TextureSprite Resource that use GL_NEAREST for sampling aswell as some StartMenu changes
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@@ -40,6 +40,7 @@
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#include "Game/Systems/MainMenuSystem.h"
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#include "Game/Systems/ServerListSystem.h"
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#include "Game/Systems/StartSystem.h"
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#include "Rendering/TextureSprite.h"
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Game::Game(int argc, char* argv[])
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@@ -51,6 +52,7 @@ Game::Game(int argc, char* argv[])
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ResourceManager::RegisterType<Model>("Model");
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ResourceManager::RegisterType<RawModel>("RawModel");
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ResourceManager::RegisterType<Texture>("Texture");
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ResourceManager::RegisterType<TextureSprite>("TextureSprite");
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ResourceManager::RegisterType<PNG>("Png");
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ResourceManager::RegisterType<ShaderProgram>("ShaderProgram");
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ResourceManager::RegisterType<EntityFile>("EntityFile");
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