Merge pull request #129 from teamfisk/HUDDesync
Networking improvements
This commit is contained in:
@@ -24,6 +24,19 @@
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#include "Network/EInterpolate.h"
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#include "Network/SnapshotFilter.h"
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#include "Core/EPlayerSpawned.h"
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#include "Network/ESearchForServers.h"
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struct ServerInfo
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{
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ServerInfo(std::string a, int b, std::string c, int d)
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{
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Address = a; Port = b; Name = c; PlayersConnected = d;
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}
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std::string Address = "";
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int Port = 0;
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std::string Name = "";
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int PlayersConnected = 0;
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};
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class Client : public Network
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{
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@@ -82,18 +95,22 @@ public:
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void parseTCPConnect(Packet& packet);
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void parsePlayerConnected(Packet& packet);
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void parsePing();
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void parseServerlist(Packet& packet);
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void parseKick();
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void parsePlayersSpawned(Packet& packet);
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void parseEntityDeletion(Packet& packet);
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void parsePlayerDamage(Packet& packet);
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void parseComponentDeletion(Packet& packet);
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void InterpolateFields(Packet & packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType);
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void parseSnapshot(Packet& packet);
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void UpdateLocalCapturePointHUD(EntityWrapper capturePointHUD);
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void identifyPacketLoss();
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void hasServerTimedOut();
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EntityID createPlayer();
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void sendInputCommands();
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void sendLocalPlayerTransform();
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void becomePlayer();
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void displayServerlist();
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// Mapping Logic
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// Returns if local EntityID exist in map
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bool clientServerMapsHasEntity(EntityID clientEntityID);
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@@ -109,10 +126,16 @@ public:
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bool OnPlayerDamage(const Events::PlayerDamage& e);
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EventRelay<Client, Events::PlayerSpawned> m_EPlayerSpawned;
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bool OnPlayerSpawned(const Events::PlayerSpawned& e);
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void parsePlayerDamage(Packet& packet);
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EventRelay< Client, Events::SearchForServers> m_ESearchForServers;
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bool OnSearchForServers(const Events::SearchForServers& e);
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private:
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UDPClient m_Unreliable;
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UDPClient m_ServerlistRequest;
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TCPClient m_Reliable;
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std::vector<ServerInfo> m_Serverlist;
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bool m_SearchingForServers = false;
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std::clock_t m_StartSearchTime;
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double m_SearchingTime = 2000; // Config I guess
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};
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#endif
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@@ -0,0 +1,12 @@
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#ifndef Events_SearchForServers_h__
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#define Events_SearchForServers_h__
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#include "Core/Event.h"
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namespace Events
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{
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struct SearchForServers : public Event { };
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}
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#endif
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@@ -1,13 +0,0 @@
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#ifndef HybridClient_h__
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#define HybridClient_h__
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class HybridClient
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{
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public:
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HybridClient();
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~HybridClient();
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private:
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};
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#endif
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@@ -1,12 +0,0 @@
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#ifndef HybridServer_h__
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#define HybridServer_h__
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class HybridServer
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{
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public:
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HybridServer();
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~HybridServer();
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private:
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};
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#endif
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@@ -19,6 +19,7 @@ enum class MessageType
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EntityDeleted,
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ComponentDeleted,
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PlayerTransform,
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ServerlistRequest,
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Invalid
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};
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@@ -9,13 +9,16 @@ typedef unsigned int PacketID;
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class NetworkClient
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{
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public:
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NetworkClient();
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virtual ~NetworkClient();
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virtual void Connect(std::string playerName, std::string address, int port) = 0;
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virtual void Disconnect() = 0;
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virtual void Receive(Packet& packet) = 0;
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virtual void Send(Packet & packet) = 0;
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virtual bool IsSocketAvailable() = 0;
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protected:
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char m_ReadBuffer[BUFFERSIZE] = { 0 };
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char* m_ReadBuffer;
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unsigned int m_BufferSize = BUFFERSIZE;
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};
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#endif
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@@ -10,12 +10,15 @@ typedef unsigned int PacketID;
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class NetworkServer
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{
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public:
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NetworkServer();
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virtual ~NetworkServer();
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virtual void AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers) = 0;
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virtual void Receive(Packet & packet, PlayerDefinition & playerDefinition) = 0;
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virtual void Send(Packet & packet, PlayerDefinition & playerDefinition) = 0;
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virtual void Send(Packet & packet) = 0;
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protected:
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char m_ReadBuffer[BUFFERSIZE] = { 0 };
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char* m_ReadBuffer;
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unsigned int m_BufferSize = BUFFERSIZE;
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};
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#endif
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@@ -8,6 +8,7 @@
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#include "Network/TCPServer.h"
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#include "Network/UDPServer.h"
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#include "Network/UDPClient.h" //LOL
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#include "Network/MessageType.h"
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#include "Network/PlayerDefinition.h"
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#include "Core/World.h"
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@@ -32,6 +33,7 @@ private:
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// Network channels
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TCPServer m_Reliable;
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UDPServer m_Unreliable;
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UDPServer m_ServerlistRequest;
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// dont forget to set these in the childrens receive logic
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boost::asio::ip::address m_Address;
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int m_Port = 27666;
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@@ -54,7 +56,7 @@ private:
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std::vector<Events::InputCommand> m_InputCommandsToBroadcast;
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//Timers
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std::clock_t m_StartPingTime;
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// Packet loss logic
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PacketID m_PacketID = 0;
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PacketID m_PreviousPacketID = 0;
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@@ -64,6 +66,7 @@ private:
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void reliableBroadcast(Packet& packet);
