Merge remote-tracking branch 'origin/master' into Kill-streak-sounds
# Conflicts: # resources/DefaultConfig.ini
This commit is contained in:
@@ -12,107 +12,112 @@ void CollisionSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& c
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if (!boundingBox) {
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return;
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}
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ComponentWrapper& cTransform = entity["Transform"];
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EntityAABB& boxA = *boundingBox;
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bool everHitTheGround = false;
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auto prevPosIt = m_PrevPositions.find(entity);
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if (prevPosIt != m_PrevPositions.end()) {
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glm::vec3 size = boxA.Size();
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float diameter = std::min(size.x, size.z);
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glm::vec3 prevOrigin = prevPosIt->second;
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glm::vec3 toCurrentPos = boxA.Origin() - prevOrigin;
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float rayLength = glm::length(toCurrentPos) + 0.5f*diameter;
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//If the entity has moved farther than the size of its box, we need to handle it specially.
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if (rayLength > diameter) {
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Ray ray(prevOrigin, toCurrentPos);
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m_OctreeResult.clear();
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m_Octree->ObjectsPossiblyHitByRay(ray, m_OctreeResult);
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for (auto& boxB : m_OctreeResult) {
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if (boxA.Entity == boxB.Entity) {
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continue;
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}
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bool hit;
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float dist;
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if (boxB.Entity.HasComponent("Model")) {
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RawModel* model;
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std::string res = (std::string)boxB.Entity["Model"]["Resource"];
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try {
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model = ResourceManager::Load<RawModel, true>(res);
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} catch (const std::exception&) {
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if (entity == LocalPlayer) {
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auto prevPosIt = m_PrevPositions.find(entity);
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if (prevPosIt != m_PrevPositions.end()) {
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glm::vec3 size = boxA.Size();
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float diameter = std::min(size.x, size.z);
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glm::vec3 prevOrigin = prevPosIt->second;
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glm::vec3 toCurrentPos = boxA.Origin() - prevOrigin;
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float rayLength = glm::length(toCurrentPos) + 0.5f*diameter;
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//If the entity has moved farther than the size of its box, we need to handle it specially.
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if (rayLength > diameter) {
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Ray ray(prevOrigin, toCurrentPos);
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m_OctreeResult.clear();
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m_Octree->ObjectsPossiblyHitByRay(ray, m_OctreeResult);
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for (auto& boxB : m_OctreeResult) {
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if (boxA.Entity == boxB.Entity) {
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continue;
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}
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float u, v;
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hit = Collision::RayVsModel(ray, model->Vertices(), model->m_Indices, Transform::ModelMatrix(boxB.Entity), dist, u, v);
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} else {
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hit = Collision::RayVsAABB(ray, boxB, dist);
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}
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if (hit && dist < rayLength) {
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//Set the entity to where it was colliding, minus the maximum box size.
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//TODO: Perhaps this should be done slightly more properly.
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glm::vec3 newOriginPos = ray.Origin() + (dist - 0.707107f*diameter) * ray.Direction();
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glm::vec3 resolve = newOriginPos - boxA.Origin();
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(glm::vec3&)cTransform["Position"] += resolve;
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boxA = *Collision::EntityAbsoluteAABB(entity);
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if (resolve.y > 0) {
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everHitTheGround = true;
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(bool)cPhysics["IsOnGround"] = true;
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((glm::vec3&)cPhysics["Velocity"]).y = 0.f;
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bool hit;
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float dist;
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if (boxB.Entity.HasComponent("Model")) {
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RawModel* model;
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std::string res = (std::string)boxB.Entity["Model"]["Resource"];
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try {
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model = ResourceManager::Load<RawModel, true>(res);
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} catch (const std::exception&) {
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continue;
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}
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float u, v;
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hit = Collision::RayVsModel(ray, model->Vertices(), model->m_Indices, Transform::ModelMatrix(boxB.Entity), dist, u, v);
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} else {
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hit = Collision::RayVsAABB(ray, boxB, dist);
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}
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if (hit && dist < rayLength) {
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//Set the entity to where it was colliding, minus the maximum box size.
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//TODO: Perhaps this should be done slightly more properly.
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glm::vec3 newOriginPos = ray.Origin() + (dist - 0.707107f*diameter) * ray.Direction();
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glm::vec3 resolve = newOriginPos - boxA.Origin();
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(glm::vec3&)cTransform["Position"] += resolve;
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boxA = *Collision::EntityAbsoluteAABB(entity);
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if (resolve.y > 0) {
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everHitTheGround = true;
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(bool)cPhysics["IsOnGround"] = true;
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((glm::vec3&)cPhysics["Velocity"]).y = 0.f;
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}
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break;
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}
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break;
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}
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}
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}
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}
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// Collide against octree items
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m_OctreeResult.clear();
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m_Octree->ObjectsInSameRegion(*boundingBox, m_OctreeResult);
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for (auto& boxB : m_OctreeResult) {
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glm::vec3 resolutionVector;
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if (boxA.Entity == boxB.Entity) {
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continue;
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}
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if (boxB.Entity.HasComponent("Model") && Collision::AABBVsAABB(boxA, boxB)) {
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//Here we know boxB is a entity with Collideable, AABB, and Model.
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RawModel* model;
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try {
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model = ResourceManager::Load<RawModel, true>(boxB.Entity["Model"]["Resource"]);
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} catch (const std::exception&) {
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// Collide against octree items
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m_OctreeResult.clear();
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m_Octree->ObjectsInSameRegion(*boundingBox, m_OctreeResult);
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for (auto& boxB : m_OctreeResult) {
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glm::vec3 resolutionVector;
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if (boxA.Entity == boxB.Entity) {
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continue;
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}
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glm::mat4 modelMatrix = Transform::ModelMatrix(boxB.Entity);
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if (boxB.Entity.HasComponent("Model") && Collision::AABBVsAABB(boxA, boxB)) {
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//Here we know boxB is a entity with Collideable, AABB, and Model.
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RawModel* model;
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try {
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model = ResourceManager::Load<RawModel, true>(boxB.Entity["Model"]["Resource"]);
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} catch (const std::exception&) {
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continue;
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}
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glm::vec3 inOutVelocity = (glm::vec3)cPhysics["Velocity"];
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bool isOnGround = (bool)cPhysics["IsOnGround"];
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float verticalStepHeight = (float)(double)cPhysics["VerticalStepHeight"];
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if (Collision::AABBvsTriangles(boxA, model->Vertices(), model->m_Indices, modelMatrix, inOutVelocity, verticalStepHeight, isOnGround, resolutionVector)) {
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glm::mat4 modelMatrix = Transform::ModelMatrix(boxB.Entity);
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glm::vec3 inOutVelocity = (glm::vec3)cPhysics["Velocity"];
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bool notMovingxz = glm::all(glm::lessThan(glm::abs(glm::vec2(inOutVelocity.x, inOutVelocity.z)), glm::vec2(0.01f))) && prevPosIt != m_PrevPositions.end();
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bool isOnGround = (bool)cPhysics["IsOnGround"];
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float verticalStepHeight = (float)(double)cPhysics["VerticalStepHeight"];
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if (Collision::AABBvsTriangles(boxA, model->Vertices(), model->m_Indices, modelMatrix, inOutVelocity, verticalStepHeight, isOnGround, resolutionVector)) {
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//Move the position to previous position if it is not moving in the xz-plane, else resolve with the resolution vector.
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(glm::vec3&)cTransform["Position"] += notMovingxz ? prevPosIt->second - boxA.Origin() : resolutionVector;
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boxA = *Collision::EntityAbsoluteAABB(entity);
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cPhysics["Velocity"] = inOutVelocity;
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if (isOnGround) {
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everHitTheGround = true;
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(bool)cPhysics["IsOnGround"] = true;
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}
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}
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} else if (Collision::AABBVsAABB(boxA, boxB, resolutionVector)) {
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//Enter here if boxB has no Model.
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(glm::vec3&)cTransform["Position"] += resolutionVector;
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boxA = *Collision::EntityAbsoluteAABB(entity);
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cPhysics["Velocity"] = inOutVelocity;
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if (isOnGround) {
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if (resolutionVector.y > 0) {
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everHitTheGround = true;
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(bool)cPhysics["IsOnGround"] = true;
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((glm::vec3&)cPhysics["Velocity"]).y = 0.f;
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}
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}
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} else if (Collision::AABBVsAABB(boxA, boxB, resolutionVector)) {
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//Enter here if boxB has no Model.
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(glm::vec3&)cTransform["Position"] += resolutionVector;
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boxA = *Collision::EntityAbsoluteAABB(entity);
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if (resolutionVector.y > 0) {
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everHitTheGround = true;
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(bool)cPhysics["IsOnGround"] = true;
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((glm::vec3&)cPhysics["Velocity"]).y = 0.f;
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}
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}
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}
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//This should apply air friction and such, iff zero models were hit.
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if (!everHitTheGround) {
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(bool)cPhysics["IsOnGround"] = false;
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}
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//This should apply air friction and such, iff zero models were hit.
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if (!everHitTheGround) {
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(bool)cPhysics["IsOnGround"] = false;
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}
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m_PrevPositions[entity] = boxA.Origin();
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m_PrevPositions[entity] = boxA.Origin();
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}
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}
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+14
-280
@@ -1,291 +1,25 @@
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#include "Core/EntityFile.h"
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EntityFile::EntityFile(boost::filesystem::path path)
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: m_FilePath(path)
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EntityFile::EntityFile(std::string path)
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{
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using namespace xercesc;
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XMLPlatformUtils::Initialize();
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m_GrammarPool = new XMLGrammarPoolImpl();
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m_SAX2XMLReader = XMLReaderFactory::createXMLReader(XMLPlatformUtils::fgMemoryManager, m_GrammarPool);
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}
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EntityXMLFile* xml = ResourceManager::Load<EntityXMLFile>(path);
