Adding sounds for: jump, walk, shoot
This commit is contained in:
+1
-1
Submodule assets updated: e4dc9529f2...9b4f9ab2e6
@@ -20,6 +20,10 @@
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#include "Sound/EStopSound.h"
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#include "Sound/ESetBGMGain.h"
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#include "Sound/ESetSFXGain.h"
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#include "Core/EShoot.h"
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#include "Core/EPlayerSpawned.h"
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#include "Input/EInputCommand.h"
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#include "Core/ECaptured.h"
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enum class SoundType {
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SFX,
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@@ -55,18 +59,24 @@ private:
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// Logic
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void initOpenAL();
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void updateEmitters(double dt);
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void updateListener(double dt);
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void deleteInactiveEmitters();
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void addNewEmitters(double dt);
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Source* createSource(std::string filePath);
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void playSound(Source* source);
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void stopSound(Source* source);
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void updateEmitters(double dt);
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void deleteInactiveEmitters();
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void stopEmitters();
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void updateListener(double dt);
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Source* createSource(std::string filePath);
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ALenum getSourceState(ALuint source);
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void setGain(Source* source, float gain);
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void setSoundProperties(ALuint source, ComponentWrapper* soundComponent);
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// Specific logic
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void playSound(Source* source);
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void stopSound(Source* source);
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void playerDamaged();
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void playerShot();
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void playerJumps();
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void playerStep(double dt);
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// OpenAL system variables
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ALCdevice* m_ALCdevice = nullptr;
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ALCcontext* m_ALCcontext = nullptr;
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@@ -75,9 +85,14 @@ private:
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World* m_World = nullptr;
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EventBroker* m_EventBroker = nullptr;
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std::unordered_map<EntityID, Source*> m_Sources;
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float m_BGMVolumeChannel = 1.0f;
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float m_BGMVolumeChannel = 1.f;
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float m_SFXVolumeChannel = 1.f;
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bool m_EditorEnabled = false;
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const double m_PlayerFootstepInterval = 0.5;
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double m_TimeSinceLastFootstep = 0;
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// TEMP
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EntityID m_LocalPlayer = EntityID_Invalid;
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bool m_LeftFoot = false;
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// Events
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EventRelay<SoundSystem, Events::PlaySoundOnEntity> m_EPlaySoundOnEntity;
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@@ -96,6 +111,16 @@ private:
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bool OnSetBGMGain(const Events::SetBGMGain &e); // Not tested
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EventRelay<SoundSystem, Events::SetSFXGain> m_ESetSFXGain;
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bool OnSetSFXGain(const Events::SetSFXGain &e); // Not tested
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EventRelay<SoundSystem, Events::Shoot> m_EShoot;
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bool OnShoot(const Events::Shoot &e);
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EventRelay<SoundSystem, Events::PlayerSpawned> m_EPlayerSpawned;
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bool OnPlayerSpawned(const Events::PlayerSpawned &e);
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EventRelay<SoundSystem, Events::InputCommand> m_EInputCommand;
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bool OnInputCommand(const Events::InputCommand &e);
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EventRelay<SoundSystem, Events::Captured> m_ECaptured;
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bool OnCaptured(const Events::Captured &e);
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};
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#endif
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@@ -0,0 +1,210 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
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<Components>
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<c:Transform/>
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</Components>
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<Children>
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<Entity>
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<Components>
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<c:AABB/>
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<c:Collidable/>
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<c:Model>
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<Resource>models/core/unitcube.mesh</Resource>
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<Color A="1" B="0.980392158" G="1" R="1"/>
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</c:Model>
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<c:Transform>
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<Position X="-0.100000001" Y="0" Z="0"/>
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<Scale X="50" Y="1" Z="51.1000023"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity>
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<Components>
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<c:AABB/>
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<c:Collidable/>
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<c:Model>
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<Resource>models/core/unitcube.mesh</Resource>
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<Color A="1" B="0" G="0" R="1"/>
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</c:Model>
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<c:Transform>
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<Position X="-14.500001" Y="1.50000012" Z="16.9222012"/>
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<Scale X="14.4000006" Y="5.30000019" Z="4.5"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity>
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<Components>
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<c:DirectionalLight/>
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<c:Transform>
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<Orientation X="4.38500023" Y="0" Z="0.458000034"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity>
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<Components>
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<c:AABB/>
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<c:Collidable/>
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<c:Model>
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<Resource>models/core/unitcube.mesh</Resource>
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<Color A="1" B="1" G="0" R="0"/>
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</c:Model>
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<c:Transform>
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<Position X="-14.500001" Y="1.50000012" Z="-17.6888409"/>
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<Scale X="14.4000006" Y="5.30000019" Z="4.5"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity>
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<Components>
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<c:AABB/>
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<c:Collidable/>
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<c:Model>
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<Resource>models/core/unitcube.mesh</Resource>
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<Color A="1" B="0" G="0" R="1"/>
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</c:Model>
