TextureSprite Resource that use GL_NEAREST for sampling aswell as some StartMenu changes

This commit is contained in:
Tleety
2016-03-09 17:24:21 +01:00
parent 49040e9c4b
commit 1104166039
21 changed files with 9375 additions and 110 deletions
@@ -8,7 +8,23 @@
namespace CommonFunctions
{
Texture* LoadTexture(std::string path, bool threaded);
//Loads Texture/SpriteTexture and return null if it fails
template <typename T, bool threaded>
Texture* TryLoadResource(std::string path)
{
Texture* img;
try {
img = ResourceManager::Load<T, threaded>(path);
} catch (const Resource::StillLoadingException&) {
img = ResourceManager::Load<T>("Textures/Core/ErrorTexture.png");
} catch (const std::exception&) {
img = nullptr;
}
return img;
}
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type);
void GenerateMultiSampleTexture(GLuint* texture, int numSamples, glm::vec2 dimensions, GLint internalFormat);
void GenerateMipMapTexture(GLuint* texture, GLenum wrapping, glm::vec2 dimensions, GLint format, GLenum type, GLint numMipMaps);