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void unreliableBroadcast(Packet& packet);
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void sendSnapshot();
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void addPlayersToPacket(Packet& packet, EntityID entityID);
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void addChildrenToPacket(Packet& packet, EntityID entityID);
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void addInputCommandsToPacket(Packet& packet);
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void sendPing();
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@@ -77,10 +80,11 @@ private:
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void parsePlayerTransform(Packet& packet);
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void parseOnInputCommand(Packet& packet);
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void parseClientPing();
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void parsePing();
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void parsePing();
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void parseUDPConnect(Packet & packet);
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void parseTCPConnect(Packet & packet);
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void parseDisconnect();
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void parseServerlistRequest(boost::asio::ip::udp::endpoint endpoint);
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bool shouldSendToClient(EntityWrapper childEntity);
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// Debug event
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@@ -20,7 +20,7 @@ private:
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boost::asio::ip::tcp::endpoint m_Endpoint;
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boost::asio::io_service m_IOService;
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std::unique_ptr<boost::asio::ip::tcp::socket> m_Socket;
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size_t readBuffer(char* data);
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size_t readBuffer();
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PacketID m_SendPacketID = 0;
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bool m_IsConnected = false;
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};
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@@ -16,6 +16,9 @@ public:
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void Send(Packet & packet, PlayerDefinition & playerDefinition);
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void Send(Packet & packet);
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void Disconnect();
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int Port() { return m_Port; }
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std::string Address() { return m_Address; }
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private:
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// TCP logic
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boost::asio::io_service m_IOService;
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@@ -25,7 +28,11 @@ private:
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void handle_accept(boost::shared_ptr<boost::asio::ip::tcp::socket> socket,
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int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers,
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const boost::system::error_code& error);
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int readBuffer(char* data, PlayerDefinition& playerDefinition);
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int readBuffer(PlayerDefinition& playerDefinition);
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int GetPort();
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std::string GetAddress();
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int m_Port = 0;
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std::string m_Address = "";
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};
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#endif
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@@ -14,13 +14,14 @@ public:
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void Disconnect();
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void Receive(Packet& packet);
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void Send(Packet & packet);
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void Broadcast(Packet& packet, int port);
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bool IsSocketAvailable();
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private:
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// Assio UDP logic
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boost::asio::io_service m_IOService;
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boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
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boost::shared_ptr<boost::asio::ip::udp::socket> m_Socket;
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int readBuffer(char* data);
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int readBuffer();
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PacketID m_SendPacketID = 0;
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};
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@@ -8,18 +8,21 @@ class UDPServer : public NetworkServer
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{
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public:
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UDPServer();
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UDPServer(int port);
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~UDPServer();
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void AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers);
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void Receive(Packet & packet, PlayerDefinition & playerDefinition);
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void Send(Packet & packet, PlayerDefinition & playerDefinition);
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void Send(Packet & packet);
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void Send(Packet & packet);
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void Send(Packet & packet, boost::asio::ip::udp::endpoint endpoint);
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void Broadcast(Packet & packet, int port);
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bool IsSocketAvailable();
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private:
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// UDP logic
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boost::asio::io_service m_IOService;
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boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
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std::unique_ptr<boost::asio::ip::udp::socket> m_Socket;
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int readBuffer(char* data);
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int readBuffer();
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};
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#endif
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@@ -39,5 +39,5 @@ private:
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bool OnPlayerSpawned(Events::PlayerSpawned& e);
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void updateMovementControllers(double dt);
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void updateVelocity(double dt);
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void updateVelocity(EntityWrapper player, double dt);
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};
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@@ -304,8 +304,7 @@
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</Children>
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</Entity>
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</Children>
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</Entity>
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<Entity name="KillFeed">
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</Entity> <Entity name="KillFeed">
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<Components>
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<c:KillFeed/>
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<c:Transform>
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@@ -1,7 +1,7 @@
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#include "Network/Client.h"
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using namespace boost::asio::ip;
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Client::Client(World* world, EventBroker* eventBroker)
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Client::Client(World* world, EventBroker* eventBroker)
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: Network(world, eventBroker)
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{
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// Asumes root node is EntityID_Invalid
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@@ -13,6 +13,8 @@ Client::Client(World* world, EventBroker* eventBroker)
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m_PlayerName = config->Get<std::string>("Networking.Name", "Raptorcopter");
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m_SendInputIntervalMs = config->Get<int>("Networking.SendInputIntervalMs", 33);
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LOG_INFO("Client initialized");
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m_ServerlistRequest.Connect(m_PlayerName, "192.168.1.255", 32554);
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}
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Client::Client(World* world, EventBroker* eventBroker, std::unique_ptr<SnapshotFilter> snapshotFilter)
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@@ -30,6 +32,7 @@ void Client::Connect(std::string address, int port)
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EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &Client::OnInputCommand);
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EVENT_SUBSCRIBE_MEMBER(m_EPlayerDamage, &Client::OnPlayerDamage);
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EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &Client::OnPlayerSpawned);
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EVENT_SUBSCRIBE_MEMBER(m_ESearchForServers, &Client::OnSearchForServers);
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auto config = ResourceManager::Load<ConfigFile>("Config.ini");
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m_Address = address;
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if (address.empty()) {
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@@ -66,6 +69,21 @@ void Client::Update()
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}
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while (m_ServerlistRequest.IsSocketAvailable()) {
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Packet packet(MessageType::Invalid);
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m_ServerlistRequest.Receive(packet);
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if (packet.GetMessageType() == MessageType::ServerlistRequest) {
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parseServerlist(packet);
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}
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}
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if (m_SearchingForServers) {
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if (m_SearchingTime < (1000* (std::clock() - m_StartSearchTime) / (double)CLOCKS_PER_SEC)) {
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m_SearchingForServers = false;
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displayServerlist();
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}
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}
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if (m_IsConnected) {
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// Don't send 1 input in 1 packet, bunch em up.