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<c:Transform>
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<Position X="12.1000004" Y="1.50000012" Z="16.9222012"/>
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<Scale X="14.4000006" Y="5.30000019" Z="4.5"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity>
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<Components>
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<c:AABB/>
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<c:Collidable/>
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<c:Model>
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<Resource>models/core/unitcube.mesh</Resource>
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<Color A="1" B="1" G="0" R="0"/>
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</c:Model>
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<c:Transform>
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<Position X="12.1228638" Y="1.50000012" Z="-17.9642811"/>
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<Scale X="14.4000006" Y="5.30000019" Z="4.5"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity>
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<Components>
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<c:PlayerSpawn/>
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<c:Spawner>
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<EntityFile>Schema/Entities/Player.xml</EntityFile>
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</c:Spawner>
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<c:Team>
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<Team>
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<Red/>
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</Team>
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</c:Team>
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<c:Transform/>
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</Components>
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<Children>
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<Entity>
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<Components>
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<c:SpawnPoint/>
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<c:Transform>
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<Position X="-20.6000004" Y="1" Z="21.7150002"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity>
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<Components>
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<c:PlayerSpawn/>
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<c:Transform>
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<Position X="-12.2000008" Y="1" Z="21.5000019"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity>
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<Components>
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<c:Transform>
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<Position X="15.4000006" Y="1" Z="21.6000004"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity>
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<Components>
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<c:SpawnPoint/>
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<c:Transform>
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<Position X="10.500001" Y="0" Z="21.9000015"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity>
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<Components>
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<c:PlayerSpawn/>
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<c:Spawner>
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<EntityFile>Schema/Entities/Player.xml</EntityFile>
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</c:Spawner>
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<c:Team>
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<Team>
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<Blue/>
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</Team>
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</c:Team>
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<c:Transform/>
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</Components>
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<Children>
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<Entity>
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<Components>
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<c:SpawnPoint/>
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<c:Transform>
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<Position X="-9.70000076" Y="1" Z="-23.4000015"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity>
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<Components>
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<c:SpawnPoint/>
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<c:Transform>
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<Position X="-18.8000011" Y="1" Z="-22.3000011"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity>
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<Components>
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<c:SpawnPoint/>
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<c:Transform>
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<Position X="8.10000038" Y="1" Z="-23.2000008"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity>
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<Components>
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<c:SpawnPoint/>
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<c:Transform>
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<Position X="16.2000008" Y="1" Z="-23.2000008"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity>
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<Components>
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<c:Model>
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<Resource>models/core/unitcube.mesh</Resource>
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<Color A="1" B="39.2156868" G="0" R="3.13725495"/>
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</c:Model>
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<c:Transform>
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<Scale X="-70" Y="-70" Z="-70"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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@@ -20,6 +20,10 @@ SoundSystem::SoundSystem(World* world, EventBroker* eventBroker, bool editorMode
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EVENT_SUBSCRIBE_MEMBER(m_EContinueSound, &SoundSystem::OnContinueSound);
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EVENT_SUBSCRIBE_MEMBER(m_ESetBGMGain, &SoundSystem::OnSetBGMGain);
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EVENT_SUBSCRIBE_MEMBER(m_ESetSFXGain, &SoundSystem::OnSetSFXGain);
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EVENT_SUBSCRIBE_MEMBER(m_EShoot, &SoundSystem::OnShoot);
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EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &SoundSystem::OnPlayerSpawned);
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EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &SoundSystem::OnInputCommand);
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EVENT_SUBSCRIBE_MEMBER(m_ECaptured, &SoundSystem::OnCaptured);
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}
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SoundSystem::~SoundSystem()
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@@ -48,19 +52,20 @@ void SoundSystem::stopEmitters()
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}
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void SoundSystem::Update(double dt)
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{
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{
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m_EventBroker->Process<SoundSystem>();
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playerStep(dt);
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addNewEmitters(dt); // can be optimized with "EEntityCreated"
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deleteInactiveEmitters(); // can be optimized with "EEntityDeleted"
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updateEmitters( dt);
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updateListener( dt);
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updateEmitters(dt);
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updateListener(dt);
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}
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void SoundSystem::deleteInactiveEmitters()
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{
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std::unordered_map<EntityID, Source*>::iterator it;
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for (it = m_Sources.begin(); it != m_Sources.end();) {
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if (m_World->ValidEntity(it->first)
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if (m_World->ValidEntity(it->first)
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&& m_World->HasComponent(it->first, "SoundEmitter")) {
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if (getSourceState(it->second->ALsource) != AL_STOPPED) {
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// Nothing to see here, move along
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@@ -70,6 +75,7 @@ void SoundSystem::deleteInactiveEmitters()
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// Sound has been stopped / finished playing.
