TextureSprite Resource that use GL_NEAREST for sampling aswell as some StartMenu changes
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@@ -10,7 +10,7 @@ BlurHUD::BlurHUD(IRenderer* renderer)
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void BlurHUD::InitializeTextures()
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{
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m_BlackTexture = CommonFunctions::LoadTexture("Textures/Core/Black.png", false);
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m_BlackTexture = CommonFunctions::TryLoadResource<Texture, false>("Textures/Core/Black.png");
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m_ScreenQuad = ResourceManager::Load<Model>("Models/Core/ScreenQuad.mesh");
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}
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