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EntityFile::~EntityFile()
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{
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delete m_SAX2XMLReader;
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delete m_GrammarPool;
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xercesc::XMLPlatformUtils::Terminate();
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}
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EntityXMLFilePreprocessor preprocessor(xml);
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preprocessor.RegisterComponents(this);
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void EntityFile::Parse(const EntityFileHandler* handler) const
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{
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using namespace xercesc;
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EntityXMLFileParser parser(xml);
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m_RootEntity = parser.MergeEntities(this);
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EntityFileSAXHandler saxHandler(handler, m_SAX2XMLReader);
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setReaderFeatures(m_SAX2XMLReader);
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m_SAX2XMLReader->setContentHandler(&saxHandler);
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m_SAX2XMLReader->setErrorHandler(&saxHandler);
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m_SAX2XMLReader->setDeclarationHandler(&saxHandler);
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m_SAX2XMLReader->parse(m_FilePath.string().c_str());
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}
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void EntityFile::setReaderFeatures(xercesc::SAX2XMLReader* reader)
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{
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using namespace xercesc;
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reader->setFeature(XMLUni::fgXercesCacheGrammarFromParse, true);
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reader->setFeature(XMLUni::fgXercesUseCachedGrammarInParse, true);
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reader->setFeature(XMLUni::fgSAX2CoreValidation, true);
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reader->setFeature(XMLUni::fgSAX2CoreNameSpaces, true);
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reader->setFeature(XMLUni::fgXercesSchema, true);
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reader->setFeature(XMLUni::fgXercesSchemaFullChecking, true);
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reader->setFeature(XMLUni::fgXercesCalculateSrcOfs, true);
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reader->setFeature(XMLUni::fgXercesIdentityConstraintChecking, true);
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}
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unsigned int EntityFile::GetTypeStride(std::string typeName)
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{
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std::map<std::string, unsigned int> typeStrides{
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{ "bool", sizeof(bool) },
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{ "int", sizeof(int) },
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{ "float", sizeof(float) },
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{ "double", sizeof(double) },
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{ "string", sizeof(std::string) },
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{ "enum", sizeof(ComponentInfo::EnumType) },
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{ "Vector", sizeof(glm::vec3) },
|
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{ "Quaternion", sizeof(glm::quat) },
|
||||
{ "Color", sizeof(glm::vec4) }
|
||||
};
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||||
|
||||
auto it = typeStrides.find(typeName);
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return (it != typeStrides.end()) ? it->second : 0;
|
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}
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||||
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void EntityFile::WriteAttributeData(char* outData, const ComponentInfo::Field_t& field, const std::map<std::string, std::string>& attributes)
|
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{
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||||
if (field.Type == "Vector") {
|
||||
glm::vec3 vec;
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||||
vec.x = boost::lexical_cast<float>(attributes.at("X"));
|
||||
vec.y = boost::lexical_cast<float>(attributes.at("Y"));
|
||||
vec.z = boost::lexical_cast<float>(attributes.at("Z"));
|
||||
memcpy(outData, reinterpret_cast<char*>(&vec), field.Stride);
|
||||
} else if (field.Type == "Color") {
|
||||
glm::vec4 vec;
|
||||
vec.r = boost::lexical_cast<float>(attributes.at("R"));
|
||||
vec.g = boost::lexical_cast<float>(attributes.at("G"));
|
||||
vec.b = boost::lexical_cast<float>(attributes.at("B"));
|
||||
vec.a = boost::lexical_cast<float>(attributes.at("A"));
|
||||
memcpy(outData, reinterpret_cast<char*>(&vec), field.Stride);
|
||||
} else if (field.Type == "Quaternion") {
|
||||
glm::quat q;
|
||||
q.x = boost::lexical_cast<float>(attributes.at("X"));
|
||||
q.y = boost::lexical_cast<float>(attributes.at("Y"));
|
||||
q.z = boost::lexical_cast<float>(attributes.at("Z"));
|
||||
q.w = boost::lexical_cast<float>(attributes.at("W"));
|
||||
memcpy(outData, reinterpret_cast<char*>(&q), field.Stride);
|
||||
} else if (!attributes.empty()) {
|
||||
LOG_WARNING("%i attributes not handled by any type conversion!", attributes.size());
|
||||
}
|
||||
}
|
||||
|
||||
void EntityFile::WriteValueData(char* outData, const ComponentInfo::Field_t& field, const char* valueData)
|
||||
{
|
||||
// Catch and ignore casting errors so whitespace around string enums won't mess anything up
|
||||
try {
|
||||
if (field.Type == "int") {
|
||||
int value = boost::lexical_cast<int>(valueData);
|
||||
memcpy(outData, reinterpret_cast<char*>(&value), field.Stride);
|
||||
} else if (field.Type == "enum") {
|
||||
ComponentInfo::EnumType value = boost::lexical_cast<ComponentInfo::EnumType>(valueData);
|
||||
memcpy(outData, reinterpret_cast<char*>(&value), field.Stride);
|
||||
} else if (field.Type == "float") {
|
||||
float value = boost::lexical_cast<float>(valueData);
|
||||
memcpy(outData, reinterpret_cast<char*>(&value), field.Stride);
|
||||
} else if (field.Type == "double") {
|
||||
double value = boost::lexical_cast<double>(valueData);
|
||||
memcpy(outData, reinterpret_cast<char*>(&value), field.Stride);
|
||||
} else if (field.Type == "bool") {
|
||||
bool value = (valueData[0] == 't'); // Lazy bool evaluation
|
||||
memcpy(outData, reinterpret_cast<char*>(&value), field.Stride);
|
||||
} else if (field.Type == "string") {
|
||||
new (outData) std::string(valueData);
|
||||
} else {
|
||||
LOG_WARNING("Unknown value data type: %s", field.Type.c_str());
|
||||
}
|
||||
} catch (const boost::bad_lexical_cast&) { }
|
||||
}
|
||||
|
||||
EntityFileSAXHandler::EntityFileSAXHandler(const EntityFileHandler* handler, xercesc::SAX2XMLReader* reader)
|
||||
: m_Handler(handler)
|
||||
, m_Reader(reader)
|
||||
{
|
||||
// 0 is imaginary base parent
|
||||
m_EntityStack.push(0);
|
||||
m_StateStack.push(State::Unknown);
|
||||
}
|
||||
|
||||
void EntityFileSAXHandler::startElement(const XMLCh* const _uri, const XMLCh* const _localName, const XMLCh* const _qname, const xercesc::Attributes& attrs)
|
||||
{
|
||||
std::string name = XS::ToString(_localName);
|
||||
|
||||
if (m_StateStack.top() == State::Unknown || m_StateStack.top() == State::Entity) {
|
||||
if (name == "Entity") {
|
||||
m_StateStack.push(State::Entity);
|
||||
onStartEntity(attrs);
|
||||
return;
|
||||
}
|
||||
if (name == "EntityRef") {
|
||||
onStartEntityRef(attrs);
|
||||
return;
|
||||
}
|
||||
if (m_RootEntity == EntityID_Invalid) {
|
||||
ResourceManager::Release("EntityXMLFile", path);
|
||||
throw Resource::FailedLoadingException("Failed to merge entities; root entity is invalid");
|
||||
}
|
||||
|
||||
std::string uri = XS::ToString(_uri);
|
||||
if (m_StateStack.top() == State::Entity) {
|
||||
if (uri == "components") {
|
||||
m_StateStack.push(State::Component);
|
||||
onStartComponent(name);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (m_StateStack.top() == State::Component) {
|
||||
m_StateStack.push(State::ComponentField);
|
||||
onStartComponentField(name, attrs);
|
||||
return;
|
||||
}
|
||||
ResourceManager::Release("EntityXMLFile", path);
|
||||
}
|
||||
|
||||
void EntityFileSAXHandler::endElement(const XMLCh* const _uri, const XMLCh* const _localName, const XMLCh* const _qname)
|
||||
EntityWrapper EntityFile::MergeInto(World* other)
|
||||
{
|
||||
std::string name = XS::ToString(_localName);
|
||||
if (m_StateStack.top() == State::Entity) {
|
||||
if (name == "Entity") {
|
||||
m_StateStack.pop();
|
||||
onEndEntity();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
std::string uri = XS::ToString(_uri);
|
||||
if (m_StateStack.top() == State::Component) {
|
||||
//if (uri == "components") {
|
||||
m_StateStack.pop();
|
||||
onEndComponent(name);
|
||||
return;
|
||||
//}
|
||||
}
|
||||
|
||||
if (m_StateStack.top() == State::ComponentField && name == m_CurrentField) {
|
||||
m_StateStack.pop();
|
||||
onEndComponentField(name);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void EntityFileSAXHandler::characters(const XMLCh* const chars, const XMLSize_t length)
|
||||
{
|
||||
if (m_StateStack.top() == State::ComponentField) {
|
||||
char* transcoded = xercesc::XMLString::transcode(chars);
|
||||
onFieldData(transcoded);
|
||||
}
|
||||
}
|
||||
|
||||
void EntityFileSAXHandler::fatalError(const xercesc::SAXParseException& e)
|
||||
{
|
||||
std::string message = XS::ToString(e.getMessage());
|
||||
std::string systemId = XS::ToString(e.getSystemId());
|
||||
XMLFileLoc line = e.getLineNumber();
|
||||
XMLFileLoc column = e.getColumnNumber();
|
||||
LOG_ERROR("SAXParseException\n\tLocation: %s:%i:%i\n\tFatal Error: %s", systemId.c_str(), line, column, message.c_str());
|
||||
}
|
||||
|
||||
void EntityFileSAXHandler::error(const xercesc::SAXParseException& e)
|
||||
{
|
||||
std::string message = XS::ToString(e.getMessage());
|
||||
std::string systemId = XS::ToString(e.getSystemId());
|
||||
XMLFileLoc line = e.getLineNumber();
|
||||
XMLFileLoc column = e.getColumnNumber();
|
||||
LOG_ERROR("SAXParseException\n\tLocation: %s:%i:%i\n\tError: %s", systemId.c_str(), line, column, message.c_str());
|
||||
}
|
||||
|
||||
void EntityFileSAXHandler::warning(const xercesc::SAXParseException& e)
|
||||
{
|
||||
std::string message = XS::ToString(e.getMessage());
|
||||
std::string systemId = XS::ToString(e.getSystemId());
|
||||
XMLFileLoc line = e.getLineNumber();
|
||||
XMLFileLoc column = e.getColumnNumber();
|
||||
LOG_ERROR("SAXParseException\n\tLocation: %s:%i:%i\n\tWarning: %s", systemId.c_str(), line, column, message.c_str());
|
||||
}
|
||||
|
||||
void EntityFileSAXHandler::onStartEntity(const xercesc::Attributes& attrs)
|
||||
{
|
||||
EntityID parent = m_EntityStack.top();
|
||||
|
||||
if (m_Handler->m_OnStartEntityCallback) {
|
||||
std::string name;
|
||||
auto xName = attrs.getValue(XS::ToXMLCh("name"));
|
||||
if (xName != nullptr) {
|
||||
name = XS::ToString(xName);
|
||||
}
|
||||
m_Handler->m_OnStartEntityCallback(m_NextEntityID, parent, name);
|
||||
}
|
||||
|
||||
m_EntityStack.push(m_NextEntityID);
|
||||
m_NextEntityID++;
|
||||
}
|
||||
|
||||
void EntityFileSAXHandler::onEndEntity()
|
||||
{
|
||||
m_EntityStack.pop();
|
||||
}
|
||||
|
||||
void EntityFileSAXHandler::onStartEntityRef(const xercesc::Attributes& attrs)
|
||||
{
|
||||
std::string path = XS::ToString(attrs.getValue(XS::ToXMLCh("file")));
|
||||
|
||||
xercesc::SAX2XMLReader* reader = xercesc::XMLReaderFactory::createXMLReader();
|
||||
EntityFile::setReaderFeatures(reader);
|
||||
reader->setContentHandler(this);
|
||||
reader->setErrorHandler(this);
|
||||
reader->parse(path.c_str());
|
||||
delete reader;
|
||||
}
|
||||
|
||||
void EntityFileSAXHandler::onStartComponentField(const std::string& field, const xercesc::Attributes& attrs)
|
||||
{
|
||||
//LOG_DEBUG(" Field: %s", field.c_str());
|
||||
m_CurrentField = field;
|
||||
m_CurrentAttributes.clear();
|
||||
for (int i = 0; i < attrs.getLength(); i++) {
|
||||
auto name = attrs.getQName(i);
|
||||
auto value = attrs.getValue(name);
|
||||
//LOG_DEBUG(" %s = %s", (char*)XS::ToString(name), (char*)XS::ToString(value));
|
||||
m_CurrentAttributes[XS::ToString(name).operator std::string()] = XS::ToString(value).operator std::string();
|
||||
}
|
||||
|
||||
if (m_Handler->m_OnStartFieldCallback) {
|
||||
m_Handler->m_OnStartFieldCallback(m_EntityStack.top(), m_CurrentComponent, field, m_CurrentAttributes);
|
||||
}
|
||||
}
|
||||
|
||||
void EntityFileSAXHandler::onEndComponent(const std::string& name) { }
|
||||
|
||||
void EntityFileSAXHandler::onStartComponent(const std::string& name)
|
||||
{
|
||||
//LOG_DEBUG(" Component: %s", name.c_str());
|
||||
m_CurrentComponent = name;
|
||||
if (m_Handler->m_OnStartComponentCallback) {
|
||||
m_Handler->m_OnStartComponentCallback(m_EntityStack.top(), name);
|
||||
}
|
||||
}
|
||||
|
||||
void EntityFileSAXHandler::onEndComponentField(const std::string& field) { }
|
||||
|
||||
void EntityFileSAXHandler::onFieldData(char* data)
|
||||
{
|
||||
//LOG_DEBUG(" Data: %s", data);
|
||||
if (m_Handler->m_OnStartFieldDataCallback) {
|
||||
m_Handler->m_OnStartFieldDataCallback(m_EntityStack.top(), m_CurrentComponent, m_CurrentField, data);
|
||||
}
|
||||
|
||||
xercesc::XMLString::release(&data);
|
||||
}
|
||||
auto mapping = other->Merge(this);
|
||||
return EntityWrapper(other, mapping.at(m_RootEntity));
|
||||
}
|
||||
@@ -1,74 +0,0 @@
|
||||
#include "Core/EntityFileParser.h"
|
||||
|
||||
EntityFileParser::EntityFileParser(const EntityFile* entityFile)
|
||||
: m_EntityFile(entityFile)
|
||||
{
|
||||
m_Handler.SetStartEntityCallback(std::bind(&EntityFileParser::onStartEntity, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
||||
m_Handler.SetStartComponentCallback(std::bind(&EntityFileParser::onStartComponent, this, std::placeholders::_1, std::placeholders::_2));
|
||||
m_Handler.SetStartFieldCallback(std::bind(&EntityFileParser::onStartComponentField, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3, std::placeholders::_4));
|
||||
m_Handler.SetStartFieldDataCallback(std::bind(&EntityFileParser::onFieldData, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3, std::placeholders::_4));
|
||||
}
|
||||
|
||||
EntityID EntityFileParser::MergeEntities(World* world, EntityID baseParent /*= EntityID_Invalid */)
|
||||
{
|
||||
m_World = world;
|
||||
m_EntityIDMapper[0] = baseParent;
|
||||
m_EntityFile->Parse(&m_Handler);
|
||||
return m_FirstEntity;
|
||||
}
|
||||
|
||||
void EntityFileParser::onStartEntity(EntityID entity, EntityID parent, const std::string& name)
|
||||
{
|
||||
EntityID realParent = m_EntityIDMapper.at(parent);
|
||||
EntityID realEntity = m_World->CreateEntity(realParent);
|
||||
if (m_FirstEntity == EntityID_Invalid) {
|
||||
m_FirstEntity = realEntity;
|
||||
}
|
||||
if (!name.empty()) {
|
||||
m_World->SetName(realEntity, name);
|
||||
}
|
||||
m_EntityIDMapper[entity] = realEntity;
|
||||
//LOG_DEBUG("Created entity #%i (%i) with parent %i (%i)", entity, realEntity, parent, realParent);
|
||||
}
|
||||
|
||||
void EntityFileParser::onStartComponent(EntityID entity, const std::string& component)
|
||||
{
|
||||
EntityID realEntity = m_EntityIDMapper.at(entity);
|
||||
m_World->AttachComponent(realEntity, component);
|
||||
//LOG_DEBUG("Attached component of type \"%s\" to entity #%i (%i)", component.c_str(), entity, realEntity);
|
||||
}
|
||||
|
||||
void EntityFileParser::onStartComponentField(EntityID entity, const std::string& componentType, const std::string& fieldName, const std::map<std::string, std::string>& attributes)
|
||||
{
|
||||
EntityID realEntity = m_EntityIDMapper.at(entity);
|
||||
ComponentWrapper component = m_World->GetComponent(realEntity, componentType);
|
||||
auto fieldIt = component.Info.Fields.find(fieldName);
|
||||
if (fieldIt == component.Info.Fields.end()) {
|
||||
LOG_ERROR("Tried to set unknown field \"%s\" of component type \"%s\"! Ignoring.", fieldName.c_str(), componentType.c_str());
|
||||
return;
|
||||
}
|
||||
auto& field = fieldIt->second;
|
||||
|
||||
//LOG_DEBUG("Field \"%s\" type \"%s\"", fieldName.c_str(), field.Type.c_str());
|
||||
//LOG_DEBUG("Attributes:");
|
||||
//for (auto& kv : attributes) {
|
||||
// LOG_DEBUG("\t%s = %s", kv.first.c_str(), kv.second.c_str());
|
||||
//}
|
||||
|
||||
char* data = component.Data + field.Offset;
|
||||
EntityFile::WriteAttributeData(data, field, attributes);
|
||||
}
|
||||
|
||||
void EntityFileParser::onFieldData(EntityID entity, const std::string& componentType, const std::string& fieldName, const char* fieldData)
|
||||
{
|
||||
EntityID realEntity = m_EntityIDMapper.at(entity);
|
||||
ComponentWrapper component = m_World->GetComponent(realEntity, componentType);
|
||||
auto fieldIt = component.Info.Fields.find(fieldName);
|
||||
if (fieldIt == component.Info.Fields.end()) {
|
||||
return;
|
||||
}
|
||||
auto& field = fieldIt->second;
|
||||
|
||||
char* data = component.Data + field.Offset;
|
||||
EntityFile::WriteValueData(data, field, fieldData);
|
||||
}
|
||||
@@ -0,0 +1,291 @@
|
||||
#include "Core/EntityXMLFile.h"
