TextureSprite Resource that use GL_NEAREST for sampling aswell as some StartMenu changes
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@@ -11,7 +11,7 @@ DrawBloomPass::DrawBloomPass(IRenderer* renderer, ConfigFile* config)
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void DrawBloomPass::InitializeTextures()
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{
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m_BlackTexture = CommonFunctions::LoadTexture("Textures/Core/Black.png", false);
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m_BlackTexture = CommonFunctions::TryLoadResource<Texture, false>("Textures/Core/Black.png");
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}
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void DrawBloomPass::ChangeQuality(int quality)
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