DashEffect will now spawn a player model behind the player that will fade out .
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@@ -41,6 +41,8 @@ private:
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bool OnPlayerSpawned(Events::PlayerSpawned& e);
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EventRelay<PlayerMovementSystem, Events::DoubleJump> m_EDoubleJump;
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bool PlayerMovementSystem::OnDoubleJump(Events::DoubleJump & e);
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EventRelay<PlayerMovementSystem, Events::DashAbility> m_EDashAbility;
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bool PlayerMovementSystem::OnDashAbility(Events::DashAbility & e);
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void updateMovementControllers(double dt);
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void updateVelocity(EntityWrapper player, double dt);
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