DashEffect will now spawn a player model behind the player that will fade out .
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@@ -0,0 +1,18 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
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<Components>
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<c:Animation/>
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<c:Lifetime>
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<Lifetime>1</Lifetime>
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</c:Lifetime>
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<c:ExplosionEffect>
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<Velocity X="0" Y="0" Z="0"/>
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<TimeSinceDeath>0</TimeSinceDeath>
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<ExplosionDuration>1</ExplosionDuration>
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<EndColor A="0" B="0" G="0" R="0"/>
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</c:ExplosionEffect>
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<c:Model/>
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<c:Transform/>
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</Components>
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</Entity>
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