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if (m_SendInputIntervalMs < (1000 * (std::clock() - m_TimeSinceSentInputs) / (double)CLOCKS_PER_SEC)) {
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@@ -173,6 +191,22 @@ void Client::parsePing()
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m_Reliable.Send(packet);
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}
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void Client::parseServerlist(Packet& packet)
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{
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// Pop size, message type, and ID
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packet.ReadPrimitive<int>();
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packet.ReadPrimitive<int>();
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packet.ReadPrimitive<int>();
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std::string address = packet.ReadString();
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int port = packet.ReadPrimitive<int>();
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std::string serverName = packet.ReadString();
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int playersConnected = packet.ReadPrimitive<int>();
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//TODO: This should not happen when a client is connected to a server
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m_Serverlist.push_back({ address, port, serverName, playersConnected });
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}
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void Client::parseKick()
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{
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LOG_WARNING("You have been kicked from the server.");
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@@ -190,12 +224,12 @@ void Client::parseSpawnEvents()
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}
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e.Player = EntityWrapper(m_World, m_ServerIDToClientID.at(m_PlayerSpawnEvents.at(i).Player.ID));
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//e.Spawner = EntityWrapper(m_World, m_ServerIDToClientID.at(m_PlayerSpawnEvents.at(i).Spawner.ID));
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e.PlayerID = -1;
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e.PlayerID = -1;
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e.PlayerName = m_PlayerSpawnEvents.at(i).PlayerName;
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m_EventBroker->Publish(e);
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}
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m_PlayerSpawnEvents = tempSpawn;
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// m_PlayerSpawnEvents.clear();
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// m_PlayerSpawnEvents.clear();
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}
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void Client::parsePlayersSpawned(Packet& packet)
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@@ -312,16 +346,18 @@ void Client::parseSnapshot(Packet& packet)
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if (serverClientMapsHasEntity(serverEntityID)) {
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EntityID localEntityID = m_ServerIDToClientID.at(serverEntityID);
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EntityWrapper localEntity(m_World, localEntityID);
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// Update entity
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if (m_World->HasComponent(localEntityID, componentType)) {
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if (localEntity.Name() == "CapturePointHUD") {
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UpdateLocalCapturePointHUD(localEntity);
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}
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SharedComponentWrapper newComponent = createSharedComponent(packet, localEntityID, componentInfo);
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bool shouldApply = true;
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// Apply potential filter function
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if (m_SnapshotFilter != nullptr) {
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shouldApply = m_SnapshotFilter->FilterComponent(localEntity, newComponent);
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}
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if (shouldApply) {
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if (shouldApply) {
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ComponentWrapper currentComponent = m_World->GetComponent(localEntityID, componentType);
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memcpy(currentComponent.Data, newComponent.Data, componentInfo.Stride);
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}
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@@ -359,6 +395,18 @@ void Client::parseSnapshot(Packet& packet)
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parseSpawnEvents();
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}
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void Client::UpdateLocalCapturePointHUD(EntityWrapper capturePointHUD)
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{
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//auto children = m_World->GetChildren(capturePointHUD.ID);
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//for (auto it = children.first; it != children.second; it++) {
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// it->first
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//}
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//
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//EntityWrapper& localHUD = m_LocalPlayer.FirstChildByName("HUD").FirstChildByName("CapturePointHUD");
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//m_World->GetComponentPools()
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}
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void Client::disconnect()
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{
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m_IsConnected = false;
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@@ -371,6 +419,12 @@ void Client::disconnect()
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bool Client::OnInputCommand(const Events::InputCommand & e)
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{
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// TEMP
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if (e.Command == "SearchForServers" && e.Value > 0) {
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Events::SearchForServers e;
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m_EventBroker->Publish(e);
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}
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if (e.PlayerID != -1) {
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return false;
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}
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@@ -433,6 +487,17 @@ bool Client::OnPlayerSpawned(const Events::PlayerSpawned& e)
