Sidearm tracer fixed
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@@ -189,15 +189,16 @@ void SidearmWeaponBehaviour::fireBullet(ComponentWrapper cWeapon, WeaponInfo& wi
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return;
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}
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//Tracer
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// Tracer
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EntityWrapper tracerSpawner = weaponModelEntity.FirstChildByName("WeaponMuzzleRay");
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if (tracerSpawner.Valid()) {
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glm::vec3 origin = TransformSystem::AbsolutePosition(tracerSpawner);
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glm::vec3 direction = TransformSystem::AbsoluteOrientation(tracerSpawner) * glm::vec3(0, 0, -1);
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glm::vec3 direction = glm::quat(TransformSystem::AbsoluteOrientationEuler(tracerSpawner)) * glm::vec3(0, 0, -1);
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float distance = traceRayDistance(origin, direction);
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EntityWrapper ray = SpawnerSystem::Spawn(tracerSpawner, tracerSpawner);
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if (ray.Valid()) {
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((Field<glm::vec3>)ray["Transform"]["Scale"]).z(distance);
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((Field<glm::vec3>)ray["Transform"]["Scale"]).x(distance);
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((Field<glm::vec3>)ray["Transform"]["Position"]).z(-distance/2.f);
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}
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}
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