Merge pull request #164 from teamfisk/FixNetworkBugs

Fixed invisible players and connect crash.
This commit is contained in:
Tobias Dahl
2016-03-03 15:57:02 +01:00
8 changed files with 117 additions and 98 deletions
+3 -1
View File
@@ -24,7 +24,9 @@ public:
{
// Check if we are trying to add more than the package can fit.
if (m_MaxPacketSize < m_Offset + sizeof(T)) {
LOG_WARNING("Packet AddPrimitive(): You are trying to add more than we have allocated for! New size is %i bytes\n", m_MaxPacketSize*2);
if (m_MaxPacketSize >= 32000) {
LOG_WARNING("Package::WritePrimitive(): New size is huge %i bytes\n", m_MaxPacketSize*2);
}
resizeData();
}
memcpy(m_Data + m_Offset, &val, sizeof(T));
+84 -82
View File
@@ -17,105 +17,107 @@ void CollisionSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& c
EntityAABB& boxA = *boundingBox;
bool everHitTheGround = false;
auto prevPosIt = m_PrevPositions.find(entity);
if (prevPosIt != m_PrevPositions.end()) {
glm::vec3 size = boxA.Size();
float diameter = std::min(size.x, size.z);
glm::vec3 prevOrigin = prevPosIt->second;
glm::vec3 toCurrentPos = boxA.Origin() - prevOrigin;
float rayLength = glm::length(toCurrentPos) + 0.5f*diameter;
//If the entity has moved farther than the size of its box, we need to handle it specially.
if (rayLength > diameter) {
Ray ray(prevOrigin, toCurrentPos);
m_OctreeResult.clear();
m_Octree->ObjectsPossiblyHitByRay(ray, m_OctreeResult);
for (auto& boxB : m_OctreeResult) {
if (boxA.Entity == boxB.Entity) {
continue;
}
bool hit;
float dist;
if (boxB.Entity.HasComponent("Model")) {
RawModel* model;
std::string res = (std::string)boxB.Entity["Model"]["Resource"];
try {
model = ResourceManager::Load<RawModel, true>(res);
} catch (const std::exception&) {
if (entity == LocalPlayer) {
auto prevPosIt = m_PrevPositions.find(entity);
if (prevPosIt != m_PrevPositions.end()) {
glm::vec3 size = boxA.Size();
float diameter = std::min(size.x, size.z);
glm::vec3 prevOrigin = prevPosIt->second;
glm::vec3 toCurrentPos = boxA.Origin() - prevOrigin;
float rayLength = glm::length(toCurrentPos) + 0.5f*diameter;
//If the entity has moved farther than the size of its box, we need to handle it specially.
if (rayLength > diameter) {
Ray ray(prevOrigin, toCurrentPos);
m_OctreeResult.clear();
m_Octree->ObjectsPossiblyHitByRay(ray, m_OctreeResult);
for (auto& boxB : m_OctreeResult) {
if (boxA.Entity == boxB.Entity) {
continue;
}
float u, v;
hit = Collision::RayVsModel(ray, model->Vertices(), model->m_Indices, Transform::ModelMatrix(boxB.Entity), dist, u, v);
} else {
hit = Collision::RayVsAABB(ray, boxB, dist);
}
if (hit && dist < rayLength) {
//Set the entity to where it was colliding, minus the maximum box size.
//TODO: Perhaps this should be done slightly more properly.
glm::vec3 newOriginPos = ray.Origin() + (dist - 0.707107f*diameter) * ray.Direction();
glm::vec3 resolve = newOriginPos - boxA.Origin();
(glm::vec3&)cTransform["Position"] += resolve;
boxA = *Collision::EntityAbsoluteAABB(entity);
if (resolve.y > 0) {
everHitTheGround = true;
(bool)cPhysics["IsOnGround"] = true;
((glm::vec3&)cPhysics["Velocity"]).y = 0.f;
bool hit;
float dist;
if (boxB.Entity.HasComponent("Model")) {
RawModel* model;
std::string res = (std::string)boxB.Entity["Model"]["Resource"];
try {
model = ResourceManager::Load<RawModel, true>(res);
} catch (const std::exception&) {
continue;
}
float u, v;
hit = Collision::RayVsModel(ray, model->Vertices(), model->m_Indices, Transform::ModelMatrix(boxB.Entity), dist, u, v);
} else {
hit = Collision::RayVsAABB(ray, boxB, dist);
}
if (hit && dist < rayLength) {
//Set the entity to where it was colliding, minus the maximum box size.
