The dash effect is now ignored on the local player, because it was annoying. Copies of yourself could be in your way.
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@@ -328,7 +328,7 @@ void PlayerMovementSystem::spawnHexagon(EntityWrapper target)
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bool PlayerMovementSystem::OnDashAbility(Events::DashAbility & e)
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{
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EntityWrapper player(m_World, e.Player);
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if (!player.Valid() || !IsClient) {
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if (!player.Valid() || !IsClient || player.ID == LocalPlayer.ID) {
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return false;
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}
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