtonCorner_Origin">
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<Components>
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<c:Button/>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
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<BlurBackground>true</BlurBackground>
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<GlowMap></GlowMap>
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<DepthSort>false</DepthSort>
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<Color A="0.196078435" B="0" G="0" R="0"/>
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</c:Sprite>
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<c:Transform>
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<Scale X="0.200000003" Y="0.0500000007" Z="1"/>
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</c:Transform>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Text">
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<Components>
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<c:Text>
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<Content>Option</Content>
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<Resource>Fonts/DroidSans.ttf,64</Resource>
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<Alignment>
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<Right/>
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</Alignment>
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</c:Text>
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<c:Transform>
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<Position X="0.0920000076" Y="-0.0150000006" Z="0.00100000005"/>
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<Scale X="0.0199999996" Y="0.0199999996" Z="1"/>
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</c:Transform>
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</Components>
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<Children/>
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<Children>
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<Entity name="TopRight">
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<Components>
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<c:Sprite>
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<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
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<GlowMap></GlowMap>
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</c:Sprite>
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<c:Transform>
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<Position X="0.0970000029" Y="0.0220000017" Z="0.00499999989"/>
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<Scale X="0.00499999989" Y="0.00499999989" Z="1"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="BottomRight">
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<Components>
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<c:Sprite>
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<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
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<GlowMap></GlowMap>
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</c:Sprite>
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<c:Transform>
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<Position X="0.0970000029" Y="-0.0219999999" Z="0.00499999989"/>
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<Orientation X="0" Y="0" Z="4.71199989"/>
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<Scale X="0.00499999989" Y="0.00499999989" Z="1"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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@@ -116,7 +109,7 @@
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<BlurBackground>true</BlurBackground>
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<GlowMap></GlowMap>
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<DepthSort>false</DepthSort>
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<Color A="0.196078435" B="0" G="0" R="0"/>
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<Color A="0.392156869" B="0" G="0" R="0"/>
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</c:Sprite>
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<c:Transform>
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<Scale X="0.200000003" Y="0.0500000007" Z="1"/>
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@@ -134,12 +127,121 @@
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</Alignment>
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</c:Text>
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<c:Transform>
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<Position X="0.0920000002" Y="-0.0150000006" Z="0.00100000005"/>
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<Position X="0.0920000002" Y="-0.0150000006" Z="0.00499999989"/>
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<Scale X="0.0199999996" Y="0.0199999996" Z="1"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="ButtonCorner_Origin">
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<Components>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="TopRight">
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<Components>
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<c:Sprite>
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<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
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<GlowMap></GlowMap>
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</c:Sprite>
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<c:Transform>
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<Position X="0.0970000029" Y="0.0220000017" Z="0.00499999989"/>
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<Scale X="0.00499999989" Y="0.00499999989" Z="1"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="BottomRight">
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<Components>
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<c:Sprite>
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<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
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<GlowMap></GlowMap>
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</c:Sprite>
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<c:Transform>
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<Position X="0.0970000029" Y="-0.0219999999" Z="0.00499999989"/>
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<Orientation X="0" Y="0" Z="4.71199989"/>
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<Scale X="0.00499999989" Y="0.00499999989" Z="1"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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<Entity name="ButtonPos_2">
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<Components>
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<c:Transform>
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<Position X="0" Y="-0.0700000003" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="Button_2">
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<Components>
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<c:Button/>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
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<BlurBackground>true</BlurBackground>
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<GlowMap></GlowMap>
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<DepthSort>false</DepthSort>
