TextureSprite Resource that use GL_NEAREST for sampling aswell as some StartMenu changes
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@@ -82,7 +82,6 @@ bool MainMenuSystem::OnInputCommand(const Events::InputCommand& e)
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}
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} else {
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//Serverlist submenu is open, close it.
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printf("\n\nMenuShit\n\n");
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m_World->DeleteEntity(m_OpenSubMenu.ID);
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m_OpenSubMenu = EntityWrapper::Invalid;
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}
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