Added an Queue event for sound emitters.
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#ifndef Events_PlayQueueOnEntity_h__
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#define Events_PlayQueueOnEntity_h__
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#include "../Core/Event.h"
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#include "../Core/EntityWrapper.h"
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namespace Events
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{
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struct PlayQueueOnEntity : public Event
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{
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EntityWrapper Emitter;
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std::vector<std::string> FilePaths;
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};
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}
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#endif
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