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alDeleteBuffers(1, &it->second->ALsource);
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alDeleteSources(1, &it->second->ALsource);
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m_World->DeleteEntity(it->first);
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delete it->second;
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it = m_Sources.erase(it);
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}
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@@ -174,6 +180,58 @@ void SoundSystem::stopSound(Source* source)
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alSourceStop(source->ALsource);
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}
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void SoundSystem::playerDamaged()
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{
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}
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void SoundSystem::playerShot()
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{ }
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void SoundSystem::playerJumps()
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{
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glm::vec3 vel = (glm::vec3)m_World->GetComponent(m_LocalPlayer, "Physics")["Velocity"];
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if (vel.y > 1) {
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Source* source = createSource("Audio/jump/jump1.wav");
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auto emitterID = m_World->CreateEntity(m_LocalPlayer);
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m_World->AttachComponent(emitterID, "Transform");
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m_World->AttachComponent(emitterID, "SoundEmitter");
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source->Type = SoundType::SFX;
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m_Sources[emitterID] = source;
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playSound(source);
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}
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}
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void SoundSystem::playerStep(double dt)
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{
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if (m_LocalPlayer == EntityID_Invalid) {
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return;
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}
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m_TimeSinceLastFootstep += dt;
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glm::vec3 vel = (glm::vec3)m_World->GetComponent(m_LocalPlayer, "Physics")["Velocity"];
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float playerSpeed = glm::length(vel);
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bool isAirborne = vel.y != 0;
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if (playerSpeed > 1 && !isAirborne) {
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// Player is walking
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if (m_TimeSinceLastFootstep > m_PlayerFootstepInterval) {
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// Create footstep sound
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EntityID child = m_World->CreateEntity(m_LocalPlayer);
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m_World->AttachComponent(child, "Transform");
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m_World->AttachComponent(child, "SoundEmitter");
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Events::PlaySoundOnEntity e;
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e.EmitterID = child;
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if (m_LeftFoot) {
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e.FilePath = "Audio/footstep/footstep2.wav";
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} else {
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e.FilePath = "Audio/footstep/footstep3.wav";
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}
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m_LeftFoot = !m_LeftFoot;
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m_EventBroker->Publish(e);
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m_TimeSinceLastFootstep = 0;
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}
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}
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}
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bool SoundSystem::OnPlaySoundOnEntity(const Events::PlaySoundOnEntity & e)
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{
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Source* source = createSource(e.FilePath);
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@@ -251,6 +309,69 @@ bool SoundSystem::OnSetSFXGain(const Events::SetSFXGain & e)
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return true;
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}
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bool SoundSystem::OnShoot(const Events::Shoot & e)
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{
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Source* source = createSource("Audio/laser/laser1.wav");
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auto emitterID = m_World->CreateEntity(e.Player.ID);
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m_World->AttachComponent(emitterID, "Transform");
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auto emitter = m_World->AttachComponent(emitterID, "SoundEmitter");
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source->Type = SoundType::SFX;
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m_Sources[emitterID] = source;
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playSound(source);
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return true;
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}
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bool SoundSystem::OnPlayerSpawned(const Events::PlayerSpawned & e)
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{
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if (e.PlayerID == -1) { // Local player
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m_World->AttachComponent(e.Player.ID, "Listener");
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m_LocalPlayer = e.Player.ID;
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EntityID child = m_World->CreateEntity(e.Player.ID);
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m_World->AttachComponent(child, "SoundEmitter"); // Temp
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m_World->AttachComponent(child, "Transform"); // Temp
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Events::PlaySoundOnEntity event;
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event.EmitterID = child;
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event.FilePath = "Audio/announcer/go.wav";
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m_EventBroker->Publish(event);
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}
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return true;
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}
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bool SoundSystem::OnInputCommand(const Events::InputCommand & e)
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{
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if (e.Player.ID == EntityID_Invalid) {
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//return false;
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}
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if (e.Command == "Jump" && e.Value > 0) {
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if (e.PlayerID == -1) { // local player
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//bool airBorne = ((glm::vec3)m_World->GetComponent(e.Player.ID, "Physics")["Velocity"]).y != 0;
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//if (!airBorne) {
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playerJumps();
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//}
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return true;
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}
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}
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return false;
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}
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bool SoundSystem::OnCaptured(const Events::Captured & e)
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{
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int homeTeam = (int)m_World->GetComponent(e.CapturePointID, "CapturePoint")["HomePointForTeam"];
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int team = (int)m_World->GetComponent(m_LocalPlayer, "Team")["Team"];
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Events::PlaySoundOnEntity ev;
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if (team == homeTeam) {
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ev.FilePath = "Audio/announcer/objective_achieved.wav";
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} else {
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ev.FilePath = "Audio/announcer/objective_failed.wav";
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}
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EntityID child = m_World->CreateEntity(m_LocalPlayer);
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m_World->AttachComponent(child, "Transform");
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m_World->AttachComponent(child, "SoundEmitter");
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ev.EmitterID = child;
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m_EventBroker->Publish(ev);
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return false;
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}
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void SoundSystem::setListenerOri(glm::vec3 ori)
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{
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// Calculate forward and up vector.
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Reference in New Issue
Block a user