|
||||
|
||||
EntityXMLFile::EntityXMLFile(boost::filesystem::path path)
|
||||
: m_FilePath(path)
|
||||
{
|
||||
using namespace xercesc;
|
||||
XMLPlatformUtils::Initialize();
|
||||
m_GrammarPool = new XMLGrammarPoolImpl();
|
||||
m_SAX2XMLReader = XMLReaderFactory::createXMLReader(XMLPlatformUtils::fgMemoryManager, m_GrammarPool);
|
||||
}
|
||||
|
||||
EntityXMLFile::~EntityXMLFile()
|
||||
{
|
||||
delete m_SAX2XMLReader;
|
||||
delete m_GrammarPool;
|
||||
xercesc::XMLPlatformUtils::Terminate();
|
||||
}
|
||||
|
||||
void EntityXMLFile::Parse(const EntityFileHandler* handler) const
|
||||
{
|
||||
using namespace xercesc;
|
||||
|
||||
EntityFileSAXHandler saxHandler(handler, m_SAX2XMLReader);
|
||||
setReaderFeatures(m_SAX2XMLReader);
|
||||
m_SAX2XMLReader->setContentHandler(&saxHandler);
|
||||
m_SAX2XMLReader->setErrorHandler(&saxHandler);
|
||||
m_SAX2XMLReader->setDeclarationHandler(&saxHandler);
|
||||
m_SAX2XMLReader->parse(m_FilePath.string().c_str());
|
||||
}
|
||||
|
||||
void EntityXMLFile::setReaderFeatures(xercesc::SAX2XMLReader* reader)
|
||||
{
|
||||
using namespace xercesc;
|
||||
reader->setFeature(XMLUni::fgXercesCacheGrammarFromParse, true);
|
||||
reader->setFeature(XMLUni::fgXercesUseCachedGrammarInParse, true);
|
||||
reader->setFeature(XMLUni::fgSAX2CoreValidation, true);
|
||||
reader->setFeature(XMLUni::fgSAX2CoreNameSpaces, true);
|
||||
reader->setFeature(XMLUni::fgXercesSchema, true);
|
||||
reader->setFeature(XMLUni::fgXercesSchemaFullChecking, true);
|
||||
reader->setFeature(XMLUni::fgXercesCalculateSrcOfs, true);
|
||||
reader->setFeature(XMLUni::fgXercesIdentityConstraintChecking, true);
|
||||
}
|
||||
|
||||
unsigned int EntityXMLFile::GetTypeStride(std::string typeName)
|
||||
{
|
||||
std::map<std::string, unsigned int> typeStrides{
|
||||
{ "bool", sizeof(bool) },
|
||||
{ "int", sizeof(int) },
|
||||
{ "float", sizeof(float) },
|
||||
{ "double", sizeof(double) },
|
||||
{ "string", sizeof(std::string) },
|
||||
{ "enum", sizeof(ComponentInfo::EnumType) },
|
||||
{ "Vector", sizeof(glm::vec3) },
|
||||
{ "Quaternion", sizeof(glm::quat) },
|
||||
{ "Color", sizeof(glm::vec4) }
|
||||
};
|
||||
|
||||
auto it = typeStrides.find(typeName);
|
||||
return (it != typeStrides.end()) ? it->second : 0;
|
||||
}
|
||||
|
||||
void EntityXMLFile::WriteAttributeData(char* outData, const ComponentInfo::Field_t& field, const std::map<std::string, std::string>& attributes)
|
||||
{
|
||||
if (field.Type == "Vector") {
|
||||
glm::vec3 vec;
|
||||
vec.x = boost::lexical_cast<float>(attributes.at("X"));
|
||||
vec.y = boost::lexical_cast<float>(attributes.at("Y"));
|
||||
vec.z = boost::lexical_cast<float>(attributes.at("Z"));
|
||||
memcpy(outData, reinterpret_cast<char*>(&vec), field.Stride);
|
||||
} else if (field.Type == "Color") {
|
||||
glm::vec4 vec;
|
||||
vec.r = boost::lexical_cast<float>(attributes.at("R"));
|
||||
vec.g = boost::lexical_cast<float>(attributes.at("G"));
|
||||
vec.b = boost::lexical_cast<float>(attributes.at("B"));
|
||||
vec.a = boost::lexical_cast<float>(attributes.at("A"));
|
||||
memcpy(outData, reinterpret_cast<char*>(&vec), field.Stride);
|
||||
} else if (field.Type == "Quaternion") {
|
||||
glm::quat q;
|
||||
q.x = boost::lexical_cast<float>(attributes.at("X"));
|
||||
q.y = boost::lexical_cast<float>(attributes.at("Y"));
|
||||
q.z = boost::lexical_cast<float>(attributes.at("Z"));
|
||||
q.w = boost::lexical_cast<float>(attributes.at("W"));
|
||||
memcpy(outData, reinterpret_cast<char*>(&q), field.Stride);
|
||||
} else if (!attributes.empty()) {
|
||||
LOG_WARNING("%i attributes not handled by any type conversion!", attributes.size());
|
||||
}
|
||||
}
|
||||
|
||||
void EntityXMLFile::WriteValueData(char* outData, const ComponentInfo::Field_t& field, const char* valueData)
|
||||
{
|
||||
// Catch and ignore casting errors so whitespace around string enums won't mess anything up
|
||||
try {
|
||||
if (field.Type == "int") {
|
||||
int value = boost::lexical_cast<int>(valueData);
|
||||
memcpy(outData, reinterpret_cast<char*>(&value), field.Stride);
|
||||
} else if (field.Type == "enum") {
|
||||
ComponentInfo::EnumType value = boost::lexical_cast<ComponentInfo::EnumType>(valueData);
|
||||
memcpy(outData, reinterpret_cast<char*>(&value), field.Stride);
|
||||
} else if (field.Type == "float") {
|
||||
float value = boost::lexical_cast<float>(valueData);
|
||||
memcpy(outData, reinterpret_cast<char*>(&value), field.Stride);
|
||||
} else if (field.Type == "double") {
|
||||
double value = boost::lexical_cast<double>(valueData);
|
||||
memcpy(outData, reinterpret_cast<char*>(&value), field.Stride);
|
||||
} else if (field.Type == "bool") {
|
||||
bool value = (valueData[0] == 't'); // Lazy bool evaluation
|
||||
memcpy(outData, reinterpret_cast<char*>(&value), field.Stride);
|
||||
} else if (field.Type == "string") {
|
||||
new (outData) std::string(valueData);
|
||||
} else {
|
||||
LOG_WARNING("Unknown value data type: %s", field.Type.c_str());
|
||||
}
|
||||
} catch (const boost::bad_lexical_cast&) { }
|
||||
}
|
||||
|
||||
EntityFileSAXHandler::EntityFileSAXHandler(const EntityFileHandler* handler, xercesc::SAX2XMLReader* reader)
|
||||
: m_Handler(handler)
|
||||
, m_Reader(reader)
|
||||
{
|
||||
// 0 is imaginary base parent
|
||||
m_EntityStack.push(0);
|
||||
m_StateStack.push(State::Unknown);
|
||||
}
|
||||
|
||||
void EntityFileSAXHandler::startElement(const XMLCh* const _uri, const XMLCh* const _localName, const XMLCh* const _qname, const xercesc::Attributes& attrs)
|
||||
{
|
||||
std::string name = XS::ToString(_localName);
|
||||
|
||||
if (m_StateStack.top() == State::Unknown || m_StateStack.top() == State::Entity) {
|
||||
if (name == "Entity") {
|
||||
m_StateStack.push(State::Entity);
|
||||
onStartEntity(attrs);
|
||||
return;
|
||||
}
|
||||
if (name == "EntityRef") {
|
||||
onStartEntityRef(attrs);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
std::string uri = XS::ToString(_uri);
|
||||
if (m_StateStack.top() == State::Entity) {
|
||||
if (uri == "components") {
|
||||
m_StateStack.push(State::Component);
|
||||
onStartComponent(name);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (m_StateStack.top() == State::Component) {
|
||||
m_StateStack.push(State::ComponentField);
|
||||
onStartComponentField(name, attrs);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void EntityFileSAXHandler::endElement(const XMLCh* const _uri, const XMLCh* const _localName, const XMLCh* const _qname)
|
||||
{
|
||||
std::string name = XS::ToString(_localName);
|
||||
if (m_StateStack.top() == State::Entity) {
|
||||
if (name == "Entity") {
|
||||
m_StateStack.pop();
|
||||
onEndEntity();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
std::string uri = XS::ToString(_uri);
|
||||
if (m_StateStack.top() == State::Component) {
|
||||
//if (uri == "components") {
|
||||
m_StateStack.pop();
|
||||
onEndComponent(name);
|
||||
return;
|
||||
//}
|
||||
}
|
||||
|
||||
if (m_StateStack.top() == State::ComponentField && name == m_CurrentField) {
|
||||
m_StateStack.pop();
|
||||
onEndComponentField(name);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void EntityFileSAXHandler::characters(const XMLCh* const chars, const XMLSize_t length)
|
||||
{
|
||||
if (m_StateStack.top() == State::ComponentField) {
|
||||
char* transcoded = xercesc::XMLString::transcode(chars);
|
||||
onFieldData(transcoded);
|
||||
}
|
||||
}
|
||||
|
||||
void EntityFileSAXHandler::fatalError(const xercesc::SAXParseException& e)
|
||||
{
|
||||
std::string message = XS::ToString(e.getMessage());
|
||||
std::string systemId = XS::ToString(e.getSystemId());
|
||||
XMLFileLoc line = e.getLineNumber();
|
||||
XMLFileLoc column = e.getColumnNumber();
|
||||
LOG_ERROR("SAXParseException\n\tLocation: %s:%i:%i\n\tFatal Error: %s", systemId.c_str(), line, column, message.c_str());
|
||||
}
|
||||
|
||||
void EntityFileSAXHandler::error(const xercesc::SAXParseException& e)
|
||||
{
|
||||
std::string message = XS::ToString(e.getMessage());
|
||||
std::string systemId = XS::ToString(e.getSystemId());
|
||||
XMLFileLoc line = e.getLineNumber();
|
||||
XMLFileLoc column = e.getColumnNumber();
|
||||
LOG_ERROR("SAXParseException\n\tLocation: %s:%i:%i\n\tError: %s", systemId.c_str(), line, column, message.c_str());
|
||||
}
|
||||
|
||||
void EntityFileSAXHandler::warning(const xercesc::SAXParseException& e)
|
||||
{
|
||||
std::string message = XS::ToString(e.getMessage());
|
||||
std::string systemId = XS::ToString(e.getSystemId());
|
||||
XMLFileLoc line = e.getLineNumber();
|
||||
XMLFileLoc column = e.getColumnNumber();
|
||||
LOG_ERROR("SAXParseException\n\tLocation: %s:%i:%i\n\tWarning: %s", systemId.c_str(), line, column, message.c_str());
|
||||
}
|
||||
|
||||
void EntityFileSAXHandler::onStartEntity(const xercesc::Attributes& attrs)
|
||||
{
|
||||
EntityID parent = m_EntityStack.top();
|
||||
|
||||
if (m_Handler->m_OnStartEntityCallback) {
|
||||
std::string name;
|
||||
auto xName = attrs.getValue(XS::ToXMLCh("name"));
|
||||
if (xName != nullptr) {
|
||||
name = XS::ToString(xName);
|
||||
}
|
||||
m_Handler->m_OnStartEntityCallback(m_NextEntityID, parent, name);
|
||||
}
|
||||
|
||||
m_EntityStack.push(m_NextEntityID);
|
||||
m_NextEntityID++;
|
||||
}
|
||||
|
||||
void EntityFileSAXHandler::onEndEntity()
|
||||
{
|
||||
m_EntityStack.pop();
|
||||
}
|
||||
|
||||
void EntityFileSAXHandler::onStartEntityRef(const xercesc::Attributes& attrs)
|
||||
{
|
||||
std::string path = XS::ToString(attrs.getValue(XS::ToXMLCh("file")));
|
||||
|
||||
xercesc::SAX2XMLReader* reader = xercesc::XMLReaderFactory::createXMLReader();
|
||||
EntityXMLFile::setReaderFeatures(reader);
|
||||
reader->setContentHandler(this);
|
||||
reader->setErrorHandler(this);
|
||||
reader->parse(path.c_str());
|
||||
delete reader;
|
||||
}
|
||||
|
||||
void EntityFileSAXHandler::onStartComponentField(const std::string& field, const xercesc::Attributes& attrs)
|
||||
{
|
||||
//LOG_DEBUG(" Field: %s", field.c_str());
|
||||
m_CurrentField = field;
|
||||
m_CurrentAttributes.clear();
|
||||
for (int i = 0; i < attrs.getLength(); i++) {
|
||||
auto name = attrs.getQName(i);
|
||||
auto value = attrs.getValue(name);
|
||||
//LOG_DEBUG(" %s = %s", (char*)XS::ToString(name), (char*)XS::ToString(value));
|
||||
m_CurrentAttributes[XS::ToString(name).operator std::string()] = XS::ToString(value).operator std::string();
|
||||
}
|
||||
|
||||
if (m_Handler->m_OnStartFieldCallback) {
|
||||
m_Handler->m_OnStartFieldCallback(m_EntityStack.top(), m_CurrentComponent, field, m_CurrentAttributes);
|
||||
}
|
||||
}
|
||||
|
||||
void EntityFileSAXHandler::onEndComponent(const std::string& name) { }
|
||||
|
||||
void EntityFileSAXHandler::onStartComponent(const std::string& name)
|
||||
{
|
||||
//LOG_DEBUG(" Component: %s", name.c_str());
|
||||
m_CurrentComponent = name;
|
||||
if (m_Handler->m_OnStartComponentCallback) {
|
||||
m_Handler->m_OnStartComponentCallback(m_EntityStack.top(), name);
|
||||
}
|
||||
}
|
||||
|
||||
void EntityFileSAXHandler::onEndComponentField(const std::string& field) { }
|
||||
|
||||
void EntityFileSAXHandler::onFieldData(char* data)
|
||||
{
|
||||
//LOG_DEBUG(" Data: %s", data);
|
||||
if (m_Handler->m_OnStartFieldDataCallback) {
|
||||
m_Handler->m_OnStartFieldDataCallback(m_EntityStack.top(), m_CurrentComponent, m_CurrentField, data);
|
||||
}
|
||||
|
||||
xercesc::XMLString::release(&data);
|
||||
}
|
||||
@@ -0,0 +1,84 @@
|
||||
#include "Core/EntityXMLFileParser.h"
|
||||
|
||||
EntityXMLFileParser::EntityXMLFileParser(const EntityXMLFile* entityFile)
|
||||
: m_EntityFile(entityFile)
|
||||
{
|
||||
m_Handler.SetStartEntityCallback(std::bind(&EntityXMLFileParser::onStartEntity, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
||||
m_Handler.SetStartComponentCallback(std::bind(&EntityXMLFileParser::onStartComponent, this, std::placeholders::_1, std::placeholders::_2));
|
||||
m_Handler.SetStartFieldCallback(std::bind(&EntityXMLFileParser::onStartComponentField, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3, std::placeholders::_4));
|
||||
m_Handler.SetStartFieldDataCallback(std::bind(&EntityXMLFileParser::onFieldData, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3, std::placeholders::_4));
|
||||
}
|
||||
|
||||
EntityID EntityXMLFileParser::MergeEntities(World* world, EntityID baseParent /*= EntityID_Invalid */)
|
||||
{
|
||||
m_World = world;
|
||||
m_EntityIDMapper[0] = baseParent;
|
||||
m_EntityFile->Parse(&m_Handler);
|
||||
return m_FirstEntity;
|
||||
}
|
||||
|
||||
void EntityXMLFileParser::onStartEntity(EntityID entity, EntityID parent, const std::string& name)
|
||||
{
|
||||
EntityID realParent = m_EntityIDMapper.at(parent);
|
||||
EntityID realEntity = m_World->CreateEntity(realParent);
|
||||
if (m_FirstEntity == EntityID_Invalid) {
|
||||
m_FirstEntity = realEntity;
|
||||
}
|
||||
if (!name.empty()) {
|
||||
m_World->SetName(realEntity, name);
|
||||
}
|
||||
m_EntityIDMapper[entity] = realEntity;
|
||||
//LOG_DEBUG("Created entity #%i (%i) with parent %i (%i)", entity, realEntity, parent, realParent);
|
||||
}
|
||||
|
||||
void EntityXMLFileParser::onStartComponent(EntityID entity, const std::string& component)
|
||||
{
|
||||
if (m_World->GetComponentPools().count(component) != 0) {
|
||||
EntityID realEntity = m_EntityIDMapper.at(entity);
|
||||
m_World->AttachComponent(realEntity, component);
|
||||
} else {
|
||||
LOG_ERROR("Tried to attach unregistered component \"%s\"! to entity #%i. Ignoring.", component.c_str(), entity);
|
||||
}
|
||||
//LOG_DEBUG("Attached component of type \"%s\" to entity #%i (%i)", component.c_str(), entity, realEntity);
|
||||
}
|
||||
|
||||
void EntityXMLFileParser::onStartComponentField(EntityID entity, const std::string& componentType, const std::string& fieldName, const std::map<std::string, std::string>& attributes)
|
||||
{
|
||||
if (m_World->GetComponentPools().count(componentType) == 0) {
|
||||
return;
|
||||
}
|
||||
EntityID realEntity = m_EntityIDMapper.at(entity);
|
||||
ComponentWrapper component = m_World->GetComponent(realEntity, componentType);
|
||||
auto fieldIt = component.Info.Fields.find(fieldName);
|
||||
if (fieldIt == component.Info.Fields.end()) {
|
||||
LOG_ERROR("Tried to set unknown field \"%s\" of component type \"%s\"! Ignoring.", fieldName.c_str(), componentType.c_str());
|
||||
return;
|
||||
}
|
||||
auto& field = fieldIt->second;
|
||||
|
||||
//LOG_DEBUG("Field \"%s\" type \"%s\"", fieldName.c_str(), field.Type.c_str());
|
||||
//LOG_DEBUG("Attributes:");
|
||||
//for (auto& kv : attributes) {
|
||||
// LOG_DEBUG("\t%s = %s", kv.first.c_str(), kv.second.c_str());
|
||||
//}
|
||||
|
||||
char* data = component.Data + field.Offset;
|
||||
EntityXMLFile::WriteAttributeData(data, field, attributes);
|
||||
}
|
||||
|
||||
void EntityXMLFileParser::onFieldData(EntityID entity, const std::string& componentType, const std::string& fieldName, const char* fieldData)
|
||||
{
|
||||
if (m_World->GetComponentPools().count(componentType) == 0) {
|
||||
return;
|
||||
}
|
||||
EntityID realEntity = m_EntityIDMapper.at(entity);
|
||||
ComponentWrapper component = m_World->GetComponent(realEntity, componentType);
|
||||
auto fieldIt = component.Info.Fields.find(fieldName);
|
||||
if (fieldIt == component.Info.Fields.end()) {
|
||||
return;
|
||||
}
|
||||
auto& field = fieldIt->second;
|
||||
|
||||
char* data = component.Data + field.Offset;
|
||||
EntityXMLFile::WriteValueData(data, field, fieldData);
|
||||
}
|
||||
+12
-12
@@ -1,10 +1,10 @@
|
||||
#include "Core/EntityFilePreprocessor.h"
|
||||
#include "Core/EntityXMLFilePreprocessor.h"
|
||||
|
||||
EntityFilePreprocessor::EntityFilePreprocessor(const EntityFile* entityFile)
|
||||
EntityXMLFilePreprocessor::EntityXMLFilePreprocessor(const EntityXMLFile* entityFile)
|
||||
: m_EntityFile(entityFile)
|
||||
{
|
||||
EntityFileHandler handler;
|
||||
handler.SetStartComponentCallback(std::bind(&EntityFilePreprocessor::onStartComponent, this, std::placeholders::_1, std::placeholders::_2));
|
||||
handler.SetStartComponentCallback(std::bind(&EntityXMLFilePreprocessor::onStartComponent, this, std::placeholders::_1, std::placeholders::_2));
|
||||
m_EntityFile->Parse(&handler);
|
||||
|
||||
//LOG_DEBUG("___ COMPONENT DEFINITIONS ___");
|
||||
@@ -28,20 +28,20 @@ EntityFilePreprocessor::EntityFilePreprocessor(const EntityFile* entityFile)
|
||||
parseDefaults();
|
||||
}
|
||||
|
||||
void EntityFilePreprocessor::RegisterComponents(World* world)
|
||||
void EntityXMLFilePreprocessor::RegisterComponents(World* world)
|
||||
{
|
||||
for (auto& kv : m_ComponentInfo) {
|
||||
world->RegisterComponent(kv.second);
|
||||
}
|
||||
}
|
||||
|
||||
void EntityFilePreprocessor::onStartComponent(EntityID entity, std::string type)
|
||||
void EntityXMLFilePreprocessor::onStartComponent(EntityID entity, std::string type)
|
||||
{
|
||||
//LOG_DEBUG("Component: %s", type.c_str());
|
||||
m_ComponentCounts[type]++;
|
||||
}
|
||||
|
||||
void EntityFilePreprocessor::parseComponentInfo()
|
||||
void EntityXMLFilePreprocessor::parseComponentInfo()
|
||||
{
|
||||
using namespace xercesc;
|
||||
EntityFileXMLErrorHandler errorHandler;
|
||||
@@ -141,9 +141,9 @@ void EntityFilePreprocessor::parseComponentInfo()
|
||||
std::string baseType = XS::ToString(elementDeclaration->getTypeDefinition()->getBaseType()->getName());
|
||||
|
||||
std::string effectiveType = type;
|
||||
unsigned int stride = EntityFile::GetTypeStride(type);
|
||||
unsigned int stride = EntityXMLFile::GetTypeStride(type);
|
||||
if (stride == 0) {
|
||||
stride = EntityFile::GetTypeStride(baseType);
|
||||
stride = EntityXMLFile::GetTypeStride(baseType);
|
||||
if (stride == 0) {