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return true;
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}
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bool Client::OnSearchForServers(const Events::SearchForServers& e)
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{
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m_SearchingForServers = true;
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m_StartSearchTime = std::clock();
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m_Serverlist.clear();
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LOG_INFO("Searching for LAN servers...\n");
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Packet packet(MessageType::ServerlistRequest);
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m_ServerlistRequest.Broadcast(packet, 13); // TODO: Config
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return true;
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}
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void Client::parsePlayerDamage(Packet& packet)
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{
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Events::PlayerDamage e;
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@@ -467,7 +532,7 @@ void Client::sendLocalPlayerTransform()
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packet.WritePrimitive(orientation.x);
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packet.WritePrimitive(orientation.y);
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packet.WritePrimitive(orientation.z);
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bool hasAssaultWeapon = m_LocalPlayer.HasComponent("AssaultWeapon");
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packet.WritePrimitive(hasAssaultWeapon);
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if (hasAssaultWeapon) {
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@@ -475,7 +540,7 @@ void Client::sendLocalPlayerTransform()
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packet.WritePrimitive((int)cAssaultWeapon["MagazineAmmo"]);
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packet.WritePrimitive((int)cAssaultWeapon["Ammo"]);
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}
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m_Unreliable.Send(packet);
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}
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@@ -528,6 +593,16 @@ void Client::becomePlayer()
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m_Reliable.Send(packet);
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}
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void Client::displayServerlist()
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{
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LOG_INFO("This is a serverlist:\n");
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for (int i = 0; i < m_Serverlist.size(); i++) {
|
||||
ServerInfo si = m_Serverlist[i];
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LOG_INFO("%s:%i\t%s\t%i\n", si.Address.c_str(), si.Port, si.Name.c_str(), si.PlayersConnected);
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}
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}
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bool Client::clientServerMapsHasEntity(EntityID clientEntityID)
|
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{
|
||||
if (m_ClientIDToServerID.find(clientEntityID) != m_ClientIDToServerID.end()) {
|
||||
|
||||
@@ -1,10 +0,0 @@
|
||||
#include "Network/HybridClient.h"
|
||||
|
||||
|
||||
HybridClient::HybridClient()
|
||||
{
|
||||
}
|
||||
|
||||
HybridClient::~HybridClient()
|
||||
{
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
#include "Network/HybridServer.h"
|
||||
|
||||
HybridServer::HybridServer()
|
||||
{
|
||||
}
|
||||
|
||||
HybridServer::~HybridServer()
|
||||
{
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
#include "Network/NetworkClient.h"
|
||||
|
||||
NetworkClient::NetworkClient()
|
||||
{
|
||||
m_ReadBuffer = new char[m_BufferSize];
|
||||
}
|
||||
|
||||
NetworkClient::~NetworkClient()
|
||||
{
|
||||
delete[] m_ReadBuffer;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,11 @@
|
||||
#include "Network/NetworkServer.h"
|
||||
|
||||
NetworkServer::NetworkServer()
|
||||
{
|
||||
m_ReadBuffer = new char[m_BufferSize];
|
||||
}
|
||||
|
||||
NetworkServer::~NetworkServer()
|
||||
{
|
||||
delete[] m_ReadBuffer;
|
||||
}
|
||||
@@ -1,7 +1,8 @@
|
||||
#include "Network/Server.h"
|
||||
|
||||
Server::Server(World* world, EventBroker* eventBroker, int port)
|
||||
Server::Server(World* world, EventBroker* eventBroker, int port)
|
||||
: Network(world, eventBroker)
|
||||
, m_ServerlistRequest(13)
|
||||
{
|
||||
ConfigFile* config = ResourceManager::Load<ConfigFile>("Config.ini");
|
||||
snapshotInterval = 1000 * config->Get<float>("Networking.SnapshotInterval", 0.05f);
|
||||
@@ -13,7 +14,7 @@ Server::Server(World* world, EventBroker* eventBroker, int port)
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EComponentDeleted, &Server::OnComponentDeleted);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPlayerDamage, &Server::OnPlayerDamage);
|
||||
|
||||
// Bind
|
||||
// BindWW
|
||||
if (port == 0) {
|
||||
port = config->Get<float>("Networking.Port", 27666);
|
||||
}
|
||||
@@ -58,8 +59,24 @@ void Server::Update()
|
||||
parseMessageType(packet);
|
||||
}
|
||||
}
|
||||
|
||||
while (m_ServerlistRequest.IsSocketAvailable()) {
|
||||
Packet packet(MessageType::Invalid);
|
||||
PlayerDefinition localArea;
|
||||
localArea.Endpoint = boost::asio::ip::udp::endpoint();
|
||||
m_ServerlistRequest.Receive(packet, localArea);
|
||||
if(packet.GetMessageType() == MessageType::ServerlistRequest) {
|
||||
packet.ReadPrimitive<int>(); // Pop size
|
||||
packet.ReadPrimitive<int>(); // Pop MsgType
|
||||
packet.ReadPrimitive<int>(); // Pop packet ID
|
||||
int port = packet.ReadPrimitive<int>();
|
||||
std::string address = localArea.Endpoint.address().to_string();
|
||||
parseServerlistRequest(boost::asio::ip::udp::endpoint(boost::asio::ip::address().from_string(address), port));
|
||||
}
|
||||
}
|
||||
|
||||
// Check if players have disconnected
|
||||
for (int i = 0; i < m_PlayersToDisconnect.size(); i++) {
|
||||
for (int i = 0; i < m_PlayersToDisconnect.size(); i++) {
|
||||
disconnect(m_PlayersToDisconnect.at(i));
|
||||
}
|
||||
m_PlayersToDisconnect.clear();
|
||||
@@ -75,6 +92,7 @@ void Server::Update()
|
||||
sendPing();
|
||||
previousePingMessage = currentTime;
|
||||
}
|
||||
|
||||
// Time out logic
|
||||
if (checkTimeOutInterval < (1000 * (currentTime - timOutTimer) / (double)CLOCKS_PER_SEC)) {
|
||||
checkForTimeOuts();
|
||||
@@ -118,7 +136,7 @@ void Server::parseMessageType(Packet& packet)
|
||||
parseOnPlayerDamage(packet);
|
||||
break;
|
||||
case MessageType::PlayerTransform:
|
||||
parsePlayerTransform(packet);
|
||||
parsePlayerTransform(packet);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
@@ -146,7 +164,7 @@ void Server::sendSnapshot()
|
||||
{
|
||||
Packet packet(MessageType::Snapshot);
|
||||
addInputCommandsToPacket(packet);
|
||||
addChildrenToPacket(packet, EntityID_Invalid);
