DashEffect will now spawn a player model behind the player that will fade out .
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@@ -51,10 +51,11 @@ protected:
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bool m_ShiftDashing = false;
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bool m_ValidDoubleTap = false;
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//specialabilitys
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//specialabilities
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bool m_MovementKeyDown = false;
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bool m_SpecialAbilityKeyDown = false;
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int m_NumberOfMovementKeysDown = 0;
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void spawnDashEffect();
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EventRelay<EventContext, Events::LockMouse> m_ELockMouse;
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bool OnLockMouse(const Events::LockMouse& e);
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@@ -207,6 +208,8 @@ void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool
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assaultDashCoolDownTimer = assaultDashCoolDownMaxTimer;
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m_AssaultDashDoubleTapped = true;
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m_AssaultDashDoubleTapDeltaTime = 0.f;
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Events::DashAbility e;
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m_EventBroker->Publish(e);
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return;
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}
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@@ -41,6 +41,8 @@ private:
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bool OnPlayerSpawned(Events::PlayerSpawned& e);
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EventRelay<PlayerMovementSystem, Events::DoubleJump> m_EDoubleJump;
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bool PlayerMovementSystem::OnDoubleJump(Events::DoubleJump & e);
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EventRelay<PlayerMovementSystem, Events::DashAbility> m_EDashAbility;
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bool PlayerMovementSystem::OnDashAbility(Events::DashAbility & e);
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void updateMovementControllers(double dt);
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void updateVelocity(EntityWrapper player, double dt);
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@@ -0,0 +1,18 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
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<Components>
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<c:Animation/>
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<c:Lifetime>
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<Lifetime>1</Lifetime>
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</c:Lifetime>
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<c:ExplosionEffect>
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<Velocity X="0" Y="0" Z="0"/>
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<TimeSinceDeath>0</TimeSinceDeath>
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<ExplosionDuration>1</ExplosionDuration>
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<EndColor A="0" B="0" G="0" R="0"/>
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</c:ExplosionEffect>
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<c:Model/>
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<c:Transform/>
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</Components>
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</Entity>
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@@ -5,6 +5,7 @@ PlayerMovementSystem::PlayerMovementSystem(SystemParams params)
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{
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EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &PlayerMovementSystem::OnPlayerSpawned);
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EVENT_SUBSCRIBE_MEMBER(m_EDoubleJump, &PlayerMovementSystem::OnDoubleJump);
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EVENT_SUBSCRIBE_MEMBER(m_EDashAbility, &PlayerMovementSystem::OnDashAbility);
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}
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PlayerMovementSystem::~PlayerMovementSystem()
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@@ -322,4 +323,25 @@ void PlayerMovementSystem::spawnHexagon(EntityWrapper target)
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EntityID hexagonEffectID = parser.MergeEntities(m_World);
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EntityWrapper hexagonEW = EntityWrapper(m_World, hexagonEffectID);
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hexagonEW["Transform"]["Position"] = (glm::vec3)target["Transform"]["Position"];
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}
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}
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bool PlayerMovementSystem::OnDashAbility(Events::DashAbility & e)
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{
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auto dashEffectResource = ResourceManager::Load<EntityFile>("Schema/Entities/DashEffect.xml");
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EntityFileParser parser(dashEffectResource);
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EntityID dashEffectID = parser.MergeEntities(m_World);
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EntityWrapper dashEffect(m_World, dashEffectID);
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auto playerModel = LocalPlayer.FirstChildByName("PlayerModel");
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auto playerEntityModel = playerModel["Model"];
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auto playerEntityAnimation = playerModel["Animation"];
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playerEntityModel.Copy(dashEffect["Model"]);
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playerEntityAnimation.Copy(dashEffect["Animation"]);
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dashEffect["ExplosionEffect"]["EndColor"] = (glm::vec4)playerEntityModel["Color"];
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((glm::vec4&)dashEffect["ExplosionEffect"]["EndColor"]).w = 0.f;
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dashEffect["Animation"]["Speed1"] = 0.0;
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dashEffect["Animation"]["Speed2"] = 0.0;
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dashEffect["Animation"]["Speed3"] = 0.0;
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dashEffect["Transform"]["Position"] = (glm::vec3)LocalPlayer["Transform"]["Position"];
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dashEffect["Transform"]["Orientation"] = (glm::vec3)LocalPlayer["Transform"]["Orientation"];
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return true;
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}
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