ammo share fix?
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@@ -38,7 +38,6 @@ private:
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//Camera cameraFromEntity(EntityWrapper camera);
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void CheckBoost(ComponentWrapper cWeapon, WeaponInfo& wi);
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void RemoveBoostCheckHUD(WeaponInfo& wi);
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};
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@@ -2,6 +2,9 @@
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<Entity name="FriendlyBoostHUD" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
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<Components>
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<c:Lifetime>
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<Lifetime>0.5</Lifetime>
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</c:Lifetime>
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<c:Transform>
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<Scale X="1.5" Y="1.5" Z="1"/>
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</c:Transform>
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@@ -44,6 +47,7 @@
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<Content>\1</Content>
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<Resource>Fonts/Hind-Edited.otf,64</Resource>
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<Color A="1" B="1.37254906" G="0.392156869" R="0"/>
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<Visible>false</Visible>
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</c:Text>
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<c:Transform>
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<Position X="0" Y="0" Z="0.0149999997"/>
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@@ -56,7 +60,7 @@
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<c:Text>
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<Content>\1</Content>
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<Resource>Fonts/Hind-Edited.otf,64</Resource>
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<Color A="1" B="0.0784313753" G="0.0784313753" R="0.0784313753"/>
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<Color A="1" B="0.784313738" G="0.784313738" R="0.784313738"/>
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</c:Text>
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<c:Transform>
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<Position X="0" Y="0" Z="-8.43336147e-06"/>
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@@ -80,6 +84,7 @@
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<Content>\2</Content>
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<Resource>Fonts/Hind-Edited.otf,64</Resource>
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<Color A="1" B="1.37254906" G="0.392156869" R="0"/>
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<Visible>false</Visible>
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</c:Text>
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<c:Transform>
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<Position X="0" Y="0" Z="0.00999999978"/>
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@@ -92,7 +97,7 @@
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<c:Text>
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<Content>\2</Content>
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<Resource>Fonts/Hind-Edited.otf,64</Resource>
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<Color A="1" B="0.0784313753" G="0.0784313753" R="0.0784313753"/>
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<Color A="1" B="0.784313738" G="0.784313738" R="0.784313738"/>
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</c:Text>
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<c:Transform>
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<Position X="0" Y="0" Z="-8.43336147e-06"/>
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@@ -116,6 +121,7 @@
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<Content>\3</Content>
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<Resource>Fonts/Hind-Edited.otf,64</Resource>
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<Color A="1" B="1.37254906" G="0.392156869" R="0"/>
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<Visible>false</Visible>
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</c:Text>
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<c:Transform>
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<Position X="0" Y="0" Z="0.00999999978"/>
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@@ -128,7 +134,7 @@
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<c:Text>
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<Content>\3</Content>
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<Resource>Fonts/Hind-Edited.otf,64</Resource>
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<Color A="1" B="0.0784313753" G="0.0784313753" R="0.0784313753"/>
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<Color A="1" B="0.784313738" G="0.784313738" R="0.784313738"/>
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</c:Text>
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<c:Transform>
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<Position X="0" Y="0" Z="-8.43336147e-06"/>
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@@ -8,9 +8,7 @@ BoostSystem::BoostSystem(SystemParams params)
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bool BoostSystem::OnPlayerDamage(Events::PlayerDamage& e)
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{
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if (!IsServer) {
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return false;
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}
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if (e.Victim == e.Inflictor) {
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return false;
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@@ -35,6 +33,9 @@ bool BoostSystem::OnPlayerDamage(Events::PlayerDamage& e)
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if (className == "SidearmWeapon") { // give ammo
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giveAmmo(e.Inflictor, e.Victim);
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} else { //give boost
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if (!IsServer) {
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return false;
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}
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//get the XML file, example: "Schema/Entities/BoostclassName.xml"
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std::string classXML = "Schema/Entities/" + className + ".xml";
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@@ -393,7 +393,7 @@ void PlayerMovementSystem::spawnHexagon(EntityWrapper target)
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bool PlayerMovementSystem::OnDashAbility(Events::DashAbility & e)
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{
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EntityWrapper player(m_World, e.Player);
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if (!player.Valid()){// || !IsClient || player.ID == LocalPlayer.ID) {
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if (!player.Valid() || !IsClient || player.ID == LocalPlayer.ID) {
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return false;
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}
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@@ -386,13 +386,11 @@ void AssaultWeaponBehaviour::CheckBoost(ComponentWrapper cWeapon, WeaponInfo& wi
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PickData pickData = m_Renderer->Pick(centerScreen);
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EntityWrapper victim(m_World, pickData.Entity);
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if (!victim.Valid()) {
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RemoveBoostCheckHUD(wi);
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return;
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}
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// Don't let us somehow shoot ourselves in the foot
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if (victim == LocalPlayer) {
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RemoveBoostCheckHUD(wi);
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return;
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}
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@@ -401,7 +399,6 @@ void AssaultWeaponBehaviour::CheckBoost(ComponentWrapper cWeapon, WeaponInfo& wi
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victim = victim.FirstParentWithComponent("Player");
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}
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if (!victim.Valid()) {
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RemoveBoostCheckHUD(wi);
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return;
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}
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@@ -463,6 +460,12 @@ void AssaultWeaponBehaviour::CheckBoost(ComponentWrapper cWeapon, WeaponInfo& wi
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} else {
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EntityWrapper friendlyBoostHud = friendlyBoostHudSpawner.FirstChildByName("FriendlyBoostHUD");
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if (friendlyBoostHud.Valid()) {
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if(friendlyBoostHud.HasComponent("Lifetime")) {
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(Field<double>)friendlyBoostHud["Lifetime"]["Lifetime"] = 0.5;
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}
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EntityWrapper assaultBoostEntity = friendlyBoostHud.FirstChildByName("AssaultBoost");
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if (assaultBoostEntity.Valid()) {
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EntityWrapper active = assaultBoostEntity.FirstChildByName("Active");
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@@ -504,10 +507,3 @@ void AssaultWeaponBehaviour::CheckBoost(ComponentWrapper cWeapon, WeaponInfo& wi
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}
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}
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void AssaultWeaponBehaviour::RemoveBoostCheckHUD(WeaponInfo& wi)
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{
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EntityWrapper friendlyBoostHudSpawner = wi.FirstPersonPlayerModel.FirstChildByName("FriendlyBoostAttachment");
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if (friendlyBoostHudSpawner.Valid()) {
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friendlyBoostHudSpawner.DeleteChildren();
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}
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}
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