Assault tracer fixed
This commit is contained in:
@@ -92,7 +92,7 @@
|
||||
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0.120748267" Y="-0.22843127" Z="-0.181454584"/>
|
||||
<Position X="0.120748267" Y="-0.22843127" Z="-0.181454599"/>
|
||||
<Orientation X="0.0102799674" Y="-0.00312504289" Z="0.0428140014"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
@@ -131,7 +131,7 @@
|
||||
<EntityFile>Schema/Entities/RayAssaultBlue.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="0.00123506912" Y="-0.00209517847" Z="-0.681198895"/>
|
||||
<Position X="0.00123506912" Y="-0.00209517847" Z="-0.0250000004"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
|
||||
@@ -235,7 +235,8 @@ void AssaultWeaponBehaviour::fireBullet(ComponentWrapper cWeapon, WeaponInfo& wi
|
||||
float distance = traceRayDistance(origin, direction);
|
||||
EntityWrapper ray = SpawnerSystem::Spawn(tracerSpawner, tracerSpawner);
|
||||
if (ray.Valid()) {
|
||||
((Field<glm::vec3>)ray["Transform"]["Scale"]).z(distance);
|
||||
((Field<glm::vec3>)ray["Transform"]["Scale"]).x(distance);
|
||||
((Field<glm::vec3>)ray["Transform"]["Position"]).z(-distance/2.f);
|
||||
}
|
||||
}
|
||||
//MuzzleFlash
|
||||
|
||||
@@ -462,8 +462,8 @@ void DefenderWeaponBehaviour::dealDamage(ComponentWrapper cWeapon, WeaponInfo& w
|
||||
}
|
||||
|
||||
// Temp hit decal
|
||||
EntityWrapper hit = ResourceManager::Load<EntityFile>("Schema/Entities/HitTest.xml")->MergeInto(m_World);
|
||||
(Field<glm::vec3>)hit["Transform"]["Position"] = pick.Position;
|
||||
// EntityWrapper hit = ResourceManager::Load<EntityFile>("Schema/Entities/HitTest.xml")->MergeInto(m_World);
|
||||
// (Field<glm::vec3>)hit["Transform"]["Position"] = pick.Position;
|
||||
|
||||
// Don't let us shoot ourselves in the foot somehow
|
||||
if (victim == LocalPlayer) {
|
||||
@@ -490,7 +490,7 @@ void DefenderWeaponBehaviour::dealDamage(ComponentWrapper cWeapon, WeaponInfo& w
|
||||
}
|
||||
|
||||
damageSum[victim] += pelletDamage;
|
||||
((Field<glm::vec4>)hit["Model"]["Color"]).z(1.f);
|
||||
// ((Field<glm::vec4>)hit["Model"]["Color"]).z(1.f);
|
||||
}
|
||||
|
||||
// Deal damage!
|
||||
|
||||
Reference in New Issue
Block a user