Packets now dynamically allocates more memory when they need it.

Increased local receive buffer for Client and Server() and removed the magic number that was used
In Server.h and Client.h
(char readBuffer[INPUTSIZE] = { 0 }).
Packets start size has now been increased to 512 bytes.
Changed ComponentInfo::FieldsInOrder to store strings instead of pointers.
Removed HasEntity() and are now using ValidEntity() instead.
This commit is contained in:
Jocke
2016-01-12 12:00:19 +01:00
parent b37ffc7449
commit 236230d12c
13 changed files with 307 additions and 356 deletions
+2 -1
View File
@@ -14,6 +14,7 @@ struct ComponentInfo
struct Field_t
{
std::string Name;
std::string Type;
unsigned int Offset;
unsigned int Stride;
@@ -21,7 +22,7 @@ struct ComponentInfo
std::string Name;
std::unordered_map<std::string, Field_t> Fields;
std::vector<const Field_t*> FieldsInOrder;
std::vector<std::string> FieldsInOrder;
Meta_t Meta;
std::shared_ptr<char> Defaults = nullptr;
};
-2
View File
@@ -22,8 +22,6 @@ public:
void RegisterComponent(ComponentInfo& ci);
// Attach a component to an entity and fill it with default values
ComponentWrapper AttachComponent(EntityID entity, std::string componentType);
// Check if world has an entity
bool HasEntity(EntityID entity);
// Check if an entity has a component
bool HasComponent(EntityID entity, std::string componentType) const;
// Get a component of an entity