Adding sounds for: jump, walk, shoot
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@@ -20,6 +20,10 @@ SoundSystem::SoundSystem(World* world, EventBroker* eventBroker, bool editorMode
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EVENT_SUBSCRIBE_MEMBER(m_EContinueSound, &SoundSystem::OnContinueSound);
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EVENT_SUBSCRIBE_MEMBER(m_ESetBGMGain, &SoundSystem::OnSetBGMGain);
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EVENT_SUBSCRIBE_MEMBER(m_ESetSFXGain, &SoundSystem::OnSetSFXGain);
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EVENT_SUBSCRIBE_MEMBER(m_EShoot, &SoundSystem::OnShoot);
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EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &SoundSystem::OnPlayerSpawned);
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EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &SoundSystem::OnInputCommand);
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EVENT_SUBSCRIBE_MEMBER(m_ECaptured, &SoundSystem::OnCaptured);
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}
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SoundSystem::~SoundSystem()
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@@ -48,19 +52,20 @@ void SoundSystem::stopEmitters()
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}
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void SoundSystem::Update(double dt)
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{
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{
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m_EventBroker->Process<SoundSystem>();
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playerStep(dt);
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addNewEmitters(dt); // can be optimized with "EEntityCreated"
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deleteInactiveEmitters(); // can be optimized with "EEntityDeleted"
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updateEmitters( dt);
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updateListener( dt);
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updateEmitters(dt);
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updateListener(dt);
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}
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void SoundSystem::deleteInactiveEmitters()
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{
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std::unordered_map<EntityID, Source*>::iterator it;
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for (it = m_Sources.begin(); it != m_Sources.end();) {
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if (m_World->ValidEntity(it->first)
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if (m_World->ValidEntity(it->first)
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&& m_World->HasComponent(it->first, "SoundEmitter")) {
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if (getSourceState(it->second->ALsource) != AL_STOPPED) {
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// Nothing to see here, move along
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@@ -70,6 +75,7 @@ void SoundSystem::deleteInactiveEmitters()
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// Sound has been stopped / finished playing.
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alDeleteBuffers(1, &it->second->ALsource);
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alDeleteSources(1, &it->second->ALsource);
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m_World->DeleteEntity(it->first);
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delete it->second;
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it = m_Sources.erase(it);
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}
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@@ -174,6 +180,58 @@ void SoundSystem::stopSound(Source* source)
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alSourceStop(source->ALsource);
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}
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void SoundSystem::playerDamaged()
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{
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}
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void SoundSystem::playerShot()
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{ }
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void SoundSystem::playerJumps()
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{
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glm::vec3 vel = (glm::vec3)m_World->GetComponent(m_LocalPlayer, "Physics")["Velocity"];
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if (vel.y > 1) {
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Source* source = createSource("Audio/jump/jump1.wav");
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auto emitterID = m_World->CreateEntity(m_LocalPlayer);
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m_World->AttachComponent(emitterID, "Transform");
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m_World->AttachComponent(emitterID, "SoundEmitter");
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source->Type = SoundType::SFX;
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m_Sources[emitterID] = source;
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playSound(source);
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}
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}
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void SoundSystem::playerStep(double dt)
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{
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if (m_LocalPlayer == EntityID_Invalid) {
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return;
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}
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m_TimeSinceLastFootstep += dt;
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glm::vec3 vel = (glm::vec3)m_World->GetComponent(m_LocalPlayer, "Physics")["Velocity"];
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float playerSpeed = glm::length(vel);
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bool isAirborne = vel.y != 0;
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if (playerSpeed > 1 && !isAirborne) {
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// Player is walking
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if (m_TimeSinceLastFootstep > m_PlayerFootstepInterval) {
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// Create footstep sound
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EntityID child = m_World->CreateEntity(m_LocalPlayer);
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m_World->AttachComponent(child, "Transform");
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m_World->AttachComponent(child, "SoundEmitter");
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Events::PlaySoundOnEntity e;
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e.EmitterID = child;
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if (m_LeftFoot) {
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e.FilePath = "Audio/footstep/footstep2.wav";
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} else {
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e.FilePath = "Audio/footstep/footstep3.wav";
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}
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m_LeftFoot = !m_LeftFoot;
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m_EventBroker->Publish(e);
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m_TimeSinceLastFootstep = 0;
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}
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}
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}
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bool SoundSystem::OnPlaySoundOnEntity(const Events::PlaySoundOnEntity & e)
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{
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Source* source = createSource(e.FilePath);
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@@ -251,6 +309,69 @@ bool SoundSystem::OnSetSFXGain(const Events::SetSFXGain & e)
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return true;
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}
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bool SoundSystem::OnShoot(const Events::Shoot & e)
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{
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Source* source = createSource("Audio/laser/laser1.wav");
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auto emitterID = m_World->CreateEntity(e.Player.ID);
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m_World->AttachComponent(emitterID, "Transform");
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auto emitter = m_World->AttachComponent(emitterID, "SoundEmitter");
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source->Type = SoundType::SFX;
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m_Sources[emitterID] = source;
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playSound(source);
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return true;
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}
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bool SoundSystem::OnPlayerSpawned(const Events::PlayerSpawned & e)
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{
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if (e.PlayerID == -1) { // Local player
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m_World->AttachComponent(e.Player.ID, "Listener");
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m_LocalPlayer = e.Player.ID;
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EntityID child = m_World->CreateEntity(e.Player.ID);
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m_World->AttachComponent(child, "SoundEmitter"); // Temp
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m_World->AttachComponent(child, "Transform"); // Temp
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Events::PlaySoundOnEntity event;
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event.EmitterID = child;
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event.FilePath = "Audio/announcer/go.wav";
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m_EventBroker->Publish(event);
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}
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return true;
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}
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bool SoundSystem::OnInputCommand(const Events::InputCommand & e)
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{
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if (e.Player.ID == EntityID_Invalid) {
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//return false;
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}
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if (e.Command == "Jump" && e.Value > 0) {
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if (e.PlayerID == -1) { // local player
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//bool airBorne = ((glm::vec3)m_World->GetComponent(e.Player.ID, "Physics")["Velocity"]).y != 0;
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//if (!airBorne) {
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playerJumps();
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//}
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return true;
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}
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}
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return false;
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}
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bool SoundSystem::OnCaptured(const Events::Captured & e)
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{
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int homeTeam = (int)m_World->GetComponent(e.CapturePointID, "CapturePoint")["HomePointForTeam"];
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int team = (int)m_World->GetComponent(m_LocalPlayer, "Team")["Team"];
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Events::PlaySoundOnEntity ev;
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if (team == homeTeam) {
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ev.FilePath = "Audio/announcer/objective_achieved.wav";
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} else {
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ev.FilePath = "Audio/announcer/objective_failed.wav";
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}
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EntityID child = m_World->CreateEntity(m_LocalPlayer);
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m_World->AttachComponent(child, "Transform");
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m_World->AttachComponent(child, "SoundEmitter");
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ev.EmitterID = child;
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m_EventBroker->Publish(ev);
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return false;
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}
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void SoundSystem::setListenerOri(glm::vec3 ori)
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{
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// Calculate forward and up vector.
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