TextureSprite Resource that use GL_NEAREST for sampling aswell as some StartMenu changes

This commit is contained in:
Tleety
2016-03-09 17:24:21 +01:00
parent 49040e9c4b
commit 1104166039
21 changed files with 9375 additions and 110 deletions
+1 -1
View File
@@ -4,7 +4,7 @@ SSAOPass::SSAOPass(IRenderer* renderer, ConfigFile* config)
: m_Renderer(renderer)
, m_Config(config)
{
m_WhiteTexture = CommonFunctions::LoadTexture("Textures/Core/White.png", false);
m_WhiteTexture = CommonFunctions::TryLoadResource<Texture, false>("Textures/Core/White.png");
ChangeQuality(m_Config->Get<int>("SSAO.Quality", 0));