|
||||
LOG_WARNING("Field \"%s\" in component \"%s\" uses unexpected field type \"%s\" with base type \"%s\". Skipping.", name.c_str(), compInfo.Name.c_str(), type.c_str(), baseType.c_str());
|
||||
continue;
|
||||
@@ -196,7 +196,7 @@ void EntityFilePreprocessor::parseComponentInfo()
|
||||
}
|
||||
}
|
||||
|
||||
void EntityFilePreprocessor::parseDefaults()
|
||||
void EntityXMLFilePreprocessor::parseDefaults()
|
||||
{
|
||||
using namespace xercesc;
|
||||
|
||||
@@ -261,7 +261,7 @@ void EntityFilePreprocessor::parseDefaults()
|
||||
auto attribItem = attributeMap->item(i);
|
||||
attributes[XS::ToString(attribItem->getNodeName())] = XS::ToString(attribItem->getNodeValue());
|
||||
}
|
||||
EntityFile::WriteAttributeData(data, field, attributes);
|
||||
EntityXMLFile::WriteAttributeData(data, field, attributes);
|
||||
}
|
||||
|
||||
auto childNode = fieldElement->getFirstChild();
|
||||
@@ -278,14 +278,14 @@ void EntityFilePreprocessor::parseDefaults()
|
||||
// Handle potential field values
|
||||
if (childNode->getNodeType() == DOMNode::TEXT_NODE) {
|
||||
char* cstrValue = XMLString::transcode(childNode->getNodeValue());
|
||||
EntityFile::WriteValueData(data, field, cstrValue);
|
||||
EntityXMLFile::WriteValueData(data, field, cstrValue);
|
||||
XMLString::release(&cstrValue);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::string EntityFilePreprocessor::parseAnnotationXML(const XMLCh* xml)
|
||||
std::string EntityXMLFilePreprocessor::parseAnnotationXML(const XMLCh* xml)
|
||||
{
|
||||
using namespace xercesc;
|
||||
|
||||
@@ -1,13 +1,13 @@
|
||||
#include "Core/EntityFileWriter.h"
|
||||
#include "Core/EntityXMLFileWriter.h"
|
||||
|
||||
#define X(str) XS::ToXMLCh(str)
|
||||
|
||||
void EntityFileWriter::WriteWorld(World* world)
|
||||
void EntityXMLFileWriter::WriteWorld(World* world)
|
||||
{
|
||||
WriteEntity(world, 0);
|
||||
}
|
||||
|
||||
void EntityFileWriter::WriteEntity(World* world, EntityID entity)
|
||||
void EntityXMLFileWriter::WriteEntity(World* world, EntityID entity)
|
||||
{
|
||||
using namespace xercesc;
|
||||
DOMDocument* doc = m_DOMImplementation->createDocument(nullptr, X("Entity"), nullptr);
|
||||
@@ -41,7 +41,7 @@ void EntityFileWriter::WriteEntity(World* world, EntityID entity)
|
||||
doc->release();
|
||||
}
|
||||
|
||||
void EntityFileWriter::appendEntityChildren(xercesc::DOMElement* parentElement, const World* world, EntityID entity)
|
||||
void EntityXMLFileWriter::appendEntityChildren(xercesc::DOMElement* parentElement, const World* world, EntityID entity)
|
||||
{
|
||||
using namespace xercesc;
|
||||
DOMDocument* doc = parentElement->getOwnerDocument();
|
||||
@@ -67,7 +67,7 @@ void EntityFileWriter::appendEntityChildren(xercesc::DOMElement* parentElement,
|
||||
}
|
||||
}
|
||||
|
||||
void EntityFileWriter::appentEntityComponents(xercesc::DOMElement* parentElement, const World* world, EntityID entity)
|
||||
void EntityXMLFileWriter::appentEntityComponents(xercesc::DOMElement* parentElement, const World* world, EntityID entity)
|
||||
{
|
||||
using namespace xercesc;
|
||||
DOMDocument* doc = parentElement->getOwnerDocument();
|
||||
@@ -33,8 +33,8 @@ void _LOG(_LOG_LEVEL logLevel, const char* file, const char* func, unsigned int
|
||||
va_end(args);
|
||||
|
||||
if (logLevel == LOG_LEVEL_ERROR) {
|
||||
//std::cerr << file << ":" << line << " " << func << std::endl;
|
||||
//std::cerr << _LOG_LEVEL_PREFIX[logLevel] << message << std::endl;
|
||||
std::cerr << file << ":" << line << " " << func << std::endl;
|
||||
std::cerr << _LOG_LEVEL_PREFIX[logLevel] << message << std::endl;
|
||||
} else {
|
||||
std::cout << _LOG_LEVEL_PREFIX[logLevel] << message << std::endl;
|
||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#include "Core/World.h"
|
||||
#include "Core/EEntityDeleted.h"
|
||||
#include "Core/EComponentDeleted.h"
|
||||
#include "Core/EntityWrapper.h"
|
||||
|
||||
World::~World()
|
||||
{
|
||||
@@ -44,7 +45,7 @@ bool World::ValidEntity(EntityID entity) const
|
||||
return m_EntityParents.find(entity) != m_EntityParents.end();
|
||||
}
|
||||
|
||||
void World::RegisterComponent(ComponentInfo& ci)
|
||||
void World::RegisterComponent(const ComponentInfo& ci)
|
||||
{
|
||||
if (m_ComponentPools.find(ci.Name) == m_ComponentPools.end()) {
|
||||
m_ComponentPools[ci.Name] = new ComponentPool(ci);
|
||||
@@ -151,6 +152,62 @@ std::string World::GetName(EntityID entity) const
|
||||
}
|
||||
}
|
||||
|
||||
EntityWrapper World::GetFirstEntityByName(const std::string& name)
|
||||
{
|
||||
auto itPair = GetDirectChildren(EntityID_Invalid);
|
||||
for (auto it = itPair.first; it != itPair.second; it++) {
|
||||
EntityID childEntityID = it->second;
|
||||
EntityWrapper childEntity(this, childEntityID);
|
||||
if (!childEntity.Valid()) {
|
||||
continue;
|
||||
}
|
||||
EntityWrapper entityWithName = childEntity.Name() == name ? childEntity : childEntity.FirstChildByName(name);
|
||||
if (entityWithName.Valid()) {
|
||||
return entityWithName;
|
||||
}
|
||||
}
|
||||
return EntityWrapper::Invalid;
|
||||
}
|
||||
|
||||
std::unordered_map<EntityID, EntityID> World::Merge(const World* other)
|
||||
{
|
||||
std::unordered_map<EntityID, EntityID> oldToNew;
|
||||
|
||||
// Create new entities
|
||||
for (auto& kv : other->m_EntityParents) {
|
||||
EntityID entity = kv.first;
|
||||
|
||||
EntityID newEntity = CreateEntity();
|
||||
SetName(newEntity, other->GetName(entity));
|
||||
oldToNew[entity] = newEntity;
|
||||
}
|
||||
// Fix relationships
|
||||
for (auto& kv : other->m_EntityParents) {
|
||||
EntityID entity = kv.first;
|
||||
EntityID parent = kv.second;
|
||||
if (parent != EntityID_Invalid) {
|
||||
SetParent(oldToNew.at(entity), oldToNew.at(parent));
|
||||
}
|
||||
}
|
||||
|
||||
// Transfer components
|
||||
for (auto& kv : other->m_ComponentPools) {
|
||||
auto& componentType = kv.first;
|
||||
ComponentPool* pool = kv.second;
|
||||
// Register pool if it's not present in world
|
||||
if (m_ComponentPools.count(componentType) == 0) {
|
||||
RegisterComponent(pool->ComponentInfo());
|
||||
}
|
||||
// Copy components
|
||||
for (auto component : *pool) {
|
||||
ComponentWrapper newComponent = AttachComponent(oldToNew.at(component.EntityID), componentType);
|
||||
component.Copy(newComponent);
|
||||
}
|
||||
}
|
||||
|
||||
return oldToNew;
|
||||
}
|
||||
|
||||
EntityID World::generateEntityID()
|
||||
{
|
||||
// TODO: Make EntityID generation smarter
|
||||
|
||||
@@ -580,6 +580,11 @@ void EditorGUI::createWidgetToolButton(WidgetMode mode)
|
||||
|
||||
bool EditorGUI::OnKeyDown(const Events::KeyDown& e)
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
if (io.WantCaptureKeyboard) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (e.ModCtrl && e.KeyCode == GLFW_KEY_S) {
|
||||
if (m_CurrentSelection.Valid()) {
|
||||
EntityWrapper baseParent = m_CurrentSelection;
|
||||
|
||||
@@ -54,7 +54,7 @@ void EditorRenderSystem::Update(double dt)
|
||||
EntityWrapper entity(m_World, cModel.EntityID);
|
||||
glm::mat4 modelMatrix = Transform::ModelMatrix(entity.ID, entity.World);
|
||||
for (auto matGroup : model->MaterialGroups()) {
|
||||
std::shared_ptr<ModelJob> modelJob = std::make_shared<ModelJob>(model, scene.Camera, modelMatrix, matGroup, cModel, entity.World, glm::vec4(0), 0.f);
|
||||
std::shared_ptr<ModelJob> modelJob = std::make_shared<ModelJob>(model, scene.Camera, modelMatrix, matGroup, cModel, entity.World, glm::vec4(0), 0.f, false);
|
||||
if (cModel["Transparent"]) {
|
||||
scene.Jobs.TransparentObjects.push_back(modelJob);
|
||||
} else {
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
#include "Core/UniformScaleSystem.h"
|
||||
#include "Editor/EditorRenderSystem.h"
|
||||
#include "Editor/EditorWidgetSystem.h"
|
||||
#include "Core/EntityFile.h"
|
||||
|
||||
EditorSystem::EditorSystem(SystemParams params, IRenderer* renderer, RenderFrame* renderFrame)
|
||||
: System(params)
|
||||
@@ -129,7 +130,7 @@ void EditorSystem::OnEntitySelected(EntityWrapper entity)
|
||||
|
||||
void EditorSystem::OnEntitySave(EntityWrapper entity, boost::filesystem::path filePath)
|
||||
{
|
||||
EntityFileWriter writer(filePath);
|
||||
EntityXMLFileWriter writer(filePath);
|
||||
writer.WriteEntity(entity.World, entity.ID);
|
||||
}
|
||||
|
||||
@@ -260,12 +261,11 @@ EntityWrapper EditorSystem::importEntity(EntityWrapper parent, boost::filesystem
|
||||
|
||||
try {
|
||||
auto entityFile = ResourceManager::Load<EntityFile>(filePath.string());
|
||||
EntityFilePreprocessor fpp(entityFile);
|
||||
fpp.RegisterComponents(parent.World);
|
||||
EntityFileParser fp(entityFile);
|
||||
EntityID newEntity = fp.MergeEntities(parent.World, parent.ID);
|
||||
return EntityWrapper(parent.World, newEntity);
|
||||
} catch (const std::exception&) {
|
||||
EntityWrapper newEntity = entityFile->MergeInto(parent.World);
|
||||
parent.World->SetParent(newEntity.ID, parent.ID);
|
||||
return newEntity;
|
||||
} catch (const std::exception& e) {
|
||||
LOG_ERROR("Failed to import entity \"%s\": \"%s\"", filePath.string().c_str(), e.what());
|
||||
return EntityWrapper::Invalid;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -33,6 +33,7 @@ void Client::Connect(std::string address, int port)
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPlayerDamage, &Client::OnPlayerDamage);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &Client::OnPlayerSpawned);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EDoubleJump, &Client::OnDoubleJump);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EDashAbility, &Client::OnDashAbility);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_ESearchForServers, &Client::OnSearchForServers);
|
||||
auto config = ResourceManager::Load<ConfigFile>("Config.ini");
|
||||
m_Address = address;
|
||||
@@ -101,8 +102,7 @@ void Client::Update()
|
||||
|
||||
void Client::parseMessageType(Packet& packet)
|
||||
{
|
||||
// Pop packetSize which is used by TCP Client to
|
||||
// create a packet of the correct size
|
||||
// Pop packetSize
|
||||
packet.ReadPrimitive<int>();
|
||||
int messageType = packet.ReadPrimitive<int>();
|
||||
if (messageType == -1)
|
||||
@@ -144,6 +144,12 @@ void Client::parseMessageType(Packet& packet)
|
||||
case MessageType::OnDoubleJump:
|
||||
parseDoubleJump(packet);
|
||||
break;
|
||||
case MessageType::OnDashEffect:
|
||||
parseDashEffect(packet);
|
||||
break;
|
||||
case MessageType::AmmoPickup:
|
||||
parseAmmoPickup(packet);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
@@ -233,7 +239,6 @@ void Client::parseSpawnEvents()
|
||||
m_EventBroker->Publish(e);
|
||||
}
|
||||
m_PlayerSpawnEvents = tempSpawn;
|
||||
// m_PlayerSpawnEvents.clear();
|
||||
}
|
||||
|
||||
void Client::parsePlayersSpawned(Packet& packet)
|
||||
@@ -261,7 +266,7 @@ void Client::parseEntityDeletion(Packet & packet)
|
||||
if (m_ServerIDToClientID.find(entityToDelete) != m_ServerIDToClientID.end()) {
|
||||
EntityID localEntity = m_ServerIDToClientID.at(entityToDelete);
|
||||
if (m_World->ValidEntity(localEntity)) {
|
||||
if (m_World->HasComponent(localEntity,"Player")) {
|
||||
if (m_World->HasComponent(localEntity, "Player")) {
|
||||
Events::PlayerDeath e;
|
||||
e.Player = EntityWrapper(m_World, localEntity);
|
||||
m_EventBroker->Publish(e);
|
||||
@@ -296,6 +301,28 @@ void Client::parseDoubleJump(Packet & packet)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void Client::parseDashEffect(Packet& packet)
|
||||
{
|
||||
EntityID serverID = packet.ReadPrimitive<EntityID>();
|
||||
if (!serverClientMapsHasEntity(serverID)) {
|
||||
return;
|
||||
}
|
||||
Events::DashAbility e;
|
||||
e.Player = m_ServerIDToClientID.at(serverID);
|
||||
if (e.Player != m_LocalPlayer.ID) {
|
||||
m_EventBroker->Publish(e);
|
||||
}
|
||||
}
|
||||
|
||||
void Client::parseAmmoPickup(Packet & packet)
|
||||
{
|
||||
Events::AmmoPickup e;
|
||||
e.AmmoGain = packet.ReadPrimitive<int>();
|
||||
e.Player = m_LocalPlayer;
|
||||
m_EventBroker->Publish(e);
|
||||
}
|
||||
|
||||
void Client::updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID)
|
||||
{
|
||||
for (auto field : componentInfo.FieldsInOrder) {
|
||||
@@ -379,7 +406,7 @@ void Client::parseSnapshot(Packet& packet)
|
||||
if (m_SnapshotFilter != nullptr) {
|
||||
shouldApply = m_SnapshotFilter->FilterComponent(localEntity, newComponent);
|
||||
}
|
||||
if (shouldApply) {
|
||||
if (shouldApply) {
|
||||
ComponentWrapper currentComponent = m_World->GetComponent(localEntityID, componentType);
|
||||
memcpy(currentComponent.Data, newComponent.Data, componentInfo.Stride);
|
||||
}
|
||||
@@ -509,6 +536,18 @@ bool Client::OnPlayerSpawned(const Events::PlayerSpawned& e)
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
bool Client::OnDashAbility(const Events::DashAbility& e)
|
||||
{
|
||||
if (!clientServerMapsHasEntity(e.Player) || e.Player != m_LocalPlayer.ID) {
|
||||
return false;
|
||||
}
|
||||
Packet packet(MessageType::OnDashEffect);
|
||||
packet.WritePrimitive(m_ClientIDToServerID.at(e.Player));
|
||||
m_Reliable.Send(packet);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Client::OnSearchForServers(const Events::SearchForServers& e)
|
||||
{
|
||||
m_SearchingForServers = true;
|
||||
|
||||
@@ -49,18 +49,24 @@ void Packet::WriteString(const std::string& str)
|
||||
// Message, add one extra byte for null terminator
|
||||
size_t sizeOfString = str.size() + 1;
|
||||
if (m_Offset + sizeOfString > m_MaxPacketSize) {
|
||||
//LOG_WARNING("Package::WriteString(): Data size in packet exceeded maximum package size. New size is %i bytes\n", m_MaxPacketSize*2);
|
||||
if (m_MaxPacketSize >= 32000) {
|
||||
LOG_WARNING("Package::WriteString(): New size is huge %i bytes\n", m_MaxPacketSize*2);
|
||||
}
|
||||
resizeData();
|
||||
}
|
||||
memcpy(m_Data + m_Offset, str.data(), sizeOfString * sizeof(char));
|
||||
m_Offset += sizeOfString * sizeof(char);
|
||||
memcpy(m_Data + m_Offset, str.data(), str.size() * sizeof(char));
|
||||
m_Offset += str.size() * sizeof(char);
|
||||
m_Data[m_Offset] = '\0';
|
||||
m_Offset += 1;
|
||||
}
|
||||
|
||||
void Packet::WriteData(char * data, int sizeOfData)
|
||||
{
|
||||
|
||||
if (m_Offset + sizeOfData > m_MaxPacketSize) {
|
||||
//LOG_WARNING("Packet::WriteData(): Data size in packet exceeded maximum packet size. New size is %i bytes\n", m_MaxPacketSize*2);
|
||||
if (m_MaxPacketSize >= 32000) {
|
||||
LOG_WARNING("Package::WriteData(): New size is huge %i bytes\n", m_MaxPacketSize*2);
|
||||
}
|
||||
while (m_Offset + sizeOfData > m_MaxPacketSize) {
|
||||
resizeData();
|
||||
}
|
||||
|
||||
@@ -13,7 +13,7 @@ Server::Server(World* world, EventBroker* eventBroker, int port)
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EEntityDeleted, &Server::OnEntityDeleted);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EComponentDeleted, &Server::OnComponentDeleted);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPlayerDamage, &Server::OnPlayerDamage);
|
||||
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EAmmoPickup, &Server::OnAmmoPickup);
|
||||
// BindWW
|
||||
if (port == 0) {
|
||||
port = config->Get<float>("Networking.Port", 27666);
|
||||
@@ -141,6 +141,9 @@ void Server::parseMessageType(Packet& packet)
|
||||
case MessageType::OnDoubleJump:
|
||||
parseDoubleJump(packet);
|
||||
break;
|
||||
case MessageType::OnDashEffect:
|
||||
parseDashEffect(packet);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
@@ -510,6 +513,19 @@ bool Server::OnPlayerDamage(const Events::PlayerDamage& e)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Server::OnAmmoPickup(const Events::AmmoPickup & e)
|
||||
{
|
||||
for (auto& kv : m_ConnectedPlayers) {
|
||||
if (e.Player.ID == kv.second.EntityID) {
|
||||
Packet packet(MessageType::AmmoPickup);
|
||||
// We dont send playerID as it will be set at client to local
|
||||
packet.WritePrimitive(e.AmmoGain);
|
||||
m_Reliable.Send(packet, kv.second);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void Server::parseClientPing()
|
||||
{
|
||||
LOG_INFO("%i: Parsing ping", m_PacketID);
|
||||
@@ -542,6 +558,11 @@ bool Server::parseDoubleJump(Packet & packet)
|
||||
return true;
|
||||
}
|
||||
|
||||
void Server::parseDashEffect(Packet& packet)
|
||||
{
|
||||
reliableBroadcast(packet);
|
||||
}
|
||||
|
||||
void Server::parseOnInputCommand(Packet& packet)
|
||||
{
|
||||
PlayerID player = -1;
|
||||
@@ -604,12 +625,14 @@ bool Server::shouldSendToClient(EntityWrapper childEntity)
|
||||
auto children = m_World->GetDirectChildren(childEntity.ID);
|
||||
for (auto it = children.first; it != children.second; it++) {
|
||||
EntityWrapper child(m_World, it->second);
|
||||
if(child.HasComponent("CapturePoint")) {
|
||||
if (child.HasComponent("CapturePoint") || child.HasComponent("HealthPickup")
|
||||
|| child.HasComponent("AmmoPickup")) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return childEntity.HasComponent("Player") || childEntity.FirstParentWithComponent("Player").Valid()
|
||||
|| childEntity.HasComponent("CapturePoint");
|
||||
|| childEntity.HasComponent("CapturePoint") || childEntity.HasComponent("HealthPickup")
|
||||
|| childEntity.HasComponent("AmmoPickup");
|
||||
}
|
||||
|
||||
PlayerID Server::GetPlayerIDFromEndpoint()
|
||||
|
||||
@@ -74,7 +74,10 @@ size_t TCPClient::readBuffer()
|
||||
boost::asio::ip::tcp::socket::message_peek, error);
|
||||
unsigned int sizeOfPacket = 0;
|
||||
memcpy(&sizeOfPacket, m_ReadBuffer, sizeof(int));
|
||||
|
||||
if (sizeOfPacket > m_Socket->available()) {
|
||||
LOG_WARNING("TCPClient::readBuffer(): We haven't got the whole packet yet.");
|
||||
return 0;
|
||||
}
|
||||
// if the buffer is to small increase the size of it
|
||||
// TODO if message is huge 1 time the buffer will not decrease.