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<Color A="0.392156869" B="0" G="0" R="0"/>
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</c:Sprite>
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<c:Transform>
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<Scale X="0.200000003" Y="0.0500000007" Z="1"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Text">
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<Components>
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<c:Text>
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<Content>Option</Content>
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<Resource>Fonts/DroidSans.ttf,64</Resource>
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<Alignment>
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<Right/>
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</Alignment>
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</c:Text>
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<c:Transform>
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<Position X="0.0920000076" Y="-0.0150000006" Z="0.00499999989"/>
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<Scale X="0.0199999996" Y="0.0199999996" Z="1"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="ButtonCorner_Origin">
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<Components>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="TopRight">
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<Components>
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<c:Sprite>
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<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
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<GlowMap></GlowMap>
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</c:Sprite>
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<c:Transform>
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<Position X="0.0970000029" Y="0.0220000017" Z="0.00499999989"/>
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<Scale X="0.00499999989" Y="0.00499999989" Z="1"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="BottomRight">
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<Components>
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<c:Sprite>
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<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
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<GlowMap></GlowMap>
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</c:Sprite>
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<c:Transform>
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<Position X="0.0970000029" Y="-0.0219999999" Z="0.00499999989"/>
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<Orientation X="0" Y="0" Z="4.71199989"/>
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<Scale X="0.00499999989" Y="0.00499999989" Z="1"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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<Entity name="ButtonPos_4">
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@@ -156,7 +258,8 @@
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<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
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<BlurBackground>true</BlurBackground>
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<GlowMap></GlowMap>
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<Color A="0.196078435" B="0" G="0" R="0"/>
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<DepthSort>false</DepthSort>
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<Color A="0.392156869" B="0" G="0" R="0"/>
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</c:Sprite>
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<c:Transform>
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<Scale X="0.200000003" Y="0.0500000007" Z="1"/>
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@@ -174,12 +277,46 @@
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</Alignment>
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</c:Text>
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<c:Transform>
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<Position X="0.0920000002" Y="-0.0150000006" Z="0.00100000005"/>
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<Position X="0.0920000002" Y="-0.0150000006" Z="0.00499999989"/>
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<Scale X="0.0199999996" Y="0.0199999996" Z="1"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="ButtonCorner_Origin">
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<Components>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="TopRight">
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<Components>
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<c:Sprite>
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<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
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<GlowMap></GlowMap>
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</c:Sprite>
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<c:Transform>
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<Position X="0.0970000029" Y="0.0220000017" Z="0.00499999989"/>
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<Scale X="0.00499999989" Y="0.00499999989" Z="1"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="BottomRight">
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<Components>
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<c:Sprite>
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<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
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<GlowMap></GlowMap>
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</c:Sprite>
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<c:Transform>
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<Position X="0.0970000029" Y="-0.0219999999" Z="0.00499999989"/>
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<Orientation X="0" Y="0" Z="4.71199989"/>
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<Scale X="0.00499999989" Y="0.00499999989" Z="1"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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</Children>
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@@ -36,7 +36,7 @@
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<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
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<BlurBackground>true</BlurBackground>
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<GlowMap></GlowMap>
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<Color A="0.588235319" B="0" G="0" R="0"/>
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<Color A="0.196078435" B="0" G="0" R="0"/>
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</c:Sprite>
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<c:Transform>
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<Scale X="0.300000012" Y="0.5" Z="1"/>
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File diff suppressed because it is too large
Load Diff
@@ -10,7 +10,7 @@ BlurHUD::BlurHUD(IRenderer* renderer)
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void BlurHUD::InitializeTextures()
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{
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m_BlackTexture = CommonFunctions::LoadTexture("Textures/Core/Black.png", false);
