Merge branch 'Importer' of https://github.com/teamfisk/TacticalZ into Importer

This commit is contained in:
antc13
2016-02-01 18:08:22 +01:00
4 changed files with 113 additions and 53 deletions
@@ -120,6 +120,8 @@ bool Export::Materials(std::string pathName)
bool Export::Animations(std::string pathName, std::vector<AnimationInfo> animInfo)
{
allAnimations.clear();
allBindPoses.clear();
if (MAnimControl::currentTime().unit() != MTime::kNTSCField) {
MGlobal::displayError(MString() + "Please change to 60 FPS under Preferences/Settings!");
-2
View File
@@ -60,8 +60,6 @@ Menu::Menu(QDialog* dialog)
m_ExportPath = new QLineEdit;
m_FileDialog = new QFileDialog;
QString tmpPath("C:/Users/Nickelodion/Desktop/workspace/tacticalZ/assets/models/");
m_ExportPath->setText(tmpPath);
QLabel* exportLabel = new QLabel;
exportLabel->setText("Export Path:");
QLabel* nameLabel = new QLabel;
+110 -51
View File
@@ -74,28 +74,86 @@ Animation Skeleton::GetAnimData(std::string animationName, int startFrame, int e
returnData.nameLength = animationName.size() + 1;
returnData.Duration = (endFrame - startFrame) * oneDivSixty;
std::map<std::string, std::array<std::array<double, 4>, 4>> joinCheckMap;
std::map<std::string, bool> exportJoint;
MItDag jointIt(MItDag::TraversalType::kDepthFirst, MFn::kJoint);
while (!jointIt.isDone())
for (unsigned int i = startFrame; i <= endFrame; i++)
{
m_Hierarchy.push_back(jointIt.item());
MFnDependencyNode depNode(jointIt.item());
MGlobal::displayInfo("-------- INFO ---------");
MGlobal::displayInfo("Joint name: " + depNode.name());
//Loop toght the attr Array to find keyframes;
for (int i = 0; i < 9; i++)
MAnimControl::setCurrentTime(MTime(i, MTime::kNTSCField));
while (!jointIt.isDone())
{
MStatus tmp;
MPlug plug = depNode.findPlug(attr[i].c_str(), &tmp);
m_Hierarchy.push_back(jointIt.item());
MPlugArray connections;
plug.connectedTo(connections, true, false, 0);
for (int j = 0; j != connections.length(); j++) {
MObject connected = connections[j].node();
MFnTransform MayaJoint(jointIt.item());
MMatrix transformationMatrix = MayaJoint.transformationMatrix();
if (connected.hasFn(MFn::kAnimCurve)) {
if (i == startFrame)
{
double doubleMat[4][4];
transformationMatrix.get(doubleMat);
MFnAnimCurve jointAnim(connected);
joinCheckMap[MayaJoint.name().asChar()][0][0] = doubleMat[0][0];
joinCheckMap[MayaJoint.name().asChar()][0][1] = doubleMat[0][1];
joinCheckMap[MayaJoint.name().asChar()][0][2] = doubleMat[0][2];
joinCheckMap[MayaJoint.name().asChar()][0][3] = doubleMat[0][3];
joinCheckMap[MayaJoint.name().asChar()][1][0] = doubleMat[1][0];
joinCheckMap[MayaJoint.name().asChar()][1][1] = doubleMat[1][1];
joinCheckMap[MayaJoint.name().asChar()][1][2] = doubleMat[1][2];
joinCheckMap[MayaJoint.name().asChar()][1][3] = doubleMat[1][3];
joinCheckMap[MayaJoint.name().asChar()][2][0] = doubleMat[2][0];
joinCheckMap[MayaJoint.name().asChar()][2][1] = doubleMat[2][1];
joinCheckMap[MayaJoint.name().asChar()][2][2] = doubleMat[2][2];
joinCheckMap[MayaJoint.name().asChar()][2][3] = doubleMat[2][3];
joinCheckMap[MayaJoint.name().asChar()][3][0] = doubleMat[3][0];
joinCheckMap[MayaJoint.name().asChar()][3][1] = doubleMat[3][1];