|
||||
if (sizeOfPacket > m_BufferSize) {
|
||||
|
||||
@@ -106,7 +106,10 @@ int TCPServer::readBuffer(PlayerDefinition & playerDefinition)
|
||||
boost::asio::ip::tcp::socket::message_peek, error);
|
||||
unsigned int sizeOfPacket = 0;
|
||||
memcpy(&sizeOfPacket, m_ReadBuffer, sizeof(int));
|
||||
|
||||
if (sizeOfPacket > playerDefinition.TCPSocket->available()) {
|
||||
LOG_WARNING("TCPServer::readBuffer(): We haven't got the whole packet yet.");
|
||||
return 0;
|
||||
}
|
||||
// if the buffer is to small increase the size of it
|
||||
if (sizeOfPacket > m_BufferSize) {
|
||||
delete[] m_ReadBuffer;
|
||||
|
||||
@@ -45,7 +45,10 @@ int UDPClient::readBuffer()
|
||||
boost::asio::ip::udp::socket::message_peek, error);
|
||||
int sizeOfPacket = 0;
|
||||
memcpy(&sizeOfPacket, m_ReadBuffer, sizeof(int));
|
||||
|
||||
if (sizeOfPacket > m_Socket->available()) {
|
||||
LOG_WARNING("UDPClient::readBuffer(): We haven't got the whole packet yet.");
|
||||
return 0;
|
||||
}
|
||||
// if the buffer is to small increase the size of it
|
||||
if (sizeOfPacket > m_BufferSize) {
|
||||
delete[] m_ReadBuffer;
|
||||
|
||||
@@ -92,6 +92,11 @@ int UDPServer::readBuffer()
|
||||
unsigned int sizeOfPacket = 0;
|
||||
memcpy(&sizeOfPacket, m_ReadBuffer, sizeof(int));
|
||||
|
||||
if (sizeOfPacket > m_Socket->available()) {
|
||||
LOG_WARNING("UDPServer::readBuffer(): We haven't got the whole packet yet.");
|
||||
return 0;
|
||||
}
|
||||
|
||||
// if the buffer is to small increase the size of it
|
||||
if (sizeOfPacket > m_BufferSize) {
|
||||
delete[] m_ReadBuffer;
|
||||
|
||||
@@ -1,19 +1,41 @@
|
||||
#include "Rendering/DrawBloomPass.h"
|
||||
|
||||
DrawBloomPass::DrawBloomPass(IRenderer* renderer)
|
||||
DrawBloomPass::DrawBloomPass(IRenderer* renderer, ConfigFile* config)
|
||||
: m_Renderer(renderer)
|
||||
, m_Config(config)
|
||||
{
|
||||
m_Renderer = renderer;
|
||||
InitializeTextures();
|
||||
|
||||
m_ScreenQuad = ResourceManager::Load<Model>("Models/Core/ScreenQuad.mesh");
|
||||
|
||||
InitializeTextures();
|
||||
InitializeBuffers();
|
||||
InitializeShaderPrograms();
|
||||
ChangeQuality(m_Config->Get<int>("GLOW.Quality", 2));
|
||||
}
|
||||
|
||||
void DrawBloomPass::InitializeTextures()
|
||||
{
|
||||
m_WhiteTexture = CommonFunctions::LoadTexture("Textures/Core/White.png", false);
|
||||
m_BlackTexture = CommonFunctions::LoadTexture("Textures/Core/Black.png", false);
|
||||
}
|
||||
|
||||
void DrawBloomPass::ChangeQuality(int quality)
|
||||
{
|
||||
if (m_Quality == quality) {
|
||||
return;
|
||||
}
|
||||
m_Quality = quality;
|
||||
|
||||
m_ScreenQuad = ResourceManager::Load<Model>("Models/Core/ScreenQuad.mesh");
|
||||
|
||||
if (m_Quality == 0) {
|
||||
CommonFunctions::DeleteTexture(&m_GaussianTexture_horiz);
|
||||
CommonFunctions::DeleteTexture(&m_GaussianTexture_vert);
|
||||
m_GaussianTexture_horiz = 0;
|
||||
m_GaussianTexture_vert = 0;
|
||||
return;
|
||||
}
|
||||
InitializeTextures();
|
||||
|
||||
InitializeBuffers();
|
||||
InitializeShaderPrograms();
|
||||
std::string qStr = std::to_string(m_Quality);
|
||||
m_Iterations = m_Config->Get<float>("GLOW" + qStr + ".NumIterations", 0);
|
||||
}
|
||||
|
||||
void DrawBloomPass::InitializeShaderPrograms()
|
||||
@@ -35,37 +57,45 @@ void DrawBloomPass::InitializeShaderPrograms()
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void DrawBloomPass::InitializeBuffers()
|
||||
{
|
||||
GenerateTexture(&m_GaussianTexture_horiz, GL_CLAMP_TO_EDGE, GL_LINEAR, glm::vec2(m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height), GL_RGB16F, GL_RGB, GL_FLOAT);
|
||||
CommonFunctions::GenerateTexture(&m_GaussianTexture_horiz, GL_CLAMP_TO_EDGE, GL_LINEAR, glm::vec2(m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height), GL_RGB16F, GL_RGB, GL_FLOAT);
|
||||
|
||||
m_GaussianFrameBuffer_horiz.AddResource(std::shared_ptr<BufferResource>(new Texture2D(&m_GaussianTexture_horiz, GL_COLOR_ATTACHMENT0)));
|
||||
m_GaussianFrameBuffer_horiz.Generate();
|
||||
if (m_GaussianFrameBuffer_horiz.GetHandle() == 0) {
|
||||
m_GaussianFrameBuffer_horiz.AddResource(std::shared_ptr<BufferResource>(new Texture2D(&m_GaussianTexture_horiz, GL_COLOR_ATTACHMENT0)));
|
||||
}
|
||||
m_GaussianFrameBuffer_horiz.Generate();
|
||||
|
||||
GenerateTexture(&m_GaussianTexture_vert, GL_CLAMP_TO_EDGE, GL_LINEAR, glm::vec2(m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height), GL_RGB16F, GL_RGB, GL_FLOAT);
|
||||
|
||||
m_GaussianFrameBuffer_vert.AddResource(std::shared_ptr<BufferResource>(new Texture2D(&m_GaussianTexture_vert, GL_COLOR_ATTACHMENT0)));
|
||||
m_GaussianFrameBuffer_vert.Generate();
|
||||
CommonFunctions::GenerateTexture(&m_GaussianTexture_vert, GL_CLAMP_TO_EDGE, GL_LINEAR, glm::vec2(m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height), GL_RGB16F, GL_RGB, GL_FLOAT);
|
||||
if (m_GaussianFrameBuffer_vert.GetHandle() == 0) {
|
||||
m_GaussianFrameBuffer_vert.AddResource(std::shared_ptr<BufferResource>(new Texture2D(&m_GaussianTexture_vert, GL_COLOR_ATTACHMENT0)));
|
||||
}
|
||||
m_GaussianFrameBuffer_vert.Generate();
|
||||
}
|
||||
|
||||
|
||||
void DrawBloomPass::ClearBuffer()
|
||||
{
|
||||
if (m_Quality == 0) {
|
||||
return;
|
||||
}
|
||||
GLERROR("PRE");
|
||||
m_GaussianFrameBuffer_horiz.Bind();
|
||||
glClearColor(0.f, 0.f, 0.f, 0.f);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
m_GaussianFrameBuffer_horiz.Unbind();
|
||||
m_GaussianFrameBuffer_vert.Bind();
|
||||
glClearColor(0.f, 0.f, 0.f, 0.f);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
m_GaussianFrameBuffer_vert.Unbind();
|
||||
GLERROR("END");
|
||||
}
|
||||
|
||||
void DrawBloomPass::Draw(GLuint texture)
|
||||
{
|
||||
if (m_Quality == 0) {
|
||||
return;
|
||||
}
|
||||
GLERROR("DrawBloomPass::Draw: Pre");
|
||||
|
||||
DrawBloomPassState state;
|
||||
@@ -84,11 +114,12 @@ void DrawBloomPass::Draw(GLuint texture)
|
||||
glDrawElementsBaseVertex(GL_TRIANGLES, m_ScreenQuad->MaterialGroups()[0].material->EndIndex - m_ScreenQuad->MaterialGroups()[0].material->StartIndex +1
|
||||
, GL_UNSIGNED_INT, 0, m_ScreenQuad->MaterialGroups()[0].material->StartIndex);
|
||||
//Iterate some times to make it more gaussian.