//TODO: Perhaps this should be done slightly more properly.
glm::vec3 newOriginPos = ray.Origin() + (dist - 0.707107f*diameter) * ray.Direction();
glm::vec3 resolve = newOriginPos - boxA.Origin();
(glm::vec3&)cTransform["Position"] += resolve;
boxA = *Collision::EntityAbsoluteAABB(entity);
if (resolve.y > 0) {
everHitTheGround = true;
(bool)cPhysics["IsOnGround"] = true;
((glm::vec3&)cPhysics["Velocity"]).y = 0.f;
}
break;
}
break;
}
}
}
}
// Collide against octree items
m_OctreeResult.clear();
m_Octree->ObjectsInSameRegion(*boundingBox, m_OctreeResult);
for (auto& boxB : m_OctreeResult) {
glm::vec3 resolutionVector;
if (boxA.Entity == boxB.Entity) {
continue;
}
if (boxB.Entity.HasComponent("Model") && Collision::AABBVsAABB(boxA, boxB)) {
//Here we know boxB is a entity with Collideable, AABB, and Model.
RawModel* model;
try {
model = ResourceManager::Load<RawModel, true>(boxB.Entity["Model"]["Resource"]);
} catch (const std::exception&) {
// Collide against octree items
m_OctreeResult.clear();
m_Octree->ObjectsInSameRegion(*boundingBox, m_OctreeResult);
for (auto& boxB : m_OctreeResult) {
glm::vec3 resolutionVector;
if (boxA.Entity == boxB.Entity) {
continue;
}
glm::mat4 modelMatrix = Transform::ModelMatrix(boxB.Entity);
if (boxB.Entity.HasComponent("Model") && Collision::AABBVsAABB(boxA, boxB)) {
//Here we know boxB is a entity with Collideable, AABB, and Model.
RawModel* model;
try {
model = ResourceManager::Load<RawModel, true>(boxB.Entity["Model"]["Resource"]);
} catch (const std::exception&) {
continue;
}
glm::vec3 inOutVelocity = (glm::vec3)cPhysics["Velocity"];
bool notMovingxz = glm::all(glm::lessThan(glm::abs(glm::vec2(inOutVelocity.x, inOutVelocity.z)), glm::vec2(0.01f))) && prevPosIt != m_PrevPositions.end();
bool isOnGround = (bool)cPhysics["IsOnGround"];
float verticalStepHeight = (float)(double)cPhysics["VerticalStepHeight"];
if (Collision::AABBvsTriangles(boxA, model->Vertices(), model->m_Indices, modelMatrix, inOutVelocity, verticalStepHeight, isOnGround, resolutionVector)) {
//Move the position to previous position if it is not moving in the xz-plane, else resolve with the resolution vector.
(glm::vec3&)cTransform["Position"] += notMovingxz ? prevPosIt->second - boxA.Origin() : resolutionVector;
glm::mat4 modelMatrix = Transform::ModelMatrix(boxB.Entity);
glm::vec3 inOutVelocity = (glm::vec3)cPhysics["Velocity"];
bool notMovingxz = glm::all(glm::lessThan(glm::abs(glm::vec2(inOutVelocity.x, inOutVelocity.z)), glm::vec2(0.01f))) && prevPosIt != m_PrevPositions.end();
bool isOnGround = (bool)cPhysics["IsOnGround"];
float verticalStepHeight = (float)(double)cPhysics["VerticalStepHeight"];
if (Collision::AABBvsTriangles(boxA, model->Vertices(), model->m_Indices, modelMatrix, inOutVelocity, verticalStepHeight, isOnGround, resolutionVector)) {
//Move the position to previous position if it is not moving in the xz-plane, else resolve with the resolution vector.
(glm::vec3&)cTransform["Position"] += notMovingxz ? prevPosIt->second - boxA.Origin() : resolutionVector;
boxA = *Collision::EntityAbsoluteAABB(entity);
cPhysics["Velocity"] = inOutVelocity;
if (isOnGround) {
everHitTheGround = true;
(bool)cPhysics["IsOnGround"] = true;
}
}
} else if (Collision::AABBVsAABB(boxA, boxB, resolutionVector)) {
//Enter here if boxB has no Model.
(glm::vec3&)cTransform["Position"] += resolutionVector;
boxA = *Collision::EntityAbsoluteAABB(entity);
cPhysics["Velocity"] = inOutVelocity;
if (isOnGround) {
if (resolutionVector.y > 0) {
everHitTheGround = true;
(bool)cPhysics["IsOnGround"] = true;
((glm::vec3&)cPhysics["Velocity"]).y = 0.f;
}
}
} else if (Collision::AABBVsAABB(boxA, boxB, resolutionVector)) {
//Enter here if boxB has no Model.