joinCheckMap[MayaJoint.name().asChar()][3][2] = doubleMat[3][2];
joinCheckMap[MayaJoint.name().asChar()][3][3] = doubleMat[3][3];
exportJoint[MayaJoint.name().asChar()] = false;
}
else if(!exportJoint[MayaJoint.name().asChar()])//!exportJoint[MayaJoint.name().asChar()])
{
double doubleMat[4][4];
doubleMat[0][0] = joinCheckMap[MayaJoint.name().asChar()][0][0];
doubleMat[0][1] = joinCheckMap[MayaJoint.name().asChar()][0][1];
doubleMat[0][2] = joinCheckMap[MayaJoint.name().asChar()][0][2];
doubleMat[0][3] = joinCheckMap[MayaJoint.name().asChar()][0][3];
doubleMat[1][0] = joinCheckMap[MayaJoint.name().asChar()][1][0];
doubleMat[1][1] = joinCheckMap[MayaJoint.name().asChar()][1][1];
doubleMat[1][2] = joinCheckMap[MayaJoint.name().asChar()][1][2];
doubleMat[1][3] = joinCheckMap[MayaJoint.name().asChar()][1][3];
doubleMat[2][0] = joinCheckMap[MayaJoint.name().asChar()][2][0];
doubleMat[2][1] = joinCheckMap[MayaJoint.name().asChar()][2][1];
doubleMat[2][2] = joinCheckMap[MayaJoint.name().asChar()][2][2];
doubleMat[2][3] = joinCheckMap[MayaJoint.name().asChar()][2][3];
doubleMat[3][0] = joinCheckMap[MayaJoint.name().asChar()][3][0];
doubleMat[3][1] = joinCheckMap[MayaJoint.name().asChar()][3][1];
doubleMat[3][2] = joinCheckMap[MayaJoint.name().asChar()][3][2];
doubleMat[3][3] = joinCheckMap[MayaJoint.name().asChar()][3][3];
MMatrix tmp(doubleMat);
if (!tmp.isEquivalent(transformationMatrix)) {
MGlobal::displayInfo(MString() + MayaJoint.name() + " is exported");
exportJoint[MayaJoint.name().asChar()] = true;
animatedJoints.push_back(MayaJoint.object());
}
}
/*for (int i = 0; i < 9; i++)
{
MStatus tmp;
MPlug plug = depNode.findPlug(attr[i].c_str(), &tmp);
MPlugArray connections;
plug.connectedTo(connections, true, false, 0);
for (int j = 0; j != connections.length(); j++) {
MObject connected = connections[j].node();
if (connected.hasFn(MFn::kAnimCurve)) {
MFnAnimCurve jointAnim(connected);
//MGlobal::displayInfo(MString() + "curve : " + jointAnim.name());
//MGlobal::displayInfo(MString() + "curve keys : " + jointAnim.numKeys());
@@ -103,61 +161,62 @@ Animation Skeleton::GetAnimData(std::string animationName, int startFrame, int e
//MGlobal::displayInfo(MString() + "startFrame : " + startFrame);
//MGlobal::displayInfo(MString() + "endFrame : " + endFrame);
unsigned int startKeyFrameIndex = jointAnim.findClosest(MTime(startFrame, MTime::kNTSCField), &tmp);
unsigned int startKeyFrameIndex = jointAnim.findClosest(MTime(startFrame, MTime::kNTSCField), &tmp);
if (tmp == MStatus::kFailure)
MGlobal::displayInfo(MString() + "Fail :c");
if (tmp == MStatus::kFailure)
MGlobal::displayInfo(MString() + "Fail :c");
//MGlobal::displayInfo(MString() + "Start key index : " + startKeyFrameIndex);
if (startFrame * oneDivSixty <= jointAnim.time(startKeyFrameIndex).value() && jointAnim.time(startKeyFrameIndex).value() <= endFrame * oneDivSixty) {
//MGlobal::displayInfo(MString() + "Start key time : " + jointAnim.time(startKeyFrameIndex).value());
if (startFrame <= jointAnim.time(startKeyFrameIndex).value() && jointAnim.time(startKeyFrameIndex).value() <= endFrame ) {
animatedJoints.push_back(jointIt.item());
i = 9;
break;
}
animatedJoints.push_back(jointIt.item());
i = 9;