|
||||
for (int i = 1; i < m_iterations; i++) {
|
||||
for (int i = 1; i < m_Iterations; i++) {
|
||||
//Vertical pass
|
||||
m_GaussianFrameBuffer_vert.Bind();
|
||||
m_GaussianProgram_vert->Bind();
|
||||
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, m_GaussianTexture_horiz);
|
||||
|
||||
glBindVertexArray(m_ScreenQuad->VAO);
|
||||
@@ -96,16 +127,19 @@ void DrawBloomPass::Draw(GLuint texture)
|
||||
glDrawElementsBaseVertex(GL_TRIANGLES, m_ScreenQuad->MaterialGroups()[0].material->EndIndex - m_ScreenQuad->MaterialGroups()[0].material->StartIndex +1
|
||||
, GL_UNSIGNED_INT, 0, m_ScreenQuad->MaterialGroups()[0].material->StartIndex);
|
||||
//horizontal pass
|
||||
m_GaussianFrameBuffer_vert.Unbind();
|
||||
|
||||
m_GaussianFrameBuffer_horiz.Bind();
|
||||
m_GaussianProgram_horiz->Bind();
|
||||
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, m_GaussianTexture_vert);
|
||||
|
||||
glBindVertexArray(m_ScreenQuad->VAO);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_ScreenQuad->ElementBuffer);
|
||||
glDrawElementsBaseVertex(GL_TRIANGLES, m_ScreenQuad->MaterialGroups()[0].material->EndIndex - m_ScreenQuad->MaterialGroups()[0].material->StartIndex +1
|
||||
, GL_UNSIGNED_INT, 0, m_ScreenQuad->MaterialGroups()[0].material->StartIndex);
|
||||
m_GaussianFrameBuffer_horiz.Unbind();
|
||||
}
|
||||
|
||||
//final vertical gaussian after the iterations are done
|
||||
@@ -113,6 +147,7 @@ void DrawBloomPass::Draw(GLuint texture)
|
||||
m_GaussianFrameBuffer_vert.Bind();
|
||||
m_GaussianProgram_vert->Bind();
|
||||
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, m_GaussianTexture_horiz);
|
||||
glBindVertexArray(m_ScreenQuad->VAO);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_ScreenQuad->ElementBuffer);
|
||||
@@ -125,20 +160,11 @@ void DrawBloomPass::Draw(GLuint texture)
|
||||
|
||||
void DrawBloomPass::OnWindowResize()
|
||||
{
|
||||
GenerateTexture(&m_GaussianTexture_vert, GL_CLAMP_TO_EDGE, GL_LINEAR, glm::vec2(m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height), GL_RGB16F, GL_RGB, GL_FLOAT);
|
||||
if (m_Quality == 0) {
|
||||
return;
|
||||
}
|
||||
CommonFunctions::GenerateTexture(&m_GaussianTexture_vert, GL_CLAMP_TO_EDGE, GL_LINEAR, glm::vec2(m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height), GL_RGB16F, GL_RGB, GL_FLOAT);
|
||||
m_GaussianFrameBuffer_vert.Generate();
|
||||
GenerateTexture(&m_GaussianTexture_horiz, GL_CLAMP_TO_EDGE, GL_LINEAR, glm::vec2(m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height), GL_RGB16F, GL_RGB, GL_FLOAT);
|
||||
CommonFunctions::GenerateTexture(&m_GaussianTexture_horiz, GL_CLAMP_TO_EDGE, GL_LINEAR, glm::vec2(m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height), GL_RGB16F, GL_RGB, GL_FLOAT);
|
||||
m_GaussianFrameBuffer_horiz.Generate();
|
||||
}
|
||||
|
||||
void DrawBloomPass::GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const
|
||||
{
|
||||
glGenTextures(1, texture);
|
||||
glBindTexture(GL_TEXTURE_2D, *texture);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapping);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapping);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filtering);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filtering);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, dimensions.x, dimensions.y, 0, format, type, nullptr);//TODO: Renderer: Fix the precision and Resolution
|
||||
GLERROR("Texture initialization failed");
|
||||
}
|
||||
|
||||
@@ -18,7 +18,7 @@ void DrawColorCorrectionPass::InitializeShaderPrograms()
|
||||
m_ColorCorrectionProgram->Link();
|
||||
}
|
||||
|
||||
void DrawColorCorrectionPass::Draw(GLuint sceneTexture, GLuint bloomTexture, GLuint sceneTextureLowRes, GLuint bloomTextureLowRes, GLfloat gamma, GLfloat exposure)
|
||||
void DrawColorCorrectionPass::Draw(GLuint sceneTexture, GLuint bloomTexture, GLfloat gamma, GLfloat exposure)
|
||||
{
|
||||
//glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
GLERROR("DrawScreenQuadPass::Draw: Pre");
|
||||
@@ -33,10 +33,6 @@ void DrawColorCorrectionPass::Draw(GLuint sceneTexture, GLuint bloomTexture, GLu
|
||||
glBindTexture(GL_TEXTURE_2D, sceneTexture);
|
||||
glActiveTexture(GL_TEXTURE1);
|
||||
glBindTexture(GL_TEXTURE_2D, bloomTexture);
|
||||
glActiveTexture(GL_TEXTURE2);
|
||||
glBindTexture(GL_TEXTURE_2D, sceneTextureLowRes);
|
||||
glActiveTexture(GL_TEXTURE3);
|
||||
glBindTexture(GL_TEXTURE_2D, bloomTextureLowRes);
|
||||
|
||||
glBindVertexArray(m_ScreenQuad->VAO);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_ScreenQuad->ElementBuffer);
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -8,11 +8,12 @@ DrawFinalPassState::DrawFinalPassState(GLuint frameBuffer)
|
||||
Enable(GL_BLEND);
|
||||
BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
Enable(GL_DEPTH_TEST);
|
||||
DepthMask(GL_TRUE);
|
||||
Enable(GL_CULL_FACE);
|
||||
Enable(GL_STENCIL_TEST);
|
||||
StencilFunc(GL_NOTEQUAL, 1, 0xFF);
|
||||
StencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
|
||||
StencilMask(0xFF);
|
||||
// Enable(GL_STENCIL_TEST);
|
||||
// StencilFunc(GL_NOTEQUAL, 1, 0xFF);
|
||||
// StencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
|
||||
// StencilMask(0xFF);
|
||||
ClearColor(glm::vec4(0.f, 0.f, 0.f, 0.f));
|
||||
}
|
||||
|
||||
@@ -24,11 +25,9 @@ DrawFinalPassState::~DrawFinalPassState()
|
||||
DrawStencilState::DrawStencilState(GLuint frameBuffer)
|
||||
{
|
||||
BindFramebuffer(frameBuffer);
|
||||
Enable(GL_STENCIL_TEST);
|
||||
StencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
|
||||
StencilFunc(GL_ALWAYS, 1, 0xFF);
|
||||
StencilMask(0xFF);
|
||||
Enable(GL_DEPTH_TEST);
|
||||
DepthMask(GL_TRUE);
|
||||
Enable(GL_CULL_FACE);
|
||||
ClearColor(glm::vec4(0.f));
|
||||
}
|
||||
|
||||
|
||||
@@ -42,35 +42,35 @@ void FrameBuffer::Generate()
|
||||
GLERROR("PRE");
|
||||
|
||||
std::vector<GLenum> attachments;
|
||||
|
||||
glGenFramebuffers(1, &m_BufferHandle);
|
||||
if (m_BufferHandle == 0) {
|
||||
glGenFramebuffers(1, &m_BufferHandle);
|
||||
}
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, m_BufferHandle);
|
||||
GLERROR("1");
|
||||
|
||||
for (auto it = m_Resources.begin(); it != m_Resources.end(); it++) {
|
||||
switch ((*it)->m_ResourceType) {
|
||||
case GL_TEXTURE_2D:
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, (*it)->m_Attachment, (*it)->m_ResourceType, *(*it)->m_ResourceHandle, 0);
|
||||
GLERROR("FrameBuffer generate: glFramebufferTexture2D");
|
||||
for (auto it = m_Resources.begin(); it != m_Resources.end(); it++) {
|
||||
switch ((*it)->m_ResourceType) {
|
||||
case GL_TEXTURE_2D:
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, (*it)->m_Attachment, (*it)->m_ResourceType, *(*it)->m_ResourceHandle, 0);
|
||||
GLERROR("FrameBuffer generate: glFramebufferTexture2D");
|
||||
|
||||
break;
|
||||
case GL_RENDERBUFFER:
|
||||
glFramebufferRenderbuffer(GL_FRAMEBUFFER, (*it)->m_Attachment, (*it)->m_ResourceType, *(*it)->m_ResourceHandle);
|
||||
GLERROR("FrameBuffer generate: glFramebufferRenderbuffer");
|
||||
break;
|
||||
}
|
||||
GLERROR("2");
|
||||
break;
|
||||
case GL_RENDERBUFFER:
|
||||
glFramebufferRenderbuffer(GL_FRAMEBUFFER, (*it)->m_Attachment, (*it)->m_ResourceType, *(*it)->m_ResourceHandle);
|
||||
GLERROR("FrameBuffer generate: glFramebufferRenderbuffer");
|
||||
break;
|
||||
}
|
||||
GLERROR("2");
|
||||
|
||||
if ((*it)->m_Attachment != GL_DEPTH_ATTACHMENT && (*it)->m_Attachment != GL_STENCIL_ATTACHMENT && (*it)->m_Attachment != GL_DEPTH_STENCIL_ATTACHMENT) {
|
||||
attachments.push_back((*it)->m_Attachment);
|
||||
}
|
||||
GLERROR("Attachment");
|
||||
if ((*it)->m_Attachment != GL_DEPTH_ATTACHMENT && (*it)->m_Attachment != GL_STENCIL_ATTACHMENT && (*it)->m_Attachment != GL_DEPTH_STENCIL_ATTACHMENT) {
|
||||
attachments.push_back((*it)->m_Attachment);
|
||||
}
|
||||
GLERROR("Attachment");
|
||||
|
||||
}
|
||||
GLERROR("3");
|
||||
}
|
||||
GLERROR("3");
|
||||
|
||||
|
||||
GLenum* bufferTextures = &attachments[0];
|
||||
GLenum* bufferTextures = attachments.data();
|
||||
glDrawBuffers(attachments.size(), bufferTextures);
|
||||
if (GLERROR("GLBufferAttachement error")) {
|
||||
printf(": AttachmentSize %i", attachments.size());
|
||||
|
||||
@@ -19,15 +19,16 @@ PickingPass::~PickingPass()
|
||||
|
||||
void PickingPass::InitializeTextures()
|
||||
{
|
||||
GenerateTexture(&m_PickingTexture, GL_CLAMP_TO_BORDER, GL_LINEAR,
|
||||
CommonFunctions::GenerateTexture(&m_PickingTexture, GL_CLAMP_TO_BORDER, GL_LINEAR,
|
||||
glm::vec2(m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height), GL_RG8, GL_RG, GL_UNSIGNED_BYTE);
|
||||
|
||||
GenerateTexture(&m_DepthBuffer, GL_CLAMP_TO_BORDER, GL_NEAREST,
|
||||
glm::vec2(m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height), GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8);
|
||||
CommonFunctions::GenerateTexture(&m_DepthBuffer, GL_CLAMP_TO_BORDER, GL_NEAREST,
|
||||
glm::vec2(m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height), GL_DEPTH_COMPONENT32, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT);
|
||||
}
|
||||
|
||||
void PickingPass::InitializeFrameBuffers()
|
||||
{
|
||||
|
||||
m_PickingBuffer.AddResource(std::shared_ptr<BufferResource>(new Texture2D(&m_DepthBuffer, GL_DEPTH_ATTACHMENT)));
|
||||
m_PickingBuffer.AddResource(std::shared_ptr<BufferResource>(new Texture2D(&m_PickingTexture, GL_COLOR_ATTACHMENT0)));
|
||||
m_PickingBuffer.Generate();
|
||||
@@ -366,7 +367,7 @@ void PickingPass::ClearPicking()
|
||||
|
||||
m_PickingBuffer.Bind();
|
||||
glClearColor(0.f, 0.f, 0.f, 0.f);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
|
||||
m_PickingBuffer.Unbind();
|
||||
GLERROR("END");
|
||||
}
|
||||
@@ -407,16 +408,3 @@ PickData PickingPass::Pick(glm::vec2 screenCoord)
|
||||
pickData.World = pickInfo.World;
|
||||
return pickData;
|
||||
}
|
||||
|
||||
void PickingPass::GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const
|
||||
{
|
||||
//TODO: Renderer: Make this in a sparate class
|
||||
glGenTextures(1, texture);
|
||||
glBindTexture(GL_TEXTURE_2D, *texture);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapping);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapping);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filtering);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filtering);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, dimensions.x, dimensions.y, 0, format, type, nullptr);//TODO: Renderer: Fix the precision and Resolution
|
||||
GLERROR("Texture initialization failed");
|
||||
}
|
||||
|
||||
@@ -9,11 +9,11 @@ PickingPassState::PickingPassState(GLuint frameBuffer)
|
||||
Enable(GL_DEPTH_TEST);
|
||||
Enable(GL_CULL_FACE);
|
||||
Disable(GL_BLEND);
|
||||
|
||||
glm::vec4 clearColor = glm::vec4(0.f);
|
||||
//ClearColor(clearColor);
|
||||
//Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
GLERROR("END");
|
||||
|
||||
}
|
||||
|
||||
PickingPassState::~PickingPassState()
|
||||
|
||||
@@ -135,6 +135,26 @@ bool RenderState::DepthMask(GLboolean flag)
|
||||
return !GLERROR("DepthMask");
|
||||
}
|
||||
|
||||
bool RenderState::DepthFunc(GLenum func)
|
||||
{
|
||||
GLint original;
|
||||
glGetIntegerv(GL_DEPTH_FUNC, &original);
|
||||
m_ResetFunctions.push_back(std::bind(glDepthFunc, original));
|
||||
glDepthFunc(func);
|
||||
return !GLERROR("DepthFunc");
|
||||
}
|
||||
|
||||
bool RenderState::AlphaFunc(GLenum func, GLclampf thresholder)
|
||||
{
|
||||
GLint originalFunc;
|
||||
glGetIntegerv(GL_ALPHA_TEST_FUNC, &originalFunc);
|
||||
GLint originalRef;
|
||||
glGetIntegerv(GL_ALPHA_TEST_REF, &originalRef);
|
||||
m_ResetFunctions.push_back(std::bind(glAlphaFunc, originalFunc, originalRef));
|
||||
glAlphaFunc(func, thresholder);
|
||||
return !GLERROR("AlphaFunc");
|
||||
}
|
||||
|
||||
RenderState::~RenderState()
|
||||
{
|
||||
for (auto& f : boost::adaptors::reverse(m_ResetFunctions)) {
|
||||
|
||||
@@ -240,6 +240,8 @@ void RenderSystem::fillModels(RenderScene::Queues &Jobs)
|
||||
fillColor = (glm::vec4)fillComponent["Color"];
|
||||
}
|
||||
|
||||
bool isShielded = m_World->HasComponent(cModel.EntityID, "Shielded") || m_World->HasComponent(cModel.EntityID, "Player");
|
||||
|
||||
glm::mat4 modelMatrix = Transform::ModelMatrix(cModel.EntityID, m_World);
|
||||
//Loop through all materialgroups of a model
|
||||
for (auto matGroup : model->MaterialGroups()) {
|
||||
@@ -255,20 +257,19 @@ void RenderSystem::fillModels(RenderScene::Queues &Jobs)
|
||||
cModel,
|
||||
m_World,
|
||||
fillColor,
|
||||
fillPercentage
|
||||
fillPercentage,
|
||||
isShielded
|
||||
));
|
||||
if (m_World->HasComponent(cModel.EntityID, "Shield")){
|
||||
explosionEffectJob->CalculateHash();
|
||||
Jobs.ShieldObjects.push_back(explosionEffectJob);
|
||||
} else if (m_World->HasComponent(cModel.EntityID, "Shielded")
|
||||
|| m_World->HasComponent(cModel.EntityID, "Player")) {
|
||||
|
||||
} else if (isShielded) {
|
||||
if (explosionEffectJob->Color.a != 1.f || explosionEffectJob->EndColor.a != 1.f || explosionEffectJob->DiffuseColor.a != 1.f) {
|
||||
cModel["Transparent"] = true;
|
||||
}
|
||||
|
||||
if (cModel["Transparent"]) {
|
||||
Jobs.TransparentShieldedObjects.push_back(explosionEffectJob);
|
||||
Jobs.TransparentObjects.push_back(explosionEffectJob);
|
||||
} else {
|
||||
explosionEffectJob->CalculateHash();
|
||||
Jobs.OpaqueShieldedObjects.push_back(explosionEffectJob);
|
||||
@@ -294,20 +295,20 @@ void RenderSystem::fillModels(RenderScene::Queues &Jobs)
|
||||
cModel,
|
||||
m_World,
|
||||
fillColor,
|
||||
fillPercentage
|
||||
fillPercentage,
|
||||
isShielded
|
||||
));
|
||||
if (m_World->HasComponent(cModel.EntityID, "Shield")) {
|
||||
modelJob->CalculateHash();