(glm::vec3&)cTransform["Position"] += resolutionVector;
boxA = *Collision::EntityAbsoluteAABB(entity);
if (resolutionVector.y > 0) {
everHitTheGround = true;
(bool)cPhysics["IsOnGround"] = true;
((glm::vec3&)cPhysics["Velocity"]).y = 0.f;
}
}
}
//This should apply air friction and such, iff zero models were hit.
if (!everHitTheGround) {
(bool)cPhysics["IsOnGround"] = false;
}
//This should apply air friction and such, iff zero models were hit.
if (!everHitTheGround) {
(bool)cPhysics["IsOnGround"] = false;
}
m_PrevPositions[entity] = boxA.Origin();
m_PrevPositions[entity] = boxA.Origin();
}
}
+10 -4
View File
@@ -49,18 +49,24 @@ void Packet::WriteString(const std::string& str)
// Message, add one extra byte for null terminator
size_t sizeOfString = str.size() + 1;
if (m_Offset + sizeOfString > m_MaxPacketSize) {
//LOG_WARNING("Package::WriteString(): Data size in packet exceeded maximum package size. New size is %i bytes\n", m_MaxPacketSize*2);
if (m_MaxPacketSize >= 32000) {
LOG_WARNING("Package::WriteString(): New size is huge %i bytes\n", m_MaxPacketSize*2);
}
resizeData();
}
memcpy(m_Data + m_Offset, str.data(), sizeOfString * sizeof(char));
m_Offset += sizeOfString * sizeof(char);
memcpy(m_Data + m_Offset, str.data(), str.size() * sizeof(char));
m_Offset += str.size() * sizeof(char);
m_Data[m_Offset] = '\0';
m_Offset += 1;
}
void Packet::WriteData(char * data, int sizeOfData)
{
if (m_Offset + sizeOfData > m_MaxPacketSize) {
//LOG_WARNING("Packet::WriteData(): Data size in packet exceeded maximum packet size. New size is %i bytes\n", m_MaxPacketSize*2);
if (m_MaxPacketSize >= 32000) {
LOG_WARNING("Package::WriteData(): New size is huge %i bytes\n", m_MaxPacketSize*2);
}
while (m_Offset + sizeOfData > m_MaxPacketSize) {
resizeData();
}
+4 -1
View File
@@ -74,7 +74,10 @@ size_t TCPClient::readBuffer()
boost::asio::ip::tcp::socket::message_peek, error);
unsigned int sizeOfPacket = 0;
memcpy(&sizeOfPacket, m_ReadBuffer, sizeof(int));
if (sizeOfPacket > m_Socket->available()) {
LOG_WARNING("TCPClient::readBuffer(): We haven't got the whole packet yet.");
return 0;
}
// if the buffer is to small increase the size of it
// TODO if message is huge 1 time the buffer will not decrease.
if (sizeOfPacket > m_BufferSize) {
+4 -1
View File
@@ -106,7 +106,10 @@ int TCPServer::readBuffer(PlayerDefinition & playerDefinition)
boost::asio::ip::tcp::socket::message_peek, error);
unsigned int sizeOfPacket = 0;
memcpy(&sizeOfPacket, m_ReadBuffer, sizeof(int));
if (sizeOfPacket > playerDefinition.TCPSocket->available()) {
LOG_WARNING("TCPServer::readBuffer(): We haven't got the whole packet yet.");
return 0;
}
// if the buffer is to small increase the size of it
if (sizeOfPacket > m_BufferSize) {
delete[] m_ReadBuffer;
+4 -1
View File
@@ -45,7 +45,10 @@ int UDPClient::readBuffer()
boost::asio::ip::udp::socket::message_peek, error);
int sizeOfPacket = 0;
memcpy(&sizeOfPacket, m_ReadBuffer, sizeof(int));
if (sizeOfPacket > m_Socket->available()) {
LOG_WARNING("UDPClient::readBuffer(): We haven't got the whole packet yet.");
return 0;
}
// if the buffer is to small increase the size of it
if (sizeOfPacket > m_BufferSize) {
delete[] m_ReadBuffer;
+5
View File
@@ -92,6 +92,11 @@ int UDPServer::readBuffer()
unsigned int sizeOfPacket = 0;
memcpy(&sizeOfPacket, m_ReadBuffer, sizeof(int));
if (sizeOfPacket > m_Socket->available()) {
LOG_WARNING("UDPServer::readBuffer(): We haven't got the whole packet yet.");
return 0;
}
// if the buffer is to small increase the size of it
if (sizeOfPacket > m_BufferSize) {
delete[] m_ReadBuffer;
+3 -8
View File
@@ -18,14 +18,9 @@ PlayerMovementSystem::~PlayerMovementSystem()
void PlayerMovementSystem::Update(double dt)
{
updateMovementControllers(dt);
if (IsServer) {
for (auto& kv : m_PlayerInputControllers) {
updateVelocity(kv.first, dt);
}
} else {
if (LocalPlayer.Valid()) {
updateVelocity(LocalPlayer, dt);
}
// Only do physics calculations on client and only for themselves.
if (IsClient && LocalPlayer.Valid()) {
updateVelocity(LocalPlayer, dt);
}
}