break;
}
unsigned int endKeyFrameIndex = jointAnim.findClosest(MTime(endFrame, MTime::kNTSCField), &tmp);
if (tmp == MStatus::kFailure)
unsigned int endKeyFrameIndex = jointAnim.findClosest(MTime(endFrame, MTime::kNTSCField));
MGlobal::displayInfo(MString() + startKeyFrameIndex + " " + endKeyFrameIndex);
MGlobal::displayInfo(MString() + "Fail!!!!!!!!!!!!!!!!!!!!!!!!!");
if (startFrame * oneDivSixty <= jointAnim.time(endKeyFrameIndex).value() && jointAnim.time(endKeyFrameIndex).value() <= endFrame * oneDivSixty || endKeyFrameIndex - startKeyFrameIndex > 0) {
//MGlobal::displayInfo(MString() + "End key index : " + endKeyFrameIndex);
//MGlobal::displayInfo(MString() + "end key time : " + jointAnim.time(endKeyFrameIndex).value());
/*MGlobal::displayInfo(MString() + "start keyfram index: " + startKeyFrameIndex + ". End keyfram index: " + endKeyFrameIndex + ".");*/
if (startFrame <= jointAnim.time(endKeyFrameIndex).value() && jointAnim.time(endKeyFrameIndex).value() <= endFrame || endKeyFrameIndex - startKeyFrameIndex > 0) {
animatedJoints.push_back(jointIt.item());
i = 9;
break;
animatedJoints.push_back(jointIt.item());
i = 9;
break;
}
MFnTransform MayaJoint(jointIt.item());
MPlug BindPose = MayaJoint.findPlug("bindPose");
MDataHandle DataHandle;
BindPose.getValue(DataHandle);
MFnMatrixData MartixFn(DataHandle.data());
MMatrix BindPoseMatrix = MartixFn.matrix();
if (!BindPoseMatrix.isEquivalent(MayaJoint.transformationMatrix()))
{
MGlobal::displayError(MString() + animationName.c_str() + " is using " + MayaJoint.name() + " that is not in bind pose nor is it key framed in the animation, the exported animation will NOT correspond to the animation in Maya");
}
}
}
MFnTransform MayaJoint(jointIt.item());
MPlug BindPose = MayaJoint.findPlug("bindPose");
MDataHandle DataHandle;
BindPose.getValue(DataHandle);
MFnMatrixData MartixFn(DataHandle.data());
MMatrix BindPoseMatrix = MartixFn.matrix();
if (!BindPoseMatrix.isEquivalent(MayaJoint.transformationMatrix(), 0.0000001f))
{
MGlobal::displayError(MString() + animationName.c_str() + " is using " + MayaJoint.name() + " that is not in bind pose nor is it key framed in the animation, the exported animation will NOT correspond to the animation in Maya");
}
}
}//end of connections.length() loop
}*/
} // end of int i loop
jointIt.next();
} // enf of while (!jointIt.isDone())
jointIt.next();
}
jointIt.reset();
}
int currentFrame = startFrame;
while (currentFrame != endFrame + 1) { // ANDREAS
while (currentFrame <= endFrame) { // ANDREAS
Animation::Keyframe thisKeyFrame;
thisKeyFrame.Index = currentFrame - startFrame;
thisKeyFrame.Time = thisKeyFrame.Index * oneDivSixty;
@@ -242,7 +301,7 @@ std::vector<BindPoseSkeletonNode> Skeleton::GetBindPoses()
MFnTransform MayaJoint(jointIt.currentItem());
BindPoseSkeletonNode::BindPoseJoint NewJoint;
if (MFnDependencyNode(MayaJoint.parent(0)).name() == "world") {
if (MFnDependencyNode(MayaJoint.parent(0)).object().apiType() != MFn::kJoint) {
if (SkeletonStorage.Joints.size() != 0) {
m_AllSkeletons.push_back(SkeletonStorage);
@@ -3,6 +3,7 @@
#include <vector>
#include <array>
#include <map>
#include <algorithm>
#include "MayaIncludes.h"
#include "OutputData.h"