Removed brainless logic.
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@@ -71,7 +71,6 @@ void SoundSystem::deleteInactiveEmitters()
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alDeleteBuffers(1, &it->second->ALsource);
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alDeleteSources(1, &it->second->ALsource);
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m_World->DeleteEntity(it->first);
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delete it->second;
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it = m_Sources.erase(it);
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}
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} else {
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