"Supporting" spectators. Using a vector for connected units as we do not interpret as players. ““”̿ ̿ ̿ ̿ ̿’̿’̵͇̿̿з=(•̪●)=ε/̵͇̿̿/̿ ̿ ̿ ̿ ̿’““
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@@ -27,9 +27,10 @@ private:
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boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
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boost::asio::io_service m_IOService;
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boost::asio::ip::udp::socket m_Socket;
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PlayerDefinition m_PlayerDefinitions[MAXCONNECTIONS];
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// Sending messages to client logic
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PlayerDefinition m_PlayerDefinitions[MAXCONNECTIONS];
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std::vector<PlayerDefinition> m_ConnectedUsers;
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char readBuffer[INPUTSIZE] = { 0 };
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int bytesRead = 0;
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// time for previouse message
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