Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking
# Conflicts: # src/Engine/Network/Client.cpp
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@@ -238,8 +238,7 @@ void Client::connect()
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void Client::disconnect()
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{
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Packet packet(MessageType::Connect, m_SendPacketID);
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packet.WriteString("+Disconnect");
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Packet packet(MessageType::Disconnect, m_SendPacketID);
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send(packet);
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}
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@@ -254,9 +253,16 @@ void Client::ping()
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bool Client::OnInputCommand(const Events::InputCommand & e)
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{
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if (e.Command == "ConnectToServer") { // Connect for now
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connect();
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if (e.Value > 0) {
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connect();
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}
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//LOG_DEBUG("Client::OnInputCommand: Command is %s. Value is %f. PlayerID is %i.", e.Command.c_str(), e.Value, e.PlayerID);
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return true;
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} else if (e.Command == "DisconnectFromServer") {
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if (e.Value > 0) {
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disconnect();
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}
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return true;
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} else {
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m_InputCommandBuffer.push_back(e);
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//LOG_DEBUG("Client::OnInputCommand: Command is %s. Value is %f. PlayerID is %i.", e.Command.c_str(), e.Value, e.PlayerID);
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@@ -280,7 +286,7 @@ void Client::identifyPacketLoss()
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// if no packets lost, difference should be equal to 1
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int difference = m_PacketID - m_PreviousPacketID;
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if (difference != 1) {
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LOG_INFO("%i Packet(s) were lost...", difference -1);
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LOG_INFO("%i Packet(s) were lost...", difference - 1);
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}
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}
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