|
||||
addPlayersToPacket(packet, EntityID_Invalid);
|
||||
unreliableBroadcast(packet);
|
||||
}
|
||||
|
||||
@@ -163,7 +181,7 @@ void Server::addInputCommandsToPacket(Packet& packet)
|
||||
m_InputCommandsToBroadcast.clear();
|
||||
}
|
||||
|
||||
void Server::addChildrenToPacket(Packet & packet, EntityID entityID)
|
||||
void Server::addPlayersToPacket(Packet & packet, EntityID entityID)
|
||||
{
|
||||
auto itPair = m_World->GetChildren(entityID);
|
||||
std::unordered_map<std::string, ComponentPool*> worldComponentPools = m_World->GetComponentPools();
|
||||
@@ -171,6 +189,7 @@ void Server::addChildrenToPacket(Packet & packet, EntityID entityID)
|
||||
for (auto it = itPair.first; it != itPair.second; it++) {
|
||||
EntityID childEntityID = it->second;
|
||||
// HACK: Only sync players for now, since the map turned out to be TOO LARGE to send in one snapshot and Simon's computer shits itself
|
||||
// HACK: Also checked CapturePointHUD for now. (this would get out of sync);
|
||||
EntityWrapper childEntity(m_World, childEntityID);
|
||||
if (!shouldSendToClient(childEntity)) {
|
||||
continue;
|
||||
@@ -212,6 +231,49 @@ void Server::addChildrenToPacket(Packet & packet, EntityID entityID)
|
||||
}
|
||||
}
|
||||
|
||||
void Server::addChildrenToPacket(Packet & packet, EntityID entityID)
|
||||
{
|
||||
auto itPair = m_World->GetChildren(entityID);
|
||||
std::unordered_map<std::string, ComponentPool*> worldComponentPools = m_World->GetComponentPools();
|
||||
// Loop through every child
|
||||
for (auto it = itPair.first; it != itPair.second; it++) {
|
||||
EntityID childEntityID = it->second;
|
||||
// Write EntityID and parentsID and Entity name
|
||||
packet.WritePrimitive(childEntityID);
|
||||
packet.WritePrimitive(entityID);
|
||||
packet.WriteString(m_World->GetName(childEntityID));
|
||||
// Write components to child
|
||||
int numberOfComponents = 0;
|
||||
for (auto& i : worldComponentPools) {
|
||||
if (i.second->KnowsEntity(childEntityID)) {
|
||||
numberOfComponents++;
|
||||
}
|
||||
}
|
||||
// Write how many components should be read
|
||||
packet.WritePrimitive(numberOfComponents);
|
||||
for (auto& i : worldComponentPools) {
|
||||
// If the entity exist in the pool
|
||||
if (i.second->KnowsEntity(childEntityID)) {
|
||||
ComponentWrapper componentWrapper = i.second->GetByEntity(childEntityID);
|
||||
// ComponentType
|
||||
packet.WriteString(componentWrapper.Info.Name);
|
||||
// Loop through fields
|
||||
for (auto& componentField : componentWrapper.Info.FieldsInOrder) {
|
||||
ComponentInfo::Field_t fieldInfo = componentWrapper.Info.Fields.at(componentField);
|
||||
if (fieldInfo.Type == "string") {
|
||||
std::string& value = componentWrapper[componentField];
|
||||
packet.WriteString(value);
|
||||
} else {
|
||||
packet.WriteData(componentWrapper.Data + fieldInfo.Offset, fieldInfo.Stride);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// Go to to your children
|
||||
addChildrenToPacket(packet, childEntityID);
|
||||
}
|
||||
}
|
||||
|
||||
void Server::sendPing()
|
||||
{
|
||||
// Prints connected players ping
|
||||
@@ -230,6 +292,8 @@ void Server::sendPing()
|
||||
reliableBroadcast(packet);
|
||||
}
|
||||
|
||||
|
||||
|
||||
void Server::checkForTimeOuts()
|
||||
{
|
||||
double startPing = 1000 * m_StartPingTime
|
||||
@@ -304,6 +368,11 @@ void Server::parseTCPConnect(Packet & packet)
|
||||
connnectPacket.WritePrimitive(playerID);
|
||||
m_Reliable.Send(connnectPacket);
|
||||
|
||||
Packet firstSnapshot(MessageType::Snapshot);
|
||||
addInputCommandsToPacket(firstSnapshot);
|
||||
addChildrenToPacket(firstSnapshot, EntityID_Invalid);
|
||||
m_Reliable.Send(firstSnapshot);
|
||||
|
||||
// Send notification that a player has connected
|
||||
//Packet notificationPacket(MessageType::PlayerConnected);
|
||||
//broadcast(notificationPacket);
|
||||
@@ -322,6 +391,17 @@ void Server::parseDisconnect()
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void Server::parseServerlistRequest(boost::asio::ip::udp::endpoint endpoint)
|
||||
{
|
||||
Packet packet(MessageType::ServerlistRequest);
|
||||
packet.WriteString(m_Reliable.Address());
|
||||
packet.WritePrimitive<int>(m_Reliable.Port());
|
||||
packet.WriteString("SERVERNAME");
|
||||
packet.WritePrimitive<int>(m_ConnectedPlayers.size());
|
||||
m_ServerlistRequest.Send(packet);
|
||||
}
|
||||
|
||||
void Server::disconnect(PlayerID playerID)
|
||||
{
|
||||
//broadcast("A player disconnected");
|
||||
@@ -346,6 +426,7 @@ void Server::parseOnPlayerDamage(Packet & packet)
|
||||
e.Victim = EntityWrapper(m_World, packet.ReadPrimitive<EntityID>());
|
||||
e.Damage = packet.ReadPrimitive<double>();
|
||||
m_EventBroker->Publish(e);
|
||||
|
||||
//LOG_DEBUG("Server::parseOnPlayerDamage: Command is %s. Value is %f. PlayerID is %i.", e.DamageAmount, e.PlayerDamagedID, e.TypeOfDamage.c_str());
|
||||
}
|
||||
|
||||
@@ -375,7 +456,7 @@ bool Server::OnInputCommand(const Events::InputCommand & e)
|
||||
isReadingData = !isReadingData;
|
||||
m_SaveDataTimer = std::clock();
|
||||
}
|
||||
if (e.Command == "KickPlayer" && e.Value > 0) {
|
||||
else if (e.Command == "KickPlayer" && e.Value > 0) {
|
||||
kick(0);
|
||||
}
|
||||
|
||||
@@ -446,7 +527,9 @@ void Server::parsePing()
|
||||
{
|
||||
for (auto& kv : m_ConnectedPlayers) {
|
||||
if (kv.second.TCPAddress == m_Address &&
|
||||
kv.second.TCPPort == m_Port) {
|
||||
kv.second.TCPPort == m_Port
|
||||
|| (kv.second.Endpoint.address() == m_Address
|
||||
&& kv.second.Endpoint.port() == m_Port)) {
|
||||
kv.second.StopTime = std::clock();
|
||||
break;
|
||||
}
|
||||
@@ -512,7 +595,8 @@ void Server::parsePlayerTransform(Packet& packet)
|
||||
|
||||
bool Server::shouldSendToClient(EntityWrapper childEntity)
|
||||
{
|
||||
return childEntity.HasComponent("Player") || childEntity.FirstParentWithComponent("Player").Valid();
|
||||
return childEntity.HasComponent("Player") || childEntity.FirstParentWithComponent("Player").Valid()
|
||||
|| childEntity.HasComponent("CapturePoint") || childEntity.FirstParentWithComponent("CapturePoint").Valid();
|
||||
}
|
||||
|
||||
PlayerID Server::GetPlayerIDFromEndpoint()
|
||||
|
||||
@@ -56,32 +56,42 @@ void TCPClient::Disconnect()
|
||||
|
||||
void TCPClient::Receive(Packet& packet)
|
||||
{
|
||||
size_t bytesRead = readBuffer(m_ReadBuffer);
|
||||
size_t bytesRead = readBuffer();
|
||||
if (bytesRead > 0) {
|
||||
packet.ReconstructFromData(m_ReadBuffer, bytesRead);
|
||||
}
|
||||
}
|
||||
|
||||
size_t TCPClient::readBuffer(char* data)
|
||||
size_t TCPClient::readBuffer()
|
||||
{
|
||||
if (!m_Socket) {
|
||||
return 0;
|
||||
}
|
||||
boost::system::error_code error;
|
||||
// Read size of packet
|
||||
size_t bytesReceived = m_Socket->read_some(boost
|
||||
::asio::buffer((void*)data, sizeof(int)),
|
||||
error);
|
||||
int sizeOfPacket = 0;
|
||||
memcpy(&sizeOfPacket, data, sizeof(int));
|
||||
m_Socket->receive(boost
|
||||
::asio::buffer((void*)m_ReadBuffer, sizeof(int)),
|
||||
boost::asio::ip::tcp::socket::message_peek, error);
|
||||
unsigned int sizeOfPacket = 0;
|
||||
memcpy(&sizeOfPacket, m_ReadBuffer, sizeof(int));
|
||||
|
||||
// if the buffer is to small increase the size of it
|
||||
// TODO if message is huge 1 time the buffer will not decrease.