|
||||
Jobs.ShieldObjects.push_back(modelJob);
|
||||
} else if (m_World->HasComponent(cModel.EntityID, "Shielded")
|
||||
|| m_World->HasComponent(cModel.EntityID, "Player")) {
|
||||
} else if (isShielded) {
|
||||
|
||||
if (modelJob->Color.a != 1.f || modelJob->DiffuseColor.a != 1.f) {
|
||||
cModel["Transparent"] = true;
|
||||
}
|
||||
|
||||
if (cModel["Transparent"]) {
|
||||
Jobs.TransparentShieldedObjects.push_back(modelJob);
|
||||
Jobs.TransparentObjects.push_back(modelJob);
|
||||
} else {
|
||||
modelJob->CalculateHash();
|
||||
Jobs.OpaqueShieldedObjects.push_back(modelJob);
|
||||
|
||||
@@ -4,6 +4,8 @@ std::unordered_map<GLFWwindow*, Renderer*> Renderer::m_WindowToRenderer;
|
||||
|
||||
void Renderer::Initialize()
|
||||
{
|
||||
m_SSAO_Quality = m_Config->Get<int>("SSAO.Quality", 0);
|
||||
m_GLOW_Quality = m_Config->Get<int>("GLOW.Quality", 0);
|
||||
InitializeWindow();
|
||||
|
||||
InitializeRenderPasses();
|
||||
@@ -26,9 +28,9 @@ void Renderer::glfwFrameBufferCallback(GLFWwindow* window, int width, int height
|
||||
glViewport(0, 0, width, height);
|
||||
Renderer* currentRenderer = m_WindowToRenderer[window];
|
||||
currentRenderer->m_ViewportSize = Rectangle(width, height);
|
||||
currentRenderer->m_PickingPass->OnWindowResize();
|
||||
currentRenderer->m_DrawFinalPass->OnWindowResize();
|
||||
currentRenderer->m_LightCullingPass->OnWindowResize();
|
||||
currentRenderer->m_PickingPass->OnWindowResize();
|
||||
currentRenderer->m_DrawBloomPass->OnWindowResize();
|
||||
currentRenderer->m_SSAOPass->OnWindowResize();
|
||||
}
|
||||
@@ -107,7 +109,8 @@ void Renderer::Update(double dt)
|
||||
void Renderer::Draw(RenderFrame& frame)
|
||||
{
|
||||
GLERROR("PRE");
|
||||
ImGui::Combo("Draw textures", &m_DebugTextureToDraw, "Final\0Scene\0Bloom\0SceneLowRes\0BloomLowRes\0Gaussian\0Picking\0Ambient Occlusion");
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
ImGui::Combo("Draw textures", &m_DebugTextureToDraw, "Final\0Scene\0Bloom\0Gaussian\0Picking\0Ambient Occlusion");
|
||||
ImGui::Combo("CubeMap", &m_CubeMapTexture, "Nevada(512)\0Sky(1024)");
|
||||
if(m_CubeMapTexture == 0) {
|
||||
m_CubeMapPass->LoadTextures("Nevada");
|
||||
@@ -115,19 +118,16 @@ void Renderer::Draw(RenderFrame& frame)
|
||||
m_CubeMapPass->LoadTextures("Sky");
|
||||
}
|
||||
|
||||
ImGui::SliderFloat("SSAO sample radius", &m_SSAO_Radius, 0.01f, 5.0f);
|
||||
ImGui::SliderFloat("SSAO bias", &m_SSAO_Bias, 0.0f, 0.1f);
|
||||
ImGui::SliderFloat("SSAO contrast", &m_SSAO_Contrast, 0.0f, 10.0f);
|
||||
ImGui::SliderFloat("SSAO IntensityScale", &m_SSAO_IntensityScale, 0.0f, 10.0f);
|
||||
ImGui::SliderInt("SSAO Number of Samples", &m_SSAO_NumOfSamples, 2, 100);
|
||||
ImGui::SliderInt("SSAO Number of Turns", &m_SSAO_NumOfTurns, 0, 50);
|
||||
m_SSAOPass->Setting(m_SSAO_Radius, m_SSAO_Bias, m_SSAO_Contrast, m_SSAO_IntensityScale, m_SSAO_NumOfSamples, m_SSAO_NumOfTurns);
|
||||
ImGui::SliderInt("SSAO Quality", &m_SSAO_Quality, 0, 3);
|
||||
ImGui::SliderInt("Glow Quality", &m_GLOW_Quality, 0, 3);
|
||||
m_SSAOPass->ChangeQuality(m_SSAO_Quality);
|
||||
m_DrawBloomPass->ChangeQuality(m_GLOW_Quality);
|
||||
GLERROR("SSAO Settings");
|
||||
//clear buffer 0
|
||||
glClearColor(0.f, 0.f, 0.f, 0.f);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
//Clear other buffers
|
||||
//Clear other buffers
|
||||
PerformanceTimer::StartTimer("Renderer-ClearBuffers");
|
||||
m_PickingPass->ClearPicking();
|
||||
m_DrawFinalPass->ClearBuffer();
|
||||
@@ -136,18 +136,16 @@ void Renderer::Draw(RenderFrame& frame)
|
||||
PerformanceTimer::StopTimer("Renderer-ClearBuffers");
|
||||
GLERROR("ClearBuffers");
|
||||
for (auto scene : frame.RenderScenes) {
|
||||
PerformanceTimer::StartTimer("Renderer-Depth");
|
||||
PerformanceTimer::StartTimer("Renderer-PickingPass");
|
||||
m_PickingPass->Draw(*scene);
|
||||
GLERROR("Drawing pickingpass");
|
||||
PerformanceTimer::StopTimer("Renderer-Depth");
|
||||
PerformanceTimer::StopTimer("Renderer-PickingPass");
|
||||
}
|
||||
PerformanceTimer::StartTimer("AO generation");
|
||||
m_SSAOPass->Draw(m_PickingPass->DepthBuffer(), frame.RenderScenes.front()->Camera);
|
||||
GLuint ao = m_SSAOPass->SSAOTexture();
|
||||
PerformanceTimer::StopTimer("AO generation");
|
||||
PerformanceTimer::StartTimer("Renderer-AO generation");
|
||||
m_SSAOPass->Draw(*m_PickingPass->DepthBuffer(), frame.RenderScenes.front()->Camera);
|
||||
PerformanceTimer::StopTimer("Renderer-AO generation");
|
||||
for (auto scene : frame.RenderScenes){
|
||||
|
||||
PerformanceTimer::StartTimer("Renderer-Drawing PickingPass");
|
||||
PerformanceTimer::StartTimer("Renderer-Depth");
|
||||
SortRenderJobsByDepth(*scene);
|
||||
GLERROR("SortByDepth");
|
||||
PerformanceTimer::StartTimerAndStopPrevious("Renderer-Generate Frustrums");
|
||||
@@ -159,8 +157,8 @@ void Renderer::Draw(RenderFrame& frame)
|
||||
PerformanceTimer::StartTimerAndStopPrevious("Renderer-Light Culling");
|
||||
m_LightCullingPass->CullLights(*scene);
|
||||
GLERROR("LightCulling");
|
||||
m_DrawFinalPass->Draw(*scene, ao);
|
||||
PerformanceTimer::StartTimerAndStopPrevious("Renderer-Draw Geometry+Light");
|
||||
PerformanceTimer::StartTimerAndStopPrevious("Renderer-Draw Geometry+Light");
|
||||
m_DrawFinalPass->Draw(*scene);
|
||||
GLERROR("Draw Geometry+Light");
|
||||
//m_DrawScenePass->Draw(*scene);
|
||||
|
||||
@@ -176,7 +174,7 @@ void Renderer::Draw(RenderFrame& frame)
|
||||
|
||||
if (m_DebugTextureToDraw == 0) {
|
||||
PerformanceTimer::StartTimer("Renderer-Color Correction Pass");
|
||||
m_DrawColorCorrectionPass->Draw(m_DrawFinalPass->SceneTexture(), m_DrawBloomPass->GaussianTexture(), m_DrawFinalPass->SceneTextureLowRes(), m_DrawFinalPass->BloomTextureLowRes(), frame.Gamma, frame.Exposure);
|
||||
m_DrawColorCorrectionPass->Draw(m_DrawFinalPass->SceneTexture(), m_DrawBloomPass->GaussianTexture(), frame.Gamma, frame.Exposure);
|
||||
PerformanceTimer::StopTimer("Renderer-Color Correction Pass");
|
||||
}
|
||||
|
||||
@@ -188,18 +186,12 @@ void Renderer::Draw(RenderFrame& frame)
|
||||
m_DrawScreenQuadPass->Draw(m_DrawFinalPass->BloomTexture());
|
||||
}
|
||||
if (m_DebugTextureToDraw == 3) {
|
||||
m_DrawScreenQuadPass->Draw(m_DrawFinalPass->SceneTextureLowRes());
|
||||
}
|
||||
if (m_DebugTextureToDraw == 4) {
|
||||
m_DrawScreenQuadPass->Draw(m_DrawFinalPass->BloomTextureLowRes());
|
||||
}
|
||||
if (m_DebugTextureToDraw == 5) {
|
||||
m_DrawScreenQuadPass->Draw(m_DrawBloomPass->GaussianTexture());
|
||||
}
|
||||
if (m_DebugTextureToDraw == 6) {
|
||||
if (m_DebugTextureToDraw == 4) {
|
||||
m_DrawScreenQuadPass->Draw(m_PickingPass->PickingTexture());
|
||||
}
|
||||
if (m_DebugTextureToDraw == 7) {
|
||||
if (m_DebugTextureToDraw == 5) {
|
||||
m_DrawScreenQuadPass->Draw(m_SSAOPass->SSAOTexture());
|
||||
}
|
||||
PerformanceTimer::StopTimer("Renderer-Misc Debug Draws");
|
||||
@@ -207,8 +199,11 @@ void Renderer::Draw(RenderFrame& frame)
|
||||
PerformanceTimer::StartTimer("Renderer-ImGuiRenderPass");
|
||||
m_ImGuiRenderPass->Draw();
|
||||
GLERROR("Imgui draw");
|
||||
PerformanceTimer::StopTimer("Renderer-ImGuiRenderPass");
|
||||
|
||||
PerformanceTimer::StartTimer("Renderer-SwapBuffer");
|
||||
glfwSwapBuffers(m_Window);
|
||||
PerformanceTimer::StopTimer("Renderer-ImGuiRenderPass");
|
||||
PerformanceTimer::StopTimer("Renderer-SwapBuffer");
|
||||
}
|
||||
|
||||
PickData Renderer::Pick(glm::vec2 screenCoord)
|
||||
@@ -248,9 +243,10 @@ void Renderer::InitializeRenderPasses()
|
||||
m_PickingPass = new PickingPass(this, m_EventBroker);
|
||||
m_LightCullingPass = new LightCullingPass(this);
|
||||
m_CubeMapPass = new CubeMapPass(this);
|
||||
m_DrawFinalPass = new DrawFinalPass(this, m_LightCullingPass, m_CubeMapPass);
|
||||
m_SSAOPass = new SSAOPass(this, m_Config);
|
||||
m_DrawFinalPass = new DrawFinalPass(this, m_LightCullingPass, m_CubeMapPass, m_SSAOPass);
|
||||
m_DrawScreenQuadPass = new DrawScreenQuadPass(this);
|
||||
m_DrawBloomPass = new DrawBloomPass(this);
|
||||
m_DrawBloomPass = new DrawBloomPass(this, m_Config);
|
||||
m_DrawColorCorrectionPass = new DrawColorCorrectionPass(this);
|
||||
m_SSAOPass = new SSAOPass(this);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,84 +1,168 @@
|
||||
#include "Rendering/SSAOPass.h"
|
||||
|
||||
SSAOPass::SSAOPass(IRenderer* renderer)
|
||||
SSAOPass::SSAOPass(IRenderer* renderer, ConfigFile* config)
|
||||
: m_Renderer(renderer)
|
||||
, m_Config(config)
|
||||
{
|
||||
m_Renderer = renderer;
|
||||
m_WhiteTexture = CommonFunctions::LoadTexture("Textures/Core/White.png", false);
|
||||
|
||||
ChangeQuality(m_Config->Get<int>("SSAO.Quality", 0));
|
||||
|
||||
}
|
||||
|
||||
void SSAOPass::ChangeQuality(int quality)
|
||||
{
|
||||
if (m_Quality == quality) {
|
||||
return;
|
||||
}
|
||||
|
||||
m_Quality = quality;
|
||||
|
||||
if (m_Quality == 0) {
|
||||
CommonFunctions::DeleteTexture(&m_SSAOTexture);
|
||||
CommonFunctions::DeleteTexture(&m_SSAOViewSpaceZTexture);
|
||||
CommonFunctions::DeleteTexture(&m_Gaussian_horiz);
|
||||
CommonFunctions::DeleteTexture(&m_Gaussian_vert);
|
||||
return;
|
||||
}
|
||||
|
||||
std::string qStr = std::to_string(m_Quality);
|
||||
Setting(
|
||||
m_Config->Get<float>("SSAO" + qStr + ".Radius", 0.01),
|
||||
m_Config->Get<float>("SSAO" + qStr + ".Bias", 0.012),
|
||||
m_Config->Get<float>("SSAO" + qStr + ".Contrast", 1.0),
|
||||
m_Config->Get<float>("SSAO" + qStr + ".Intensity", 1.0),
|
||||
m_Config->Get<int>("SSAO" + qStr + ".NumSamples", 0),
|
||||
m_Config->Get<int>("SSAO" + qStr + ".NumTurns", 0),
|
||||
m_Config->Get<int>("SSAO" + qStr + ".NumIterations", 0),
|
||||
m_Config->Get<int>("SSAO" + qStr + ".TextureQuality", 4)
|
||||
);
|
||||
|
||||
|
||||
|
||||
m_ScreenQuad = ResourceManager::Load<Model>("Models/Core/ScreenQuad.mesh");
|
||||
|
||||
InitializeTexture();
|
||||
InitializeBuffer();
|
||||
InitializeShaderProgram();
|
||||
Setting(0.1f, 0.012f, 1.0f, 1.0f, 13, 7);
|
||||
|
||||
m_DrawBloomPass = new DrawBloomPass(renderer);
|
||||
|
||||
}
|
||||
|
||||
void SSAOPass::InitializeShaderProgram()
|
||||
{
|
||||
m_SSAOProgram = ResourceManager::Load<ShaderProgram>("##SSAOProgram");
|
||||
m_SSAOProgram->AddShader(std::shared_ptr<Shader>(new VertexShader("Shaders/SSAO.vert.glsl")));
|
||||
m_SSAOProgram->AddShader(std::shared_ptr<Shader>(new FragmentShader("Shaders/SSAO.frag.glsl")));
|
||||
m_SSAOProgram->Compile();
|
||||
m_SSAOProgram->Link();
|
||||
if (m_SSAOProgram->GetHandle() == 0) {
|
||||
m_SSAOProgram->AddShader(std::shared_ptr<Shader>(new VertexShader("Shaders/SSAO.vert.glsl")));
|
||||
m_SSAOProgram->AddShader(std::shared_ptr<Shader>(new FragmentShader("Shaders/SSAO.frag.glsl")));
|
||||
m_SSAOProgram->Compile();
|
||||
m_SSAOProgram->Link();
|
||||
}
|
||||
|
||||
m_SSAOViewSpaceZProgram = ResourceManager::Load<ShaderProgram>("##SSAOViewSpaceZProgram");
|
||||
m_SSAOViewSpaceZProgram->AddShader(std::shared_ptr<Shader>(new VertexShader("Shaders/SSAO.vert.glsl")));
|
||||
m_SSAOViewSpaceZProgram->AddShader(std::shared_ptr<Shader>(new FragmentShader("Shaders/SSAOViewSpaceZ.frag.glsl")));
|
||||
m_SSAOViewSpaceZProgram->Compile();
|
||||
m_SSAOViewSpaceZProgram->Link();
|
||||
if (m_SSAOViewSpaceZProgram->GetHandle() == 0) {
|
||||
m_SSAOViewSpaceZProgram->AddShader(std::shared_ptr<Shader>(new VertexShader("Shaders/SSAO.vert.glsl")));
|
||||
m_SSAOViewSpaceZProgram->AddShader(std::shared_ptr<Shader>(new FragmentShader("Shaders/SSAOViewSpaceZ.frag.glsl")));
|
||||
m_SSAOViewSpaceZProgram->Compile();
|
||||
m_SSAOViewSpaceZProgram->Link();
|
||||
}
|
||||
|
||||
m_GaussianProgram_horiz = ResourceManager::Load<ShaderProgram>("##GaussianProgramHoriz");
|
||||
if (m_GaussianProgram_horiz->GetHandle() == 0) {
|
||||
m_GaussianProgram_horiz->AddShader(std::shared_ptr<Shader>(new VertexShader("Shaders/Gaussian_horiz.vert.glsl")));
|
||||
m_GaussianProgram_horiz->AddShader(std::shared_ptr<Shader>(new FragmentShader("Shaders/Gaussian_horiz.frag.glsl")));
|
||||
m_GaussianProgram_horiz->Compile();
|
||||
m_GaussianProgram_horiz->Link();
|
||||
}
|
||||
|
||||
m_GaussianProgram_vert = ResourceManager::Load<ShaderProgram>("##GaussianProgramVert");
|
||||
if (m_GaussianProgram_vert->GetHandle() == 0) {
|
||||
m_GaussianProgram_vert->AddShader(std::shared_ptr<Shader>(new VertexShader("Shaders/Gaussian_vert.vert.glsl")));
|
||||
m_GaussianProgram_vert->AddShader(std::shared_ptr<Shader>(new FragmentShader("Shaders/Gaussian_vert.frag.glsl")));
|
||||
m_GaussianProgram_vert->Compile();
|
||||
m_GaussianProgram_vert->Link();
|
||||
}
|
||||
}
|
||||
|
||||
void SSAOPass::InitializeTexture() {
|
||||
GenerateTexture(&m_SSAOTexture, GL_CLAMP_TO_EDGE, GL_LINEAR, glm::vec2(m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height), GL_R8, GL_RED, GL_FLOAT);
|
||||
GenerateTexture(&m_SSAOViewSpaceZTexture, GL_CLAMP_TO_EDGE, GL_LINEAR, glm::vec2(m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height), GL_R32F, GL_RED, GL_FLOAT);
|
||||
CommonFunctions::GenerateTexture(&m_SSAOTexture, GL_CLAMP_TO_EDGE, GL_LINEAR, glm::vec2(m_Renderer->GetViewportSize().Width >> m_TextureQuality, m_Renderer->GetViewportSize().Height >> m_TextureQuality), GL_R8, GL_RED, GL_FLOAT);
|
||||
CommonFunctions::GenerateTexture(&m_SSAOViewSpaceZTexture, GL_CLAMP_TO_EDGE, GL_LINEAR, glm::vec2(m_Renderer->GetViewportSize().Width >> m_TextureQuality, m_Renderer->GetViewportSize().Height >> m_TextureQuality), GL_R32F, GL_RED, GL_FLOAT);
|
||||
|
||||
CommonFunctions::GenerateTexture(&m_Gaussian_horiz, GL_CLAMP_TO_EDGE, GL_LINEAR, glm::vec2(m_Renderer->GetViewportSize().Width >> m_TextureQuality, m_Renderer->GetViewportSize().Height >> m_TextureQuality), GL_R8, GL_RED, GL_FLOAT);
|
||||
