"Supporting" spectators. Using a vector for connected units as we do not interpret as players. ““”̿ ̿ ̿ ̿ ̿’̿’̵͇̿̿з=(•̪●)=ε/̵͇̿̿/̿ ̿ ̿ ̿ ̿’““
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@@ -85,11 +85,8 @@ void Client::parseMessageType(Packet& packet)
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void Client::parseConnect(Packet& packet)
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{
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// Set your own player id
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m_PlayerID = packet.ReadPrimitive<int>();
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m_ServerEntityID = packet.ReadPrimitive<EntityID>();
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// Map ServerEntityID and your PlayerID
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LOG_INFO("%i: I am player: %i", m_PacketID, m_PlayerID);
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LOG_INFO("I be connected PogChamp");
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}
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void Client::parsePlayerConnected(Packet & packet)
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