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m_BlackTexture = CommonFunctions::TryLoadResource<Texture, false>("Textures/Core/Black.png");
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m_ScreenQuad = ResourceManager::Load<Model>("Models/Core/ScreenQuad.mesh");
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}
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@@ -11,7 +11,7 @@ DrawBloomPass::DrawBloomPass(IRenderer* renderer, ConfigFile* config)
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void DrawBloomPass::InitializeTextures()
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{
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m_BlackTexture = CommonFunctions::LoadTexture("Textures/Core/Black.png", false);
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m_BlackTexture = CommonFunctions::TryLoadResource<Texture, false>("Textures/Core/Black.png");
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}
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void DrawBloomPass::ChangeQuality(int quality)
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@@ -14,11 +14,11 @@ DrawFinalPass::DrawFinalPass(IRenderer* renderer, LightCullingPass* lightCulling
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void DrawFinalPass::InitializeTextures()
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{
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m_WhiteTexture = CommonFunctions::LoadTexture("Textures/Core/White.png", false);
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m_BlackTexture = CommonFunctions::LoadTexture("Textures/Core/Black.png", false);
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m_NeutralNormalTexture = CommonFunctions::LoadTexture("Textures/Core/NeutralNormalMap.png", false);
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m_GreyTexture = CommonFunctions::LoadTexture("Textures/Core/Grey.png", false);
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m_ErrorTexture = CommonFunctions::LoadTexture("Textures/Core/ErrorTexture.png", false);
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m_WhiteTexture = CommonFunctions::TryLoadResource<Texture, false>("Textures/Core/White.png");
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m_BlackTexture = CommonFunctions::TryLoadResource<Texture, false>("Textures/Core/Black.png");
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m_NeutralNormalTexture = CommonFunctions::TryLoadResource<Texture, false>("Textures/Core/NeutralNormalMap.png");
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m_GreyTexture = CommonFunctions::TryLoadResource<Texture, false>("Textures/Core/Grey.png");
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m_ErrorTexture = CommonFunctions::TryLoadResource<Texture, false>("Textures/Core/ErrorTexture.png");
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}
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void DrawFinalPass::InitializeFrameBuffers()
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@@ -10,31 +10,31 @@ Model::Model(std::string fileName)
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case RawModel::MaterialType::SingleTextures:
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{
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RawModel::MaterialSingleTextures* materialSingleTexture = static_cast<RawModel::MaterialSingleTextures*>(materialProperty.material);
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||||
materialSingleTexture->ColorMap.Texture = CommonFunctions::LoadTexture(materialSingleTexture->ColorMap.TexturePath, false);
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||||
materialSingleTexture->NormalMap.Texture = CommonFunctions::LoadTexture(materialSingleTexture->NormalMap.TexturePath, false);
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materialSingleTexture->SpecularMap.Texture = CommonFunctions::LoadTexture(materialSingleTexture->SpecularMap.TexturePath, false);
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materialSingleTexture->IncandescenceMap.Texture = CommonFunctions::LoadTexture(materialSingleTexture->IncandescenceMap.TexturePath, false);
|
||||
materialSingleTexture->ColorMap.Texture = CommonFunctions::TryLoadResource<Texture, false>(materialSingleTexture->ColorMap.TexturePath);
|
||||
materialSingleTexture->NormalMap.Texture = CommonFunctions::TryLoadResource<Texture, false>(materialSingleTexture->NormalMap.TexturePath);
|
||||
materialSingleTexture->SpecularMap.Texture = CommonFunctions::TryLoadResource<Texture, false>(materialSingleTexture->SpecularMap.TexturePath);
|
||||
materialSingleTexture->IncandescenceMap.Texture = CommonFunctions::TryLoadResource<Texture, false>(materialSingleTexture->IncandescenceMap.TexturePath);
|
||||
}
|
||||
break;
|
||||
case RawModel::MaterialType::SplatMapping:
|
||||
{
|
||||
RawModel::MaterialSplatMapping* materialSplatMapping = static_cast<RawModel::MaterialSplatMapping*>(materialProperty.material);
|
||||
materialSplatMapping->SplatMap.Texture = CommonFunctions::LoadTexture(materialSplatMapping->SplatMap.TexturePath, false);
|
||||
materialSplatMapping->SplatMap.Texture = CommonFunctions::TryLoadResource<Texture, false>(materialSplatMapping->SplatMap.TexturePath);
|
||||
for (auto& texture : materialSplatMapping->ColorMaps)
|
||||
{
|
||||
texture.Texture = CommonFunctions::LoadTexture(texture.TexturePath, false);
|
||||
texture.Texture = CommonFunctions::TryLoadResource<Texture, false>(texture.TexturePath);
|
||||
}
|
||||
for (auto& texture : materialSplatMapping->NormalMaps)
|
||||
{
|
||||
texture.Texture = CommonFunctions::LoadTexture(texture.TexturePath, false);
|
||||
texture.Texture = CommonFunctions::TryLoadResource<Texture, false>(texture.TexturePath);
|
||||
}
|
||||
for (auto& texture : materialSplatMapping->SpecularMaps)
|
||||
{
|
||||
texture.Texture = CommonFunctions::LoadTexture(texture.TexturePath, false);
|
||||
texture.Texture = CommonFunctions::TryLoadResource<Texture, false>(texture.TexturePath);
|
||||
}
|
||||
for (auto& texture : materialSplatMapping->IncandescenceMaps)
|
||||
{
|
||||
texture.Texture = CommonFunctions::LoadTexture(texture.TexturePath, false);
|
||||
texture.Texture = CommonFunctions::TryLoadResource<Texture, false>(texture.TexturePath);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -220,8 +220,8 @@ PickData Renderer::Pick(glm::vec2 screenCoord)
|
||||
|
||||
void Renderer::InitializeTextures()
|
||||
{
|
||||
m_ErrorTexture = CommonFunctions::LoadTexture("Textures/Core/ErrorTexture.png", false);
|
||||
m_WhiteTexture = CommonFunctions::LoadTexture("Textures/Core/White.png", false);
|
||||
m_ErrorTexture = CommonFunctions::TryLoadResource<Texture, false>("Textures/Core/ErrorTexture.png");
|
||||
m_WhiteTexture = CommonFunctions::TryLoadResource<Texture, false>("Textures/Core/White.png");
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -4,7 +4,7 @@ SSAOPass::SSAOPass(IRenderer* renderer, ConfigFile* config)
|
||||
: m_Renderer(renderer)
|
||||
, m_Config(config)
|
||||
{
|
||||
m_WhiteTexture = CommonFunctions::LoadTexture("Textures/Core/White.png", false);
|
||||
m_WhiteTexture = CommonFunctions::TryLoadResource<Texture, false>("Textures/Core/White.png");
|
||||
|
||||
ChangeQuality(m_Config->Get<int>("SSAO.Quality", 0));
|
||||
|
||||
|
||||
@@ -4,18 +4,6 @@ Texture::Texture(std::string path)
|
||||
{
|
||||
PNG* img = ResourceManager::Load<PNG, true>(path); //TODO: Make this threaded. Catch exeptions in all other load places.