CommonFunctions::GenerateTexture(&m_Gaussian_vert, GL_CLAMP_TO_EDGE, GL_LINEAR, glm::vec2(m_Renderer->GetViewportSize().Width >> m_TextureQuality, m_Renderer->GetViewportSize().Height >> m_TextureQuality), GL_R8, GL_RED, GL_FLOAT);
|
||||
}
|
||||
|
||||
void SSAOPass::InitializeBuffer()
|
||||
{
|
||||
m_SSAOFramBuffer.AddResource(std::shared_ptr<BufferResource>(new Texture2D(&m_SSAOTexture, GL_COLOR_ATTACHMENT0)));
|
||||
if (m_SSAOFramBuffer.GetHandle() == 0) {
|
||||
m_SSAOFramBuffer.AddResource(std::shared_ptr<BufferResource>(new Texture2D(&m_SSAOTexture, GL_COLOR_ATTACHMENT0)));
|
||||
}
|
||||
m_SSAOFramBuffer.Generate();
|
||||
|
||||
m_SSAOViewSpaceZFramBuffer.AddResource(std::shared_ptr<BufferResource>(new Texture2D(&m_SSAOViewSpaceZTexture, GL_COLOR_ATTACHMENT0)));
|
||||
|
||||
if (m_SSAOViewSpaceZFramBuffer.GetHandle() == 0) {
|
||||
m_SSAOViewSpaceZFramBuffer.AddResource(std::shared_ptr<BufferResource>(new Texture2D(&m_SSAOViewSpaceZTexture, GL_COLOR_ATTACHMENT0)));
|
||||
}
|
||||
m_SSAOViewSpaceZFramBuffer.Generate();
|
||||
|
||||
|
||||
|
||||
if (m_GaussianFrameBuffer_horiz.GetHandle() == 0) {
|
||||
m_GaussianFrameBuffer_horiz.AddResource(std::shared_ptr<BufferResource>(new Texture2D(&m_Gaussian_horiz, GL_COLOR_ATTACHMENT0)));
|
||||
}
|
||||
m_GaussianFrameBuffer_horiz.Generate();
|
||||
|
||||
|
||||
if (m_GaussianFrameBuffer_vert.GetHandle() == 0) {
|
||||
m_GaussianFrameBuffer_vert.AddResource(std::shared_ptr<BufferResource>(new Texture2D(&m_Gaussian_vert, GL_COLOR_ATTACHMENT0)));
|
||||
}
|
||||
m_GaussianFrameBuffer_vert.Generate();
|
||||
|
||||
}
|
||||
|
||||
void SSAOPass::ClearBuffer()
|
||||
{
|
||||
if (m_Quality == 0) {
|
||||
return;
|
||||
}
|
||||
m_SSAOFramBuffer.Bind();
|
||||
glClearColor(1.f, 1.f, 1.f, 1.f);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
m_SSAOFramBuffer.Unbind();
|
||||
|
||||
m_SSAOViewSpaceZFramBuffer.Bind();
|
||||
glClearColor(1.f, 1.f, 1.f, 1.f);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
m_SSAOViewSpaceZFramBuffer.Unbind();
|
||||
|
||||
m_GaussianFrameBuffer_horiz.Bind();
|
||||
glClearColor(1.f, 1.f, 1.f, 1.f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
m_GaussianFrameBuffer_horiz.Unbind();
|
||||
|
||||
m_GaussianFrameBuffer_vert.Bind();
|
||||
glClearColor(1.f, 1.f, 1.f, 1.f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
m_GaussianFrameBuffer_vert.Unbind();
|
||||
}
|
||||
|
||||
void SSAOPass::Setting(float radius, float bias, float contrast, float intensityScale, int numOfSamples, int NumOfTurns) {
|
||||
void SSAOPass::Setting(float radius, float bias, float contrast, float intensityScale, int numOfSamples, int numOfTurns, int iterations, int quality) {
|
||||
m_Radius = radius;
|
||||
m_Bias = bias;
|
||||
m_Contrast = contrast;
|
||||
m_IntensityScale = intensityScale;
|
||||
m_NumOfSamples = numOfSamples;
|
||||
m_NumOfTurns = NumOfTurns;
|
||||
}
|
||||
|
||||
void SSAOPass::GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const
|
||||
{
|
||||
glGenTextures(1, texture);
|
||||
glBindTexture(GL_TEXTURE_2D, *texture);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapping);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapping);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filtering);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filtering);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, dimensions.x, dimensions.y, 0, format, type, nullptr);
|
||||
GLERROR("Texture initialization failed");
|
||||
m_NumOfTurns = numOfTurns;
|
||||
m_Iterations = iterations;
|
||||
m_TextureQuality = quality;
|
||||
}
|
||||
|
||||
void SSAOPass::Draw(GLuint depthBuffer, Camera* camera)
|
||||
{
|
||||
if (m_Quality == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
SSAOPassState state;
|
||||
GLuint viewSpaceZPShaderHandle = m_SSAOViewSpaceZProgram->GetHandle();
|
||||
GLuint SSAOShaderHandle = m_SSAOProgram->GetHandle();
|
||||
@@ -98,6 +182,7 @@ void SSAOPass::Draw(GLuint depthBuffer, Camera* camera)
|
||||
(-1.0f),
|
||||
(+1.0f)
|
||||
);*/
|
||||
glViewport(0, 0, (m_Renderer->GetViewportSize().Width >> m_TextureQuality), (m_Renderer->GetViewportSize().Height >> m_TextureQuality)); //JOHAN TODO: Get this into state
|
||||
glUniform3fv(glGetUniformLocation(viewSpaceZPShaderHandle, "ClipInfo"), 1, glm::value_ptr(clipInfo));
|
||||
|
||||
glBindVertexArray(m_ScreenQuad->VAO);
|
||||
@@ -107,9 +192,9 @@ void SSAOPass::Draw(GLuint depthBuffer, Camera* camera)
|
||||
|
||||
glm::vec4 projInfo = glm::vec4(
|
||||
((1.0 - camera->ProjectionMatrix()[0][2]) / camera->ProjectionMatrix()[0][0]),
|
||||
(-2.0 / (m_Renderer->GetViewportSize().Width * camera->ProjectionMatrix()[0][0])),
|
||||
(-2.0 / ((m_Renderer->GetViewportSize().Width >> m_TextureQuality) * camera->ProjectionMatrix()[0][0])),
|
||||
((1.0 + camera->ProjectionMatrix()[1][2]) / camera->ProjectionMatrix()[1][1]),
|
||||
(-2.0 / (m_Renderer->GetViewportSize().Height * camera->ProjectionMatrix()[1][1]))
|
||||
(-2.0 / ((m_Renderer->GetViewportSize().Height >> m_TextureQuality) * camera->ProjectionMatrix()[1][1]))
|
||||
);
|
||||
|
||||
|
||||
@@ -120,26 +205,84 @@ void SSAOPass::Draw(GLuint depthBuffer, Camera* camera)
|
||||
glBindTexture(GL_TEXTURE_2D, m_SSAOViewSpaceZTexture);
|
||||
|
||||
// How many pixel there are in a 1m long object 1m away from the camera
|
||||
glUniform1f(glGetUniformLocation(SSAOShaderHandle, "uProjScale"), m_Renderer->GetViewportSize().Height / (-2.0f * glm::tan(camera->FOV() * 0.5f)));
|
||||
glUniform1f(glGetUniformLocation(SSAOShaderHandle, "uProjScale"), (m_Renderer->GetViewportSize().Height >> m_TextureQuality) / (-2.0f * glm::tan(camera->FOV() * 0.5f)));
|
||||
|
||||
glUniform1f(glGetUniformLocation(SSAOShaderHandle, "uRadius"), m_Radius);
|
||||
glUniform1f(glGetUniformLocation(SSAOShaderHandle, "uBias"), m_Bias);
|
||||
glUniform1f(glGetUniformLocation(SSAOShaderHandle, "uContrast"), m_Contrast);
|
||||
glUniform1f(glGetUniformLocation(SSAOShaderHandle, "uIntensityScale"), m_IntensityScale);
|
||||
glUniform1i(glGetUniformLocation(SSAOShaderHandle, "uNumOfSamples"), m_NumOfSamples);
|
||||
glUniform1i(glGetUniformLocation(SSAOShaderHandle, "uNumOfTurns"), m_NumOfTurns);;
|
||||
glUniform1i(glGetUniformLocation(SSAOShaderHandle, "uNumOfTurns"), m_NumOfTurns);
|
||||
|
||||
glUniform4fv(glGetUniformLocation(SSAOShaderHandle, "uProjInfo"), 1, glm::value_ptr(projInfo));
|
||||
glDrawElementsBaseVertex(GL_TRIANGLES, m_ScreenQuad->MaterialGroups()[0].material->EndIndex - m_ScreenQuad->MaterialGroups()[0].material->StartIndex + 1
|
||||
, GL_UNSIGNED_INT, 0, m_ScreenQuad->MaterialGroups()[0].material->StartIndex);
|
||||
|
||||
m_DrawBloomPass->ClearBuffer();
|
||||
m_DrawBloomPass->Draw(m_SSAOTexture);
|
||||
DrawBloomPassState BloomState;
|
||||
GLuint shaderHandle_horiz = m_GaussianProgram_horiz->GetHandle();
|
||||
GLuint shaderHandle_vert = m_GaussianProgram_vert->GetHandle();
|
||||
|
||||
m_GaussianFrameBuffer_horiz.Bind();
|
||||
m_GaussianProgram_horiz->Bind();
|
||||
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, m_SSAOTexture);
|
||||
|
||||
glBindVertexArray(m_ScreenQuad->VAO);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_ScreenQuad->ElementBuffer);
|
||||
glDrawElementsBaseVertex(GL_TRIANGLES, m_ScreenQuad->MaterialGroups()[0].material->EndIndex - m_ScreenQuad->MaterialGroups()[0].material->StartIndex + 1
|
||||
, GL_UNSIGNED_INT, 0, m_ScreenQuad->MaterialGroups()[0].material->StartIndex);
|
||||
//Iterate some times to make it more gaussian.
|
||||
for (int i = 1; i < m_Iterations; i++) {
|
||||
//Vertical pass
|
||||
m_GaussianFrameBuffer_vert.Bind();
|
||||
m_GaussianProgram_vert->Bind();
|
||||
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, m_Gaussian_horiz);
|
||||
|
||||
glBindVertexArray(m_ScreenQuad->VAO);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_ScreenQuad->ElementBuffer);
|
||||
glDrawElementsBaseVertex(GL_TRIANGLES, m_ScreenQuad->MaterialGroups()[0].material->EndIndex - m_ScreenQuad->MaterialGroups()[0].material->StartIndex + 1
|
||||
, GL_UNSIGNED_INT, 0, m_ScreenQuad->MaterialGroups()[0].material->StartIndex);
|
||||
//horizontal pass
|
||||
m_GaussianFrameBuffer_vert.Unbind();
|
||||
|
||||
m_GaussianFrameBuffer_horiz.Bind();
|
||||
m_GaussianProgram_horiz->Bind();
|
||||
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, m_Gaussian_vert);
|
||||
|
||||
glBindVertexArray(m_ScreenQuad->VAO);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_ScreenQuad->ElementBuffer);
|
||||
glDrawElementsBaseVertex(GL_TRIANGLES, m_ScreenQuad->MaterialGroups()[0].material->EndIndex - m_ScreenQuad->MaterialGroups()[0].material->StartIndex + 1
|
||||
, GL_UNSIGNED_INT, 0, m_ScreenQuad->MaterialGroups()[0].material->StartIndex);
|
||||
m_GaussianFrameBuffer_horiz.Unbind();
|
||||
}
|
||||
|
||||
//final vertical gaussian after the iterations are done
|
||||
|
||||
m_GaussianFrameBuffer_vert.Bind();
|
||||
m_GaussianProgram_vert->Bind();
|
||||
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, m_Gaussian_horiz);
|
||||
glBindVertexArray(m_ScreenQuad->VAO);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_ScreenQuad->ElementBuffer);
|
||||
glDrawElementsBaseVertex(GL_TRIANGLES, m_ScreenQuad->MaterialGroups()[0].material->EndIndex - m_ScreenQuad->MaterialGroups()[0].material->StartIndex + 1
|
||||
, GL_UNSIGNED_INT, 0, m_ScreenQuad->MaterialGroups()[0].material->StartIndex);
|
||||
|
||||
m_GaussianFrameBuffer_vert.Unbind();
|
||||
|
||||
glViewport(0, 0, (m_Renderer->GetViewportSize().Width), (m_Renderer->GetViewportSize().Height));
|
||||
}
|
||||
|
||||
void SSAOPass::OnWindowResize() {
|
||||
m_DrawBloomPass->OnWindowResize();
|
||||
if (m_Quality == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
InitializeTexture();
|
||||
m_SSAOFramBuffer.Generate();
|
||||
m_SSAOViewSpaceZFramBuffer.Generate();
|
||||
InitializeBuffer();
|
||||
}
|
||||
@@ -17,3 +17,46 @@ Texture* CommonFunctions::LoadTexture(std::string path, bool threaded)
|
||||
|
||||
return img;
|
||||
}
|
||||
|
||||
void CommonFunctions::GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type)
|
||||
{
|
||||
glDeleteTextures(1, texture);
|
||||
glGenTextures(1, texture);
|
||||
glBindTexture(GL_TEXTURE_2D, *texture);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapping);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapping);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filtering);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filtering);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, dimensions.x, dimensions.y, 0, format, type, nullptr);
|
||||
GLERROR("Texture initialization failed");
|
||||
}
|
||||
|
||||
void CommonFunctions::GenerateMultiSampleTexture(GLuint* texture, int numSamples, glm::vec2 dimensions, GLint internalFormat)
|
||||
{
|
||||
glDeleteTextures(1, texture);
|
||||
glGenTextures(1, texture);
|
||||
glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, *texture);
|
||||
glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, numSamples, internalFormat, dimensions.x, dimensions.y, false);
|
||||
GLERROR("Texture initialization failed");
|
||||
}
|
||||
|
||||
|
||||
void CommonFunctions::GenerateMipMapTexture(GLuint* texture, GLenum wrapping, glm::vec2 dimensions, GLint format, GLenum type, GLint numMipMaps)
|
||||
{
|
||||
glGenTextures(1, texture);
|
||||
glBindTexture(GL_TEXTURE_2D, *texture);
|
||||
glTexStorage2D(GL_TEXTURE_2D, numMipMaps, GL_RGBA8, dimensions.x, dimensions.y);
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, dimensions.x, dimensions.y, format, type, texture);
|
||||
glGenerateMipmap(GL_TEXTURE_2D);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapping);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapping);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
|
||||
GLERROR("MipMap Texture initialization failed");
|
||||
}
|
||||
|
||||
void CommonFunctions::DeleteTexture(GLuint* texture)
|
||||
{
|
||||
glDeleteTextures(1, texture);
|
||||
*texture = 0;
|
||||
}
|
||||
@@ -31,22 +31,27 @@ glm::vec3 ScreenCoords::ToWorldPos(glm::vec2 screenCoord, float depth, float scr
|
||||
|
||||
ScreenCoords::PixelData ScreenCoords::ToPixelData(float x, float y, FrameBuffer* PickDataBuffer, GLuint DepthBuffer)
|
||||
{
|
||||
GLERROR("Pre");
|
||||
PickDataBuffer->Bind();
|
||||
unsigned char pdata[3];
|
||||
glReadPixels(x, y, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, &pdata);
|
||||
GLERROR("glReadPixels(pdata) Error");
|
||||
PickDataBuffer->Unbind();
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, DepthBuffer);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, DepthBuffer);
|
||||
GLERROR("glBindFramebuffer(DepthBuffer) Error");
|
||||
float depthData;
|
||||
glReadPixels(x, y, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &depthData);
|
||||
GLERROR("glReadPixels(depthData) Error");
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
GLERROR("glBindFramebuffer(0) Error");
|
||||
|
||||
PixelData p;
|
||||
p.Color[0] = (int)pdata[0];
|
||||
p.Color[1] = (int)pdata[1];
|
||||
p.Depth = depthData;
|
||||
|
||||
GLERROR("ScreenCoords::ToPixelData Error");
|
||||
GLERROR("End");
|
||||
|
||||
return p;
|
||||
}
|
||||
|
||||
@@ -363,7 +363,7 @@ bool SoundManager::OnPlayerSpawned(const Events::PlayerSpawned &e)
|
||||
if (m_TempPleaseDeleteMeASAP) {
|
||||
return true;
|
||||
}
|
||||
m_CurrentBGMCombo = createSource("Audio/bgm/layer2.wav");
|
||||
m_CurrentBGMCombo = createSource("Audio/BGM/Layer2.wav");
|
||||
m_CurrentBGMCombo->Type = SoundType::BGM;
|
||||
alSourcei(m_CurrentBGMCombo->ALsource, AL_LOOPING, 1);
|
||||
setGain(m_CurrentBGMCombo, 0);
|
||||
|
||||
Reference in New Issue
Block a user