TextureSprite Resource that use GL_NEAREST for sampling aswell as some StartMenu changes

This commit is contained in:
Tleety
2016-03-09 17:24:21 +01:00
parent 49040e9c4b
commit 1104166039
21 changed files with 9375 additions and 110 deletions
+1 -1
View File
@@ -11,7 +11,7 @@ DrawBloomPass::DrawBloomPass(IRenderer* renderer, ConfigFile* config)
void DrawBloomPass::InitializeTextures()
{
m_BlackTexture = CommonFunctions::LoadTexture("Textures/Core/Black.png", false);
m_BlackTexture = CommonFunctions::TryLoadResource<Texture, false>("Textures/Core/Black.png");
}
void DrawBloomPass::ChangeQuality(int quality)