TextureSprite Resource that use GL_NEAREST for sampling aswell as some StartMenu changes
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@@ -36,7 +36,7 @@
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<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
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<BlurBackground>true</BlurBackground>
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<GlowMap></GlowMap>
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<Color A="0.588235319" B="0" G="0" R="0"/>
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<Color A="0.196078435" B="0" G="0" R="0"/>
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</c:Sprite>
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<c:Transform>
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<Scale X="0.300000012" Y="0.5" Z="1"/>
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