|
||||
if (sizeOfPacket > m_BufferSize) {
|
||||
delete[] m_ReadBuffer;
|
||||
m_ReadBuffer = new char[sizeOfPacket];
|
||||
m_BufferSize = sizeOfPacket;
|
||||
}
|
||||
// Read the rest of the message
|
||||
bytesReceived += m_Socket->read_some(boost
|
||||
::asio::buffer((void*)(data + bytesReceived), sizeOfPacket - bytesReceived),
|
||||
size_t bytesReceived = m_Socket->read_some(boost
|
||||
::asio::buffer((void*)(m_ReadBuffer), sizeOfPacket),
|
||||
error);
|
||||
if (error) {
|
||||
//LOG_ERROR("receive: %s", error.message().c_str());
|
||||
}
|
||||
if (sizeOfPacket > 1000000)
|
||||
LOG_WARNING("The packets received are bigger than 1MB");
|
||||
|
||||
return bytesReceived;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,14 +1,15 @@
|
||||
#include "Network/TCPServer.h"
|
||||
using namespace boost::asio::ip;
|
||||
|
||||
TCPServer::TCPServer()
|
||||
TCPServer::TCPServer()
|
||||
{
|
||||
acceptor = std::unique_ptr<tcp::acceptor>(new tcp::acceptor(m_IOService, tcp::endpoint(tcp::v4(), 27666)));
|
||||
m_Port = GetPort();
|
||||
m_Address = GetAddress();
|
||||
}
|
||||
|
||||
TCPServer::~TCPServer()
|
||||
{
|
||||
}
|
||||
{ }
|
||||
|
||||
void TCPServer::AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers)
|
||||
{
|
||||
@@ -31,7 +32,7 @@ PlayerID GetPlayerIDFromEndpoint(const std::map<PlayerID, PlayerDefinition>& con
|
||||
return -1;
|
||||
}
|
||||
|
||||
void TCPServer::handle_accept(boost::shared_ptr<tcp::socket> socket,
|
||||
void TCPServer::handle_accept(boost::shared_ptr<tcp::socket> socket,
|
||||
int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers,
|
||||
const boost::system::error_code& error)
|
||||
{
|
||||
@@ -51,8 +52,8 @@ void TCPServer::handle_accept(boost::shared_ptr<tcp::socket> socket,
|
||||
|
||||
void TCPServer::Send(Packet & packet, PlayerDefinition & playerDefinition)
|
||||
{
|
||||
packet.UpdateSize();
|
||||
try {
|
||||
packet.UpdateSize();
|
||||
int bytesSent = playerDefinition.TCPSocket->send(
|
||||
boost::asio::buffer(packet.Data(), packet.Size()),
|
||||
0);
|
||||
@@ -73,38 +74,60 @@ void TCPServer::Send(Packet & packet)
|
||||
}
|
||||
|
||||
void TCPServer::Disconnect()
|
||||
{
|
||||
{
|
||||
}
|
||||
|
||||
int TCPServer::GetPort()
|
||||
{
|
||||
return acceptor->local_endpoint().port();
|
||||
}
|
||||
|
||||
std::string TCPServer::GetAddress()
|
||||
{
|
||||
boost::asio::ip::tcp::resolver resolver(m_IOService);
|
||||
boost::asio::ip::tcp::resolver::query query(boost::asio::ip::tcp::v4(), boost::asio::ip::host_name(), "");
|
||||
boost::asio::ip::tcp::resolver::iterator it = resolver.resolve(query);
|
||||
boost::asio::ip::tcp::endpoint endpoint = *it;
|
||||
return endpoint.address().to_string().c_str();
|
||||
}
|
||||
|
||||
void TCPServer::Receive(Packet & packet, PlayerDefinition & playerDefinition)
|
||||
{
|
||||
int bytesRead = readBuffer(m_ReadBuffer, playerDefinition);
|
||||
int bytesRead = readBuffer(playerDefinition);
|
||||
if (bytesRead > 0) {
|
||||
packet.ReconstructFromData(m_ReadBuffer, bytesRead);
|
||||
}
|
||||
lastReceivedSocket = playerDefinition.TCPSocket;
|
||||
}
|
||||
|
||||
int TCPServer::readBuffer(char* data, PlayerDefinition & playerDefinition)
|
||||
int TCPServer::readBuffer(PlayerDefinition & playerDefinition)
|
||||
{
|
||||
if (!playerDefinition.TCPSocket) {
|
||||
return 0;
|
||||
}
|
||||
boost::system::error_code error;
|
||||
// Read size of packet
|
||||
size_t bytesReceived = playerDefinition.TCPSocket->read_some(boost
|
||||
::asio::buffer((void*)data, sizeof(int)),
|
||||
error);
|
||||
int sizeOfPacket = 0;
|
||||
memcpy(&sizeOfPacket, data, sizeof(int));
|
||||
playerDefinition.TCPSocket->receive(boost
|
||||
::asio::buffer((void*)m_ReadBuffer, sizeof(int)),
|
||||
boost::asio::ip::tcp::socket::message_peek, error);
|
||||
unsigned int sizeOfPacket = 0;
|
||||
memcpy(&sizeOfPacket, m_ReadBuffer, sizeof(int));
|
||||
|
||||
// if the buffer is to small increase the size of it
|
||||
if (sizeOfPacket > m_BufferSize) {
|
||||
delete[] m_ReadBuffer;
|
||||
m_ReadBuffer = new char[sizeOfPacket];
|
||||
m_BufferSize = sizeOfPacket;
|
||||
}
|
||||
// Read the rest of the message
|
||||
bytesReceived += playerDefinition.TCPSocket->read_some(boost
|
||||
::asio::buffer((void*)(data + bytesReceived), sizeOfPacket - bytesReceived),
|
||||
size_t bytesReceived = playerDefinition.TCPSocket->read_some(boost
|
||||
::asio::buffer((void*)(m_ReadBuffer), sizeOfPacket),
|
||||
error);
|
||||
if (error) {
|
||||
//LOG_ERROR("receive: %s", error.message().c_str());
|
||||
}
|
||||
if (sizeOfPacket > 1000000)
|
||||
LOG_WARNING("The packets received are bigger than 1MB");
|
||||
|
||||
return bytesReceived;
|
||||
}
|
||||
@@ -15,9 +15,9 @@ void UDPClient::Connect(std::string playerName, std::string address, int port)
|
||||
if (m_Socket) {
|
||||
return;
|
||||
}
|
||||
m_ReceiverEndpoint = udp::endpoint(boost::asio::ip::address::from_string(address), port);
|
||||
m_ReceiverEndpoint = udp::endpoint(boost::asio::ip::address().from_string(address), port);