|
||||
|
||||
//PNG image(path);
|
||||
|
||||
//if (img->Width == 0 && img->Height == 0 || img->Format == Image::ImageFormat::Unknown) {
|
||||
// //image = PNG("Textures/Core/ErrorTexture.png");
|
||||
// //return; // Temporary fix to remove crash
|
||||
|
||||
// if (img->Width == 0 && img->Height == 0 || img->Format == Image::ImageFormat::Unknown) {
|
||||
// LOG_ERROR("Couldn't even load the error texture. This is a dark day indeed.");
|
||||
// return;
|
||||
// }
|
||||
//}
|
||||
|
||||
this->Width = img->Width;
|
||||
this->Height = img->Height;
|
||||
this->Data = img->Data;
|
||||
@@ -29,9 +17,9 @@ Texture::Texture(std::string path)
|
||||
format = GL_RGBA;
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Construct the OpenGL texture
|
||||
|
||||
glGenTextures(1, &m_Texture);
|
||||
glBindTexture(GL_TEXTURE_2D, m_Texture);
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
|
||||
@@ -0,0 +1,11 @@
|
||||
#include "Rendering/TextureSprite.h"
|
||||
|
||||
TextureSprite::TextureSprite(std::string path)
|
||||
:Texture(path)
|
||||
{
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST_MIPMAP_NEAREST);
|
||||
GLERROR("Texture load");
|
||||
}
|
||||
@@ -1,23 +1,5 @@
|
||||
#include "Rendering/Util/CommonFunctions.h"
|
||||
|
||||
Texture* CommonFunctions::LoadTexture(std::string path, bool threaded)
|
||||
{
|
||||
Texture* img;
|
||||
try {
|
||||
if(threaded) {
|
||||
img = ResourceManager::Load<Texture, true>(path);
|
||||
} else {
|
||||
img = ResourceManager::Load<Texture, false>(path);
|
||||
}
|
||||
} catch (const Resource::StillLoadingException&) {
|
||||
img = ResourceManager::Load<Texture>("Textures/Core/ErrorTexture.png");
|
||||
} catch (const std::exception&) {
|
||||
img = nullptr;
|
||||
}
|
||||
|
||||
return img;
|
||||
}
|
||||
|
||||
void CommonFunctions::GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type)
|
||||
{
|
||||
glDeleteTextures(1, texture);
|
||||
|
||||
@@ -40,6 +40,7 @@
|
||||
#include "Game/Systems/MainMenuSystem.h"
|
||||
#include "Game/Systems/ServerListSystem.h"
|
||||
#include "Game/Systems/StartSystem.h"
|
||||
#include "Rendering/TextureSprite.h"
|
||||
|
||||
|
||||
Game::Game(int argc, char* argv[])
|
||||
@@ -51,6 +52,7 @@ Game::Game(int argc, char* argv[])
|
||||
ResourceManager::RegisterType<Model>("Model");
|
||||
ResourceManager::RegisterType<RawModel>("RawModel");
|
||||
ResourceManager::RegisterType<Texture>("Texture");
|
||||
ResourceManager::RegisterType<TextureSprite>("TextureSprite");
|
||||
ResourceManager::RegisterType<PNG>("Png");
|
||||
ResourceManager::RegisterType<ShaderProgram>("ShaderProgram");
|
||||
ResourceManager::RegisterType<EntityFile>("EntityFile");
|
||||
|
||||
@@ -8,7 +8,7 @@ DamageIndicatorSystem::DamageIndicatorSystem(SystemParams params)
|
||||
EVENT_SUBSCRIBE_MEMBER(m_ESetCamera, &DamageIndicatorSystem::OnSetCamera);
|
||||
|
||||
//load texture to cache
|
||||
auto texture = CommonFunctions::LoadTexture("Textures/DamageIndicator.png", false);
|
||||
auto texture = CommonFunctions::TryLoadResource<Texture, false>("Textures/DamageIndicator.png");
|
||||
auto entityFile = ResourceManager::Load<EntityXMLFile>("Schema/Entities/DamageIndicator.xml");
|
||||
}
|
||||
|
||||
|
||||
@@ -82,7 +82,6 @@ bool MainMenuSystem::OnInputCommand(const Events::InputCommand& e)
|
||||
}
|
||||
} else {
|
||||
//Serverlist submenu is open, close it.
|
||||
printf("\n\nMenuShit\n\n");
|
||||
m_World->DeleteEntity(m_OpenSubMenu.ID);
|
||||
m_OpenSubMenu = EntityWrapper::Invalid;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user