Merge pull request #24 from teamfisk/HealthSystem

Fixed so the PlayerDeath event doesn't get spammed while the player i…
This commit is contained in:
William Moberg
2016-01-08 11:54:11 +01:00
+17 -10
View File
@@ -19,22 +19,29 @@ void HealthSystem::UpdateComponent(World *world, ComponentWrapper &health, doubl
for (size_t i = m_DeltaHealthVector.size(); i > 0; i--)
{
auto deltaHP = m_DeltaHealthVector[i - 1];
//if we have a healthchange for the current player, then apply it
if (std::get<0>(deltaHP) == player.EntityID) {
//if we have a healthchange for the current player and health is greater than 0, then apply it
if (std::get<0>(deltaHP) == player.EntityID && (double)health["Health"] > 0.0f) {
//get the deltaHP value from the tuple and make sure you dont get more than maxHealth
double newHealth = std::min((double)health["Health"] + (double)std::get<1>(deltaHP), maxHealth);
health["Health"] = newHealth;
m_DeltaHealthVector.erase(m_DeltaHealthVector.begin() + i - 1);
//check if health is <= 0
if ((double)health["Health"] <= 0.0f) {
//publish death event
Events::PlayerDeath e;
e.PlayerID = player.EntityID;
m_EventBroker->Publish(e);
//clear the remaining hpDeltas for the dead player
for (size_t j = m_DeltaHealthVector.size(); j > 0; j--)
{
if (std::get<0>(m_DeltaHealthVector[j - 1]) == player.EntityID)
m_DeltaHealthVector.erase(m_DeltaHealthVector.begin() + j - 1);
}
//break the loop if the player is dead
break;
}
}
}
//check if health is <= 0
if ((double)health["Health"] <= 0.0f) {
//publish death event
Events::PlayerDeath e;
e.PlayerID = player.EntityID;
m_EventBroker->Publish(e);
}
}
bool HealthSystem::OnPlayerDamaged(const Events::PlayerDamage& e)