TextureSprite Resource that use GL_NEAREST for sampling aswell as some StartMenu changes

This commit is contained in:
Tleety
2016-03-09 17:24:21 +01:00
parent 49040e9c4b
commit 1104166039
21 changed files with 9375 additions and 110 deletions
+2
View File
@@ -40,6 +40,7 @@
#include "Game/Systems/MainMenuSystem.h"
#include "Game/Systems/ServerListSystem.h"
#include "Game/Systems/StartSystem.h"
#include "Rendering/TextureSprite.h"
Game::Game(int argc, char* argv[])
@@ -51,6 +52,7 @@ Game::Game(int argc, char* argv[])
ResourceManager::RegisterType<Model>("Model");
ResourceManager::RegisterType<RawModel>("RawModel");
ResourceManager::RegisterType<Texture>("Texture");
ResourceManager::RegisterType<TextureSprite>("TextureSprite");
ResourceManager::RegisterType<PNG>("Png");
ResourceManager::RegisterType<ShaderProgram>("ShaderProgram");
ResourceManager::RegisterType<EntityFile>("EntityFile");