|
||||
m_Socket = boost::shared_ptr<boost::asio::ip::udp::socket>(new boost::asio::ip::udp::socket(m_IOService));
|
||||
m_Socket->connect(m_ReceiverEndpoint);
|
||||
m_Socket->open(boost::asio::ip::udp::v4());
|
||||
}
|
||||
|
||||
void UDPClient::Disconnect()
|
||||
@@ -27,34 +27,66 @@ void UDPClient::Disconnect()
|
||||
|
||||
void UDPClient::Receive(Packet& packet)
|
||||
{
|
||||
int bytesRead = readBuffer(m_ReadBuffer);
|
||||
int bytesRead = readBuffer();
|
||||
if (bytesRead > 0) {
|
||||
packet.ReconstructFromData(m_ReadBuffer, bytesRead);
|
||||
}
|
||||
}
|
||||
|
||||
int UDPClient::readBuffer(char* data)
|
||||
int UDPClient::readBuffer()
|
||||
{
|
||||
if (!m_Socket) {
|
||||
return 0;
|
||||
}
|
||||
boost::system::error_code error;
|
||||
int bytesReceived = m_Socket->receive_from(boost
|
||||
::asio::buffer((void*)data, BUFFERSIZE),
|
||||
m_ReceiverEndpoint,
|
||||
0, error);
|
||||
// Read size of packet
|
||||
m_Socket->receive(boost
|
||||
::asio::buffer((void*)m_ReadBuffer, sizeof(int)),
|
||||
boost::asio::ip::udp::socket::message_peek, error);
|
||||
int sizeOfPacket = 0;
|
||||
memcpy(&sizeOfPacket, m_ReadBuffer, sizeof(int));
|
||||
|
||||
// if the buffer is to small increase the size of it
|
||||
if (sizeOfPacket > m_BufferSize) {
|
||||
delete[] m_ReadBuffer;
|
||||
m_ReadBuffer = new char[sizeOfPacket];
|
||||
m_BufferSize = sizeOfPacket;
|
||||
}
|
||||
|
||||
size_t availableData = m_Socket->available();
|
||||
// Read the rest of the message
|
||||
size_t bytesReceived = m_Socket->receive_from(boost
|
||||
::asio::buffer((void*)(m_ReadBuffer),
|
||||
sizeOfPacket),
|
||||
m_ReceiverEndpoint, 0, error);
|
||||
if (error) {
|
||||
//LOG_ERROR("receive: %s", error.message().c_str());
|
||||
}
|
||||
if (sizeOfPacket > 1000000)
|
||||
LOG_WARNING("The packets received are bigger than 1MB");
|
||||
|
||||
return bytesReceived;
|
||||
}
|
||||
|
||||
void UDPClient::Send(Packet& packet)
|
||||
{
|
||||
packet.UpdateSize();
|
||||
m_Socket->send_to(boost::asio::buffer(
|
||||
packet.Data(),
|
||||
packet.Size()),
|
||||
m_ReceiverEndpoint, 0);
|
||||
}
|
||||
|
||||
void UDPClient::Broadcast(Packet& packet, int port)
|
||||
{
|
||||
packet.UpdateSize();
|
||||
m_Socket->set_option(boost::asio::socket_base::broadcast(true));
|
||||
m_Socket->send_to(boost::asio::buffer(
|
||||
packet.Data(),
|
||||
packet.Size()),
|
||||
udp::endpoint(boost::asio::ip::address_v4().broadcast(), port)
|
||||
, 0);
|
||||
m_Socket->set_option(boost::asio::socket_base::broadcast(false));
|
||||
}
|
||||
|
||||
bool UDPClient::IsSocketAvailable()
|
||||
|
||||
@@ -5,11 +5,17 @@ UDPServer::UDPServer()
|
||||
m_Socket = std::unique_ptr<boost::asio::ip::udp::socket>(new boost::asio::ip::udp::socket(m_IOService, boost::asio::ip::udp::endpoint(boost::asio::ip::udp::v4(), 27666)));
|
||||
}
|
||||
|
||||
UDPServer::UDPServer(int port)
|
||||
{
|
||||
m_Socket = std::unique_ptr<boost::asio::ip::udp::socket>(new boost::asio::ip::udp::socket(m_IOService, boost::asio::ip::udp::endpoint(boost::asio::ip::udp::v4(), port)));
|
||||
}
|
||||
|
||||
UDPServer::~UDPServer()
|
||||
{ }
|
||||
|
||||
void UDPServer::Send(Packet& packet, PlayerDefinition & playerDefinition)
|
||||
{
|
||||
packet.UpdateSize();
|
||||
try {
|
||||
int bytesSent = m_Socket->send_to(
|
||||
boost::asio::buffer(packet.Data(), packet.Size()),
|
||||
@@ -23,6 +29,7 @@ void UDPServer::Send(Packet& packet, PlayerDefinition & playerDefinition)
|
||||
// Send back to endpoint of received packet
|
||||
void UDPServer::Send(Packet & packet)
|
||||
{
|
||||
packet.UpdateSize();
|
||||
m_Socket->send_to(
|
||||
boost::asio::buffer(
|
||||
packet.Data(),
|
||||
@@ -31,9 +38,35 @@ void UDPServer::Send(Packet & packet)
|
||||
0);
|
||||
}
|
||||
|
||||
// Broadcasting respond specific logic
|
||||
void UDPServer::Send(Packet & packet, boost::asio::ip::udp::endpoint endpoint)
|
||||
{
|
||||
packet.UpdateSize();
|
||||
m_Socket->send_to(
|
||||
boost::asio::buffer(
|
||||
packet.Data(),
|
||||
packet.Size()),
|
||||
endpoint,
|
||||
0);
|
||||
}
|
||||
|
||||
// Broadcasting
|
||||
void UDPServer::Broadcast(Packet & packet, int port)
|
||||
{
|
||||
packet.UpdateSize();
|
||||
m_Socket->set_option(boost::asio::socket_base::broadcast(true));
|
||||
m_Socket->send_to(
|
||||
boost::asio::buffer(
|
||||
packet.Data(),
|
||||
packet.Size()),
|
||||
boost::asio::ip::udp::endpoint(boost::asio::ip::address_v4().broadcast(),port),
|
||||
0);
|
||||
m_Socket->set_option(boost::asio::socket_base::broadcast(false));
|
||||
}
|
||||
|
||||
void UDPServer::Receive(Packet & packet, PlayerDefinition & playerDefinition)
|
||||
{
|
||||
int bytesRead = readBuffer(m_ReadBuffer);
|
||||
int bytesRead = readBuffer();
|
||||
if (bytesRead > 0) {
|
||||
packet.ReconstructFromData(m_ReadBuffer, bytesRead);
|
||||
}
|
||||
@@ -45,17 +78,39 @@ bool UDPServer::IsSocketAvailable()
|
||||
return m_Socket->available();
|
||||
}
|
||||
|
||||
int UDPServer::readBuffer(char* data)
|
||||
int UDPServer::readBuffer()
|
||||
{
|
||||
boost::system::error_code error = boost::asio::error::host_not_found;
|
||||
unsigned int length = m_Socket->receive_from(
|
||||
boost::asio::buffer((void*)data
|
||||
, BUFFERSIZE)
|
||||
, m_ReceiverEndpoint, 0, error);
|
||||
if (error) {
|
||||
LOG_WARNING(error.message().c_str());
|
||||
if (!m_Socket) {
|
||||
return 0;
|
||||
}
|
||||
return length;
|
||||
int addasdasd = m_Socket->available();
|
||||
boost::system::error_code error;
|
||||
// Read size of packet
|
||||
m_Socket->receive_from(boost
|
||||
::asio::buffer((void*)m_ReadBuffer, sizeof(int)),
|
||||
m_ReceiverEndpoint, boost::asio::ip::udp::socket::message_peek, error);
|
||||
unsigned int sizeOfPacket = 0;
|
||||
memcpy(&sizeOfPacket, m_ReadBuffer, sizeof(int));
|
||||
|
||||
// if the buffer is to small increase the size of it
|
||||
if (sizeOfPacket > m_BufferSize) {
|
||||
delete[] m_ReadBuffer;
|
||||
m_ReadBuffer = new char[sizeOfPacket];
|
||||
m_BufferSize = sizeOfPacket;
|
||||
}
|
||||
|
||||
// Read the rest of the message
|
||||
size_t bytesReceived = m_Socket->receive_from(boost
|
||||
::asio::buffer((void*)(m_ReadBuffer),
|
||||
sizeOfPacket),
|
||||
m_ReceiverEndpoint, 0, error);
|
||||
if (error) {
|
||||
//LOG_ERROR("receive: %s", error.message().c_str());
|
||||
}
|
||||
if (sizeOfPacket > 1000000)
|
||||
LOG_WARNING("The packets received are bigger than 1MB");
|
||||
|
||||
return bytesReceived;
|
||||
}
|
||||
|
||||
void UDPServer::AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers)
|
||||
|
||||
@@ -16,7 +16,15 @@ PlayerMovementSystem::~PlayerMovementSystem()
|
||||
void PlayerMovementSystem::Update(double dt)
|
||||
{
|
||||
updateMovementControllers(dt);
|
||||
updateVelocity(dt);
|
||||
if (IsServer) {
|
||||
for (auto& kv : m_PlayerInputControllers) {
|
||||
updateVelocity(kv.first, dt);
|
||||
}
|
||||
} else {
|
||||
if (LocalPlayer.Valid()) {
|
||||
updateVelocity(LocalPlayer, dt);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerMovementSystem::updateMovementControllers(double dt)
|
||||
@@ -221,15 +229,11 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
|
||||
}
|
||||
|
||||
|
||||
void PlayerMovementSystem::updateVelocity(double dt)
|
||||
void PlayerMovementSystem::updateVelocity(EntityWrapper player, double dt)
|
||||
{
|
||||
// Only apply velocity to local player
|
||||
if (!LocalPlayer.Valid()) {
|
||||
return;
|
||||
}
|
||||
|
||||
ComponentWrapper& cTransform = LocalPlayer["Transform"];
|
||||
ComponentWrapper& cPhysics = LocalPlayer["Physics"];
|
||||
ComponentWrapper& cTransform = player["Transform"];
|
||||
ComponentWrapper& cPhysics = player["Physics"];
|
||||
glm::vec3& velocity = cPhysics["Velocity"];
|
||||
bool isOnGround = (bool)cPhysics["IsOnGround"];
|
||||
|
||||
|
||||
@@ -14,6 +14,7 @@ SoundSystem::SoundSystem(SystemParams params)
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPlayerDamage, &SoundSystem::OnPlayerDamage);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_ECaptured, &SoundSystem::OnCaptured);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_ETriggerTouch, &SoundSystem::OnTriggerTouch);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPlayerDeath, &SoundSystem::OnPlayerDeath);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -90,6 +91,9 @@ bool SoundSystem::drumTimer(double dt)
|
||||
|
||||
bool SoundSystem::OnCaptured(const Events::Captured & e)
|
||||
{
|
||||
if (!LocalPlayer.Valid()) {
|
||||
return false;
|
||||
}
|
||||
int homeTeam = (int)m_World->GetComponent(e.CapturePointID, "Team")["Team"];
|
||||
int team = (int)m_World->GetComponent(LocalPlayer.ID, "Team")["Team"];
|
||||
Events::PlaySoundOnEntity ev;
|
||||
@@ -108,7 +112,12 @@ bool SoundSystem::OnCaptured(const Events::Captured & e)
|
||||
// Testing purposes atm...
|
||||
bool SoundSystem::OnPlayerDamage(const Events::PlayerDamage & e)
|
||||
{
|
||||
// Should check for only local players here...
|
||||
if (!IsClient) { // Only play for clients
|
||||
return false;
|
||||
}
|
||||
if (LocalPlayer.ID = e.Victim.ID) { // You're local player was the one who took dmg
|
||||
return false;
|
||||
}
|
||||
std::uniform_int_distribution<int> dist(1, 12);
|
||||
int rand = dist(generator);
|
||||
std::vector<std::string> paths;
|
||||
@@ -128,8 +137,16 @@ bool SoundSystem::OnPlayerDamage(const Events::PlayerDamage & e)
|
||||
|
||||
bool SoundSystem::OnPlayerDeath(const Events::PlayerDeath & e)
|
||||
{
|
||||
Events::PlaySoundOnEntity ev;
|
||||
ev.EmitterID = LocalPlayer.ID;
|
||||
if (e.Player.ID != LocalPlayer.ID) {
|
||||
return false;
|
||||
}
|
||||
if (!IsClient) {
|
||||
return false;
|
||||
}
|
||||
// The local player is dead. The local player might be invalid?
|
||||
// Play the sound from the listener.
|
||||
// TODO: We might want to hear other players die.
|
||||
Events::PlayBackgroundMusic ev;
|
||||
ev.FilePath = "Audio/die/die2.wav";
|
||||
m_EventBroker->Publish(ev);
|
||||
return false;
|
||||
|
||||
Reference in New Issue
Block a user